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Jun 17th, 2019
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  1. public class Forest : MonoBehaviour
  2. {
  3. public List<Tree> treeLists;
  4.  
  5. public Tree getAvailableTree()
  6. {
  7. Tree availableTree = treeLists.Find((Tree t) => {
  8. return !t.isLumberjackAssign;
  9. });
  10. if(availableTree == null) {
  11. return null;
  12. }
  13. availableTree.isLumberjackAssign = true;
  14. return availableTree;
  15. }
  16. }
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