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corrin/zard jmu notes

Aug 4th, 2016
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  1. Neutral:
  2. (I haven't played a Corrin once so I don't know neutral)
  3. From Zard's angle: Corrin is hard to approach. She doesn't control much space for a zoner but she controls it hard. Her area of influence is a little larger than Zard's. Overall: if Charizard has the lead, he should run away and force her to approach. If he wants to approach, he should pressure her into a corner from outside her zone using mostly shield and short but quick OoS options. (how do her tools interact with Zard's?)
  4. Shield is very powerful against Corrin. Dash in and shield just outside of realistic grab range, then make her stop attacking you when you approach.
  5. Charizard is hard to approach too. I don't think Corrin has good tools to approach. She can walk forward and pressure, though.
  6. Flamethrower isn't a very good idea because Corrin can fsmash from the other side of it. (unless flames beat it out?)
  7.  
  8. Zard advantage:
  9. Corrin can't land very well. The best bet is to shield and usmash, depending on whether she lands with an attack or not. Fly will beat both options. Her landing options are nair, fair, maybe dair, and counter. They all have endlag, but she'll mix it up with an empty landing. Dragon shot and lance are powerful mixups. Standing just outside the range of her normals isn't a reliable strategy because she can lance.
  10. Dragon Ascent has hitboxes on her wings, but her head is spikable.
  11. Ledge options can be covered with nair, though drop fair may beat it. Flames cover options well as always. (Test if ledge drop attacks are good against his ledgeguarding)
  12. Corrin may use Dragon Shot here for great reward.
  13.  
  14. Zard disadvantage:
  15. Corrin can 2-frame with fsmash and lance, and then cover ledge options with kill moves.
  16. Zard is juggled by uair, fair, nair, and utilt. (Test if dair is good against it)
  17. Beware of dair > footstool offstage!
  18.  
  19. Other:
  20. Countered flare blitz does minimal knockback because it only counters the 4% hit.
  21.  
  22.  
  23. Stages:
  24. BF seems good for Zard here unlike what I previously told people
  25. Ban DL because it makes lance on the side and dair > footstool better.
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