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krystal dance v1 fix

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Dec 14th, 2019
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  1. Player = game.Players.LocalPlayer
  2. fakeguy = Player.Character
  3. local count = 0
  4. local countspeed = 1
  5. local sine = 0
  6. local sinespeed = 1
  7. local angle = nil
  8. local global_wait = 0
  9. local showtag = false
  10.  
  11.  
  12. --dance booleans--
  13. local jerk = false
  14. local party = false
  15. local canttouch = false
  16. local happy = false
  17. local spin = false
  18. local thriller = false
  19. local barrel = false
  20. local sax = false
  21. local spooky = false
  22. local stride = false
  23. local shuffle = false
  24. local rock = false
  25. local gagnam = false
  26. local snoop = false
  27. local darude = false
  28. local taco = false
  29. ------------------
  30. --dance accessory--
  31. local barrelbrick = nil
  32. local saxtool = nil
  33. -------------------
  34. --custom animate--
  35. local walk = false
  36. local jump = false
  37. local sit = false
  38. local run = false
  39. ------------------
  40. --walk keys--
  41. local W = false
  42. local A = false
  43. local S = false
  44. local D = false
  45. -------------
  46. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  47. local miniweld = nil
  48. local rootpart = nil
  49.  
  50. local Mouse = nil
  51. local Animate = nil
  52. local Music = nil
  53. local Asset = "http://www.roblox.com/asset/?id="
  54. local Animating = nil
  55. local humanoid = nil
  56. local face = nil
  57.  
  58. local head = nil
  59. local torso = nil
  60. local ra = nil
  61. local la = nil
  62. local rl = nil
  63. local ll = nil
  64. local rs = nil
  65. local ls = nil
  66. local rh = nil
  67. local lh = nil
  68. local neck = nil
  69. local rj = nil
  70.  
  71. local char = nil
  72. local Hat1 = nil
  73. local Hat2 = nil
  74. local a,b = nil
  75.  
  76. ----------musics-----------------
  77. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  78. ---------------------------------
  79.  
  80. local mesh,meshids,textureids,w
  81.  
  82. function fm(parent,meshid,x,y,z,meshtexture)
  83. if meshid == "cylinder" then
  84. mesh = Instance.new("CylinderMesh",parent)
  85. mesh.Scale = Vector3.new(x,y,z)
  86. return mesh
  87. else
  88. mesh = Instance.new("SpecialMesh",parent)
  89. if meshid ~= "sphere" then
  90. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  91. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  92. end
  93. else mesh.MeshType = 3 end
  94. mesh.Scale = Vector3.new(x,y,z)
  95. if meshtexture ~= nil then
  96. if type(meshtexture) == "number" then
  97. mesh.TextureId = "rbxassetid://"..meshtexture
  98. else
  99. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  100. end
  101. return mesh
  102. end
  103. end
  104.  
  105. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  106. if typee ~= nil then
  107. c = Instance.new("WedgePart",m)
  108. else
  109. c = Instance.new("Part",m)
  110. end
  111. c.TopSurface,c.BottomSurface = 0,0
  112. c.Locked = true
  113. c.formFactor = "Custom"
  114. c.Size = Vector3.new(x,y,z)
  115. if color ~= "random" then
  116. c.BrickColor = BrickColor.new(color)
  117. else
  118. c.BrickColor = BrickColor:random()
  119. end
  120. c.Transparency = transparency
  121. c.CanCollide = cancollide
  122. if anchored ~= nil then
  123. c.Anchored = anchored
  124. end
  125. if parent ~= nil then
  126. c.Parent = parent
  127. end
  128. return c
  129. end
  130.  
  131. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  132. w = Instance.new("Motor",m)
  133. if parent ~= nil then w.Parent = parent end
  134. w.Part0,w.Part1 = part0,part1
  135. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  136. return w
  137. end
  138.  
  139. function SetAnimation(id,humanoid)
  140. if Animating ~= nil then
  141. Animating:Stop()
  142. end
  143. Animate.AnimationId = Asset .. id
  144. Animating = humanoid:LoadAnimation(Animate)
  145. Animating:Play()
  146. end
  147.  
  148. function AnimationStop()
  149. jerk = false
  150. party = false
  151. canttouch = false
  152. happy = false
  153. spin = false
  154. thriller = false
  155. barrel = false
  156. sax = false
  157. spooky = false
  158. stride = false
  159. shuffle = false
  160. rock = false
  161. gagnam = false
  162. snoop = false
  163. darude = false
  164. taco = false
  165. if barrelbrick ~= nil then
  166. barrelbrick:Remove()
  167. barrelbrick = nil
  168. end
  169. if saxtool ~= nil then
  170. saxtool:Remove()
  171. saxtool = nil
  172. end
  173. if sandstorm ~= nil then
  174. sandstorm:Remove()
  175. sandstorm = nil
  176. end
  177. end
  178.  
  179. local Musical
  180. function SetMusic(id,volume)
  181. Musical = Instance.new("Sound",char.Head)
  182. if volume == nil then
  183. Musical.Volume = 1
  184. else
  185. Musical.Volume = volume
  186. end
  187. Musical.Looped = true
  188. Musical.SoundId = Asset .. id
  189. return Musical
  190. end
  191.  
  192. function GenerateGui()
  193. a=Instance.new("ScreenGui")
  194. a.Name = "KrystalDance ( Edited Version )"
  195. b=Instance.new("ImageLabel",a)
  196. b.BackgroundTransparency = 1
  197. b.Size = UDim2.new(0,250,0,100)
  198. b.Position = UDim2.new(0,0,1,0)
  199. b.Image = Asset .. "58719064"
  200. b.Name = "Logo"
  201. c=Instance.new("Sound",a)
  202. c.Name = "Intro"
  203. c.Volume = 1
  204. c.SoundId = Asset .. "130767819"
  205. c.Looped = false
  206. return a
  207. end
  208.  
  209. function Generate(player)
  210. char = player.Character
  211. Hat1 = P(1,1,1,'Black',0,false,false)
  212. Hat2 = P(1,1,1,'Black',0,false,false)
  213. wait()
  214. a=fm(Hat1,60675232,1,1,1,48035412) a.VertexColor = Vector3.new(1,1,1)
  215. b=fm(Hat2,1028713,1,1,1,12301365) b.VertexColor = Vector3.new(1,1,1)
  216. wait()
  217. wait()
  218. if char:FindFirstChild("Head") then
  219. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  220. We(Hat2,char.Head,0,0.8,0,0,0,0)
  221. if char.Head:FindFirstChild("face") ~= nil then
  222. face = char.Head:FindFirstChild("face")
  223. face.Texture = "rbxassetid://380753459"
  224. end
  225. c=char.Head:clone()
  226. c.Name = "FalseHead"
  227. c.CanCollide = false
  228. c.Parent = char
  229. We(c,char.Head,0,0,0,0,0,0)
  230. char.Head.Transparency = 1
  231. for i,v in pairs(char:GetChildren()) do
  232. if v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  233.  
  234. end
  235. if v.ClassName == "BodyColors" then
  236. v.HeadColor = BrickColor.new("White")
  237. v.LeftArmColor = BrickColor.new("White")
  238. v.LeftLegColor = BrickColor.new("White")
  239. v.RightArmColor = BrickColor.new("White")
  240. v.RightLegColor = BrickColor.new("White")
  241. v.TorsoColor = BrickColor.new("White")
  242. end
  243. if v.ClassName == "Part" then
  244. if v.Name == "Head" or v.Name == "FalseHead" then
  245. v.BrickColor = BrickColor.new("White")
  246. else
  247. v.BrickColor = BrickColor.new("White")
  248. end
  249. end
  250. end
  251. Instance.new("Shirt",game.Players.LocalPlayer.Character)
  252. Instance.new("Pants",game.Players.LocalPlayer.Character)
  253. game.Players.LocalPlayer.Character.Head.Transparency = 1
  254. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
  255. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
  256. local ra = game.Players.LocalPlayer.Character["Right Arm"]
  257. local la = game.Players.LocalPlayer.Character["Left Arm"]
  258. ra.Transparency = 0,5; la.Transparency = 0,5
  259.  
  260.  
  261.  
  262. ----------musics---------------
  263. M1=SetMusic(504822820)
  264. M2=SetMusic(185694331)
  265. M3=SetMusic(424631527)
  266. M4=SetMusic(434000458)
  267. M5=SetMusic(400415137)
  268. M6=SetMusic(403178781)
  269. M7=SetMusic(382170094)
  270. M8=SetMusic(260597192)
  271. M9=SetMusic(187056906)
  272. M10=SetMusic(256729927)
  273. M11=SetMusic(424614632)
  274. M12=SetMusic(294697095)
  275. M13=SetMusic(290899389)
  276. M14=SetMusic(232227682)
  277. M15=SetMusic(348299758)
  278. M16=SetMusic(222274242)
  279. -------------------------------
  280.  
  281. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  282. rootpart = char:FindFirstChild("HumanoidRootPart")
  283. end
  284. if showtag == true then
  285. local bbg = Instance.new("BillboardGui",c)
  286. bbg.Adornee = c
  287. bbg.Name = "satuttava"
  288. bbg.Size = UDim2.new(6,0,2,0)
  289. bbg.StudsOffset = Vector3.new(0,2,0)
  290. local box = Instance.new("TextLabel",bbg)
  291. box.Size = UDim2.new(1,0,1,0)
  292. box.BackgroundColor = BrickColor.new("White")
  293. box.TextColor3 = Color3.new(255,0,0)
  294. box.TextStrokeTransparency = 0.5
  295. box.Font = 3
  296. box.Text = Player.Name
  297. box.BackgroundTransparency = 1
  298. box.Position = UDim2.new(0,0,0,0)
  299. box.TextScaled = true
  300. end
  301. if char:FindFirstChild("Humanoid") ~= nil then
  302. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  303. wait()
  304. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  305. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  306. humanoid = char:FindFirstChild("Humanoid")
  307. if humanoid:FindFirstChild("Animator") ~= nil then
  308. humanoid:FindFirstChild("Animator"):Remove()
  309. --Instance.new("Animator",humanoid)
  310. end
  311. if char:FindFirstChild("Animate") ~= nil then
  312. char:FindFirstChild("Animate"):Remove()
  313. end
  314. end
  315. Mouse = player:GetMouse()
  316. Music = Instance.new("Sound",char.Head)
  317. Music.Volume = 1
  318. Music.Looped = true
  319. Music.SoundId = Asset
  320. Animate = Instance.new("Animation",char.Head)
  321. Animate.AnimationId = Asset
  322.  
  323.  
  324.  
  325. head = char:FindFirstChild("Head")
  326. torso = char:FindFirstChild("Torso")
  327. ra = char:findFirstChild("Right Arm")
  328. la = char:findFirstChild("Left Arm")
  329. rl = char:findFirstChild("Right Leg")
  330. ll = char:findFirstChild("Left Leg")
  331. rs = fakeguy.Torso:findFirstChild("Right Shoulder")
  332. ls = fakeguy.Torso:findFirstChild("Left Shoulder")
  333. rh = fakeguy.Torso:findFirstChild("Right Hip")
  334. lh = fakeguy.Torso:findFirstChild("Left Hip")
  335. neck = torso:findFirstChild("Neck")
  336. rj = fakeguy:findFirstChild("HumanoidRootPart"):FindFirstChild("RootJoint")
  337.  
  338. state = humanoid:GetState()
  339. local ca = nil
  340. ca=GenerateGui()
  341. ca.Parent = player.PlayerGui
  342. if ca:FindFirstChild("Logo") ~= nil then
  343. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  344. if ca:FindFirstChild("Intro") ~= nil then
  345. ca:FindFirstChild("Intro"):Play()
  346. coroutine.resume(coroutine.create(function()
  347. for i=0,30 do
  348. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  349. wait(0.5)
  350. if i >= 30 then
  351. break
  352. end
  353. end
  354. end))
  355. end
  356. end
  357.  
  358. if humanoid ~= nil then
  359. humanoid.Changed:connect(function(pro)
  360. if pro == "MoveDirection" or pro == "Jump" then
  361. if Music.IsPlaying == true then
  362. AnimationStop()
  363. end
  364. end
  365. end)
  366. humanoid.Died:connect(function()
  367. AnimationStop()
  368. end)
  369.  
  370. Mouse.KeyUp:connect(function(key)
  371. if key == "w" then
  372. W = false
  373. end
  374. if key == "a" then
  375. A = false
  376. end
  377. if key == "s" then
  378. S = false
  379. end
  380. if key == "d" then
  381. D = false
  382. end
  383. if string.byte(key) == 48 then
  384. run = false
  385. end
  386. end)
  387.  
  388. Mouse.KeyDown:connect(function(key)
  389. if key == "w" then
  390. W = true
  391. AnimationStop()
  392. end
  393. if key == "a" then
  394. A = true
  395. AnimationStop()
  396. end
  397. if key == "s" then
  398. S = true
  399. AnimationStop()
  400. end
  401. if key == "d" then
  402. D = true
  403. AnimationStop()
  404. end
  405. end)
  406.  
  407.  
  408.  
  409. Mouse.KeyDown:connect(function(key)
  410. KeyUsed(key)
  411. end)
  412. end
  413. end
  414. print'KrystalDance By: KrystalTeam as fully Loaded!'
  415. end
  416.  
  417. function KeyUsed(key)
  418. if humanoid ~= nil then
  419. if humanoid.Health > 0 then
  420. if string.byte(key) == 32 then
  421. jump = true
  422. AnimationStop()
  423. --sit = false
  424. end
  425. if string.byte(key) == 50 then
  426. AnimationStop()
  427. if sit == true then
  428. sit = false
  429. else
  430. sit = true
  431. end
  432. end
  433. if string.byte(key) == 48 then
  434. run = true
  435. end
  436. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  437. if key == "Q" or key == "q" then
  438. AnimationStop()
  439. canttouch = true
  440. M1:Play()
  441. end
  442. if key == "E" or key == "e" then
  443. AnimationStop()
  444. party = true
  445. M2:Play()
  446. end
  447. if key == "R" or key == "r" then
  448. AnimationStop()
  449. jerk = true
  450. M3:Play()
  451. end
  452. if key == "T" or key == "t" then
  453. AnimationStop()
  454. happy = true
  455. M4:Play()
  456. end
  457. if key == "Y" or key == "y" then
  458. AnimationStop()
  459. spin = true
  460. M5:Play()
  461. end
  462. if key == "U" or key == "u" then
  463. AnimationStop()
  464. thriller = true
  465. M6:Play()
  466. end
  467. if key == "F" or key == "f" then
  468. AnimationStop()
  469. barrel = true
  470. M7:Play()
  471. if barrelbrick == nil and barrel == true then
  472. barrelbrick = P(2,2,1,'Black',0,false,false)
  473. a=fm(barrelbrick,10470609,5,5,5.5,10550002) a.VertexColor = Vector3.new(1,1,1)
  474. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  475. end
  476. end
  477. if key == "P" or key == "p" then
  478. AnimationStop()
  479. sax = true
  480. M8:Play()
  481. if saxtool == nil and sax == true then
  482. saxtool = P(1,2,2,'Black',0,false,false)
  483. a=fm(saxtool,44410178,10,10,10,252684207) a.VertexColor = Vector3.new(1,1,1)
  484. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  485. b.C1 = CFrame.new(0.5, -0.9, -0.0) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  486. end
  487. end
  488. if key == "G" or key == "g" then
  489. AnimationStop()
  490. spooky = true
  491. M9:Play()
  492. end
  493. if key == "H" or key == "h" then
  494. AnimationStop()
  495. stride = true
  496. M10:Play()
  497. end
  498. if key == "J" or key == "j" then
  499. AnimationStop()
  500. shuffle = true
  501. M11:Play()
  502. end
  503. if key == "K" or key == "k" then
  504. AnimationStop()
  505. rock = true
  506. M12:Play()
  507. end
  508. if key == "L" or key == "l" then
  509. AnimationStop()
  510. gagnam = true
  511. M13:Play()
  512. end
  513. if key == "Z" or key == "z" then
  514. AnimationStop()
  515. snoop = true
  516. M14:Play()
  517. end
  518. if key == "X" or key == "x" then
  519. AnimationStop()
  520. darude = true
  521. M15:Play()
  522. if sandstorm == nil and darude == true then
  523. sandstorm = P(1,1,1,'Lime green',0,false,false)
  524. sandstorm.Transparency = 1
  525. a=Instance.new("Smoke",sandstorm)
  526. a.Color = Color3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  527. a.Size = 20
  528. a.RiseVelocity = 10000
  529. a.Opacity = 0.75
  530. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  531. b.C1 = CFrame.new(0, -2, 0)
  532. end
  533. end
  534. if key == "C" or key == "c" then
  535. AnimationStop()
  536. taco = true
  537. M16:Play()
  538. end
  539. end
  540. end
  541. end
  542. end
  543.  
  544. Generate(Player)
  545.  
  546. game:service'RunService'.Stepped:connect(function()
  547. count = (count % 100) + countspeed
  548. angle = math.pi * math.sin(math.pi*2/50*count)
  549. countspeed = 1
  550.  
  551. state = humanoid:GetState()
  552. if state ~= Enum.HumanoidStateType.Freefall then
  553. jump = false
  554. else
  555. jump = true
  556. sit = false
  557. AnimationStop()
  558. end
  559.  
  560. local mesh1anan = Instance.new("SpecialMesh")
  561. mesh1anan.MeshType = Enum.MeshType.FileMesh
  562. mesh1anan.Scale = Vector3.new(2,1,1)
  563. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=494265290"
  564. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=511671017"
  565. if taco == true then
  566. if char ~= nil then
  567. local locationanan = char:GetModelCFrame()
  568. local tacoa = Instance.new("Part")
  569. tacoa.CanCollide = false
  570. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  571. local meshanananan = mesh1anan:clone()
  572. meshanananan.Parent = tacoa
  573. meshanananan.Scale = Vector3.new(5,5,5)
  574. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  575. tacoa.Parent = workspace
  576. game:GetService("Debris"):AddItem(tacoa,50)
  577. end
  578. end
  579.  
  580.  
  581.  
  582.  
  583. if canttouch == false then
  584. M1:Stop()
  585. end
  586. if party == false then
  587. M2:Stop()
  588. end
  589. if jerk == false then
  590. M3:Stop()
  591. end
  592. if happy == false then
  593. M4:Stop()
  594. end
  595. if spin == false then
  596. M5:Stop()
  597. end
  598. if thriller == false then
  599. M6:Stop()
  600. end
  601. if barrel == false then
  602. M7:Stop()
  603. end
  604. if sax == false then
  605. M8:Stop()
  606. end
  607. if spooky == false then
  608. M9:Stop()
  609. end
  610. if stride == false then
  611. M10:Stop()
  612. end
  613. if shuffle == false then
  614. M11:Stop()
  615. end
  616. if rock == false then
  617. M12:Stop()
  618. end
  619. if gagnam == false then
  620. M13:Stop()
  621. end
  622. if snoop == false then
  623. M14:Stop()
  624. end
  625. if darude == false then
  626. M15:Stop()
  627. end
  628. if taco == false then
  629. M16:Stop()
  630. end
  631.  
  632. if run == true and sit == false then
  633. humanoid.WalkSpeed = 50
  634. elseif sit == true then
  635. humanoid.WalkSpeed = 0
  636. else
  637. humanoid.WalkSpeed = 50
  638. end
  639.  
  640. if global_wait == 380 then global_wait = 0 end
  641.  
  642. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  643. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  644. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  645. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  646. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  647. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  648. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  649. end
  650.  
  651.  
  652. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  653. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  654. local hitz,enz = workspace:FindPartOnRay(ray, char)
  655. if hitz then
  656. if rootpart:FindFirstChild("Weld") == nil then
  657. miniweld = Instance.new("Weld", rootpart)
  658. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  659. miniweld.Part0 = hitz
  660. miniweld.Part1 = rootpart
  661. humanoid.PlatformStand = true
  662. end
  663. end
  664. else
  665. if rootpart:FindFirstChild("Weld") ~= nil then
  666. rootpart:FindFirstChild("Weld"):Destroy()
  667. humanoid.PlatformStand = false
  668. end
  669. end
  670.  
  671. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  672. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  673. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  674. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  675. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  676. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  677. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  678. end
  679.  
  680. if jump == true and sit == false then
  681. countspeed = 2
  682. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  683. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  684. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  685. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  686. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  687. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  688. end
  689.  
  690. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  691. if run == true then
  692. countspeed = 4
  693. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  694. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  695. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  696. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  697. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  698. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  699. else
  700. countspeed = 2
  701. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  702. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  703. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  704. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  705. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  706. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  707. end
  708. end
  709.  
  710. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  711. if jerk == true and jump == false and sit == false then
  712. countspeed = 2
  713. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  714. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  715. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  716. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  717. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  718. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  719. elseif party == true and jump == false and sit == false then
  720. countspeed = 4
  721. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  722. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  723. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  724. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  725. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  726. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  727. elseif canttouch == true and jump == false and sit == false then
  728. countspeed = 2
  729. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  730. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  731. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  732. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  733. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  734. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  735. elseif happy == true and jump == false and sit == false then
  736. countspeed = 4
  737. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  738. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  739. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  740. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  741. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  742. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  743. elseif spin == true and jump == false and sit == false then
  744. global_wait = (global_wait % 360) + 4
  745. countspeed = 4
  746. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  747. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  748. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  749. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  750. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  751. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  752. elseif thriller == true and jump == false and sit == false then
  753. countspeed = 2
  754. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  755. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  756. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  757. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  758. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  759. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  760. elseif barrel == true and jump == false and sit == false then
  761. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  762. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  763. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  764. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  765. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  766. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  767. elseif sax == true and jump == false and sit == false then
  768. countspeed = 2
  769. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  770. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  771. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  772. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  773. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  774. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  775. elseif spooky == true and jump == false and sit == false then
  776. countspeed = 3
  777. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  778. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  779. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  780. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  781. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  782. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  783. elseif stride == true and jump == false and sit == false then
  784. countspeed = 2.5
  785. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  786. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  787. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  788. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  789. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  790. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  791. elseif shuffle == true and jump == false and sit == false then
  792. countspeed = 2
  793. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  794. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  795. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  796. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  797. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  798. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  799. elseif rock == true and jump == false and sit == false then
  800. countspeed = 4
  801. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  802. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  803. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  804. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  805. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  806. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  807. elseif gagnam == true and jump == false and sit == false then
  808. countspeed = 4
  809. ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  810. rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  811. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  812. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  813. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  814. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  815. elseif snoop == true and jump == false and sit == false then
  816. countspeed = 2
  817. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  818. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  819. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  820. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  821. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  822. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  823. elseif darude == true and jump == false and sit == false then
  824. countspeed = 3
  825. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  826. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  827. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  828. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  829. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  830. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  831. elseif taco == true and jump == false and sit == false then
  832. countspeed = 4
  833. global_wait = (global_wait % 360) + 4
  834. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  835. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  836. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  837. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  838. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  839. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  840. end
  841. end
  842. end)
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