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- new Deagle[MAX_PLAYERS],M4[MAX_PLAYERS],Sniper[MAX_PLAYERS],RPG[MAX_PLAYERS];
- //raw
- public OnPlayerPickUpPickUp()
- {
- if(pickupid == 1)
- {
- if(Deagle[playerid] == 1) return Sendmess( you need to wait 20 secs to pick deagle")
- else
- {
- give weapon
- Deagle[playerid] = 1;
- SetTimer(Deaglereset); // 20 secs
- }
- }
- if(pickupid == 2)
- {
- if(M4[playerid] == 1) return Sendmess( you need to wait 20 secs to pick m4")
- else
- {
- give weapon
- M4[playerid] = 1;
- SetTimer(m4reset); // 20 secs
- }
- }
- if(pickupid == 3)
- {
- if(sniper[playerid] == 1) return Sendmess( you need to wait 20 secs to pick sniper)
- else
- {
- give weapon
- Deagle[playerid] = 1;
- SetTimer(sniperreset); // 20 secs
- }
- }
- if(pickupid == 4)
- {
- if(RPG[playerid] == 1) return Sendmess( you need to wait 20 secs to pick rpg")
- else
- {
- give weapon
- Deagle[playerid] = 1;
- SetTimer(rpgreset); // 20 secs
- }
- }
- return 1;
- }
- public deaglereset()
- {
- Deagle[playerid] = 0;
- return 1;
- }
- public m4reset()
- {
- M4[playerid] = 0;
- return 1;
- }
- public sniperreset()
- {
- Sniper[playerid] = 0;
- return 1;
- }
- public rpgreset()
- {
- RPg[playerid] = 0;
- return 1;
- }
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