Unknowness

Beo

Dec 29th, 2014
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  1. You grow large angel wings from your back, small wings on your ankles/shoes, your hair spikes up, you gain a golden halo above that, and you gain gold rings around your arms(from wrist to just below elbow, and then above elbow to shoulder) and legs(from just above ankles to up to your knee), and you get two Power Gloves, which amplify your strength to 4x and your magic to 1.5x. You also rise to 2x speed.
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  4. • Jarod's ascension entails:
  5. Powerful Wings (+ for mobility and speed)
  6. Angelic Featherfall (+7% to health, cooldown: 7 turns)
  7. Energy Recycling (+ energy)
  8. Enhanced Space and Time control
  9. Angel Alchemy (to cure most ailments and restore 8% HP & 8% energy to an ally, or 10% HP to his/herself. 10 turn cooldown)
  10. Braver (Attack with a full-fledged sword strike at 8000% physical attack. 5x effective at breaking through shields, and is a high-speed attack that gives the user 3 seconds of invulnerability while using it. Cooldown: 8 turns)
  11. Super Braver (12,000%, 3.5 seconds, 5.5x against shields)
  12. Omega Braver: 18,000%, 4 seconds, 6x against shields
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  15. Planet Breaker - The user attacks at a fast speed with the approximate force of four megatons behind them, along with 100x their normal physical attack power. The attack has potential to cause massive fissures and natural disasters soon after, even break smaller planets all the way to the core. (SWORD-BASE STRIKE) Stuns the opponent for seven seconds. Cooldown: 10 turns
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  18. Energy Leech Curse - The user, by making physical contact with the enemy, places a curse on them which allows the user to recover 5% energy per turn by stealing from the opponent. Up to 4 opponents can be afflicted at one.
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  22. Gravity Blade II:
  23. • Gravity is raised to 3x its normal for the user.
  24. • The user becomes immune to minor or normal gravity attacks, and will automatically gain a natural gravity ability during a fight by mere physical contact.
  25. • The user, when gripping the hilt tightly, can modify gravity up to fifteen meters away, and with this form of the blade can even invert gravity and create a powerful pushing force.
  26. • The user can perform Opposites Attract, where they pull the foe to them and vanish in a blindingly fast speed, attacking just behind the foe once they reach the user's destination. Cooldown: 5 Turns
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  29. As Beo is sent flying, his body begins spinning out of control, the effects of the Curse momentarily wearing off...before they come back, twice as prominent. Along with this, ALL of the boosts currently in place on Beo double, causing a much larger output of energy. However, this is instantly recycled, causing him to not lose any energy from general waste. His body rights itself in the air, staring down at God. "Second Ascension: Phoenix Angel." His eyes begin to freak out slightly, going through the known spectrum before finally settling. Now, his right eye is a bright red color, with small amounts of orange, giving off the effect of fire in his iris. Then, in his left eye, the entirety of his iris turns golden, visibly letting off a light. The golden rings extend, now covering the entirety of his body, leaving small spaces in between each. In between each, the skin turns the same bright red with orange flecks as his right iris, giving off the effect that his body is on fire with golden rings thrown into the fire. His body begins to let off a large amount of heat due to the fact that, more than likely, his energy output has just doubled, and his body has not yet had time to adjust to it, causing heat to be sent out of his body. A small amount of steam even rises from his flesh. He stares at God, taking in a deep breath. "Equilibrium." With that, the effects of the mark on the back of his neck expand, having not yet been affected by his new ascension. Now, however, it does more than allow the curse to be used and balance his light and dark elements: It balances his mood. He is no longer affected by the blood lust of the curse, while still receiving the power of it. "You want me to give you all that I have? Then I will." Finally, as a final change to his body, his hair lengthens, still defying gravity as it, from the roots moving outwards, begins turning...a fiery red, with orange mixed in. This, once again, gives the effect of his hair being on fire. This is only enhanced by the way his hair seems to move from nothing, side to side. "I thank you for this opportunity." With that, he raises the LZB above his head...and throws it. Hard. It's caught within a hand of a fiery light, the hand extending outwards into the body of a human-sized angelic warrior. "Heaven's Army," he murmurs, the warrior being copied over and over again, until there is an army of hundreds of the warriors above him. They all wield different weapons: Some spears, some swords and shields, some dual-wielding swords, etc etc. The one with the LZB steps forwards, standing in front of the army of angelic warriors. "First Ranks, Forwards March." With that, approximately twenty of the warriors step forwards, the one with the LZB being one of them. However, after a moment, the LZB is replaced by a hallowed claymore of non-elemental energy, the LZB back in Beo's hands, helping him to power the warriors by lending him some of its energy. Then, suddenly, the entirety of the 'First Ranks' seem to disappear, being upon God in an instant, swinging at him from different angles. However, they seem to attack in four teams of five. One from the back, one the front, one for each side, and one from above. Along with this, around each of the chunks of ground, the heat is multiplied rapidly until it has melted into a super-heated magma, which is then thrust at God. All of the ground, turned into magma, at once.
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  34. Future Alchemy:
  35. Normal: Minor limb regeneration(Slow)
  36. Transmute atoms
  37. Superior: Quick regeneration of limbs at a cost for energy.
  38. The user can create complex energy forms by sacrificing life energy
  39. Hyperion: The user's energy can be replenished by that of the universe.
  40. The user can create Entropy, transmuting even a small object into a large, complex one, or transmuting mass into energy or energy into mass.
  41. The user can fully solidify energy, creating a form of matter out of it, whereas energy is normally semi-matter based.
  42. Ultimatum: The user's energy pool rises tenfold and they start with a bonus of 1000% energy for every fight.
  43. The user can empower any weapon with space and time abilities, up to the point at which they would even be able to stop time for five seconds/hasten themselves to 7x speed, and be able to part even large energy attacks to the point at which the user would be unaffected entirely and the attack would disperse or travel around them.
  44. The user obtains the ability to Mass Transmute, which locks off their ability to use alchemy for three turns but can turn an entire Jupiter-sized planet into energy for the user to absorb. This technique itself has a cooldown of fifteen turns.
  45. BROKEN: The user, for every point after Broken is reached, gains 1% energy to their starting energy. This overrides all other boosts except the ones provided by previous Alchemy levels.
  46. The user possesses the ability to use System Transmutation, which transforms an entire solar system into energy for them. They can also create solar systems by this logic by doing the reversible option. COOLDOWN: 20 TURNS
  47. The user possesses the ability to absorb energy attacks that would deal less than 5% damage, doubling its energy potential and adding it to the user's pool. They can break their cap for energy by this means.
  48. The user can reverse a negation technique by using the technique known as Heaven's Penitence, a counter-negation maneuver. Any attack that was negated will then attack again, at the same power/velocity at which it was traveling. Cooldown: 40 TURNS
  49. The user possesses Aid From Father, allowing them to completely evade damage by any of four means: Completely negating an energy attack, blocking a physical or energy attack, being temporarily warped out of harm's way, or being infused with an energy that causes the user to become invulnerable for TEN SECONDS; Cooldown: 25 TURNS.
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