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- void HandleBackUpResolve(C_BaseEntity* pEnt) { // p resolver niggers :o
- if (!c_config::get().aimbot_resolver)
- return;
- if (pEnt->GetTeam() == Globals::LocalPlayer->GetTeam())
- return;
- const auto player_animation_state = pEnt->AnimState();
- if (!player_animation_state)
- return;
- g_LagComp.StoreRecord(pEnt);
- if (pEnt->GetVelocity().Length() > 0.1f || fabs(pEnt->GetVelocity().z) > 100.0f)
- {
- pEnt->AnimState()->m_flGoalFeetYaw = ApproachAngle(
- pEnt->AnimState()->m_flEyeYaw,
- pEnt->AnimState()->m_flGoalFeetYaw,
- ((pEnt->AnimState()->m_bOnGround * 20.0f) + 30.0f)
- * pEnt->AnimState()->m_flLastClientSideAnimationUpdateTime);
- }
- else
- {
- pEnt->AnimState()->m_flGoalFeetYaw = ApproachAngle(
- pEnt->GetLowerBodyYaw(),
- pEnt->AnimState()->m_flGoalFeetYaw,
- pEnt->AnimState()->m_flLastClientSideAnimationUpdateTime * 100.0f);
- }
- float eye_goalfeet_delta = (pEnt->AnimState()->m_flEyeYaw - pEnt->AnimState()->m_flGoalFeetYaw, 360.0f);
- switch (Globals::MissedShots[pEnt->EntIndex()] > 2)
- {
- case 1:
- pEnt->AnimState()->m_flGoalFeetYaw = pEnt->AnimState()->m_flEyeYaw, 360.0f;
- break;
- case 2:
- eye_goalfeet_delta * 58.0f;
- break;
- case 3:
- eye_goalfeet_delta * -58.0f;
- break;
- }
- }
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