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Yuzuriha New Player/Stance FAQ

Feb 3rd, 2022
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  1. "I want to start playing Yuzuriha" FAQ by carp
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  3. if you type a question and its answered here i wont respond but ruric probably will anyway
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  5. 1. "How the hell does stance work?"
  6. Yuzuriha enters stance after executing any special or 6A/B/C. From stance she benefits from massively decreased startup on all of these moves, as well as the ability to cancel specials into other specials on block or hit, something characters in UNI cannot usually do. She also benefits from a command jump and teleport-dash that can be cancelled into. While in stance Yuzuriha cannot block, but gains access to an invincible spotdodge. Yuzuriha can remain in stance without executing a move by holding any one of the attack buttons. While holding A/B/C, the player can switch to holding D to maintain stance, but cannot switch back to the attack buttons without dropping stance. Holding D will free up your attacking buttons for use, but suffers from worse proration than holding A/B/C.
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  8. 1.1 "What are stance marks?"
  9. Yuzuriha has 4 marks at the top of the screen that display her active marks, one for each of the four buttons, A/B/C/D. Using a move while maintaining stance will consume the mark that corresponds to the move used, rendering it inert (using 6a will spend the A mark, preventing A buttons from being used during stance). Maintaining is the important word here, entering stance will not consume any marks. For instance Yuzuriha could enter stance with 6a, then perform 236b, 6a, and 421c before running out of marks to do moves with. Yuzu refreshes all of her marks when she leaves/reenters stance, uses her extremely slow stance walk for a completed step, or successfully dodges a move with her spotdodge. The D mark does not correspond to any attack, and exists as a way of indicating whether or not you are currently holding D to hold stance.
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  11. 2. "Do I need to hold buttons to play Yuzu?
  12. Yes, mission mode combos is about as far as you can take the character without using stance holds. Simply put, the character hardly functions outside of actively doing a combo without holds, and the combos that you do will suffer from massive damage loss.
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  14. 3. "What is a D cancel and do I need to do them?"
  15. A D cancel is performed by inputting OR releasing the d button DURING a stance move (not alongside the initial input). Doing this MASSIVELY reduces your recovery on the move performed, but will remove you from stance after the move is finished. It is almost always advisable to do this when leaving stance. Many common combos are either IMPOSSIBLE or massively improved through this technique. You need to do this to play Yuzuriha, I promise it is almost second nature once you get used to it despite sounding annoying.
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  17. 4. "What is D pairing"
  18. D Pairing is the evil twin brother of D cancelling and is executed by inputting or releasing d within 2f of the button you press (A/B/C) to input a stance SPECIAL (cannot be done on 6A/B/C). Done properly, this will allow you to perform a stance special with an empty mark, at the cost of having full out of stance startup and recovery, and no cancel option afterward (without meter). This isn't as crucial as d cancelling, you'll pretty much only do it as a part of a few combos until you get much more advanced. See mission 4-2 for an example.
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