ChaosMAX1268

Gunvolt 3 IP Nuzzlocke challenge rules (Spoiler warning)

Aug 22nd, 2022 (edited)
420
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.96 KB | None | 0 0
  1. NOTE: Minor spoilers for the true ending unlock condition, read the document at your own digression.
  2. Rules:
  3. After Sumeragi Futures, normal attacks as Kirin (talismans, sword, and ark chain) are only allowed for defensive purposes, opening containers for health and money, to collect ip chips, or to traverse hazards (including the doors in Cyber Kwooloon).
  4. Otherwise, you are only allowed to attack with equipped Skill IPs.
  5. You are allowed to replay Sumeragi Futures as much as possible until you get 2 skill IPs.
  6. Dealing damage as GV (both normal and Reincarnated) and using Kirin's Special Skill are not allowed. If you die and get Reincarnated GV, you must reset to the last check point.
  7. Typical Permadeath rule: When you die, you cannot use any of the IPs that were last equipped for the rest of the run.
  8. Being unable to use any Skill IPs due to losing them all to death leads to the end of the run.
  9. You cannot revisit old stages except if you do not get a Skill IP drop for some reason, you can play the stage again until you get a Skill IP drop.
  10. Killing all potential mooks in a stage is not required.
  11. Win condition: Beat all stages in Normal Mode
  12.  
  13. Hard Time Rules (Optional):
  14. No prevasion ip.
  15. No using arc chain to get ip chips you cannot reach otherwise.
  16. No resetting to get the ip chips you miss in a stage.
  17. No changing IPs during a stage. (When you die, restart the whole stage and equip new IPs)
  18. You also need to beat all stages in Hard Mode (Very Hard is impossible).
  19. You only get the retry chance once, no skill ips the second time, no luck.
  20. Uber hard rule: If you lose an ip, not only do you lose that specific copy, you lose all ips with that character on it, skill and passive.
  21.  
  22. Final Boss Spoilers:
  23. Mercy Rule: You can allow yourself to destroy Moebius 1's orbs with Kirin's sword. Only Moebius himself needs to be hit only with Skill IPs.
  24. You are allowed to use your talismans on Moebius 2 to get the good ending on Normal Mode (it is required in Hard Mode).
Advertisement
Add Comment
Please, Sign In to add comment