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- Short version
- A: Maria, Fidel, ~~Faize~~
- B: Nel, Cliff, Victor, Myuria, Daril
- C: Ronyx, Miki, Anne
- D: Lymle, Emmerson
- Long version
- -- A: Priority reroll targets, plus Faize
- Maria (Sharpshooter; Ace; SO3)
- + High passive party buffing (Damage+40%)
- + Good party rush buffing with Critical+40%
- + High hitcount
- + High rush gain
- + Very safe due to her range and speed
- + The most futureproof launch character
- Fidel (Attacker; Ace; SO5)
- + High passive party buffing (ATK+40%)
- + Due to how the damage formula works, ATK/INT buffs are more potent than Damage buffs. That ATK+40% is seriously good.
- + Low AP costs, especially postrush
- + Half his skillset works at range
- + Many of the ATK buffers released after him either have smaller buffs or role restriction, giving him a decent lifespan
- Faize (Invoker; Non-Ace; SO4)
- + Great party buffing for both damage and utility (Single Target Damage+30%; Stun rate+15%)
- + Fast spellcasting
- + Powerful event weapon available early (one copy free at launch!)
- + Can inflict a weak-but-still-meaningful DoT with spells
- + Good crowd control
- + High rush gain
- + Technically futureproof, though you won't be using him outside of dark-weak fights later on
- - No point in rerolling for a character you already get for free!
- - Limited to dark damage, with no meaningful dark-weak bosses until Alma
- - Disruptive to melee characters, due to his spells either launching or pushing enemies
- - Being a caster with a melee weapon, he can be cumbersome to use
- -- B: Workable, but will either be replaced early on and/or take a lot of work to start with
- Nel (Sharpshooter; Ace; SO5)
- + Poison is incredibly powerful
- + Passive -15% AP costs to the party
- - Poison isn't reliable, and can go an entire boss fight without proccing
- - Very low damage output and party contribution in general without poison
- - Due to the nature of her toolkit, she isn't good for content like tower
- - SOA EN is starting with much stronger weaponry than JP did, making poison a weaker option by comparison
- Cliff (Attacker; Ace; SO3)
- + High rush damage
- + High hitcount
- + Knuckles are the first weapon type to get drain access, providing good sustain without a healer
- + Fun
- - Zero party buffing
- - Purely melee; may be difficult for new players
- - Needs to be LB10'd and geared to properly do damage, the one thing he contributes to the party, making him a difficult starting pick
- - Phia releases early on and mostly does the same job better as a ranged non-ace
- Victor (Defender; Non-Ace; SO5)
- + Provides super armor
- + Massive damage reduction postrush allows for plenty of room for error
- - Non-ace
- - Pathetically low damage output
- - Will be replaced by Clair within weeks
- Myuria (Invoker; Ace; SO4)
- + Highest DPS among the launch cast post-rush
- + Decent damage and excellent crowd control via Plasma Cyclone
- + Stuns bosses easily
- - Zero party buffing
- - Needs to be LB10'd and geared to properly do damage, the one thing she contributes to the party, making her a difficult starting pick
- - Low rush gain
- - 3/4 of her spells take a long time to hit a small area, making them unreliable for damage and rush gain
- - Thunder+40% staves likely won't be available for a long time; Faize will be better geared than her for most things as a result
- - Can only use Plasma Cyclone once per combo without AP cost reduction from Daril's rush
- Daril (Attacker; Non-Ace; SO5)
- + Good combo DPS
- + Though easily replaced later on, his passive AP-20% and postrush AP-40% to the party are the best slot 4 buffing available to the launch-optimal Fidel/Maria/Faize/- comp
- - Non-ace
- - Purely melee; may be difficult for new players
- - Poor rush damage
- - Won't have any opportunities to capitalize on his +60% damage vs humans early on
- -- C: You can make use of them if you roll them, but they shouldn't be your only starter
- Ronyx (Invoker; Non-Ace; SO1)
- + Provides the party INT+40%, which is still to date the highest INT party buff available in JP, and allows him to support Faize and Myuria well as a result
- - Non-ace
- - Horrid weapon for casting
- - Horrid spell list for all of damage, rush gain, accuracy, and AP efficiency
- - Really just a horrid character in general, buffing other Invokers is all he has going for him
- Miki (Healer; Non-Ace; SO5)
- + Can heal
- - Non-ace
- - Is the only 5* healer in the entire game with no party buffing, and falls off the radar entirely once other healers are available
- - Will be replaced by Millie within weeks
- Anne (Attacker; Non-Ace; SO5)
- + Passively buffs party crit rate by +30%, which doubles to +60% postrush, though these don't stack with Maria's crit buffs
- + Great crowd control with X-Claw, namely making her useful for story and tower
- - Non-ace
- - Horrid damage output
- - Maria's rush crits are sufficient, and numerous other better characters later on will also buff crits anyway
- - Free Faize and 4* Tynave can already handle the crowd control niche Anne would provide
- -- D: Try again.
- Lymle (Invoker; Non-Ace; SO4)
- + Tornado does respectable damage against large enemies
- + Her rush buff gives her substantial buffs to her own INT and cuts her cast times
- - Non-ace
- - Weak spells with slow casts and high AP costs
- - Burst Flame is slow and inaccurate, making her more of a wind caster
- - Likely poor weaponry options starting out
- - There won't be any boss fights she's particularly useful in until Armaros (months in), and other Invokers/X-Claw users will be much better at crowd control
- Emmerson (Sharpshooter; Non-Ace; SO5)
- + Extends the hitcount timer, which can help keep the party's rush gain up against evasive enemies
- - Non-ace
- - Pathetic damage output
- - Pathetic rush gain, unless he's able to spam Hunter's Moon against an immobile enemy
- - No offensive buffing
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