Sandwitches

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Mar 15th, 2011
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  1. RANGED WEAPONS
  2.  
  3. Rail Pistol Mk 3 - 1 Req
  4. 2 + Pilots BS Bonus to hit, Damage DC: 18, Range 4, 20 Ammo
  5.  
  6. Rail Rifle Mk 3 - 3 Req
  7. 4 + Pilots BS Bonus to hit, Damage DC: 20, Autofire, Range 5, 20 Ammo
  8.  
  9. Positron Rifle Mk 3 - 3 Req
  10. 6 + Pilots BS Bonus to hit, Damage DC: 22, Range 7, 10 Ammo
  11.  
  12. Maser Rifle Mk 3 - 3 Req
  13. 8+ Pilots BS Bonus to hit, Damage DC: 16, Autofire, Range 4, 50 Ammo
  14.  
  15. Bolter Mk 1 - 3 Req
  16. 2 + Pilots BS Bonus to Hit, Damage DC 22, Penetrating, Range 3, 30 Ammo
  17.  
  18. Beam Cannon Mk 1 - 4 Req
  19. 4 + Pilots BS Bonus to Hit, Damage DC: 24, Range 6, Ammo 1
  20.  
  21. EM-Railgun - 2 Req
  22. 6 + Pilots BS Bonus to Hit, Damage DC 21, Range 6, 10 Ammo
  23.  
  24. Heavy EM-Railgun - 4 Req
  25. 6 + Pilots BS Bonus to Hit, Damage DC 23, Penetrating, Range 8, 4 Ammo
  26.  
  27. GHX-00 Needle Missile Pack - 2 Req
  28. 5 + Pilots BS Bonus to Hit, Damage DC 17, Autofire, Range 7, 20 Ammo
  29.  
  30. GH-01D Micromissile Pack - 3 Req
  31. 7 + Pilots BS Bonus to Hit, Damage DC 18, Autofire, Range 8, 40 Ammo
  32.  
  33. GH-02A Micromissile Pack - 4 Req
  34. 9 + Pilots BS Bonus to Hit, Damage DC 18, Autofire, Range 9, 30 Ammo
  35.  
  36. Vulcan - 1 Req
  37. 4 + Pilots BS Bonus to hit, Damage DC: 15, Autofire, Range 3, 50 Ammo
  38.  
  39. Rocket Launcher - 4 Req
  40. 2 + Pilots BS Bonus to hit, Damage DC: 23, Blast 2, Range 6, 6 Ammo
  41.  
  42. ------------------
  43.  
  44. MELEE WEAPONS
  45.  
  46. Assault Knife Mk 3 - 1 Req
  47. 6 + Pilots WS Bonus to hit, Damage DC: 18 + Mecha Strength Mod, Range 1
  48.  
  49. Assault Blade Mk 2 - 2 Req
  50. 6 + Pilots WS Bonus to hit, Damage DC: 20 + Mecha Strength Mod, Range 2
  51.  
  52. Pnuematic Assault Hammer Mk 1
  53. 2 + Pilots WS Bonus to hit, Damage DC: 21 + Mecha Strength Mod, Range 1
  54.  
  55. Pnuematic Assault Hammer Mk 3 Kai (Boost Hammer Mk 1)
  56. 2 + Pilots WS Bonus to hit, Damage DC: 23 + Mecha Strength Mod, Range 3
  57.  
  58. Prog Knife Mk 3 - 1 Req
  59. 6 + Pilots WS Bonus to hit, Damage DC: 19 + Mecha Strength Mod, Range 2
  60.  
  61. Prog Axe Mk 3 - 2 Req
  62. 4 + Pilots WS Bonus to hit, Damage DC: 21 + Mecha Strength Mod, Range 1
  63.  
  64. Prog Sword Mk 1 - 2 Req
  65. 6 + Pilots WS Bonus to hit, Damage DC: 20 + Mecha Strength Mod, Range 2
  66.  
  67. Prog Sword Mk 3 Kai (Shishioh Blade Mk 1) - 3 Req
  68. 6 + Pilots WS Bonus to hit, Damage DC: 21 + Mecha Strength Mod, Range 2
  69.  
  70. Prog Great Axe Mk 3 - 3 Req
  71. 2 + Pilots WS Bonus to hit, Damage DC: 23 + Mecha Strength Mod, Range 1
  72.  
  73. Enhanced Unarmed - 1 Req
  74. 4 + WS Bonus to hit, Damage DC: 19 + Mecha Strength Mod, Range 3
  75.  
  76. Claws - 1 Req
  77. 4 + Pilots WS Bonus to hit, Damage DC: 18 + Mecha Strength Mod, Improved Grab, Penetrating, Range 3
  78.  
  79. Heat Whip - 2 Req
  80. 6 + Pilots WS Bonus to hit, Damage DC: 21, Improved Grab, Range 4
  81.  
  82. Beam Saber - 3 Req
  83. 5 + Pilots WS Bonus to hit, Damage DC 23, Penetrating, Range 2
  84. Improved Sunder (Damage may be applied to opponents weapon instead. Weapons have a toughness bonus equal to their Req Cost)
  85.  
  86.  
  87. --------------------
  88.  
  89. UNIQUE WEAPONS
  90.  
  91. Wire Guided Barrel (1 Req)
  92. Minion 1 (Toughness +0, Reflex = (Mech's Reflex +3), Each Barrel may be equipped with a Single Weapon which must be payed through normal Req cost. This weapon adds one half the Attacker's Int Bonus to all To-Hit rolls with this weapon. If a Mech has more than One Barrel Equipped, Only one is allowed to attack each turn, the others may still take Aid Another Actions.)
  93.  
  94. --------------------
  95.  
  96. SPECIAL EQUIPMENT
  97.  
  98. E-Barrier Field S - 2 Req
  99. Abalative Impervious Force Field 2 (Requires Two Move actions to refresh)
  100.  
  101. E-Barrier Field M - 4 Req
  102. Abalative Impervious Force Field 6 (Requires Three Move actions to refresh)
  103.  
  104. E-Barrier Field L - 8 Req
  105. Abalative Impervious Force Field 10 (Requires Four Move actions to refresh)
  106.  
  107. Small Shield
  108. +1 to Reflex Save
  109. (2 Req)
  110.  
  111. Large Shield
  112. +2 to Reflex Save
  113. (4 Req)
  114.  
  115. Verniers
  116. +1 to Reflex Save
  117. (2 Req)
  118.  
  119. High Mobility Thrusters
  120. +2 to Reflex Save
  121. (4 Req)
  122.  
  123. Chobham Armor
  124. +1 to Toughness Save
  125. (2 Req)
  126.  
  127. Hybrid Armor
  128. +2 to Toughness Save
  129. (4 Req)
  130.  
  131. VR Met
  132. +1 to all Attack Rolls
  133. (2 Req)
  134.  
  135. Sensory Helmet
  136. +2 to all Attack Rolls
  137. (4 Req)
  138.  
  139. High-Spec Radar
  140. +1 to All Weapon Ranges
  141. (3 Req)
  142.  
  143. Booster
  144. +1 to all Speeds
  145. (3 Req)
  146.  
  147. MegaBooster
  148. +2 to all Speeds
  149. (5 Req)
  150.  
  151. Minovsky Craft
  152. Enables Flight at Highest Speed
  153. (4 Req)
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