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May 30th, 2018
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  1. These were the balance changes we received in the Renovation Patch on the May 8th 2018 for NA/EU:
  2.  
  3. Seha
  4. Hitbox reduced overall for Rush
  5. Restand removed and range reduced for Burst
  6. All of Seha's Skill Damage is reduced by 15%
  7. Seha changes to Rush Master Cube augment: Using Rush grants a stack of “Exploding Rush”, and having 3 stacks will enhance your next Rush with an explosion attack (does True Damage, hits *very* hard)
  8. FM2 landing hitbox increased
  9. FM1 activation speed increased
  10. Skyslash speed increased
  11.  
  12. Seulbi
  13. Slight increase in the pre-cast delay on FM2
  14. Bug fix on neutral cast enh Electric Storm having no Super Armour
  15. Bug fix on magnetic infusion losing Super Armour mid cast
  16.  
  17. Yuri
  18. Invulnerability removed from Lunging Slash
  19. Travel distance + travel speed decreased for Supersonic Slash
  20. Super Armor on extension for Rolling Vulcan
  21. Spin-Kick Rapid Shot has Yuri move further forwards when used in air if a directional key is pressed, *however* this increase is negated by an overall nerf to range and speed moving forward in aerial use for the skill (overall smaller vertical hitbox but greater horizontal hitbox due to forward movement)
  22. Invulnerability removed from Phase Flip
  23. Instant invulnerability from aerial use removed from Yuri Star
  24. Pre-cast delay before cast removed from Yuri Star
  25. Aerial Yuri star's hitbox greatly increased; now performs follow up attack much faster
  26. Other skills now cannot be used while being invulnerable during the cast of Yuri Star
  27. FM2 is now performed much faster
  28.  
  29. J
  30. Hit range on cast reduced for Germanium Power
  31. Ground use dealing less damage than aerial fixed and damage ratio being more focused on multi-hit for Omega-3 Rush(Damage same as before overall)
  32. Range and speed of moving forward in aerial use reduced for Ocher Catch
  33. Damage ratio being more focused on multi-hit portion for FM1(Damage same as overall)
  34. Range reduced for Jade Magnetism
  35. Grab proc now only begins after the orb has traveled to the end(orb won't grab while it's moving forward) for Jade Magnetism
  36. Grab proc in aerial use slightly reduced for Chiropractic
  37. Force Cancel now usable during Body Massage
  38.  
  39. Mistiltein
  40. 30% Damage decreased in Lance Cruising
  41. All damage including the sword reduced by 40% on Laevatein.
  42. Einherjar Mode's Enhanced Magilance Niflheim: Wintry Spirit’s Phase Power recovery adjusted to 10%
  43. Tornado bug fixed where Enhanced Midgard would disappear after the spin finishes
  44. FM1 bug fixed where Super Armor would randomly disappear during cast
  45.  
  46. Nata
  47. Delay for neck slash portion of Sure Kill reduced
  48. Force Cancel now usable during FM1
  49. FM1 is now an iframe
  50. Hit proc removed from beginning of FM2
  51. Pulverizing Blade now has 1.5 sec set duration
  52. Endless Pursuit is full iframe (as opposed to only back and forth)
  53. 80% damage reduction added to Torrent of Pain
  54. Guillotine and Punishment now are guaranteed Aerial procs when used on the ground
  55. Fidget spinner now stays for a smaller duration when placed
  56.  
  57. Levia
  58. Location designation now set for Designated Sacrifice & Dimensional Singularity & Hell's Trap
  59. Movement speed during use in the air reduced for Snake Signet
  60. Snake Signet vertical hitbox reduced
  61. Hit proc being left over when the skill effect was gone fixed for FM2 & FM3
  62. Expert Cube no longer applies in arena for Hell's Trap
  63. Master Cube no longer applies in Arena for Mamushi Swarm
  64. Snake Signet, Serpent Waltz and Flash of Pain now have guaranteed Back damage procs
  65. Flash of Pain has its range increased by 30%
  66.  
  67. Tina
  68. Chase proc from ground basic attack removed
  69. Range on ground basic attack halved
  70. Grenade's restand proc removed
  71. Launch on upward attack removed
  72. Invulnerability only during invisible portion for Dive
  73. Travel distance in y-axis decreased for Dive
  74. Pre-cast delay increased for Sharp Shooting
  75. Travel speed decreased for Sharp Shooting
  76. Grab-proc range decreased for Sharp Shooting
  77. FM1 vertical hitbox reduced
  78.  
  79. The following changes came with the character re-balances that took place in April 2018 in Korea: https://docs.google.com/document/d/1yOO050_O8ywLakKmOzFqIIg-hkoEj3QZ-49vjKqW_Fg/edit#
  80.  
  81. Not all of these changes apply in PvP and here follows all those that do (or those that only partially work).
  82. Unless stated otherwise *all damage increases and damage ratios do not translate into pvp*, whilst *all guaranteed Air/Back/Chase procs added to skills do apply in PvP*
  83.  
  84. All skill cubes *do* apply in PvP, even those that include damage increases or cooldown reduction (such as Yuri's Spin-Kick Rapid Shot/Yuri Spiral CD reduction), unless stated otherwise
  85.  
  86. For the sake of posterity, EX Skills have *not* been pruned and remain documented even if not yet present in NA/EU
  87.  
  88. Seulbi
  89. Exploit Weakness: Bits changes all apply in PvP; this also includes the Special Agent Passive (Bits: Phase Amplification)
  90. Magnetic Infusion has gotten a damage buff; the new "damage-on-hit" added to the skill does translate to PvP, as do all of its cubes
  91. FM2's rework does apply in PvP; this include the increase in damage from damage ratio redistribution and the skill now works much like Levia's FM2, where it will linger as soon as it is cast, rather than needing to wait for the followup
  92. Psychic Satellite does *not* gain an iframe in PvP and remains unchanged from its existing version
  93. Wormhole changes fully translate into PvP but so too does its Bit consumption Expert cube
  94. Space Elasticity damage ratio is either too insignificant to be of note or does not apply in PvP, however Bit generation on cast as well as its cubes do apply
  95.  
  96. Yuri
  97. Lunging Slash's (Shift) revamped diagonal movement does apply in PvP; this is also true to all Swift Step changes (including the stat increases and buff changes), allowing for Yuri to use Lunging Slash twice in a row while moving diagonally in PvP
  98. Rolling Vulcan's change does translate to PvP, allowing for Yuri to do two volleys worth of damage in a single spin
  99. FM2 has been completely revamped into a new skill altogether: this skill does work in PvP and the old FM2 no longer exists; all cubes and changes to the skill apply in PvP and it has a sizeable hitbox, capable of hitting ceiling height from the ground
  100. EX Automatic Fire infinite buff duration does apply in PvP; KEEP IN MIND THIS MEANS THAT ONCE IT IS USED, YURI CANNOT REGAIN HER REGULAR BULLETS UNTIL THE END OF THE ROUND, upon which case it will be reset
  101.  
  102. J
  103. Magnesium Strike extension does apply in PvP
  104. Chiropractic rework applies fully in PvP as well as its damage increase (granted all of its new followup attacks connect)
  105. FM3 forced landing does apply in PvP
  106. EX Hundred Punches (Omega-3 Rush) animation speed increase and Do Not Look Back! buff do apply in PvP as well as its additional strike - this kick seems to be able to restand
  107.  
  108. Harpy
  109. Double jump retains Super Armour in PvP but does not get damage reduction or combat dodge iframe
  110. Draw changes do apply in PvP
  111. Excited Again buff duration increase does translate to PvP
  112. FM2 changes do apply in PvP; in addition, there is no longer an AoE indicator/marker that shows the attack while Harpy is in air - the player can still tell their position from the green player marker on the floor, but the actual attack itself cannot be seen until landing
  113. Four Cards changes apply in PvP
  114. Interlude Squall changes all apply in PvP
  115. EX Sonic Boom's forced grab cancel animation does translate to PvP
  116. FM3 changes all apply to PvP
  117.  
  118. Tina
  119. I Want To Be Alone cubes all apply to PvP, especially relevant with its Master Cube
  120. All changes to Rapid Fire and Pot Shot translate to PvP, including new visuals, enhancements and cubes
  121. Phantom Snipe revamp and standardisation does apply to PvP
  122.  
  123. The following changes came with the May 3rd 2018 Patch in Korea:
  124.  
  125. Nata
  126. Endless Pursuit has its iframe duration *only on the final attack* reduced to 0.5s on ground and 0.2s on air
  127. FM3 hitbox has been greatly reduced
  128. Shadow Hunting iframe on successful hit reduced to 0.1s
  129.  
  130. Harpy
  131. FM1 start to end cast animation greatly increased (overall speed of FM slowed down)
  132. EX Wind Sting reduced movement distance
  133. EX Sonic Boom reduced movement speed
  134. FM2 now displays the area indicator once again (reversal of change from April 2018 patch) and had its movement speed reduced
  135.  
  136. Tina
  137. Close Combat had its cooldown increased to 15s (9s at 40% CDR)
  138.  
  139. The following changes came with the May 18th 2018 Patch in Korea:
  140.  
  141. Seha
  142. Rush: Revamped super armor. Reduced travel distance
  143. Discharge: Revamped super armor
  144. Sky Slash: Revamped super armor. Triggers aerial even when used on ground (Applies for both PvE and PvP)
  145. Focus Fire: Revamped super armor
  146. Flame Pulverization: Fixed an issue where grab resist was not applying at specific frames
  147. Finishing Move: Storm Blade: Revamped super armor for extra activation portion
  148. Finishing Move: Inferno Blade: Slightly increased time taken to perform the initial attack when used in air
  149.  
  150. Seulbi
  151. Magnetic Field Emission: Slightly reduced hitbox upon cast
  152.  
  153. Yuri
  154. Shift: Changed to only allow single cast
  155. Finishing Move: Yuri Special: Slightly increased time taken to perform the initial attack
  156. EX Automatic Fire: Fixed the buff overlapping issue when cast
  157.  
  158. J
  159. Full Body Massage: Increased movement speed
  160. Ocher Catch: Disabled directional change after grabbing an enemy on the ground. Reduced movement speed after grabbing an enemy on the ground
  161. Calcium Charging: Added damage reduction effect even when used in air
  162. Jade Magnetism: Removed restand effect from 'Jade Punch' and increased damage
  163. Headache Acupressure Method: Changed damage mechanics. First hit immediately downs the target, followed up by a restanding hit that deals damage. Slightly lifts the target into the air upon hitting (applies for both PvE and PvP). Performs the restand but does no damage if used on an already downed target. Made the direction change while casting the skill to be smoother (applies for both PvE and PvP). Reduced the damage of 'Punch', 'Double Hook' and 'Uppercut'.
  164. Vitamin Combination: Decreased 'Jab' damage
  165. Finishing Move: Golden Time Again: Increased hitbox by 25%
  166. Chiropractic: Removed restand from 'Body Blow' attack. Reduced overall hitbox. Reduced 'Grab and Slam Down' attack's movement distance
  167. Finishing Move: Feel Like Flying: Increased movement speed
  168. EX Calcium Charging: Removed restand
  169. EX Omega Rush: Increased 'Consecutive Phase Punch' hitbox by 20%. Slightly reduced additional input attack's hitbox
  170. EX Jade Magnetism: Increased 'Extreme Magnetism' damage
  171.  
  172. Misteltein
  173. Finishing Move: Valhalla's Courtyard: Removed the effect where the cooldown was reduced based on skill level
  174.  
  175. Nata
  176. Confirmation Kill: Slighty reduced 'Decapitation (Executioner)' attack's movement distance. Removed restand effect from 'Decapitation (Executioner)'
  177. Endless Pursuit: Slighty reduced extra input activation period (0.6s to 0.3s)
  178. EX Torrent of Pain: Slightly reduced hitbox. Reduced 'Executioner's Spin' damage
  179. EX Guillotine: Revamped super armor
  180. EX Punishment: Removed invulnerability state from 'Close Quarter Slash'
  181.  
  182. Levia
  183. Demonic Release: Removed 'Dragon's Potential' buff from Union Arena
  184. Serpent's Seal: Reduced skill duration by 1s. Slightly increased movement speed
  185. Hell's Trap: Removed grab resist
  186. Serpent's Waltz: Reduced damage of the enhanced version from 'EX Horn Gouge' expert cube
  187. Tormenting Light: Reduced damage of the enhanced version from 'EX Dimensional Singularity' expert cube
  188.  
  189. Harpy
  190. Sonic Boom: Slightly reduced the grab hitbox when used in air
  191. Interlude Squall: Reduced the damage of the 2nd enhanced hit
  192. Four Card: Reduced the damage of Joker activation
  193. Finishing Move: Icarus Fall: Slightly reduced the delay between initial cast and landing attack
  194. EX Sonic Boom: Removed invulnerability state from the fail grab attack (including when activated with down directional key)
  195. Double Jump: Removed super armor
  196.  
  197. Tina
  198. Basic Attack: Reduced the elevation level when dash attack is used in air
  199. Rapid Fire: Reduced the elevation level when used in air
  200. Trick Shot: Removed the invulnerability state that was being applied for a short duration when cast (about 0.6s)
  201. Phantom Snipe: Removed the camera's zoom out effect
  202. EX Thunderbolt: Reduced movement speed
  203. Finishing Move: Peacemaker: Added a 0.15s delay to the initial slam attack when used in air. Disabled directional change after casting
  204. Finishing Move: Finish Them: Removed 'Marking' damage. Damage now takes 0.25s more before being applied (does not apply any damage if skill is cancelled)
  205.  
  206. Violet
  207. Exceed Basic Attack: Reduced all damage reduction effect from 60% to 40%. 'Exceed: Alter Ego' no longer applies for Enhanced Dash Attack / Enhanced Dash Jump Attack / Shining Fist / Radiant Fist
  208. Burst Blade: Readjusted skill cooldown (15s / 9s with max cooldown reduction)
  209. Finishing Move: Efflorescent Dance: Removed the invulnerability state at the end slash, after Violet reappears
  210.  
  211. Wolfgang
  212. Starting Motion: Fixed the issue where the starting motion was slightly longer compared to others
  213. Synchro - Darkmoon Slash: Increased movement speed for the invulnerability portion
  214. Page of Manipulation: Removed invulnerability state from fail grab attack
  215. EX Page of Manipulation: Removed invulnerability state from fail grab attack
  216.  
  217. Luna
  218. Phase Power Release: Removed grab resist that was present
  219. Magisword Harpe: Removed skill lock effect from 'Snake Hunt' attack
  220. Meteor Jump: Slightly reduced movement speed
  221. Zodiac's Protection: Fixed an issue where grab resist was not applying on certain frames
  222.  
  223. Soma
  224. Starting Motion: Fixed the issue where the starting motion was slightly longer compared to others
  225. Rakshasa's Karma: Reduced hitbox
  226. Finishing Move: Agneyastra: Reduced hitbox
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