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- command /basedrum <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /bass <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /bell <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /chime <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /flute <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /guitar <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /harp <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /hat <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /pling <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /snare <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /xylophone <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
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