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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayerCollisons : MonoBehaviour {
- private GameSetup gameSetup;
- void Start()
- {
- gameSetup = GameSetup.GetInstance();
- }
- private void OnCollisionEnter2D(Collision2D collision)
- {
- if (collision.otherCollider.tag == "ScoreGate")
- {
- gameSetup.Score++;
- gameSetup.ScoreValueChanged = true;
- }
- else
- {
- gameSetup.GameOver();
- }
- }
- }
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