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kilon

Blocky Infinite spiining wheel

Mar 18th, 2012
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  1. DIMITRISs-iMac:blocky kilon$ /applications/clozure/dx86cl64
  2. Welcome to Clozure Common Lisp Version 1.7-r14925M (DarwinX8664)!
  3. ? (ql:quickload
  4. '(:lispbuilder-sdl-mixer :lispbuilder-sdl-ttf
  5. :lispbuilder-sdl-image :uuid :cl-opengl :cl-fad))
  6. To load "lispbuilder-sdl-mixer":
  7. Load 1 ASDF system:
  8. lispbuilder-sdl-mixer
  9. ; Loading "lispbuilder-sdl-mixer"
  10. objc[439]: Class SDLTranslatorResponder is implemented in both /usr/local/lib/libSDL-1.2.0.dylib and /Library/Frameworks/SDL.framework/SDL. One of the two will be used. Which one is undefined.
  11. objc[439]: Class SDL_QuartzView is implemented in both /usr/local/lib/libSDL-1.2.0.dylib and /Library/Frameworks/SDL.framework/SDL. One of the two will be used. Which one is undefined.
  12. objc[439]: Class SDL_QuartzWindowDelegate is implemented in both /usr/local/lib/libSDL-1.2.0.dylib and /Library/Frameworks/SDL.framework/SDL. One of the two will be used. Which one is undefined.
  13. objc[439]: Class SDL_QuartzWindow is implemented in both /usr/local/lib/libSDL-1.2.0.dylib and /Library/Frameworks/SDL.framework/SDL. One of the two will be used. Which one is undefined.
  14.  
  15. To load "lispbuilder-sdl-ttf":
  16. Load 1 ASDF system:
  17. lispbuilder-sdl-ttf
  18. ; Loading "lispbuilder-sdl-ttf"
  19.  
  20. To load "lispbuilder-sdl-image":
  21. Load 1 ASDF system:
  22. lispbuilder-sdl-image
  23. ; Loading "lispbuilder-sdl-image"
  24.  
  25. To load "uuid":
  26. Load 1 ASDF system:
  27. uuid
  28. ; Loading "uuid"
  29.  
  30. To load "cl-opengl":
  31. Load 1 ASDF system:
  32. cl-opengl
  33. ; Loading "cl-opengl"
  34.  
  35. To load "cl-fad":
  36. Load 1 ASDF system:
  37. cl-fad
  38. ; Loading "cl-fad"
  39.  
  40. (:LISPBUILDER-SDL-MIXER :LISPBUILDER-SDL-TTF :LISPBUILDER-SDL-IMAGE :UUID :CL-OPENGL :CL-FAD)
  41. ? push #p"~/blocky/" asdf:*central-registry*)
  42. > Error: Unbound variable: PUSH
  43. > While executing: CCL::TOPLEVEL-EVAL, in process listener(1).
  44. > Type :GO to continue, :POP to abort, :R for a list of available restarts.
  45. > If continued: Retry getting the value of PUSH.
  46. > Type :? for other options.
  47. 1 > :q
  48. ? (push #p"~/blocky/" asdf:*central-registry*)
  49. (#P"/Users/kilon/blocky/" #P"/Users/kilon/quicklisp/quicklisp/")
  50. ? (asdf:load-system :blocky)
  51. T
  52. ? (blocky:blocky)
  53. Starting Blocky...
  54. Welcome to the Blocky multimedia programming language.
  55. Copyright (C) 2006-2012 by David T O'Toole <dto@ioforms.org>
  56. http://blocky.io/
  57. This program is free software: you can redistribute it and/or modify
  58. it under the terms of the GNU General Public License as published by
  59. the Free Software Foundation, either version 3 of the License, or
  60. (at your option) any later version.
  61. This program is distributed in the hope that it will be useful, but
  62. WITHOUT ANY WARRANTY; without even the implied warranty of
  63. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  64. See the GNU General Public License for more details.
  65. You should have received a copy of the GNU General Public License
  66. along with this program, in the included file named "COPYING".
  67. If not, see <http://www.gnu.org/licenses/>.
  68. On some platforms, Blocky is distributed along with libSDL 1.2 (Simple
  69. Direct Media Layer), which is provided under the terms of the GNU
  70. Lesser General Public License. See also the file LIBSDL-LICENSE for
  71. details.
  72. Some functions in the file logic.lisp are based on code written by
  73. Peter Norvig in his book 'Paradigms of Artificial Intelligence
  74. Programming'. See logic.lisp for details.
  75. Some of the OpenGL functions in console.lisp are derived from code in
  76. Bart Botta's CL-OPENGL tutorials; see http://3bb.cc/tutorials/cl-opengl/
  77. This program includes the free DejaVu fonts family in the subdirectory
  78. ./standard.blocky/. For more information, see the file named
  79. DEJAVU-FONTS-LICENSE in that subdirectory.
  80. Please see the included text file CREDITS for more information on the
  81. technology behind Blocky.
  82. Opening project: STANDARD
  83. Set project path to /Users/kilon/blocky/standard/
  84. Reading data from /Users/kilon/blocky/standard/index.blx...
  85. Reading data from /Users/kilon/blocky/standard/index.blx... Done.
  86. Loading 166 resources from file standard:/Users/kilon/blocky/standard/index.blx...
  87. Reading saved objects from #P"/Users/kilon/blocky/standard/index.blx"
  88. Reading data from /Users/kilon/blocky/standard/index.blx...
  89. Reading data from /Users/kilon/blocky/standard/index.blx... Done.
  90. Loading 166 resources from file standard:/Users/kilon/blocky/standard/index.blx...
  91. Looking for object database /Users/kilon/blocky/standard/database.blx...
  92. No database file found. Continuing...
  93. No system variables file found in this project. Continuing...
  94. Started up successfully. Indexed 917 resources.
  95. Simulation update time set to 20 milliseconds.
  96. Creating OpenGL window...
  97. Creating OpenGL window... Done.
  98. SDL driver name: Quartz
  99. Setting frame rate to 30
  100. Scanning for connected joysticks...
  101. Finished initializing Blocky for project *untitled-project*.
  102. Terminated: 15
  103. DIMITRISs-iMac:blocky kilon$
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