CapsAdmin

Untitled

Jul 16th, 2012
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Lua 0.24 KB | None | 0 0
  1. local mat = Material("particle/particle_smokegrenade1")
  2. hook.Add("PostDrawTranslucentRenderables",1,function()
  3.     render.SetMaterial(mat)
  4.        
  5.     for i=1, 360 do
  6.         render.DrawSprite(here + Vector(math.sin(i)*50, math.cos(i)*50, 0), 50, 50)
  7.     end
  8. end)
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