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- Terran SCV
- Level 2 EARTH Machine
- ATK 500
- DEF 400
- If this card is Summoned while you control "Terran Command Center," gain 1000 Life Points. Once per turn during your Standby Phase, you can gain 500 Life Points. While you control another "Protoss" monster, this card cannot be targeted for an attack.
- Terran Marine
- Level 4 EARTH Warrior
- ATK 1400
- DEF 1000
- This card cannot be Normal Summoned or Set. Once per turn, you can pay 500 Life Points; increase this card's ATK and DEF by 500 until the End Phase.
- Terran Firebat
- Level 4 EARTH Warrior
- ATK 1800
- DEF 1000
- This card cannot be Normal Summoned or Set. Once per turn, you can pay 500 Life Points; increase this card's ATK and DEF by 500 until the End Phase. This card cannot attack Level 5 or higher monsters.
- Terran Marauder
- Level 4 EARTH Warrior
- ATK 1600
- DEF 1200
- This card cannot be Normal Summoned or Set. When this card attacks, select one monster on your opponent's side of the field; halve its ATK until the End Phase.
- Terran Ghost
- Level 4 EARTH Psychic
- ATK 1200
- DEF 1000
- This card cannot be Normal Summoned or Set. Once per turn, you can pay 800 Life Points; look at all Set cards on your opponent's side of the field. Your opponent cannot activate those cards or their effects until the End Phase.
- Terran Siege Tank
- Level 6 EARTH Machine
- ATK 2000
- DEF 2000
- This card cannot be Normal Summoned or Set. This card can attack while in defense position. If this card battles while in defense position, increase its ATK by 800.
- Terran Goliath
- Level 6 EARTH Machine
- ATK 2200
- DEF 2000
- This card cannot be Normal Summoned or Set. Once per turn, you can pay 800 Life Points; increase this card's ATK and DEF by 600 until the End Phase.
- Terran Hellion
- Level 6 FIRE Machine
- ATK 1800
- DEF 1400
- This card cannot be Normal Summoned or Set. When this card battles a Level 4 or lower monster, you can pay 500 Life Points; increase this card's ATK by 800 during damage calculation only.
- Terran Viking
- Level 8 WIND Machine
- ATK 2200
- DEF 2000
- This card cannot be Normal Summoned or Set. Once per turn, you can pay 500 Life Points to activate and resolve the following effects, depending on this card's Attribute.
- *WIND - change this card's Attribute to EARTH, then destroy one face-up card on the field.
- *EARTH - change this card's Attribute to WIND, then destroy one face-down card on the field.
- Terran Banshee
- Level 8 WIND Machine
- ATK 2400
- DEF 1600
- This card cannot be Normal Summoned or Set. Once per turn, during either player's Standby Phase, you can pay 800 Life Points; this card is unaffected by other card effects this turn.
- Terran Medivac
- Level 8 WIND Machine
- ATK 0
- DEF 2400
- This card cannot be Normal Summoned or Set. Up to three times per turn, when you activate the effect of a "Terran" card by paying Life Points; immediately after that effect resolves, gain Life Points equal to the Life Points you paid -200. Once per turn, when a "Terran" monster is destroyed and sent to the Graveyard; you can return that monster to your hand.
- Terran Battlecruiser
- Level 8 WIND Machine
- ATK 2800
- DEF 2400
- This card cannot be Normal Summoned or Set. Once per turn, you can pay 1000 Life Points; select and activate one of the following effects.
- *Destroy one card on the field
- *This card can attack all monsters on your opponent's side of the field once each this turn.
- *This card is not destroyed by your opponent'sccard effects this turn
- Terran Command Center
- Field Spell
- Once per turn, during your Main Phase, you can gain 400 Life Points for each "Terran" monster you control.
- Terran Barracks
- Continuous Spell
- Once per turn, you can pay 1000 Life Points; place an "Add-On Counter" on this card. You can pay 500 Life Points; Special Summon a Level 4 "Terran" monster from your hand or deck. After resolving this effect, you can remove an "Add-on Counter" from this card to activate one of the following effects;
- * Special Summon 1 "Terran" monster from your hand or deck with the same name as the monster you summoned.
- * Increase the summoned monster's ATK and DEF by 500.
- Terran Factory
- Continuous Spell
- Once per turn, you can pay 1000 Life Points; place an "Add-On Counter" on this card. You can pay 500 Life Points; Special Summon a Level 6 "Terran" monster from your hand or deck. After resolving this effect, you can remove an "Add-on Counter" from this card to activate one of the following effects;
- * Special Summon 1 "Terran" monster from your hand or deck with the same name as the monster you summoned.
- * Increase the summoned monster's ATK and DEF by 500.
- Terran Starport
- Continuous Spell
- Once per turn, you can pay 1000 Life Points; place an "Add-On Counter" on this card. You can pay 500 Life Points; Special Summon a Level 8 "Terran" monster from your hand or deck. After resolving this effect, you can remove an "Add-on Counter" from this card to activate one of the following effects;
- * Special Summon 1 "Terran" monster from your hand or deck with the same name as the monster you summoned.
- * Increase the summoned monster's ATK and DEF by 500.
- Terran Engineering Bay
- Continuous Spell
- Once per turn, you can pay Life Points, in multiples of 300 (max 900); increase the ATK of all Level 4 "Terran" monsters you control by the same amount until the End Phase.
- Terran Armory
- Continuous Spell
- Once per turn, you can pay Life Points, in multiples of 300 (max 900); increase the ATK of all Level 6 and 8 "Terran" monsters you control by the same amount until the End Phase.
- Terran Refinery
- Continuous Spell
- Once per turn, you can gain 600 Life Points. If you control "Terran SCV," gain an additional 600 Life Points.
- Bunker
- Trap
- During this turn, Level 4 "Terran" monsters you control cannot be destroyed by battle or card effects.
- Nuclear Launch
- Trap
- Select one "Terran Ghost" you control to activate this card. During the second Standby Phase after this card's activation; offer the selected "Terran Ghost" as Tribute, and if you do, destroy all cards on your opponent's side of the field.
- Salvage
- Trap
- Destroy up to two "Terran" Continous Spell cards you control, then gain 1000 Life Points for each card destroyed by this effect.
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