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- local mat = Material("particle/particle_smokegrenade1")
- hook.Add("PostDrawTranslucentRenderables",1,function()
- render.SetMaterial(mat)
- for i=1, 360 do
- render.DrawSprite(here + Vector(math.sin(i)*50, math.cos(i)*50, 0), 50, 50)
- end
- end)
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