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- These were the balance changes we received in the Renovation Patch on the May 8th 2018 for NA/EU:
- Seha
- Hitbox reduced overall for Rush
- Restand removed and range reduced for Burst
- All of Seha's Skill Damage is reduced by 15%
- Seha changes to Rush Master Cube augment: Using Rush grants a stack of “Exploding Rush”, and having 3 stacks will enhance your next Rush with an explosion attack (does True Damage, hits *very* hard)
- FM2 landing hitbox increased
- FM1 activation speed increased
- Skyslash speed increased
- Seulbi
- Slight increase in the pre-cast delay on FM2
- Bug fix on neutral cast enh Electric Storm having no Super Armour
- Bug fix on magnetic infusion losing Super Armour mid cast
- Yuri
- Invulnerability removed from Lunging Slash
- Travel distance + travel speed decreased for Supersonic Slash
- Super Armor on extension for Rolling Vulcan
- Spin-Kick Rapid Shot has Yuri move further forwards when used in air if a directional key is pressed, *however* this increase is negated by an overall nerf to range and speed moving forward in aerial use for the skill (overall smaller vertical hitbox but greater horizontal hitbox due to forward movement)
- Invulnerability removed from Phase Flip
- Instant invulnerability from aerial use removed from Yuri Star
- Pre-cast delay before cast removed from Yuri Star
- Aerial Yuri star's hitbox greatly increased; now performs follow up attack much faster
- Other skills now cannot be used while being invulnerable during the cast of Yuri Star
- FM2 is now performed much faster
- J
- Hit range on cast reduced for Germanium Power
- Ground use dealing less damage than aerial fixed and damage ratio being more focused on multi-hit for Omega-3 Rush(Damage same as before overall)
- Range and speed of moving forward in aerial use reduced for Ocher Catch
- Damage ratio being more focused on multi-hit portion for FM1(Damage same as overall)
- Range reduced for Jade Magnetism
- Grab proc now only begins after the orb has traveled to the end(orb won't grab while it's moving forward) for Jade Magnetism
- Grab proc in aerial use slightly reduced for Chiropractic
- Force Cancel now usable during Body Massage
- Mistiltein
- 30% Damage decreased in Lance Cruising
- All damage including the sword reduced by 40% on Laevatein.
- Einherjar Mode's Enhanced Magilance Niflheim: Wintry Spirit’s Phase Power recovery adjusted to 10%
- Tornado bug fixed where Enhanced Midgard would disappear after the spin finishes
- FM1 bug fixed where Super Armor would randomly disappear during cast
- Nata
- Delay for neck slash portion of Sure Kill reduced
- Force Cancel now usable during FM1
- FM1 is now an iframe
- Hit proc removed from beginning of FM2
- Pulverizing Blade now has 1.5 sec set duration
- Endless Pursuit is full iframe (as opposed to only back and forth)
- 80% damage reduction added to Torrent of Pain
- Guillotine and Punishment now are guaranteed Aerial procs when used on the ground
- Fidget spinner now stays for a smaller duration when placed
- Levia
- Location designation now set for Designated Sacrifice & Dimensional Singularity & Hell's Trap
- Movement speed during use in the air reduced for Snake Signet
- Snake Signet vertical hitbox reduced
- Hit proc being left over when the skill effect was gone fixed for FM2 & FM3
- Expert Cube no longer applies in arena for Hell's Trap
- Master Cube no longer applies in Arena for Mamushi Swarm
- Snake Signet, Serpent Waltz and Flash of Pain now have guaranteed Back damage procs
- Flash of Pain has its range increased by 30%
- Tina
- Chase proc from ground basic attack removed
- Range on ground basic attack halved
- Grenade's restand proc removed
- Launch on upward attack removed
- Invulnerability only during invisible portion for Dive
- Travel distance in y-axis decreased for Dive
- Pre-cast delay increased for Sharp Shooting
- Travel speed decreased for Sharp Shooting
- Grab-proc range decreased for Sharp Shooting
- FM1 vertical hitbox reduced
- The following changes came with the character re-balances that took place in April 2018 in Korea: https://docs.google.com/document/d/1yOO050_O8ywLakKmOzFqIIg-hkoEj3QZ-49vjKqW_Fg/edit#
- Not all of these changes apply in PvP and here follows all those that do (or those that only partially work).
- Unless stated otherwise *all damage increases and damage ratios do not translate into pvp*, whilst *all guaranteed Air/Back/Chase procs added to skills do apply in PvP*
- All skill cubes *do* apply in PvP, even those that include damage increases or cooldown reduction (such as Yuri's Spin-Kick Rapid Shot/Yuri Spiral CD reduction), unless stated otherwise
- For the sake of posterity, EX Skills have *not* been pruned and remain documented even if not yet present in NA/EU
- Seulbi
- Exploit Weakness: Bits changes all apply in PvP; this also includes the Special Agent Passive (Bits: Phase Amplification)
- Magnetic Infusion has gotten a damage buff; the new "damage-on-hit" added to the skill does translate to PvP, as do all of its cubes
- FM2's rework does apply in PvP; this include the increase in damage from damage ratio redistribution and the skill now works much like Levia's FM2, where it will linger as soon as it is cast, rather than needing to wait for the followup
- Psychic Satellite does *not* gain an iframe in PvP and remains unchanged from its existing version
- Wormhole changes fully translate into PvP but so too does its Bit consumption Expert cube
- Space Elasticity damage ratio is either too insignificant to be of note or does not apply in PvP, however Bit generation on cast as well as its cubes do apply
- Yuri
- Lunging Slash's (Shift) revamped diagonal movement does apply in PvP; this is also true to all Swift Step changes (including the stat increases and buff changes), allowing for Yuri to use Lunging Slash twice in a row while moving diagonally in PvP
- Rolling Vulcan's change does translate to PvP, allowing for Yuri to do two volleys worth of damage in a single spin
- FM2 has been completely revamped into a new skill altogether: this skill does work in PvP and the old FM2 no longer exists; all cubes and changes to the skill apply in PvP and it has a sizeable hitbox, capable of hitting ceiling height from the ground
- EX Automatic Fire infinite buff duration does apply in PvP; KEEP IN MIND THIS MEANS THAT ONCE IT IS USED, YURI CANNOT REGAIN HER REGULAR BULLETS UNTIL THE END OF THE ROUND, upon which case it will be reset
- J
- Magnesium Strike extension does apply in PvP
- Chiropractic rework applies fully in PvP as well as its damage increase (granted all of its new followup attacks connect)
- FM3 forced landing does apply in PvP
- EX Hundred Punches (Omega-3 Rush) animation speed increase and Do Not Look Back! buff do apply in PvP as well as its additional strike - this kick seems to be able to restand
- Harpy
- Double jump retains Super Armour in PvP but does not get damage reduction or combat dodge iframe
- Draw changes do apply in PvP
- Excited Again buff duration increase does translate to PvP
- FM2 changes do apply in PvP; in addition, there is no longer an AoE indicator/marker that shows the attack while Harpy is in air - the player can still tell their position from the green player marker on the floor, but the actual attack itself cannot be seen until landing
- Four Cards changes apply in PvP
- Interlude Squall changes all apply in PvP
- EX Sonic Boom's forced grab cancel animation does translate to PvP
- FM3 changes all apply to PvP
- Tina
- I Want To Be Alone cubes all apply to PvP, especially relevant with its Master Cube
- All changes to Rapid Fire and Pot Shot translate to PvP, including new visuals, enhancements and cubes
- Phantom Snipe revamp and standardisation does apply to PvP
- The following changes came with the May 3rd 2018 Patch in Korea:
- Nata
- Endless Pursuit has its iframe duration *only on the final attack* reduced to 0.5s on ground and 0.2s on air
- FM3 hitbox has been greatly reduced
- Shadow Hunting iframe on successful hit reduced to 0.1s
- Harpy
- FM1 start to end cast animation greatly increased (overall speed of FM slowed down)
- EX Wind Sting reduced movement distance
- EX Sonic Boom reduced movement speed
- FM2 now displays the area indicator once again (reversal of change from April 2018 patch) and had its movement speed reduced
- Tina
- Close Combat had its cooldown increased to 15s (9s at 40% CDR)
- The following changes came with the May 18th 2018 Patch in Korea:
- Seha
- Rush: Revamped super armor. Reduced travel distance
- Discharge: Revamped super armor
- Sky Slash: Revamped super armor. Triggers aerial even when used on ground (Applies for both PvE and PvP)
- Focus Fire: Revamped super armor
- Flame Pulverization: Fixed an issue where grab resist was not applying at specific frames
- Finishing Move: Storm Blade: Revamped super armor for extra activation portion
- Finishing Move: Inferno Blade: Slightly increased time taken to perform the initial attack when used in air
- Seulbi
- Magnetic Field Emission: Slightly reduced hitbox upon cast
- Yuri
- Shift: Changed to only allow single cast
- Finishing Move: Yuri Special: Slightly increased time taken to perform the initial attack
- EX Automatic Fire: Fixed the buff overlapping issue when cast
- J
- Full Body Massage: Increased movement speed
- Ocher Catch: Disabled directional change after grabbing an enemy on the ground. Reduced movement speed after grabbing an enemy on the ground
- Calcium Charging: Added damage reduction effect even when used in air
- Jade Magnetism: Removed restand effect from 'Jade Punch' and increased damage
- Headache Acupressure Method: Changed damage mechanics. First hit immediately downs the target, followed up by a restanding hit that deals damage. Slightly lifts the target into the air upon hitting (applies for both PvE and PvP). Performs the restand but does no damage if used on an already downed target. Made the direction change while casting the skill to be smoother (applies for both PvE and PvP). Reduced the damage of 'Punch', 'Double Hook' and 'Uppercut'.
- Vitamin Combination: Decreased 'Jab' damage
- Finishing Move: Golden Time Again: Increased hitbox by 25%
- Chiropractic: Removed restand from 'Body Blow' attack. Reduced overall hitbox. Reduced 'Grab and Slam Down' attack's movement distance
- Finishing Move: Feel Like Flying: Increased movement speed
- EX Calcium Charging: Removed restand
- EX Omega Rush: Increased 'Consecutive Phase Punch' hitbox by 20%. Slightly reduced additional input attack's hitbox
- EX Jade Magnetism: Increased 'Extreme Magnetism' damage
- Misteltein
- Finishing Move: Valhalla's Courtyard: Removed the effect where the cooldown was reduced based on skill level
- Nata
- Confirmation Kill: Slighty reduced 'Decapitation (Executioner)' attack's movement distance. Removed restand effect from 'Decapitation (Executioner)'
- Endless Pursuit: Slighty reduced extra input activation period (0.6s to 0.3s)
- EX Torrent of Pain: Slightly reduced hitbox. Reduced 'Executioner's Spin' damage
- EX Guillotine: Revamped super armor
- EX Punishment: Removed invulnerability state from 'Close Quarter Slash'
- Levia
- Demonic Release: Removed 'Dragon's Potential' buff from Union Arena
- Serpent's Seal: Reduced skill duration by 1s. Slightly increased movement speed
- Hell's Trap: Removed grab resist
- Serpent's Waltz: Reduced damage of the enhanced version from 'EX Horn Gouge' expert cube
- Tormenting Light: Reduced damage of the enhanced version from 'EX Dimensional Singularity' expert cube
- Harpy
- Sonic Boom: Slightly reduced the grab hitbox when used in air
- Interlude Squall: Reduced the damage of the 2nd enhanced hit
- Four Card: Reduced the damage of Joker activation
- Finishing Move: Icarus Fall: Slightly reduced the delay between initial cast and landing attack
- EX Sonic Boom: Removed invulnerability state from the fail grab attack (including when activated with down directional key)
- Double Jump: Removed super armor
- Tina
- Basic Attack: Reduced the elevation level when dash attack is used in air
- Rapid Fire: Reduced the elevation level when used in air
- Trick Shot: Removed the invulnerability state that was being applied for a short duration when cast (about 0.6s)
- Phantom Snipe: Removed the camera's zoom out effect
- EX Thunderbolt: Reduced movement speed
- Finishing Move: Peacemaker: Added a 0.15s delay to the initial slam attack when used in air. Disabled directional change after casting
- Finishing Move: Finish Them: Removed 'Marking' damage. Damage now takes 0.25s more before being applied (does not apply any damage if skill is cancelled)
- Violet
- Exceed Basic Attack: Reduced all damage reduction effect from 60% to 40%. 'Exceed: Alter Ego' no longer applies for Enhanced Dash Attack / Enhanced Dash Jump Attack / Shining Fist / Radiant Fist
- Burst Blade: Readjusted skill cooldown (15s / 9s with max cooldown reduction)
- Finishing Move: Efflorescent Dance: Removed the invulnerability state at the end slash, after Violet reappears
- Wolfgang
- Starting Motion: Fixed the issue where the starting motion was slightly longer compared to others
- Synchro - Darkmoon Slash: Increased movement speed for the invulnerability portion
- Page of Manipulation: Removed invulnerability state from fail grab attack
- EX Page of Manipulation: Removed invulnerability state from fail grab attack
- Luna
- Phase Power Release: Removed grab resist that was present
- Magisword Harpe: Removed skill lock effect from 'Snake Hunt' attack
- Meteor Jump: Slightly reduced movement speed
- Zodiac's Protection: Fixed an issue where grab resist was not applying on certain frames
- Soma
- Starting Motion: Fixed the issue where the starting motion was slightly longer compared to others
- Rakshasa's Karma: Reduced hitbox
- Finishing Move: Agneyastra: Reduced hitbox
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