krishhna

drrrr

Jan 14th, 2018
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0
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  1. new Deagle[MAX_PLAYERS],M4[MAX_PLAYERS],Sniper[MAX_PLAYERS],RPG[MAX_PLAYERS];
  2.  
  3. //raw
  4.  
  5. public OnPlayerPickUpPickUp()
  6. {
  7. if(pickupid == 1)
  8. {
  9. if(Deagle[playerid] == 1) return Sendmess( you need to wait 20 secs to pick deagle")
  10. else
  11. {
  12. give weapon
  13. Deagle[playerid] = 1;
  14. SetTimer(Deaglereset); // 20 secs
  15. }
  16.  
  17. }
  18. if(pickupid == 2)
  19. {
  20. if(M4[playerid] == 1) return Sendmess( you need to wait 20 secs to pick m4")
  21. else
  22. {
  23. give weapon
  24. M4[playerid] = 1;
  25. SetTimer(m4reset); // 20 secs
  26. }
  27.  
  28. }
  29. if(pickupid == 3)
  30. {
  31. if(sniper[playerid] == 1) return Sendmess( you need to wait 20 secs to pick sniper)
  32. else
  33. {
  34. give weapon
  35. Deagle[playerid] = 1;
  36. SetTimer(sniperreset); // 20 secs
  37. }
  38.  
  39. }
  40. if(pickupid == 4)
  41. {
  42. if(RPG[playerid] == 1) return Sendmess( you need to wait 20 secs to pick rpg")
  43. else
  44. {
  45. give weapon
  46. Deagle[playerid] = 1;
  47. SetTimer(rpgreset); // 20 secs
  48. }
  49.  
  50. }
  51. return 1;
  52. }
  53.  
  54. public deaglereset()
  55. {
  56. Deagle[playerid] = 0;
  57. return 1;
  58. }
  59. public m4reset()
  60. {
  61. M4[playerid] = 0;
  62. return 1;
  63. }
  64. public sniperreset()
  65. {
  66. Sniper[playerid] = 0;
  67. return 1;
  68. }
  69. public rpgreset()
  70. {
  71. RPg[playerid] = 0;
  72. return 1;
  73. }
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