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chill

Nov 30th, 2019 (edited)
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. m = game.Players.LocalPlayer
  148. char = m.Character
  149.  
  150. function Random(num)
  151. local section=num % 1 * 3;
  152. local secondary=0.5 * math.pi * (section % 1);
  153. if section < 1 then
  154. return 1,1 - math.cos(secondary),1 - math.sin(secondary);
  155. elseif section < 2 then
  156. return 1 - math.sin(secondary),1,1 - math.cos(secondary);
  157. else
  158. return 1 - math.cos(secondary),1 - math.sin(secondary),1;
  159. end
  160. end
  161.  
  162. --//Lol try to figure this one out//
  163. function rainb(hue)
  164. local section = hue % 1 * 3
  165. local secondary = 0.5 * math.pi * (section % 1)
  166. if section < 1 then
  167. return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
  168. elseif section < 2 then
  169. return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  170. else
  171. return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  172. end
  173. end
  174.  
  175. Chillmusic = Instance.new("Sound", workspace)
  176. Chillmusic.Parent = game.Chat
  177. Chillmusic.Volume = 8
  178. Chillmusic.SoundId = "rbxassetid://1221694420"
  179. Chillmusic.Looped = true
  180. Chillmusic:Play()
  181.  
  182. local txt = Instance.new("BillboardGui", char)
  183. txt.Adornee = char.Head
  184. txt.Name = "_status"
  185. txt.Size = UDim2.new(2, 0, 1.2, 0)
  186. txt.StudsOffset = Vector3.new(-9, 8, 0)
  187. local text = Instance.new("TextLabel", txt)
  188. text.Size = UDim2.new(10, 0, 7, 0)
  189. text.FontSize = "Size24"
  190. text.TextScaled = true
  191. text.TextTransparency = 0
  192. text.BackgroundTransparency = 1
  193. text.TextTransparency = 0
  194. text.TextStrokeTransparency = 0
  195. text.Font = "Arcade"
  196. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  197. v = Instance.new("Part")
  198. v.Name = "ColorBrick"
  199. v.Parent = m.Character
  200. v.FormFactor = "Symmetric"
  201. v.Anchored = true
  202. v.CanCollide = false
  203. v.BottomSurface = "Smooth"
  204. v.TopSurface = "Smooth"
  205. v.Size = Vector3.new(10, 5, 3)
  206. v.Transparency = 1
  207. v.CFrame = char.Torso.CFrame
  208. v.BrickColor = BrickColor.new("Really black")
  209. v.Transparency = 1
  210. spawn(function()
  211. TweenService = game:GetService("TweenService")
  212. Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)}
  213. Int = 0
  214. while wait(2) do
  215. if Int == #Colours then Int = 0 end
  216. Int = Int+1
  217. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  218. end
  219. end)
  220. v.Shape = "Block"
  221. text.Text = "~»Chill«~"
  222. Player = game:GetService("Players").LocalPlayer
  223. Character = Player.Character
  224. PlayerGui = Player.PlayerGui
  225. Backpack = Player.Backpack
  226. Torso = Character.Torso
  227. Head = Character.Head
  228. Humanoid = Character.Humanoid
  229. m = Instance.new("Model", Character)
  230. LeftArm = Character["Left Arm"]
  231. LeftLeg = Character["Left Leg"]
  232. RightArm = Character["Right Arm"]
  233. RightLeg = Character["Right Leg"]
  234. LS = Torso["Left Shoulder"]
  235. LH = Torso["Left Hip"]
  236. RS = Torso["Right Shoulder"]
  237. RH = Torso["Right Hip"]
  238. Face = Head.face
  239. Neck = Torso.Neck
  240. it = Instance.new
  241. attacktype = 1
  242. vt = Vector3.new
  243. cf = CFrame.new
  244. bc = BrickColor.new
  245. br = BrickColor.random
  246. it = Instance.new
  247. euler = CFrame.fromEulerAnglesXYZ
  248. angles = CFrame.Angles
  249. cloaked = false
  250. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  251. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  252. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  253. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  254. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  255. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  256. RootPart = Character.HumanoidRootPart
  257. RootJoint = RootPart.RootJoint
  258. RootCF = euler(-1.57, 0, 3.14)
  259. attack = false
  260. attackdebounce = false
  261. equipped = false
  262. trispeed = 0.2
  263. attackmode = "none"
  264. local idle = 0
  265. local Anim = "Idle"
  266. Head.face.Texture = "rbxassetid://206844132"
  267.  
  268. local Trail = Instance.new("Trail",char)
  269. local attachment0 = Instance.new("Attachment",char["Right Arm"])
  270. attachment0.Name = "TrailAttachment0"
  271. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  272. local attachment1 = Instance.new("Attachment",char["Right Arm"])
  273. attachment1.CFrame = CFrame.new(0.25,-1,0)
  274. attachment1.Name = "TrailAttachment1"
  275. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  276. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  277. Trail.Lifetime = 0.5
  278. Trail.Attachment0 = attachment0
  279. Trail.Attachment1 = attachment1
  280.  
  281. local Trail = Instance.new("Trail",char)
  282. local attachment0 = Instance.new("Attachment",char["Left Arm"])
  283. attachment0.Name = "TrailAttachment0"
  284. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  285. local attachment1 = Instance.new("Attachment",char["Left Arm"])
  286. attachment1.CFrame = CFrame.new(0.25,-1,0)
  287. attachment1.Name = "TrailAttachment1"
  288. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  289. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  290. Trail.Lifetime = 0.5
  291. Trail.Attachment0 = attachment0
  292. Trail.Attachment1 = attachment1
  293.  
  294. local Trail = Instance.new("Trail",char)
  295. local attachment0 = Instance.new("Attachment",char["Right Leg"])
  296. attachment0.Name = "TrailAttachment0"
  297. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  298. local attachment1 = Instance.new("Attachment",char["Right Leg"])
  299. attachment1.CFrame = CFrame.new(0.25,-1,0)
  300. attachment1.Name = "TrailAttachment1"
  301. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  302. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  303. Trail.Lifetime = 0.5
  304. Trail.Attachment0 = attachment0
  305. Trail.Attachment1 = attachment1
  306.  
  307. local Trail = Instance.new("Trail",char)
  308. local attachment0 = Instance.new("Attachment",char["Left Leg"])
  309. attachment0.Name = "TrailAttachment0"
  310. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  311. local attachment1 = Instance.new("Attachment",char["Left Leg"])
  312. attachment1.CFrame = CFrame.new(0.25,-1,0)
  313. attachment1.Name = "TrailAttachment1"
  314. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  315. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  316. Trail.Lifetime = 0.5
  317. Trail.Attachment0 = attachment0
  318. Trail.Attachment1 = attachment1
  319.  
  320.  
  321. Humanoid.Animator.Parent = nil
  322. Character.Animate.Parent = nil
  323. function FindNearestTorso(Position, Distance, SinglePlayer)
  324. if SinglePlayer then
  325. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  326. end
  327. local List = {}
  328. for i, v in pairs(workspace:GetChildren()) do
  329. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  330. table.insert(List, v)
  331. end
  332. end
  333. return List
  334. end
  335. function lerp(a, b, t)
  336. return a + (b - a) * t
  337. end
  338. function slerp(a, b, t)
  339. dot = a:Dot(b)
  340. if dot > 0.99999 or dot < -0.99999 then
  341. return t <= 0.5 and a or b
  342. else
  343. r = math.acos(dot)
  344. return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
  345. end
  346. end
  347. function matrixInterpolate(a, b, t)
  348. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  349. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  350. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
  351. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
  352. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
  353. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
  354. local t = v1:Dot(v2)
  355. if not (t < 0) and t ~= 0 and not (t > 0) then
  356. return CFrame.new()
  357. end
  358. return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
  359. end
  360. function genWeld(a, b)
  361. local w = Instance.new("Weld", a)
  362. w.Part0 = a
  363. w.Part1 = b
  364. return w
  365. end
  366. function weld(a, b)
  367. local weld = Instance.new("Weld")
  368. weld.Name = "W"
  369. weld.Part0 = a
  370. weld.Part1 = b
  371. weld.C0 = a.CFrame:inverse() * b.CFrame
  372. weld.Parent = a
  373. return weld
  374. end
  375. function Lerp(c1, c2, al)
  376. local com1 = {
  377. c1.X,
  378. c1.Y,
  379. c1.Z,
  380. c1:toEulerAnglesXYZ()
  381. }
  382. local com2 = {
  383. c2.X,
  384. c2.Y,
  385. c2.Z,
  386. c2:toEulerAnglesXYZ()
  387. }
  388. for i, v in pairs(com1) do
  389. com1[i] = v + (com2[i] - v) * al
  390. end
  391. return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
  392. end
  393. function clerp(a, b, t)
  394. local qa = {
  395. QuaternionFromCFrame(a)
  396. }
  397. local qb = {
  398. QuaternionFromCFrame(b)
  399. }
  400. local ax, ay, az = a.x, a.y, a.z
  401. local bx, by, bz = b.x, b.y, b.z
  402. local _t = 1 - t
  403. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  404. end
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5 / s
  411. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  412. else
  413. local i = 0
  414. if m00 < m11 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00 - m11 - m22 + 1)
  422. local recip = 0.5 / s
  423. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11 - m22 - m00 + 1)
  426. local recip = 0.5 / s
  427. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22 - m00 - m11 + 1)
  430. local recip = 0.5 / s
  431. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  432. end
  433. end
  434. end
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w * xs, w * ys, w * zs
  438. local xx = x * xs
  439. local xy = x * ys
  440. local xz = x * zs
  441. local yy = y * ys
  442. local yz = y * zs
  443. local zz = z * zs
  444. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  445. end
  446. function QuaternionSlerp(a, b, t)
  447. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  448. local startInterp, finishInterp
  449. if cosTheta >= 1.0E-4 then
  450. if 1 - cosTheta > 1.0E-4 then
  451. local theta = math.acos(cosTheta)
  452. local invSinTheta = 1 / math.sin(theta)
  453. startInterp = math.sin((1 - t) * theta) * invSinTheta
  454. finishInterp = math.sin(t * theta) * invSinTheta
  455. else
  456. startInterp = 1 - t
  457. finishInterp = t
  458. end
  459. elseif 1 + cosTheta > 1.0E-4 then
  460. local theta = math.acos(-cosTheta)
  461. local invSinTheta = 1 / math.sin(theta)
  462. startInterp = math.sin((t - 1) * theta) * invSinTheta
  463. finishInterp = math.sin(t * theta) * invSinTheta
  464. else
  465. startInterp = t - 1
  466. finishInterp = t
  467. end
  468. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  469. end
  470. function rayCast(Pos, Dir, Max, Ignore)
  471. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  472. end
  473. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  474. local fp = it("Part")
  475. fp.formFactor = formfactor
  476. fp.Parent = parent
  477. fp.Reflectance = reflectance
  478. fp.Transparency = transparency
  479. fp.CanCollide = false
  480. fp.Locked = true
  481. fp.BrickColor = brickcolor
  482. fp.Name = name
  483. fp.Size = size
  484. fp.Position = Torso.Position
  485. fp.BottomSurface = "Smooth"
  486. fp.TopSurface = "Smooth"
  487. fp:BreakJoints()
  488. return fp
  489. end
  490. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  491. local mesh = it(Mesh)
  492. mesh.Parent = part
  493. if Mesh == "SpecialMesh" then
  494. mesh.MeshType = meshtype
  495. mesh.MeshId = meshid
  496. end
  497. mesh.Offset = offset
  498. mesh.Scale = scale
  499. return mesh
  500. end
  501. function weld(parent, part0, part1, c0)
  502. local weld = it("Weld")
  503. weld.Parent = parent
  504. weld.Part0 = part0
  505. weld.Part1 = part1
  506. weld.C0 = c0
  507. return weld
  508. end
  509. function rayCast(Pos, Dir, Max, Ignore)
  510. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  511. end
  512. RSH, LSH = nil, nil
  513. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  514. RW.Name = "Right Shoulder"
  515. LW.Name = "Left Shoulder"
  516. LH = Torso["Left Hip"]
  517. RH = Torso["Right Hip"]
  518. TorsoColor = Torso.BrickColor
  519. function NoOutline(Part)
  520. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  521. end
  522. player = Player
  523. ch = Character
  524. RSH = ch.Torso["Right Shoulder"]
  525. LSH = ch.Torso["Left Shoulder"]
  526. RSH.Parent = nil
  527. LSH.Parent = nil
  528. RW.Name = "Right Shoulder"
  529. RW.Part0 = ch.Torso
  530. RW.C0 = cf(1.5, 0.5, 0)
  531. RW.C1 = cf(0, 0.5, 0)
  532. RW.Part1 = ch["Right Arm"]
  533. RW.Parent = ch.Torso
  534. LW.Name = "Left Shoulder"
  535. LW.Part0 = ch.Torso
  536. LW.C0 = cf(-1.5, 0.5, 0)
  537. LW.C1 = cf(0, 0.5, 0)
  538. LW.Part1 = ch["Left Arm"]
  539. LW.Parent = ch.Torso
  540. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  541. local wld = Instance.new("Weld", wp1)
  542. wld.Part0 = wp0
  543. wld.Part1 = wp1
  544. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  545. end
  546. newWeld(RootPart, Torso, 0, -1, 0)
  547. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  548. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  549. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  550. newWeld(Torso, RightLeg, 0.5, -1, 0)
  551. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  552. Player = game:GetService("Players").LocalPlayer
  553. Character = Player.Character
  554. mouse = Player:GetMouse()
  555. m = Instance.new("Model", Character)
  556. local weldBetween = function(a, b)
  557. local weldd = Instance.new("ManualWeld")
  558. weldd.Part0 = a
  559. weldd.Part1 = b
  560. weldd.C0 = CFrame.new()
  561. weldd.C1 = b.CFrame:inverse() * a.CFrame
  562. weldd.Parent = a
  563. return weldd
  564. end
  565. ArtificialHB = Instance.new("BindableEvent", script)
  566. ArtificialHB.Name = "Heartbeat"
  567. script:WaitForChild("Heartbeat")
  568. frame = 0.016666666666666666
  569. tf = 0
  570. allowframeloss = false
  571. tossremainder = false
  572. lastframe = tick()
  573. script.Heartbeat:Fire()
  574. game:GetService("RunService").Heartbeat:connect(function(s, p)
  575. tf = tf + s
  576. if tf >= frame then
  577. if allowframeloss then
  578. script.Heartbeat:Fire()
  579. lastframe = tick()
  580. else
  581. for i = 1, math.floor(tf / frame) do
  582. script.Heartbeat:Fire()
  583. end
  584. lastframe = tick()
  585. end
  586. if tossremainder then
  587. tf = 0
  588. else
  589. tf = tf - frame * math.floor(tf / frame)
  590. end
  591. end
  592. end)
  593. function swait(num)
  594. if num == 0 or num == nil then
  595. ArtificialHB.Event:wait()
  596. else
  597. for i = 0, num do
  598. ArtificialHB.Event:wait()
  599. end
  600. end
  601. end
  602. mouse.KeyDown:connect(function(key)
  603. if key == "c" then
  604. repeat
  605. swait()
  606. Chillmusic.Volume = Chillmusic.Volume - 0.05
  607. until Chillmusic.Volume == 0
  608. Chillmusic:Stop()
  609. swait()
  610. Chillmusic2:Play()
  611. Chillmusic.Volume = 1
  612. end
  613. end)
  614. mouse.KeyDown:connect(function(key)
  615. if key == "f" then
  616. text.Text = "Guys why not just chill?"
  617. wait(1)
  618. text.Text = "It's just the way life should be."
  619. wait(1)
  620. text.Text = "Chill is life."
  621. wait(1)
  622. text.Text = "Chill is love."
  623. wait(1)
  624. text.Text = "Chill is for the best."
  625. wait(1)
  626. text.Text = "Maybe if you were chill you wouldn't be a skid..."
  627. wait(3)
  628. text.Text = "But some people cant handle the chill can they."
  629. wait(3)
  630. text.Text = "Chill"
  631. end
  632. end)
  633. mouse.KeyDown:connect(function(key)
  634. if key == "v" then
  635. repeat
  636. swait()
  637. Chillmusic2.Volume = Chillmusic2.Volume - 0.05
  638. until Chillmusic2.Volume == 0
  639. Chillmusic2:Stop()
  640. swait()
  641. Chillmusic:Play()
  642. Chillmusic2.Volume = 1
  643. end
  644. end)
  645. mouse.KeyDown:connect(function(key)
  646. if key == "b" then
  647. text.Text = "Be back scrubs."
  648. wait(1)
  649. text.Text = "Afk nibba..."
  650. end
  651. end)
  652. mouse.KeyDown:connect(function(key)
  653. if key == "n" then
  654. text.Text = "K back you nubs's!"
  655. wait(1)
  656. text.Text = "Chill"
  657. end
  658. end)
  659. m = Instance.new("ForceField", Character)
  660. m.Visible = false
  661. Character.Humanoid.WalkSpeed = 4
  662. mouse.KeyDown:connect(function(key)
  663. if string.byte(key) == 48 then
  664. Swing = 2
  665. Character.Humanoid.WalkSpeed = 40
  666. end
  667. end)
  668. mouse.KeyUp:connect(function(key)
  669. if string.byte(key) == 48 then
  670. Swing = 1
  671. Character.Humanoid.WalkSpeed = 4
  672. end
  673. end)
  674. local sine = 0
  675. local change = 1
  676. local val = 0
  677. spawn(function()
  678. while true do
  679. swait()
  680. sine = sine + change
  681. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  682. local velderp = RootPart.Velocity.y
  683. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  684. if equipped == true or equipped == false then
  685. if attack == false then
  686. idle = idle + 1
  687. Character.Humanoid.MaxHealth = math.huge
  688. Character.Humanoid.Health = math.huge
  689. else
  690. idle = 0
  691. end
  692. if not (idle >= 500) or attack == false then
  693. end
  694. if torvel < 1 and hitfloor ~= nil then
  695. Anim = "Chill"
  696. if attack == false then
  697. Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
  698. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
  699. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
  700. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
  701. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
  702. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
  703. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
  704. end
  705. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  706. Anim = "Walk"
  707. if attack == false then
  708. Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
  709. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
  710. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
  711. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
  712. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
  713. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
  714. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
  715. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
  716. end
  717. elseif torvel >= 22 and hitfloor ~= nil then
  718. Anim = "Run"
  719. if attack == false then
  720. Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
  721. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  722. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
  723. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
  724. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
  725. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
  726. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  727. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  728. end
  729. end
  730. end
  731. end
  732. end)
  733.  
  734.  
  735.  
  736. -- Objects
  737.  
  738. local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  739. local Header = Instance.new("Frame")
  740. local BackGround = Instance.new("Frame")
  741. local Chill_Gui_Label = Instance.new("TextLabel")
  742. local Play_ID_Button = Instance.new("TextButton")
  743. local ID_Box = Instance.new("TextBox")
  744. local Set_Vol_Button = Instance.new("TextButton")
  745. local Vol_Box = Instance.new("TextBox")
  746. local Set_Tpos_Button = Instance.new("TextButton")
  747. local Tpos_Box = Instance.new("TextBox")
  748. local Set_Text_Button = Instance.new("TextButton")
  749. local Tpos_Box_2 = Instance.new("TextBox")
  750. local Toggle_Chat_Button = Instance.new("TextButton")
  751. local Chat_Toggle_Label = Instance.new("TextLabel")
  752. local Current_Song_Label = Instance.new("TextLabel")
  753.  
  754. -- Properties
  755.  
  756. Chill_Gui_Bro.Name = "Chill_Gui_Bro"
  757.  
  758. Header.Name = "Header"
  759. Header.Parent = Chill_Gui_Bro
  760. Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  761. Header.BorderSizePixel = 0
  762. Header.Draggable = true
  763. Header.Active = true
  764. Header.Selectable = true
  765. Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
  766. Header.Size = UDim2.new(0, 250, 0, 45)
  767.  
  768. BackGround.Name = "BackGround"
  769. BackGround.Parent = Header
  770. BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
  771. BackGround.BorderSizePixel = 0
  772. BackGround.Draggable = true
  773. BackGround.Position = UDim2.new(0, 0, 1, 0)
  774. BackGround.Size = UDim2.new(0, 250, 0, 299)
  775.  
  776. Chill_Gui_Label.Name = "Chill_Gui_Label"
  777. Chill_Gui_Label.Parent = Header
  778. Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  779. Chill_Gui_Label.BackgroundTransparency = 1
  780. Chill_Gui_Label.BorderSizePixel = 0
  781. Chill_Gui_Label.Draggable = true
  782. Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
  783. Chill_Gui_Label.Font = Enum.Font.Arcade
  784. Chill_Gui_Label.Text = "~»Chill Gui«~"
  785. Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
  786. Chill_Gui_Label.TextScaled = true
  787. Chill_Gui_Label.TextSize = 14
  788. Chill_Gui_Label.TextWrapped = true
  789.  
  790. Play_ID_Button.Name = "Play_ID_Button"
  791. Play_ID_Button.Parent = Header
  792. Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  793. Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
  794. Play_ID_Button.BorderSizePixel = 0
  795. Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
  796. Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
  797. Play_ID_Button.Font = Enum.Font.Arcade
  798. Play_ID_Button.Text = "Play ID"
  799. Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
  800. Play_ID_Button.TextSize = 20
  801. Play_ID_Button.TextWrapped = true
  802.  
  803. ID_Box.Name = "ID_Box"
  804. ID_Box.Parent = Header
  805. ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  806. ID_Box.BorderColor3 = Color3.new(0, 0, 0)
  807. ID_Box.BorderSizePixel = 0
  808. ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
  809. ID_Box.Size = UDim2.new(0, 140, 0, 35)
  810. ID_Box.Font = Enum.Font.Arcade
  811. ID_Box.Text = "ID here"
  812. ID_Box.TextColor3 = Color3.new(1, 1, 1)
  813. ID_Box.TextSize = 35
  814. ID_Box.TextWrapped = true
  815.  
  816. Set_Vol_Button.Name = "Set_Vol_Button"
  817. Set_Vol_Button.Parent = Header
  818. Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  819. Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
  820. Set_Vol_Button.BorderSizePixel = 0
  821. Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
  822. Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
  823. Set_Vol_Button.Font = Enum.Font.Arcade
  824. Set_Vol_Button.Text = "Set Vol"
  825. Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
  826. Set_Vol_Button.TextSize = 20
  827. Set_Vol_Button.TextWrapped = true
  828.  
  829. Vol_Box.Name = "Vol_Box"
  830. Vol_Box.Parent = Header
  831. Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  832. Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
  833. Vol_Box.BorderSizePixel = 0
  834. Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
  835. Vol_Box.Size = UDim2.new(0, 140, 0, 35)
  836. Vol_Box.Font = Enum.Font.Arcade
  837. Vol_Box.Text = "Volume"
  838. Vol_Box.TextColor3 = Color3.new(1, 1, 1)
  839. Vol_Box.TextSize = 35
  840. Vol_Box.TextWrapped = true
  841.  
  842. Set_Tpos_Button.Name = "Set_Tpos_Button"
  843. Set_Tpos_Button.Parent = Header
  844. Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  845. Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
  846. Set_Tpos_Button.BorderSizePixel = 0
  847. Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
  848. Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
  849. Set_Tpos_Button.Font = Enum.Font.Arcade
  850. Set_Tpos_Button.Text = "Set Tpos"
  851. Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
  852. Set_Tpos_Button.TextSize = 18
  853. Set_Tpos_Button.TextWrapped = true
  854.  
  855. Tpos_Box.Name = "Tpos_Box"
  856. Tpos_Box.Parent = Header
  857. Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  858. Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
  859. Tpos_Box.BorderSizePixel = 0
  860. Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
  861. Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
  862. Tpos_Box.Font = Enum.Font.Arcade
  863. Tpos_Box.Text = "Time Position"
  864. Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
  865. Tpos_Box.TextSize = 20
  866. Tpos_Box.TextWrapped = true
  867.  
  868. Set_Text_Button.Name = "Set_Text_Button"
  869. Set_Text_Button.Parent = Header
  870. Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  871. Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
  872. Set_Text_Button.BorderSizePixel = 0
  873. Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
  874. Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
  875. Set_Text_Button.Font = Enum.Font.Arcade
  876. Set_Text_Button.Text = "Set Text"
  877. Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
  878. Set_Text_Button.TextSize = 18
  879. Set_Text_Button.TextWrapped = true
  880.  
  881. Tpos_Box_2.Name = "Tpos_Box"
  882. Tpos_Box_2.Parent = Header
  883. Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  884. Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
  885. Tpos_Box_2.BorderSizePixel = 0
  886. Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
  887. Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
  888. Tpos_Box_2.Font = Enum.Font.Arcade
  889. Tpos_Box_2.Text = "Text"
  890. Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
  891. Tpos_Box_2.TextSize = 20
  892. Tpos_Box_2.TextWrapped = true
  893.  
  894. Toggle_Chat_Button.Name = "Toggle_Chat_Button"
  895. Toggle_Chat_Button.Parent = Header
  896. Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  897. Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
  898. Toggle_Chat_Button.BorderSizePixel = 0
  899. Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
  900. Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
  901. Toggle_Chat_Button.Font = Enum.Font.Arcade
  902. Toggle_Chat_Button.Text = "Toggle Chat"
  903. Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
  904. Toggle_Chat_Button.TextSize = 20
  905. Toggle_Chat_Button.TextWrapped = true
  906.  
  907. Chat_Toggle_Label.Name = "Chat_Toggle_Label"
  908. Chat_Toggle_Label.Parent = Header
  909. Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  910. Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
  911. Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
  912. Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
  913. Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
  914. Chat_Toggle_Label.Font = Enum.Font.Arcade
  915. Chat_Toggle_Label.Text = "~»False«~"
  916. Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
  917. Chat_Toggle_Label.TextScaled = true
  918. Chat_Toggle_Label.TextSize = 14
  919. Chat_Toggle_Label.TextWrapped = true
  920.  
  921. Current_Song_Label.Name = "Current_Song_Label"
  922. Current_Song_Label.Parent = Header
  923. Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  924. Current_Song_Label.BackgroundTransparency = 0.89999997615814
  925. Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
  926. Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
  927. Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
  928. Current_Song_Label.Font = Enum.Font.Arcade
  929. Current_Song_Label.Text = "~»Current Song: None«~"
  930. Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
  931. Current_Song_Label.TextScaled = true
  932. Current_Song_Label.TextSize = 14
  933. Current_Song_Label.TextWrapped = true
  934.  
  935. Play_ID_Button.MouseButton1Down:Connect(function()
  936. if tonumber(ID_Box.Text) then
  937. Chillmusic:Stop()
  938. Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
  939. Chillmusic:Play()
  940. currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
  941. text.Text = "~»Chill«~ Now Playing: "..currentsong
  942. Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
  943. wait(4)
  944. text.Text = "~»Fell Apart AF«~"
  945. end
  946. end)
  947. local ischatting = false
  948.  
  949. Set_Vol_Button.MouseButton1Down:Connect(function()
  950.  
  951. Chillmusic.Volume = tonumber(Vol_Box.Text)
  952. end)
  953.  
  954. Set_Tpos_Button.MouseButton1Down:Connect(function()
  955.  
  956. Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
  957. end)
  958.  
  959. Set_Text_Button.MouseButton1Down:Connect(function()
  960.  
  961. text.Text = "~»"..Tpos_Box_2.Text.."«~"
  962. end)
  963.  
  964. Toggle_Chat_Button.MouseButton1Down:Connect(function()
  965. if ischatting == false then
  966. ischatting = true
  967. Chat_Toggle_Label.Text = "~»True«~"
  968. spawn(function()
  969. game.Players.LocalPlayer.Chatted:connect(function(msg)
  970. for i = 0, msg:len(), 1 do
  971. text.Text = "~»"..msg:sub(0, i).."«~"
  972. end
  973. wait(3)
  974. text.Text = "~»Fell Apart AF«~"
  975. end)
  976. end)
  977. else
  978. ischatting = false
  979. Chat_Toggle_Label.Text = "~»False«~"
  980. end
  981. end)
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