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- 0:00:01.929,0:00:03.190
- Hello again.
- 0:00:03.190,0:00:07.649
- The OpenMW team has released v0.24.0.
- 0:00:07.649,0:00:11.680
- This release brings several features that push OpenMW much further in terms of
- 0:00:11.680,0:00:15.919
- playability; so let's have a look at what's new.
- 0:00:15.919,0:00:19.550
- The in-game menu now gives the option to start a new game.
- 0:00:19.550,0:00:22.300
- This is, of course, an option given by vanilla Morrowind
- 0:00:22.300,0:00:25.669
- and makes it much less tedious to properly start a new game.
- 0:00:25.669,0:00:31.539
- For now, OpenMW will continue to initially start up in the cell "Beshara" for testing purposes.
- 0:00:31.539,0:00:34.579
- But, by v1.0, the main menu with options to start a new game
- 0:00:34.579,0:00:41.579
- or load a previous saved game will be shown on startup.
- 0:00:41.890,0:00:44.000
- The "Athletics" skill has been implemented,
- 0:00:44.000,0:00:48.309
- which is useful since Vvardenfell's fast travel services don't always go all the
- 0:00:48.309,0:00:53.390
- way to the remote locations where an adventurer's quests may take them.
- 0:00:53.390,0:00:56.890
- The "Escort" AI packages have been implemented.
- 0:00:56.890,0:01:01.370
- These are used when an NPC escorts the Player to a predetermined location.
- 0:01:01.370,0:01:08.100
- The Player must follow the NPC, and the NPC will wait when the Player strays too far away from them.
- 0:01:08.100,0:01:13.710
- One of the more prominent missing features impeding playability has been added in this version.
- 0:01:13.710,0:01:17.440
- The Player may now open interior doors and simply walk through them rather than
- 0:01:17.440,0:01:21.860
- having to disable collision and float through them like the ghost of Nerevar.
- 0:01:21.860,0:01:26.490
- Now once our characters can kill other living creatures with their own in-game hands,
- 0:01:26.490,0:01:28.990
- rather than with the console,
- 0:01:28.990,0:01:34.910
- we'll be pretty close to playing a legitimate game of Morrowind with our new engine.
- 0:01:34.910,0:01:45.230
- When in dialog with an NPC, topic links and reply choices are now highlighted on mouse-over.
- 0:01:45.230,0:01:49.390
- Journal entries now have the correct titles are marked with a time-stamp.
- 0:01:49.390,0:01:56.390
- Also, the questline and topic indices have been added.
- 0:02:04.770,0:02:08.090
- Several trading enhancements have been made in this release.
- 0:02:08.090,0:02:12.150
- NPCs will now sell items in containers that belong to them, and certain
- 0:02:12.150,0:02:16.319
- NPCs will refuse service to the Player under particular circumstances.
- 0:02:16.319,0:02:20.139
- For example, when the Player is below the rank needed to access services provided by a member of a guild
- 0:02:20.139,0:02:27.139
- that they belong to.
- 0:02:29.479,0:02:33.729
- The magical effects of "Blind" and "Night-Eye" have been implemented so that the Player can
- 0:02:33.729,0:02:36.779
- make it a little easier for itself to see in the dark
- 0:02:36.779,0:02:40.189
- or a little harder for its enemies to see it all.
- 0:02:40.189,0:02:43.839
- Or if you like, you can don the "Boots of Blinding Speed" and blind yourself
- 0:02:43.839,0:02:50.839
- ... and be fast!
- 0:02:51.180,0:02:55.069
- There are some corpses in Morrowind that are meant to be persistent and so one
- 0:02:55.069,0:02:56.999
- should not be able to dispose of them
- 0:02:56.999,0:02:59.249
- as they could most other corpses.
- 0:02:59.249,0:03:03.529
- OpenMW now recognizes and respects this feature.
- 0:03:03.529,0:03:08.369
- Animation layering is now implemented in OpenMW's animation systems.
- 0:03:08.369,0:03:12.029
- This allows the Player and NPCs to do more than just move around and
- 0:03:12.029,0:03:14.279
- play idle animations.
- 0:03:14.279,0:03:18.809
- OpenMW now renders equipped tools, weapons, and shields and the Player may
- 0:03:18.809,0:03:23.279
- now assume the ready positions for combat and using magic.
- 0:03:23.279,0:03:27.989
- Actual combat and spell-casting are yet to be implemented, so unfortunately one
- 0:03:27.989,0:03:32.019
- cannot swing their trusty blade around or cast their favorite spells.
- 0:03:32.019,0:03:35.849
- However, the "Security" skill is fully implemented in this version,
- 0:03:35.849,0:03:40.259
- so feel free to pick locks and disarm traps until your heart's content.
- 0:03:40.259,0:03:47.259
- Currently, these animations only play in the third-person view.
- 0:03:47.789,0:03:49.209
- And that's it for now.
- 0:03:49.209,0:03:53.179
- As you can see, the project continues to move forward at a steady pace,
- 0:03:53.179,0:03:57.649
- so keep looking for future updates and we'll report more progress soon.
- 0:03:57.649,0:03:59.150
- As always, thanks for watching.
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