DrakeyC

Yu-Gi-Oh! Terran

May 5th, 2016
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  1. Terran SCV
  2. Level 2 EARTH Machine
  3. ATK 500
  4. DEF 400
  5. If this card is Summoned while you control "Terran Command Center," gain 1000 Life Points. Once per turn during your Standby Phase, you can gain 500 Life Points. While you control another "Protoss" monster, this card cannot be targeted for an attack.
  6.  
  7. Terran Marine
  8. Level 4 EARTH Warrior
  9. ATK 1400
  10. DEF 1000
  11. This card cannot be Normal Summoned or Set. Once per turn, you can pay 500 Life Points; increase this card's ATK and DEF by 500 until the End Phase.
  12.  
  13. Terran Firebat
  14. Level 4 EARTH Warrior
  15. ATK 1800
  16. DEF 1000
  17. This card cannot be Normal Summoned or Set. Once per turn, you can pay 500 Life Points; increase this card's ATK and DEF by 500 until the End Phase. This card cannot attack Level 5 or higher monsters.
  18.  
  19. Terran Marauder
  20. Level 4 EARTH Warrior
  21. ATK 1600
  22. DEF 1200
  23. This card cannot be Normal Summoned or Set. When this card attacks, select one monster on your opponent's side of the field; halve its ATK until the End Phase.
  24.  
  25. Terran Ghost
  26. Level 4 EARTH Psychic
  27. ATK 1200
  28. DEF 1000
  29. This card cannot be Normal Summoned or Set. Once per turn, you can pay 800 Life Points; look at all Set cards on your opponent's side of the field. Your opponent cannot activate those cards or their effects until the End Phase.
  30.  
  31. Terran Siege Tank
  32. Level 6 EARTH Machine
  33. ATK 2000
  34. DEF 2000
  35. This card cannot be Normal Summoned or Set. This card can attack while in defense position. If this card battles while in defense position, increase its ATK by 800.
  36.  
  37. Terran Goliath
  38. Level 6 EARTH Machine
  39. ATK 2200
  40. DEF 2000
  41. This card cannot be Normal Summoned or Set. Once per turn, you can pay 800 Life Points; increase this card's ATK and DEF by 600 until the End Phase.
  42.  
  43. Terran Hellion
  44. Level 6 FIRE Machine
  45. ATK 1800
  46. DEF 1400
  47. This card cannot be Normal Summoned or Set. When this card battles a Level 4 or lower monster, you can pay 500 Life Points; increase this card's ATK by 800 during damage calculation only.
  48.  
  49. Terran Viking
  50. Level 8 WIND Machine
  51. ATK 2200
  52. DEF 2000
  53. This card cannot be Normal Summoned or Set. Once per turn, you can pay 500 Life Points to activate and resolve the following effects, depending on this card's Attribute.
  54. *WIND - change this card's Attribute to EARTH, then destroy one face-up card on the field.
  55. *EARTH - change this card's Attribute to WIND, then destroy one face-down card on the field.
  56.  
  57. Terran Banshee
  58. Level 8 WIND Machine
  59. ATK 2400
  60. DEF 1600
  61. This card cannot be Normal Summoned or Set. Once per turn, during either player's Standby Phase, you can pay 800 Life Points; this card is unaffected by other card effects this turn.
  62.  
  63. Terran Medivac
  64. Level 8 WIND Machine
  65. ATK 0
  66. DEF 2400
  67. This card cannot be Normal Summoned or Set. Up to three times per turn, when you activate the effect of a "Terran" card by paying Life Points; immediately after that effect resolves, gain Life Points equal to the Life Points you paid -200. Once per turn, when a "Terran" monster is destroyed and sent to the Graveyard; you can return that monster to your hand.
  68.  
  69. Terran Battlecruiser
  70. Level 8 WIND Machine
  71. ATK 2800
  72. DEF 2400
  73. This card cannot be Normal Summoned or Set. Once per turn, you can pay 1000 Life Points; select and activate one of the following effects.
  74. *Destroy one card on the field
  75. *This card can attack all monsters on your opponent's side of the field once each this turn.
  76. *This card is not destroyed by your opponent'sccard effects this turn
  77.  
  78. Terran Command Center
  79. Field Spell
  80. Once per turn, during your Main Phase, you can gain 400 Life Points for each "Terran" monster you control.
  81.  
  82. Terran Barracks
  83. Continuous Spell
  84. Once per turn, you can pay 1000 Life Points; place an "Add-On Counter" on this card. You can pay 500 Life Points; Special Summon a Level 4 "Terran" monster from your hand or deck. After resolving this effect, you can remove an "Add-on Counter" from this card to activate one of the following effects;
  85. * Special Summon 1 "Terran" monster from your hand or deck with the same name as the monster you summoned.
  86. * Increase the summoned monster's ATK and DEF by 500.
  87.  
  88. Terran Factory
  89. Continuous Spell
  90. Once per turn, you can pay 1000 Life Points; place an "Add-On Counter" on this card. You can pay 500 Life Points; Special Summon a Level 6 "Terran" monster from your hand or deck. After resolving this effect, you can remove an "Add-on Counter" from this card to activate one of the following effects;
  91. * Special Summon 1 "Terran" monster from your hand or deck with the same name as the monster you summoned.
  92. * Increase the summoned monster's ATK and DEF by 500.
  93.  
  94. Terran Starport
  95. Continuous Spell
  96. Once per turn, you can pay 1000 Life Points; place an "Add-On Counter" on this card. You can pay 500 Life Points; Special Summon a Level 8 "Terran" monster from your hand or deck. After resolving this effect, you can remove an "Add-on Counter" from this card to activate one of the following effects;
  97. * Special Summon 1 "Terran" monster from your hand or deck with the same name as the monster you summoned.
  98. * Increase the summoned monster's ATK and DEF by 500.
  99.  
  100. Terran Engineering Bay
  101. Continuous Spell
  102. Once per turn, you can pay Life Points, in multiples of 300 (max 900); increase the ATK of all Level 4 "Terran" monsters you control by the same amount until the End Phase.
  103.  
  104. Terran Armory
  105. Continuous Spell
  106. Once per turn, you can pay Life Points, in multiples of 300 (max 900); increase the ATK of all Level 6 and 8 "Terran" monsters you control by the same amount until the End Phase.
  107.  
  108. Terran Refinery
  109. Continuous Spell
  110. Once per turn, you can gain 600 Life Points. If you control "Terran SCV," gain an additional 600 Life Points.
  111.  
  112. Bunker
  113. Trap
  114. During this turn, Level 4 "Terran" monsters you control cannot be destroyed by battle or card effects.
  115.  
  116. Nuclear Launch
  117. Trap
  118. Select one "Terran Ghost" you control to activate this card. During the second Standby Phase after this card's activation; offer the selected "Terran Ghost" as Tribute, and if you do, destroy all cards on your opponent's side of the field.
  119.  
  120. Salvage
  121. Trap
  122. Destroy up to two "Terran" Continous Spell cards you control, then gain 1000 Life Points for each card destroyed by this effect.
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