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๐Ÿ’  (2.25.0) All New Sync Grids

Sep 26th, 2022
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  1. Trainer : Norman
  2. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3. HP 10
  4. HP 10
  5. Color Grid: ๐ŸŸฆ Blue
  6.  
  7. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  8. Attack 5
  9. Attack 5
  10. Color Grid: ๐ŸŸฆ Blue
  11.  
  12. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  13. Defense 5
  14. Defense 5
  15. Color Grid: ๐ŸŸฆ Blue
  16.  
  17. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  18. Attack 5
  19. Attack 5
  20. Color Grid: ๐ŸŸฆ Blue
  21.  
  22. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  23. Sp. Def 5
  24. Sp. Def 5
  25. Color Grid: ๐ŸŸฆ Blue
  26.  
  27. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  28. Speed 5
  29. Speed 5
  30. Color Grid: ๐ŸŸฆ Blue
  31.  
  32. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  33. Attack 5
  34. Attack 5
  35. Color Grid: ๐ŸŸฆ Blue
  36. 1 or more adjacent tiles must be activated
  37. Release Date: 25-10-2022 06:00:00
  38.  
  39. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  40. HP 10
  41. HP 10
  42. Color Grid: ๐ŸŸฆ Blue
  43. 1 or more adjacent tiles must be activated
  44. Release Date: 25-10-2022 06:00:00
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  47. Defense 5
  48. Defense 5
  49. Color Grid: ๐ŸŸฆ Blue
  50. 1 or more adjacent tiles must be activated
  51. Release Date: 25-10-2022 06:00:00
  52.  
  53. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  54. Body Slam: Power 4
  55. Body Slam: Power โ†‘ 4
  56. Color Grid: ๐ŸŸฉ Green
  57. 1 or more adjacent tiles must be activated
  58. Release Date: 25-10-2022 06:00:00
  59.  
  60. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  61. Body Slam: Power 4
  62. Body Slam: Power โ†‘ 4
  63. Color Grid: ๐ŸŸฉ Green
  64. 1 or more adjacent tiles must be activated
  65. Release Date: 25-10-2022 06:00:00
  66.  
  67. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  68. Sp. Def 5
  69. Sp. Def 5
  70. Color Grid: ๐ŸŸฆ Blue
  71. 1 or more adjacent tiles must be activated
  72. Release Date: 25-10-2022 06:00:00
  73.  
  74. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  75. Body Slam: Power 4
  76. Body Slam: Power โ†‘ 4
  77. Color Grid: ๐ŸŸฉ Green
  78. 1 or more adjacent tiles must be activated
  79. Move level must be 2 or higher
  80. Release Date: 25-10-2022 06:00:00
  81.  
  82. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  83. Body Slam: Move Gauge Refresh 3
  84. Move: Body Slam Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  85. Color Grid: ๐ŸŸฅ Red
  86. 1 or more adjacent tiles must be activated
  87. Move level must be 2 or higher
  88. Release Date: 25-10-2022 06:00:00
  89.  
  90. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  91. Power-Chasing Giga Impact: Power 25
  92. Power-Chasing Giga Impact: Power โ†‘ 25
  93. Color Grid: ๐ŸŸฉ Green
  94. 1 or more adjacent tiles must be activated
  95. Move level must be 2 or higher
  96. Release Date: 25-10-2022 06:00:00
  97.  
  98. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  99. Hostile Environment 2
  100. Raises the chance of inflicting status conditions with the additional effects of moves.
  101. Color Grid: ๐ŸŸจ Yellow
  102. 1 or more adjacent tiles must be activated
  103. Move level must be 3 or higher
  104. Release Date: 25-10-2022 06:00:00
  105.  
  106. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  107. Paralysis Synergy 5
  108. Powers up the userโ€™s moves when the target is paralyzed.
  109. Color Grid: ๐ŸŸจ Yellow
  110. 1 or more adjacent tiles must be activated
  111. Move level must be 3 or higher
  112. Release Date: 25-10-2022 06:00:00
  113.  
  114. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  115. Speed 5
  116. Speed 5
  117. Color Grid: ๐ŸŸฆ Blue
  118. 1 or more adjacent tiles must be activated
  119. Release Date: 25-10-2022 06:00:00
  120.  
  121. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  122. Sp. Def 5
  123. Sp. Def 5
  124. Color Grid: ๐ŸŸฆ Blue
  125. 1 or more adjacent tiles must be activated
  126. Release Date: 25-10-2022 06:00:00
  127.  
  128. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  129. Defense 5
  130. Defense 5
  131. Color Grid: ๐ŸŸฆ Blue
  132. 1 or more adjacent tiles must be activated
  133. Release Date: 25-10-2022 06:00:00
  134.  
  135. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  136. Attack 5
  137. Attack 5
  138. Color Grid: ๐ŸŸฆ Blue
  139. 1 or more adjacent tiles must be activated
  140. Release Date: 25-10-2022 06:00:00
  141.  
  142. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  143. Double-Edge: Power 3
  144. Double-Edge: Power โ†‘ 3
  145. Color Grid: ๐ŸŸฉ Green
  146. 1 or more adjacent tiles must be activated
  147. Release Date: 25-10-2022 06:00:00
  148.  
  149. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  150. Double-Edge: Power 3
  151. Double-Edge: Power โ†‘ 3
  152. Color Grid: ๐ŸŸฉ Green
  153. 1 or more adjacent tiles must be activated
  154. Release Date: 25-10-2022 06:00:00
  155.  
  156. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  157. Double-Edge: Power 3
  158. Double-Edge: Power โ†‘ 3
  159. Color Grid: ๐ŸŸฉ Green
  160. 1 or more adjacent tiles must be activated
  161. Move level must be 2 or higher
  162. Release Date: 25-10-2022 06:00:00
  163.  
  164. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  165. Double-Edge: Move Gauge Refresh 3
  166. Move: Double-Edge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  167. Color Grid: ๐ŸŸฅ Red
  168. 1 or more adjacent tiles must be activated
  169. Move level must be 2 or higher
  170. Release Date: 25-10-2022 06:00:00
  171.  
  172. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  173. Double-Edge: Standfast 3
  174. Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag.
  175. Color Grid: ๐ŸŸฅ Red
  176. 1 or more adjacent tiles must be activated
  177. Move level must be 2 or higher
  178. Release Date: 25-10-2022 06:00:00
  179.  
  180. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  181. Attack 30
  182. Attack 30
  183. Color Grid: ๐ŸŸฆ Blue
  184. 1 or more adjacent tiles must be activated
  185. Move level must be 3 or higher
  186. Release Date: 25-10-2022 06:00:00
  187.  
  188. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  189. Double-Edge: Standfast 5
  190. Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag.
  191. Color Grid: ๐ŸŸฅ Red
  192. 1 or more adjacent tiles must be activated
  193. Move level must be 3 or higher
  194. Release Date: 25-10-2022 06:00:00
  195.  
  196. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  197. Speed 5
  198. Speed 5
  199. Color Grid: ๐ŸŸฆ Blue
  200. 1 or more adjacent tiles must be activated
  201. Release Date: 25-10-2022 06:00:00
  202.  
  203. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  204. Double-Edge: Power 3
  205. Double-Edge: Power โ†‘ 3
  206. Color Grid: ๐ŸŸฉ Green
  207. 1 or more adjacent tiles must be activated
  208. Release Date: 25-10-2022 06:00:00
  209.  
  210. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  211. Double-Edge: Power 3
  212. Double-Edge: Power โ†‘ 3
  213. Color Grid: ๐ŸŸฉ Green
  214. 1 or more adjacent tiles must be activated
  215. Release Date: 25-10-2022 06:00:00
  216.  
  217. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  218. HP 10
  219. HP 10
  220. Color Grid: ๐ŸŸฆ Blue
  221. 1 or more adjacent tiles must be activated
  222. Release Date: 25-10-2022 06:00:00
  223.  
  224. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  225. Defense 10
  226. Defense 10
  227. Color Grid: ๐ŸŸฆ Blue
  228. 1 or more adjacent tiles must be activated
  229. Move level must be 2 or higher
  230. Release Date: 25-10-2022 06:00:00
  231.  
  232. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  233. X Attack: MP Refresh 2
  234. Move: X Attack Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  235. Color Grid: ๐ŸŸฅ Red
  236. 1 or more adjacent tiles must be activated
  237. Move level must be 2 or higher
  238. Release Date: 25-10-2022 06:00:00
  239.  
  240. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  241. Quick Cure
  242. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  243. Color Grid: ๐ŸŸจ Yellow
  244. 1 or more adjacent tiles must be activated
  245. Move level must be 2 or higher
  246. Release Date: 25-10-2022 06:00:00
  247.  
  248. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  249. X Attack: Berserker 1
  250. Move: X Attack Raises the userโ€™s Attack by 1 stat rank when its move is successful.
  251. Color Grid: ๐ŸŸฅ Red
  252. 1 or more adjacent tiles must be activated
  253. Move level must be 3 or higher
  254. Release Date: 25-10-2022 06:00:00
  255.  
  256. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  257. Furious Brawn
  258. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  259. Color Grid: ๐ŸŸจ Yellow
  260. 1 or more adjacent tiles must be activated
  261. Move level must be 3 or higher
  262. Release Date: 25-10-2022 06:00:00
  263.  
  264. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  265. Defense 5
  266. Defense 5
  267. Color Grid: ๐ŸŸฆ Blue
  268. 1 or more adjacent tiles must be activated
  269. Release Date: 25-10-2022 06:00:00
  270.  
  271. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  272. Body Slam: Power 4
  273. Body Slam: Power โ†‘ 4
  274. Color Grid: ๐ŸŸฉ Green
  275. 1 or more adjacent tiles must be activated
  276. Release Date: 25-10-2022 06:00:00
  277.  
  278. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  279. Body Slam: Power 4
  280. Body Slam: Power โ†‘ 4
  281. Color Grid: ๐ŸŸฉ Green
  282. 1 or more adjacent tiles must be activated
  283. Release Date: 25-10-2022 06:00:00
  284.  
  285. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  286. HP 10
  287. HP 10
  288. Color Grid: ๐ŸŸฆ Blue
  289. 1 or more adjacent tiles must be activated
  290. Release Date: 25-10-2022 06:00:00
  291.  
  292. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  293. Attack 10
  294. Attack 10
  295. Color Grid: ๐ŸŸฆ Blue
  296. 1 or more adjacent tiles must be activated
  297. Move level must be 2 or higher
  298. Release Date: 25-10-2022 06:00:00
  299.  
  300. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  301. All-Out Effort!: MP Refresh 2
  302. Move: All-Out Effort! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  303. Color Grid: ๐ŸŸฅ Red
  304. 1 or more adjacent tiles must be activated
  305. Move level must be 2 or higher
  306. Release Date: 25-10-2022 06:00:00
  307.  
  308. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  309. All-Out Effort!: Master Healer 1
  310. Move: All-Out Effort! Increases the amount of HP restored by the userโ€™s healing moves.
  311. Color Grid: ๐ŸŸฅ Red
  312. 1 or more adjacent tiles must be activated
  313. Move level must be 2 or higher
  314. Release Date: 25-10-2022 06:00:00
  315.  
  316. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  317. Power-Chasing Giga Impact: Power 25
  318. Power-Chasing Giga Impact: Power โ†‘ 25
  319. Color Grid: ๐ŸŸฉ Green
  320. 1 or more adjacent tiles must be activated
  321. Move level must be 3 or higher
  322. Release Date: 25-10-2022 06:00:00
  323.  
  324. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  325. Static Shock 5
  326. Powers up the userโ€™s sync move when the target is paralyzed.
  327. Color Grid: ๐ŸŸจ Yellow
  328. 1 or more adjacent tiles must be activated
  329. Move level must be 3 or higher
  330. Release Date: 25-10-2022 06:00:00
  331.  
  332. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  333. Power-Chasing Giga Impact: Power 25
  334. Power-Chasing Giga Impact: Power โ†‘ 25
  335. Color Grid: ๐ŸŸช Purple
  336. 1 or more adjacent tiles must be activated
  337. Move level must be 3 or higher
  338. Release Date: 25-10-2022 06:00:00
  339.  
  340. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  341. Power-Chasing Giga Impact: Power 25
  342. Power-Chasing Giga Impact: Power โ†‘ 25
  343. Color Grid: ๐ŸŸช Purple
  344. 1 or more adjacent tiles must be activated
  345. Move level must be 3 or higher
  346. Release Date: 25-10-2022 06:00:00
  347.  
  348.  
  349. ====================================================
  350. Trainer : Tate
  351. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  352. HP 10
  353. HP 10
  354. Color Grid: ๐ŸŸฆ Blue
  355.  
  356. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  357. Attack 5
  358. Attack 5
  359. Color Grid: ๐ŸŸฆ Blue
  360.  
  361. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  362. Defense 5
  363. Defense 5
  364. Color Grid: ๐ŸŸฆ Blue
  365.  
  366. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  367. Attack 5
  368. Attack 5
  369. Color Grid: ๐ŸŸฆ Blue
  370.  
  371. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  372. Sp. Def 5
  373. Sp. Def 5
  374. Color Grid: ๐ŸŸฆ Blue
  375.  
  376. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  377. Speed 5
  378. Speed 5
  379. Color Grid: ๐ŸŸฆ Blue
  380.  
  381. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  382. Attack 5
  383. Attack 5
  384. Color Grid: ๐ŸŸฆ Blue
  385. 1 or more adjacent tiles must be activated
  386. Release Date: 25-10-2022 06:00:00
  387.  
  388. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  389. Defense 5
  390. Defense 5
  391. Color Grid: ๐ŸŸฆ Blue
  392. 1 or more adjacent tiles must be activated
  393. Release Date: 25-10-2022 06:00:00
  394.  
  395. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  396. HP 10
  397. HP 10
  398. Color Grid: ๐ŸŸฆ Blue
  399. 1 or more adjacent tiles must be activated
  400. Release Date: 25-10-2022 06:00:00
  401.  
  402. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  403. Speed 5
  404. Speed 5
  405. Color Grid: ๐ŸŸฆ Blue
  406. 1 or more adjacent tiles must be activated
  407. Release Date: 25-10-2022 06:00:00
  408.  
  409. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  410. Zen Headbutt: Power 4
  411. Zen Headbutt: Power โ†‘ 4
  412. Color Grid: ๐ŸŸฉ Green
  413. 1 or more adjacent tiles must be activated
  414. Release Date: 25-10-2022 06:00:00
  415.  
  416. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  417. Zen Headbutt: Power 4
  418. Zen Headbutt: Power โ†‘ 4
  419. Color Grid: ๐ŸŸฉ Green
  420. 1 or more adjacent tiles must be activated
  421. Release Date: 25-10-2022 06:00:00
  422.  
  423. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  424. Zen Headbutt: Power 4
  425. Zen Headbutt: Power โ†‘ 4
  426. Color Grid: ๐ŸŸฉ Green
  427. 1 or more adjacent tiles must be activated
  428. Move level must be 2 or higher
  429. Release Date: 25-10-2022 06:00:00
  430.  
  431. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  432. Zen Headbutt: Move Gauge Refresh 3
  433. Move: Zen Headbutt Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  434. Color Grid: ๐ŸŸฅ Red
  435. 1 or more adjacent tiles must be activated
  436. Move level must be 2 or higher
  437. Release Date: 25-10-2022 06:00:00
  438.  
  439. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  440. Zen Headbutt: Accuracy 10
  441. Zen Headbutt: Accuracy โ†‘ 10
  442. Color Grid: ๐ŸŸฉ Green
  443. 1 or more adjacent tiles must be activated
  444. Move level must be 2 or higher
  445. Release Date: 25-10-2022 06:00:00
  446.  
  447. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  448. Foul Fighting 9
  449. Powers up the userโ€™s moves against targets that are flinching, confused, or trapped.
  450. Color Grid: ๐ŸŸจ Yellow
  451. 1 or more adjacent tiles must be activated
  452. Move level must be 3 or higher
  453. Release Date: 25-10-2022 06:00:00
  454.  
  455. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  456. Zen Headbutt: Aggravation 1
  457. Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  458. Color Grid: ๐ŸŸฅ Red
  459. 1 or more adjacent tiles must be activated
  460. Move level must be 3 or higher
  461. Release Date: 25-10-2022 06:00:00
  462.  
  463. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  464. HP 10
  465. HP 10
  466. Color Grid: ๐ŸŸฆ Blue
  467. 1 or more adjacent tiles must be activated
  468. Release Date: 25-10-2022 06:00:00
  469.  
  470. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  471. Speed 5
  472. Speed 5
  473. Color Grid: ๐ŸŸฆ Blue
  474. 1 or more adjacent tiles must be activated
  475. Release Date: 25-10-2022 06:00:00
  476.  
  477. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  478. Rock Tomb: Accuracy 5
  479. Rock Tomb: Accuracy โ†‘ 5
  480. Color Grid: ๐ŸŸฉ Green
  481. 1 or more adjacent tiles must be activated
  482. Release Date: 25-10-2022 06:00:00
  483.  
  484. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  485. Attack 5
  486. Attack 5
  487. Color Grid: ๐ŸŸฆ Blue
  488. 1 or more adjacent tiles must be activated
  489. Release Date: 25-10-2022 06:00:00
  490.  
  491. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  492. Rock Tomb: Power 4
  493. Rock Tomb: Power โ†‘ 4
  494. Color Grid: ๐ŸŸฉ Green
  495. 1 or more adjacent tiles must be activated
  496. Release Date: 25-10-2022 06:00:00
  497.  
  498. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  499. Rock Tomb: Power 4
  500. Rock Tomb: Power โ†‘ 4
  501. Color Grid: ๐ŸŸฉ Green
  502. 1 or more adjacent tiles must be activated
  503. Release Date: 25-10-2022 06:00:00
  504.  
  505. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  506. Rock Tomb: Power 4
  507. Rock Tomb: Power โ†‘ 4
  508. Color Grid: ๐ŸŸฉ Green
  509. 1 or more adjacent tiles must be activated
  510. Move level must be 2 or higher
  511. Release Date: 25-10-2022 06:00:00
  512.  
  513. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  514. Rock Tomb: Move Gauge Refresh 3
  515. Move: Rock Tomb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  516. Color Grid: ๐ŸŸฅ Red
  517. 1 or more adjacent tiles must be activated
  518. Move level must be 2 or higher
  519. Release Date: 25-10-2022 06:00:00
  520.  
  521. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  522. Attack 20
  523. Attack 20
  524. Color Grid: ๐ŸŸฆ Blue
  525. 1 or more adjacent tiles must be activated
  526. Move level must be 2 or higher
  527. Release Date: 25-10-2022 06:00:00
  528.  
  529. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  530. Cakewalk
  531. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  532. Color Grid: ๐ŸŸจ Yellow
  533. 1 or more adjacent tiles must be activated
  534. Move level must be 3 or higher
  535. Release Date: 25-10-2022 06:00:00
  536.  
  537. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  538. Safety Tether
  539. Applies the Enduring effect to the user the first time its sync move is used each battle.
  540. Color Grid: ๐ŸŸจ Yellow
  541. 1 or more adjacent tiles must be activated
  542. Move level must be 3 or higher
  543. Release Date: 25-10-2022 06:00:00
  544.  
  545. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  546. Speed 5
  547. Speed 5
  548. Color Grid: ๐ŸŸฆ Blue
  549. 1 or more adjacent tiles must be activated
  550. Release Date: 25-10-2022 06:00:00
  551.  
  552. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  553. Sand Shelter
  554. Protects the user from damage from a sandstorm.
  555. Color Grid: ๐ŸŸจ Yellow
  556. 1 or more adjacent tiles must be activated
  557. Release Date: 25-10-2022 06:00:00
  558.  
  559. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  560. Rock Tomb: Power 4
  561. Rock Tomb: Power โ†‘ 4
  562. Color Grid: ๐ŸŸฉ Green
  563. 1 or more adjacent tiles must be activated
  564. Release Date: 25-10-2022 06:00:00
  565.  
  566. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  567. Rock Tomb: Power 4
  568. Rock Tomb: Power โ†‘ 4
  569. Color Grid: ๐ŸŸฉ Green
  570. 1 or more adjacent tiles must be activated
  571. Release Date: 25-10-2022 06:00:00
  572.  
  573. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  574. Defense 5
  575. Defense 5
  576. Color Grid: ๐ŸŸฆ Blue
  577. 1 or more adjacent tiles must be activated
  578. Move level must be 2 or higher
  579. Release Date: 25-10-2022 06:00:00
  580.  
  581. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  582. All as One!: MP Refresh 2
  583. Move: All as One! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  584. Color Grid: ๐ŸŸฅ Red
  585. 1 or more adjacent tiles must be activated
  586. Move level must be 2 or higher
  587. Release Date: 25-10-2022 06:00:00
  588.  
  589. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  590. Speedy Entry 1
  591. Raises the userโ€™s Speed by 1 stat rank when it enters a battle.
  592. Color Grid: ๐ŸŸจ Yellow
  593. 1 or more adjacent tiles must be activated
  594. Move level must be 2 or higher
  595. Release Date: 25-10-2022 06:00:00
  596.  
  597. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  598. Sentry Entry 2
  599. Raises the userโ€™s Defense by 2 stat ranks when it enters a battle.
  600. Color Grid: ๐ŸŸจ Yellow
  601. 1 or more adjacent tiles must be activated
  602. Move level must be 3 or higher
  603. Release Date: 25-10-2022 06:00:00
  604.  
  605. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  606. Superduper Effective 5
  607. Powers up moves that are super effective.
  608. Color Grid: ๐ŸŸจ Yellow
  609. 1 or more adjacent tiles must be activated
  610. Move level must be 3 or higher
  611. Release Date: 25-10-2022 06:00:00
  612.  
  613. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  614. Speed 5
  615. Speed 5
  616. Color Grid: ๐ŸŸฆ Blue
  617. 1 or more adjacent tiles must be activated
  618. Release Date: 25-10-2022 06:00:00
  619.  
  620. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  621. HP 10
  622. HP 10
  623. Color Grid: ๐ŸŸฆ Blue
  624. 1 or more adjacent tiles must be activated
  625. Release Date: 25-10-2022 06:00:00
  626.  
  627. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  628. Zen Headbutt: Power 4
  629. Zen Headbutt: Power โ†‘ 4
  630. Color Grid: ๐ŸŸฉ Green
  631. 1 or more adjacent tiles must be activated
  632. Release Date: 25-10-2022 06:00:00
  633.  
  634. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  635. Zen Headbutt: Power 4
  636. Zen Headbutt: Power โ†‘ 4
  637. Color Grid: ๐ŸŸฉ Green
  638. 1 or more adjacent tiles must be activated
  639. Release Date: 25-10-2022 06:00:00
  640.  
  641. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  642. Ground Guard
  643. Reduces damage when the user is attacked by Ground-type moves.
  644. Color Grid: ๐ŸŸจ Yellow
  645. 1 or more adjacent tiles must be activated
  646. Move level must be 2 or higher
  647. Release Date: 25-10-2022 06:00:00
  648.  
  649. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  650. X Attack: MP Refresh 2
  651. Move: X Attack Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  652. Color Grid: ๐ŸŸฅ Red
  653. 1 or more adjacent tiles must be activated
  654. Move level must be 2 or higher
  655. Release Date: 25-10-2022 06:00:00
  656.  
  657. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  658. Pinpoint Entry 1
  659. Raises the userโ€™s accuracy by 1 stat rank when it enters a battle.
  660. Color Grid: ๐ŸŸจ Yellow
  661. 1 or more adjacent tiles must be activated
  662. Move level must be 2 or higher
  663. Release Date: 25-10-2022 06:00:00
  664.  
  665. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  666. Sharp Entry 1
  667. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  668. Color Grid: ๐ŸŸจ Yellow
  669. 1 or more adjacent tiles must be activated
  670. Move level must be 3 or higher
  671. Release Date: 25-10-2022 06:00:00
  672.  
  673. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  674. Interference Sync 5
  675. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  676. Color Grid: ๐ŸŸจ Yellow
  677. 1 or more adjacent tiles must be activated
  678. Move level must be 3 or higher
  679. Release Date: 25-10-2022 06:00:00
  680.  
  681. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  682. Zen Headbutt of Duality: Power 25
  683. Zen Headbutt of Duality: Power โ†‘ 25
  684. Color Grid: ๐ŸŸช Purple
  685. 1 or more adjacent tiles must be activated
  686. Move level must be 3 or higher
  687. Release Date: 25-10-2022 06:00:00
  688.  
  689. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  690. Zen Headbutt of Duality: Power 25
  691. Zen Headbutt of Duality: Power โ†‘ 25
  692. Color Grid: ๐ŸŸช Purple
  693. 1 or more adjacent tiles must be activated
  694. Move level must be 3 or higher
  695. Release Date: 25-10-2022 06:00:00
  696.  
  697.  
  698. ====================================================
  699. Trainer : Iris (Fall 2022)
  700. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  701. HP 10
  702. HP 10
  703. Color Grid: ๐ŸŸฆ Blue
  704.  
  705. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  706. Sp. Atk 5
  707. Sp. Atk 5
  708. Color Grid: ๐ŸŸฆ Blue
  709.  
  710. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  711. Defense 5
  712. Defense 5
  713. Color Grid: ๐ŸŸฆ Blue
  714.  
  715. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  716. Sp. Atk 5
  717. Sp. Atk 5
  718. Color Grid: ๐ŸŸฆ Blue
  719.  
  720. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  721. Sp. Def 5
  722. Sp. Def 5
  723. Color Grid: ๐ŸŸฆ Blue
  724.  
  725. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  726. Speed 5
  727. Speed 5
  728. Color Grid: ๐ŸŸฆ Blue
  729.  
  730. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  731. Sp. Atk 5
  732. Sp. Atk 5
  733. Color Grid: ๐ŸŸฆ Blue
  734. 1 or more adjacent tiles must be activated
  735.  
  736. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  737. HP 10
  738. HP 10
  739. Color Grid: ๐ŸŸฆ Blue
  740. 1 or more adjacent tiles must be activated
  741.  
  742. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  743. Speed 5
  744. Speed 5
  745. Color Grid: ๐ŸŸฆ Blue
  746. 1 or more adjacent tiles must be activated
  747.  
  748. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  749. Sp. Def 5
  750. Sp. Def 5
  751. Color Grid: ๐ŸŸฆ Blue
  752. 1 or more adjacent tiles must be activated
  753.  
  754. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  755. Hyper Beam: Power 2
  756. Hyper Beam: Power โ†‘ 2
  757. Color Grid: ๐ŸŸฉ Green
  758. 1 or more adjacent tiles must be activated
  759.  
  760. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  761. Hyper Beam: Power 2
  762. Hyper Beam: Power โ†‘ 2
  763. Color Grid: ๐ŸŸฉ Green
  764. 1 or more adjacent tiles must be activated
  765. Move level must be 2 or higher
  766.  
  767. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  768. Hyper Beam: Power 2
  769. Hyper Beam: Power โ†‘ 2
  770. Color Grid: ๐ŸŸฉ Green
  771. 1 or more adjacent tiles must be activated
  772.  
  773. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  774. Hyper Beam: Move Gauge Refresh 2
  775. Move: Hyper Beam Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  776. Color Grid: ๐ŸŸฅ Red
  777. 1 or more adjacent tiles must be activated
  778. Move level must be 2 or higher
  779.  
  780. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  781. Brainteaser
  782. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  783. Color Grid: ๐ŸŸจ Yellow
  784. 1 or more adjacent tiles must be activated
  785. Move level must be 3 or higher
  786.  
  787. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  788. Hyper Beam: Accuracy 5
  789. Hyper Beam: Accuracy โ†‘ 5
  790. Color Grid: ๐ŸŸฉ Green
  791. 1 or more adjacent tiles must be activated
  792. Move level must be 2 or higher
  793.  
  794. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  795. Hyper Beam: Move Gauge Refresh 4
  796. Move: Hyper Beam Has a chance (50%) of charging the userโ€™s move gauge by one when a move is successful.
  797. Color Grid: ๐ŸŸฅ Red
  798. 1 or more adjacent tiles must be activated
  799. Move level must be 3 or higher
  800.  
  801. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  802. Defense 5
  803. Defense 5
  804. Color Grid: ๐ŸŸฆ Blue
  805. 1 or more adjacent tiles must be activated
  806.  
  807. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  808. Speed 5
  809. Speed 5
  810. Color Grid: ๐ŸŸฆ Blue
  811. 1 or more adjacent tiles must be activated
  812.  
  813. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  814. Acid: Move Gauge Refresh 3
  815. Move: Acid Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  816. Color Grid: ๐ŸŸฅ Red
  817. 1 or more adjacent tiles must be activated
  818.  
  819. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  820. Acid: Power 4
  821. Acid: Power โ†‘ 4
  822. Color Grid: ๐ŸŸฉ Green
  823. 1 or more adjacent tiles must be activated
  824. Move level must be 2 or higher
  825.  
  826. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  827. Acid: Power 4
  828. Acid: Power โ†‘ 4
  829. Color Grid: ๐ŸŸฉ Green
  830. 1 or more adjacent tiles must be activated
  831.  
  832. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  833. Acid: Power 4
  834. Acid: Power โ†‘ 4
  835. Color Grid: ๐ŸŸฉ Green
  836. 1 or more adjacent tiles must be activated
  837. Move level must be 2 or higher
  838.  
  839. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  840. Acid: Toxic Chance 2
  841. Move: Acid Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful.
  842. Color Grid: ๐ŸŸฅ Red
  843. 1 or more adjacent tiles must be activated
  844. Move level must be 2 or higher
  845.  
  846. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  847. Super Victory
  848. Applies the Supereffectiveย โ†‘ Next effect to the user when it knocks out an opponent with a move.
  849. Color Grid: ๐ŸŸจ Yellow
  850. 1 or more adjacent tiles must be activated
  851. Move level must be 3 or higher
  852.  
  853. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  854. Acid: On a Roll 9
  855. Move: Acid Raises the chance of lowering stat values with the additional effects of moves.
  856. Color Grid: ๐ŸŸฅ Red
  857. 1 or more adjacent tiles must be activated
  858. Move level must be 3 or higher
  859.  
  860. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  861. HP 10
  862. HP 10
  863. Color Grid: ๐ŸŸฆ Blue
  864. 1 or more adjacent tiles must be activated
  865.  
  866. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  867. Speed 5
  868. Speed 5
  869. Color Grid: ๐ŸŸฆ Blue
  870. 1 or more adjacent tiles must be activated
  871.  
  872. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  873. Poison Wish: Move Gauge Refresh 3
  874. Move: Poison Wish Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  875. Color Grid: ๐ŸŸฅ Red
  876. 1 or more adjacent tiles must be activated
  877.  
  878. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  879. Acid: Power 4
  880. Acid: Power โ†‘ 4
  881. Color Grid: ๐ŸŸฉ Green
  882. 1 or more adjacent tiles must be activated
  883.  
  884. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  885. Acid: Power 4
  886. Acid: Power โ†‘ 4
  887. Color Grid: ๐ŸŸฉ Green
  888. 1 or more adjacent tiles must be activated
  889. Move level must be 2 or higher
  890.  
  891. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  892. Poisonous Acceleration 2
  893. Quickly charges the move gauge when the zone is a Poison Zone.
  894. Color Grid: ๐ŸŸจ Yellow
  895. 1 or more adjacent tiles must be activated
  896. Move level must be 2 or higher
  897.  
  898. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  899. Poison Wish: BOGO 9
  900. Move: Poison Wish Applies the Free Move Next effect to the user when its move is successful.
  901. Color Grid: ๐ŸŸฅ Red
  902. 1 or more adjacent tiles must be activated
  903. Move level must be 3 or higher
  904.  
  905. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  906. Sp. Atk 20
  907. Sp. Atk 20
  908. Color Grid: ๐ŸŸฆ Blue
  909. 1 or more adjacent tiles must be activated
  910. Move level must be 2 or higher
  911.  
  912. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  913. Poison Wish: MP Refresh 2
  914. Move: Poison Wish Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  915. Color Grid: ๐ŸŸฅ Red
  916. 1 or more adjacent tiles must be activated
  917. Move level must be 3 or higher
  918.  
  919. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  920. Sp. Atk 5
  921. Sp. Atk 5
  922. Color Grid: ๐ŸŸฆ Blue
  923. 1 or more adjacent tiles must be activated
  924.  
  925. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  926. Defense 5
  927. Defense 5
  928. Color Grid: ๐ŸŸฆ Blue
  929. 1 or more adjacent tiles must be activated
  930.  
  931. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  932. Speed 5
  933. Speed 5
  934. Color Grid: ๐ŸŸฆ Blue
  935. 1 or more adjacent tiles must be activated
  936.  
  937. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  938. Sp. Def 5
  939. Sp. Def 5
  940. Color Grid: ๐ŸŸฆ Blue
  941. 1 or more adjacent tiles must be activated
  942.  
  943. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  944. Hyper Beam: Power 2
  945. Hyper Beam: Power โ†‘ 2
  946. Color Grid: ๐ŸŸฉ Green
  947. 1 or more adjacent tiles must be activated
  948.  
  949. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  950. Gonna Eat You Up!: MP Refresh 2
  951. Move: Gonna Eat You Up! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  952. Color Grid: ๐ŸŸฅ Red
  953. 1 or more adjacent tiles must be activated
  954.  
  955. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  956. Hyper Beam: Power 2
  957. Hyper Beam: Power โ†‘ 2
  958. Color Grid: ๐ŸŸฉ Green
  959. 1 or more adjacent tiles must be activated
  960. Move level must be 2 or higher
  961.  
  962. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  963. Gonna Eat You Up!: Ramp Up 1
  964. Move: Gonna Eat You Up! Raises the userโ€™s Sp. Atk by 1 stat rank when its move is successful.
  965. Color Grid: ๐ŸŸฅ Red
  966. 1 or more adjacent tiles must be activated
  967. Move level must be 2 or higher
  968.  
  969. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  970. Victory Charge 6
  971. Charges the userโ€™s move gauge by 6 when it knocks out an opponent with a move.
  972. Color Grid: ๐ŸŸจ Yellow
  973. 1 or more adjacent tiles must be activated
  974. Move level must be 2 or higher
  975.  
  976. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  977. Smarty-Pants
  978. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s sync move.
  979. Color Grid: ๐ŸŸจ Yellow
  980. 1 or more adjacent tiles must be activated
  981. Move level must be 3 or higher
  982.  
  983. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  984. Sharp Entry 1
  985. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  986. Color Grid: ๐ŸŸจ Yellow
  987. 1 or more adjacent tiles must be activated
  988. Move level must be 3 or higher
  989.  
  990. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  991. With Every Fiber Poison Beam: Power 25
  992. With Every Fiber Poison Beam: Power โ†‘ 25
  993. Color Grid: ๐ŸŸช Purple
  994. 1 or more adjacent tiles must be activated
  995. Move level must be 3 or higher
  996.  
  997. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  998. With Every Fiber Poison Beam: Power 25
  999. With Every Fiber Poison Beam: Power โ†‘ 25
  1000. Color Grid: ๐ŸŸช Purple
  1001. 1 or more adjacent tiles must be activated
  1002. Move level must be 3 or higher
  1003.  
  1004.  
  1005. ====================================================
  1006. Trainer : Sygna Suit Wally
  1007. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1008. HP 10
  1009. HP 10
  1010. Color Grid: ๐ŸŸฆ Blue
  1011.  
  1012. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1013. Sp. Atk 5
  1014. Sp. Atk 5
  1015. Color Grid: ๐ŸŸฆ Blue
  1016.  
  1017. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1018. Defense 5
  1019. Defense 5
  1020. Color Grid: ๐ŸŸฆ Blue
  1021.  
  1022. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1023. Sp. Atk 5
  1024. Sp. Atk 5
  1025. Color Grid: ๐ŸŸฆ Blue
  1026.  
  1027. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1028. Sp. Def 5
  1029. Sp. Def 5
  1030. Color Grid: ๐ŸŸฆ Blue
  1031.  
  1032. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1033. Speed 5
  1034. Speed 5
  1035. Color Grid: ๐ŸŸฆ Blue
  1036.  
  1037. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1038. Disarming Voice: Superduper Effective 5
  1039. Move: Disarming Voice Powers up moves that are super effective.
  1040. Color Grid: ๐ŸŸฅ Red
  1041. 1 or more adjacent tiles must be activated
  1042. Move level must be 2 or higher
  1043.  
  1044. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1045. Discombobulate 9
  1046. Lowers the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  1047. Color Grid: ๐ŸŸจ Yellow
  1048. 1 or more adjacent tiles must be activated
  1049. Move level must be 4 or higher
  1050.  
  1051. Cell 9 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1052. Fairy Wish: Team Brain Gain 9
  1053. Move: Fairy Wish Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by 1 rank when the userโ€™s move is successful.
  1054. Color Grid: ๐ŸŸฅ Red
  1055. 1 or more adjacent tiles must be activated
  1056. Move level must be 5 or higher
  1057.  
  1058. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1059. Quick Tempo
  1060. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  1061. Color Grid: ๐ŸŸจ Yellow
  1062. 1 or more adjacent tiles must be activated
  1063. Move level must be 2 or higher
  1064.  
  1065. Cell 11 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1066. Head Start 1
  1067. Reduces the userโ€™s sync move countdown by 1 the first time it enters a battle each battle.
  1068. Color Grid: ๐ŸŸจ Yellow
  1069. 1 or more adjacent tiles must be activated
  1070. Move level must be 4 or higher
  1071.  
  1072. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1073. Fairy Zone Extension 3
  1074. Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
  1075. Color Grid: ๐ŸŸจ Yellow
  1076. 1 or more adjacent tiles must be activated
  1077. Move level must be 5 or higher
  1078.  
  1079. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1080. Sp. Atk 5
  1081. Sp. Atk 5
  1082. Color Grid: ๐ŸŸฆ Blue
  1083. 1 or more adjacent tiles must be activated
  1084.  
  1085. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1086. Sp. Def 5
  1087. Sp. Def 5
  1088. Color Grid: ๐ŸŸฆ Blue
  1089. 1 or more adjacent tiles must be activated
  1090.  
  1091. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1092. HP 10
  1093. HP 10
  1094. Color Grid: ๐ŸŸฆ Blue
  1095. 1 or more adjacent tiles must be activated
  1096.  
  1097. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1098. Speed 5
  1099. Speed 5
  1100. Color Grid: ๐ŸŸฆ Blue
  1101. 1 or more adjacent tiles must be activated
  1102.  
  1103. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1104. Disarming Voice: Power 4
  1105. Disarming Voice: Power โ†‘ 4
  1106. Color Grid: ๐ŸŸฉ Green
  1107. 1 or more adjacent tiles must be activated
  1108.  
  1109. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1110. Disarming Voice: Power 4
  1111. Disarming Voice: Power โ†‘ 4
  1112. Color Grid: ๐ŸŸฉ Green
  1113. 1 or more adjacent tiles must be activated
  1114. Move level must be 2 or higher
  1115.  
  1116. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1117. Disarming Voice: Power 4
  1118. Disarming Voice: Power โ†‘ 4
  1119. Color Grid: ๐ŸŸฉ Green
  1120. 1 or more adjacent tiles must be activated
  1121.  
  1122. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1123. Disarming Voice: Move Gauge Refresh 3
  1124. Move: Disarming Voice Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1125. Color Grid: ๐ŸŸฅ Red
  1126. 1 or more adjacent tiles must be activated
  1127. Move level must be 2 or higher
  1128.  
  1129. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1130. Overpower
  1131. The more the targetโ€™s Sp. Atk is lowered, the more it powers up the userโ€™s moves.
  1132. Color Grid: ๐ŸŸจ Yellow
  1133. 1 or more adjacent tiles must be activated
  1134. Move level must be 3 or higher
  1135.  
  1136. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1137. Disarming Voice: Foul Fighting 5
  1138. Move: Disarming Voice Powers up the userโ€™s moves against targets that are flinching, confused, or trapped.
  1139. Color Grid: ๐ŸŸฅ Red
  1140. 1 or more adjacent tiles must be activated
  1141. Move level must be 2 or higher
  1142.  
  1143. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1144. Sharp Entry 1
  1145. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  1146. Color Grid: ๐ŸŸจ Yellow
  1147. 1 or more adjacent tiles must be activated
  1148. Move level must be 3 or higher
  1149.  
  1150. Cell 24 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1151. Sp. Def 5
  1152. Sp. Def 5
  1153. Color Grid: ๐ŸŸฆ Blue
  1154. 1 or more adjacent tiles must be activated
  1155.  
  1156. Cell 25 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1157. Speed 5
  1158. Speed 5
  1159. Color Grid: ๐ŸŸฆ Blue
  1160. 1 or more adjacent tiles must be activated
  1161.  
  1162. Cell 26 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1163. B Dazzling Gleam: Power 3
  1164. B Dazzling Gleam: Power โ†‘ 3
  1165. Color Grid: ๐ŸŸฉ Green
  1166. 1 or more adjacent tiles must be activated
  1167.  
  1168. Cell 27 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1169. I Wonโ€™t Fall Behind!: Ramp Up 1
  1170. Move: I Wonโ€™t Fall Behind! Raises the userโ€™s Sp. Atk by 1 stat rank when its move is successful.
  1171. Color Grid: ๐ŸŸฅ Red
  1172. 1 or more adjacent tiles must be activated
  1173. Move level must be 2 or higher
  1174.  
  1175. Cell 28 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1176. I Wonโ€™t Fall Behind!: MP Refresh 2
  1177. Move: I Wonโ€™t Fall Behind! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1178. Color Grid: ๐ŸŸฅ Red
  1179. 1 or more adjacent tiles must be activated
  1180.  
  1181. Cell 29 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1182. B Dazzling Gleam: Power 3
  1183. B Dazzling Gleam: Power โ†‘ 3
  1184. Color Grid: ๐ŸŸฉ Green
  1185. 1 or more adjacent tiles must be activated
  1186. Move level must be 2 or higher
  1187.  
  1188. Cell 30 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1189. Team Speedy Entry 1
  1190. Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle.
  1191. Color Grid: ๐ŸŸจ Yellow
  1192. 1 or more adjacent tiles must be activated
  1193. Move level must be 2 or higher
  1194.  
  1195. Cell 31 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1196. Devastation
  1197. The more the targetโ€™s Sp. Atk is lowered, the more it powers up the userโ€™s sync move.
  1198. Color Grid: ๐ŸŸจ Yellow
  1199. 1 or more adjacent tiles must be activated
  1200. Move level must be 3 or higher
  1201.  
  1202. Cell 32 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1203. Discourage 2
  1204. Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle.
  1205. Color Grid: ๐ŸŸจ Yellow
  1206. 1 or more adjacent tiles must be activated
  1207. Move level must be 3 or higher
  1208.  
  1209. Cell 33 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1210. Speed 5
  1211. Speed 5
  1212. Color Grid: ๐ŸŸฆ Blue
  1213. 1 or more adjacent tiles must be activated
  1214.  
  1215. Cell 34 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1216. Disarming Voice: Power 4
  1217. Disarming Voice: Power โ†‘ 4
  1218. Color Grid: ๐ŸŸฉ Green
  1219. 1 or more adjacent tiles must be activated
  1220.  
  1221. Cell 35 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1222. Fairy Wish: Move Gauge Refresh 3
  1223. Move: Fairy Wish Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1224. Color Grid: ๐ŸŸฅ Red
  1225. 1 or more adjacent tiles must be activated
  1226.  
  1227. Cell 36 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1228. Sp. Def 10
  1229. Sp. Def 10
  1230. Color Grid: ๐ŸŸฆ Blue
  1231. 1 or more adjacent tiles must be activated
  1232.  
  1233. Cell 37 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1234. Disarming Voice: Power 4
  1235. Disarming Voice: Power โ†‘ 4
  1236. Color Grid: ๐ŸŸฉ Green
  1237. 1 or more adjacent tiles must be activated
  1238. Move level must be 2 or higher
  1239.  
  1240. Cell 38 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1241. Whimsical Acceleration 2
  1242. Quickly charges the move gauge when the zone is a Fairy Zone.
  1243. Color Grid: ๐ŸŸจ Yellow
  1244. 1 or more adjacent tiles must be activated
  1245. Move level must be 2 or higher
  1246.  
  1247. Cell 39 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1248. Status Immunity
  1249. Status conditions cannot be inflicted on the user.
  1250. Color Grid: ๐ŸŸจ Yellow
  1251. 1 or more adjacent tiles must be activated
  1252. Move level must be 3 or higher
  1253.  
  1254. Cell 40 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1255. Whimsical Stability
  1256. The userโ€™s stats cannot be lowered when the zone is a Fairy Zone.
  1257. Color Grid: ๐ŸŸจ Yellow
  1258. 1 or more adjacent tiles must be activated
  1259. Move level must be 2 or higher
  1260.  
  1261. Cell 41 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1262. Fairy Wish: MP Refresh 2
  1263. Move: Fairy Wish Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1264. Color Grid: ๐ŸŸฅ Red
  1265. 1 or more adjacent tiles must be activated
  1266. Move level must be 3 or higher
  1267.  
  1268. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1269. Sp. Atk 5
  1270. Sp. Atk 5
  1271. Color Grid: ๐ŸŸฆ Blue
  1272. 1 or more adjacent tiles must be activated
  1273.  
  1274. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1275. Defense 5
  1276. Defense 5
  1277. Color Grid: ๐ŸŸฆ Blue
  1278. 1 or more adjacent tiles must be activated
  1279.  
  1280. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1281. Speed 5
  1282. Speed 5
  1283. Color Grid: ๐ŸŸฆ Blue
  1284. 1 or more adjacent tiles must be activated
  1285.  
  1286. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1287. Dauntless
  1288. Sp. Atk cannot be lowered.
  1289. Color Grid: ๐ŸŸจ Yellow
  1290. 1 or more adjacent tiles must be activated
  1291.  
  1292. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1293. B Dazzling Gleam: Power 3
  1294. B Dazzling Gleam: Power โ†‘ 3
  1295. Color Grid: ๐ŸŸฉ Green
  1296. 1 or more adjacent tiles must be activated
  1297.  
  1298. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1299. B Dazzling Gleam: Power 3
  1300. B Dazzling Gleam: Power โ†‘ 3
  1301. Color Grid: ๐ŸŸช Purple
  1302. 1 or more adjacent tiles must be activated
  1303.  
  1304. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1305. B Dazzling Gleam: Power 3
  1306. B Dazzling Gleam: Power โ†‘ 3
  1307. Color Grid: ๐ŸŸช Purple
  1308. 1 or more adjacent tiles must be activated
  1309. Move level must be 2 or higher
  1310.  
  1311. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1312. Gobsmack 2
  1313. Has a chance (30%) of leaving the target confused when the userโ€™s attack move against it is successful.
  1314. Color Grid: ๐ŸŸจ Yellow
  1315. 1 or more adjacent tiles must be activated
  1316. Move level must be 2 or higher
  1317.  
  1318. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1319. Sp. Atk 20
  1320. Sp. Atk 20
  1321. Color Grid: ๐ŸŸฆ Blue
  1322. 1 or more adjacent tiles must be activated
  1323. Move level must be 2 or higher
  1324.  
  1325. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1326. Interference Sync 5
  1327. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  1328. Color Grid: ๐ŸŸจ Yellow
  1329. 1 or more adjacent tiles must be activated
  1330. Move level must be 3 or higher
  1331.  
  1332. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1333. Mind Boggler 9
  1334. Lowers the targetโ€™s Sp.ย Def by one stat rank when the userโ€™s attack move is successful against a flinching, confused, or trapped opponent.
  1335. Color Grid: ๐ŸŸจ Yellow
  1336. 1 or more adjacent tiles must be activated
  1337. Move level must be 3 or higher
  1338.  
  1339. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1340. Take On the World Dazzling Gleam: Power 25
  1341. Take On the World Dazzling Gleam: Power โ†‘ 25
  1342. Color Grid: ๐ŸŸฉ Green
  1343. 1 or more adjacent tiles must be activated
  1344. Move level must be 3 or higher
  1345.  
  1346. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1347. Take On the World Dazzling Gleam: Power 25
  1348. Take On the World Dazzling Gleam: Power โ†‘ 25
  1349. Color Grid: ๐ŸŸฉ Green
  1350. 1 or more adjacent tiles must be activated
  1351. Move level must be 3 or higher
  1352.  
  1353.  
  1354. ====================================================
  1355. Trainer : Glacia
  1356. Cell 49 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1357. Defense 20
  1358. Defense 20
  1359. Color Grid: ๐ŸŸฆ Blue
  1360. 1 or more adjacent tiles must be activated
  1361. Release Date: 25-10-2022 06:00:00
  1362.  
  1363. Cell 50 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1364. Healthy Buffer 5
  1365. Reduces damage when the user is hit by an attack move when its HP is full.
  1366. Color Grid: ๐ŸŸจ Yellow
  1367. 1 or more adjacent tiles must be activated
  1368. Move level must be 2 or higher
  1369. Release Date: 25-10-2022 06:00:00
  1370.  
  1371. Cell 51 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1372. Synchro Healing 1
  1373. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  1374. Color Grid: ๐ŸŸจ Yellow
  1375. 1 or more adjacent tiles must be activated
  1376. Move level must be 3 or higher
  1377. Release Date: 25-10-2022 06:00:00
  1378.  
  1379. Cell 52 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1380. HP 40
  1381. HP 40
  1382. Color Grid: ๐ŸŸฆ Blue
  1383. 1 or more adjacent tiles must be activated
  1384. Release Date: 25-10-2022 06:00:00
  1385.  
  1386. Cell 53 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1387. Attention Here!: Durable 9
  1388. Move: Attention Here! Applies the Enduring effect to the user when its move is successful.
  1389. Color Grid: ๐ŸŸฅ Red
  1390. 1 or more adjacent tiles must be activated
  1391. Move level must be 2 or higher
  1392. Release Date: 25-10-2022 06:00:00
  1393.  
  1394. Cell 54 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1395. Focus Group 9
  1396. Raises the critical-hit rate of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  1397. Color Grid: ๐ŸŸจ Yellow
  1398. 1 or more adjacent tiles must be activated
  1399. Move level must be 3 or higher
  1400. Release Date: 25-10-2022 06:00:00
  1401.  
  1402. ===========================================
  1403. Trainer : Lucy
  1404. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1405. HP 10
  1406. HP 10
  1407. Color Grid: ๐ŸŸฆ Blue
  1408.  
  1409. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1410. Attack 5
  1411. Attack 5
  1412. Color Grid: ๐ŸŸฆ Blue
  1413.  
  1414. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1415. Defense 5
  1416. Defense 5
  1417. Color Grid: ๐ŸŸฆ Blue
  1418.  
  1419. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1420. Sp. Atk 5
  1421. Sp. Atk 5
  1422. Color Grid: ๐ŸŸฆ Blue
  1423.  
  1424. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1425. Sp. Def 5
  1426. Sp. Def 5
  1427. Color Grid: ๐ŸŸฆ Blue
  1428.  
  1429. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1430. Speed 5
  1431. Speed 5
  1432. Color Grid: ๐ŸŸฆ Blue
  1433.  
  1434. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1435. Attack 5
  1436. Attack 5
  1437. Color Grid: ๐ŸŸฆ Blue
  1438. 1 or more adjacent tiles must be activated
  1439. Release Date: 25-10-2022 06:00:00
  1440.  
  1441. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1442. Speed 5
  1443. Speed 5
  1444. Color Grid: ๐ŸŸฆ Blue
  1445. 1 or more adjacent tiles must be activated
  1446. Release Date: 25-10-2022 06:00:00
  1447.  
  1448. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1449. Poison Fang: Power 4
  1450. Poison Fang: Power โ†‘ 4
  1451. Color Grid: ๐ŸŸฉ Green
  1452. 1 or more adjacent tiles must be activated
  1453. Release Date: 25-10-2022 06:00:00
  1454.  
  1455. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1456. HP 10
  1457. HP 10
  1458. Color Grid: ๐ŸŸฆ Blue
  1459. 1 or more adjacent tiles must be activated
  1460. Release Date: 25-10-2022 06:00:00
  1461.  
  1462. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1463. Poison Fang: Power 4
  1464. Poison Fang: Power โ†‘ 4
  1465. Color Grid: ๐ŸŸฉ Green
  1466. 1 or more adjacent tiles must be activated
  1467. Release Date: 25-10-2022 06:00:00
  1468.  
  1469. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1470. Poison Fang: Power 4
  1471. Poison Fang: Power โ†‘ 4
  1472. Color Grid: ๐ŸŸฉ Green
  1473. 1 or more adjacent tiles must be activated
  1474. Move level must be 2 or higher
  1475. Release Date: 25-10-2022 06:00:00
  1476.  
  1477. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1478. Poison Fang: Power 4
  1479. Poison Fang: Power โ†‘ 4
  1480. Color Grid: ๐ŸŸฉ Green
  1481. 1 or more adjacent tiles must be activated
  1482. Release Date: 25-10-2022 06:00:00
  1483.  
  1484. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1485. Poison Fang: Move Gauge Refresh 3
  1486. Move: Poison Fang Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1487. Color Grid: ๐ŸŸฅ Red
  1488. 1 or more adjacent tiles must be activated
  1489. Move level must be 2 or higher
  1490. Release Date: 25-10-2022 06:00:00
  1491.  
  1492. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1493. Toxic Power 3
  1494. Powers up the userโ€™s moves when the target is poisoned or badly poisoned.
  1495. Color Grid: ๐ŸŸจ Yellow
  1496. 1 or more adjacent tiles must be activated
  1497. Move level must be 3 or higher
  1498. Release Date: 25-10-2022 06:00:00
  1499.  
  1500. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1501. Speed 10
  1502. Speed 10
  1503. Color Grid: ๐ŸŸฆ Blue
  1504. 1 or more adjacent tiles must be activated
  1505. Move level must be 2 or higher
  1506. Release Date: 25-10-2022 06:00:00
  1507.  
  1508. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1509. Hostile Environment 1
  1510. Raises the chance of inflicting status conditions with the additional effects of moves.
  1511. Color Grid: ๐ŸŸจ Yellow
  1512. 1 or more adjacent tiles must be activated
  1513. Move level must be 3 or higher
  1514. Release Date: 25-10-2022 06:00:00
  1515.  
  1516. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1517. Speed 5
  1518. Speed 5
  1519. Color Grid: ๐ŸŸฆ Blue
  1520. 1 or more adjacent tiles must be activated
  1521. Release Date: 25-10-2022 06:00:00
  1522.  
  1523. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1524. Wrap: Accuracy 5
  1525. Wrap: Accuracy โ†‘ 5
  1526. Color Grid: ๐ŸŸฉ Green
  1527. 1 or more adjacent tiles must be activated
  1528. Release Date: 25-10-2022 06:00:00
  1529.  
  1530. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1531. Wrap: Power 4
  1532. Wrap: Power โ†‘ 4
  1533. Color Grid: ๐ŸŸฉ Green
  1534. 1 or more adjacent tiles must be activated
  1535. Release Date: 25-10-2022 06:00:00
  1536.  
  1537. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1538. Wrap: Power 4
  1539. Wrap: Power โ†‘ 4
  1540. Color Grid: ๐ŸŸฉ Green
  1541. 1 or more adjacent tiles must be activated
  1542. Move level must be 2 or higher
  1543. Release Date: 25-10-2022 06:00:00
  1544.  
  1545. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1546. Wrap: Accuracy 5
  1547. Wrap: Accuracy โ†‘ 5
  1548. Color Grid: ๐ŸŸฉ Green
  1549. 1 or more adjacent tiles must be activated
  1550. Release Date: 25-10-2022 06:00:00
  1551.  
  1552. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1553. Wrap: Move Gauge Refresh 3
  1554. Move: Wrap Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1555. Color Grid: ๐ŸŸฅ Red
  1556. 1 or more adjacent tiles must be activated
  1557. Move level must be 2 or higher
  1558. Release Date: 25-10-2022 06:00:00
  1559.  
  1560. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1561. Defense 10
  1562. Defense 10
  1563. Color Grid: ๐ŸŸฆ Blue
  1564. 1 or more adjacent tiles must be activated
  1565. Move level must be 2 or higher
  1566. Release Date: 25-10-2022 06:00:00
  1567.  
  1568. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1569. Interference Sync 5
  1570. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  1571. Color Grid: ๐ŸŸจ Yellow
  1572. 1 or more adjacent tiles must be activated
  1573. Move level must be 3 or higher
  1574. Release Date: 25-10-2022 06:00:00
  1575.  
  1576. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1577. Pokey Trap 2
  1578. Increases the amount of damage an opponent takes from being trapped.
  1579. Color Grid: ๐ŸŸจ Yellow
  1580. 1 or more adjacent tiles must be activated
  1581. Move level must be 3 or higher
  1582. Release Date: 25-10-2022 06:00:00
  1583.  
  1584. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1585. Sp. Def 5
  1586. Sp. Def 5
  1587. Color Grid: ๐ŸŸฆ Blue
  1588. 1 or more adjacent tiles must be activated
  1589. Release Date: 25-10-2022 06:00:00
  1590.  
  1591. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1592. Antitoxin
  1593. Prevents the user from getting poisoned or badly poisoned.
  1594. Color Grid: ๐ŸŸจ Yellow
  1595. 1 or more adjacent tiles must be activated
  1596. Release Date: 25-10-2022 06:00:00
  1597.  
  1598. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1599. Speed 5
  1600. Speed 5
  1601. Color Grid: ๐ŸŸฆ Blue
  1602. 1 or more adjacent tiles must be activated
  1603. Release Date: 25-10-2022 06:00:00
  1604.  
  1605. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1606. Wrap: Power 4
  1607. Wrap: Power โ†‘ 4
  1608. Color Grid: ๐ŸŸฉ Green
  1609. 1 or more adjacent tiles must be activated
  1610. Release Date: 25-10-2022 06:00:00
  1611.  
  1612. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1613. Wrap: Power 4
  1614. Wrap: Power โ†‘ 4
  1615. Color Grid: ๐ŸŸฉ Green
  1616. 1 or more adjacent tiles must be activated
  1617. Move level must be 2 or higher
  1618. Release Date: 25-10-2022 06:00:00
  1619.  
  1620. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1621. I Dare You...: MP Refresh 2
  1622. Move: I Dare You... Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1623. Color Grid: ๐ŸŸฅ Red
  1624. 1 or more adjacent tiles must be activated
  1625. Move level must be 2 or higher
  1626. Release Date: 25-10-2022 06:00:00
  1627.  
  1628. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1629. Acumen 4
  1630. Has a chance (50%) of raising the userโ€™s Sp.ย Def by one stat rank when its Pokรฉmon uses a move.
  1631. Color Grid: ๐ŸŸจ Yellow
  1632. 1 or more adjacent tiles must be activated
  1633. Move level must be 3 or higher
  1634. Release Date: 25-10-2022 06:00:00
  1635.  
  1636. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1637. Sp. Def 10
  1638. Sp. Def 10
  1639. Color Grid: ๐ŸŸฆ Blue
  1640. 1 or more adjacent tiles must be activated
  1641. Move level must be 2 or higher
  1642. Release Date: 25-10-2022 06:00:00
  1643.  
  1644. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1645. Stoic 4
  1646. Has a chance (50%) of raising the userโ€™s Defense by one stat rank after its Pokรฉmon uses a move.
  1647. Color Grid: ๐ŸŸจ Yellow
  1648. 1 or more adjacent tiles must be activated
  1649. Move level must be 3 or higher
  1650. Release Date: 25-10-2022 06:00:00
  1651.  
  1652. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1653. Attack 5
  1654. Attack 5
  1655. Color Grid: ๐ŸŸฆ Blue
  1656. 1 or more adjacent tiles must be activated
  1657. Release Date: 25-10-2022 06:00:00
  1658.  
  1659. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1660. Speed 5
  1661. Speed 5
  1662. Color Grid: ๐ŸŸฆ Blue
  1663. 1 or more adjacent tiles must be activated
  1664. Release Date: 25-10-2022 06:00:00
  1665.  
  1666. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1667. Sludge Bomb: Power 3
  1668. Sludge Bomb: Power โ†‘ 3
  1669. Color Grid: ๐ŸŸฉ Green
  1670. 1 or more adjacent tiles must be activated
  1671. Release Date: 25-10-2022 06:00:00
  1672.  
  1673. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1674. HP 10
  1675. HP 10
  1676. Color Grid: ๐ŸŸฆ Blue
  1677. 1 or more adjacent tiles must be activated
  1678. Release Date: 25-10-2022 06:00:00
  1679.  
  1680. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1681. Sludge Bomb: Power 3
  1682. Sludge Bomb: Power โ†‘ 3
  1683. Color Grid: ๐ŸŸฉ Green
  1684. 1 or more adjacent tiles must be activated
  1685. Release Date: 25-10-2022 06:00:00
  1686.  
  1687. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1688. Sludge Bomb: Power 3
  1689. Sludge Bomb: Power โ†‘ 3
  1690. Color Grid: ๐ŸŸฉ Green
  1691. 1 or more adjacent tiles must be activated
  1692. Release Date: 25-10-2022 06:00:00
  1693.  
  1694. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1695. Sludge Bomb: Power 3
  1696. Sludge Bomb: Power โ†‘ 3
  1697. Color Grid: ๐ŸŸฉ Green
  1698. 1 or more adjacent tiles must be activated
  1699. Move level must be 2 or higher
  1700. Release Date: 25-10-2022 06:00:00
  1701.  
  1702. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1703. Sludge Bomb: Move Gauge Refresh 3
  1704. Move: Sludge Bomb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1705. Color Grid: ๐ŸŸฅ Red
  1706. 1 or more adjacent tiles must be activated
  1707. Move level must be 2 or higher
  1708. Release Date: 25-10-2022 06:00:00
  1709.  
  1710. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1711. Attack 10
  1712. Attack 10
  1713. Color Grid: ๐ŸŸฆ Blue
  1714. 1 or more adjacent tiles must be activated
  1715. Move level must be 2 or higher
  1716. Release Date: 25-10-2022 06:00:00
  1717.  
  1718. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1719. Virulent Toxin 5
  1720. Powers up the userโ€™s sync move when the target is poisoned or badly poisoned.
  1721. Color Grid: ๐ŸŸจ Yellow
  1722. 1 or more adjacent tiles must be activated
  1723. Move level must be 3 or higher
  1724. Release Date: 25-10-2022 06:00:00
  1725.  
  1726. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1727. Sharp Entry 1
  1728. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  1729. Color Grid: ๐ŸŸจ Yellow
  1730. 1 or more adjacent tiles must be activated
  1731. Move level must be 3 or higher
  1732. Release Date: 25-10-2022 06:00:00
  1733.  
  1734. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1735. Pike Queen Poison Fang: Power 25
  1736. Pike Queen Poison Fang: Power โ†‘ 25
  1737. Color Grid: ๐ŸŸช Purple
  1738. 1 or more adjacent tiles must be activated
  1739. Move level must be 3 or higher
  1740. Release Date: 25-10-2022 06:00:00
  1741.  
  1742. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1743. Pike Queen Poison Fang: Power 25
  1744. Pike Queen Poison Fang: Power โ†‘ 25
  1745. Color Grid: ๐ŸŸช Purple
  1746. 1 or more adjacent tiles must be activated
  1747. Move level must be 3 or higher
  1748. Release Date: 25-10-2022 06:00:00
  1749.  
  1750.  
  1751. ====================================================
  1752. ====================================================
  1753. Trainer : Victor
  1754. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1755. HP 10
  1756. HP 10
  1757. Color Grid: ๐ŸŸฆ Blue
  1758.  
  1759. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1760. Attack 5
  1761. Attack 5
  1762. Color Grid: ๐ŸŸฆ Blue
  1763.  
  1764. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1765. Defense 5
  1766. Defense 5
  1767. Color Grid: ๐ŸŸฆ Blue
  1768.  
  1769. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1770. Attack 5
  1771. Attack 5
  1772. Color Grid: ๐ŸŸฆ Blue
  1773.  
  1774. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1775. Sp. Def 5
  1776. Sp. Def 5
  1777. Color Grid: ๐ŸŸฆ Blue
  1778.  
  1779. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1780. Speed 5
  1781. Speed 5
  1782. Color Grid: ๐ŸŸฆ Blue
  1783.  
  1784. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1785. Superduper Effective 1
  1786. Powers up moves that are super effective.
  1787. Color Grid: ๐ŸŸจ Yellow
  1788. 1 or more adjacent tiles must be activated
  1789. Move level must be 2 or higher
  1790.  
  1791. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1792. MAX Slip Up 2
  1793. Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the userโ€™s max move.
  1794. Color Grid: ๐ŸŸจ Yellow
  1795. 1 or more adjacent tiles must be activated
  1796. Move level must be 4 or higher
  1797.  
  1798. Cell 9 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1799. MAX Damage Guard
  1800. Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
  1801. Color Grid: ๐ŸŸจ Yellow
  1802. 1 or more adjacent tiles must be activated
  1803. Move level must be 5 or higher
  1804.  
  1805. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1806. Trip Up 2
  1807. Has a chance (30%) of lowering the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  1808. Color Grid: ๐ŸŸจ Yellow
  1809. 1 or more adjacent tiles must be activated
  1810. Move level must be 2 or higher
  1811.  
  1812. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1813. Overwhelm 9
  1814. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  1815. Color Grid: ๐ŸŸจ Yellow
  1816. 1 or more adjacent tiles must be activated
  1817. Move level must be 4 or higher
  1818.  
  1819. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1820. High Horsepower: BOGO 9
  1821. Move: High Horsepower Applies the Free Move Next effect to the user when its move is successful.
  1822. Color Grid: ๐ŸŸฅ Red
  1823. 1 or more adjacent tiles must be activated
  1824. Move level must be 5 or higher
  1825.  
  1826. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1827. Attack 5
  1828. Attack 5
  1829. Color Grid: ๐ŸŸฆ Blue
  1830. 1 or more adjacent tiles must be activated
  1831.  
  1832. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1833. Defense 5
  1834. Defense 5
  1835. Color Grid: ๐ŸŸฆ Blue
  1836. 1 or more adjacent tiles must be activated
  1837.  
  1838. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1839. Sp. Def 5
  1840. Sp. Def 5
  1841. Color Grid: ๐ŸŸฆ Blue
  1842. 1 or more adjacent tiles must be activated
  1843.  
  1844. Cell 16 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1845. Speed 5
  1846. Speed 5
  1847. Color Grid: ๐ŸŸฆ Blue
  1848. 1 or more adjacent tiles must be activated
  1849.  
  1850. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1851. Drum Beating: Move Gauge Refresh 3
  1852. Move: Drum Beating Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1853. Color Grid: ๐ŸŸฅ Red
  1854. 1 or more adjacent tiles must be activated
  1855.  
  1856. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1857. Drum Beating: Power 2
  1858. Drum Beating: Power โ†‘ 2
  1859. Color Grid: ๐ŸŸฉ Green
  1860. 1 or more adjacent tiles must be activated
  1861.  
  1862. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1863. Drum Beating: Power 2
  1864. Drum Beating: Power โ†‘ 2
  1865. Color Grid: ๐ŸŸฉ Green
  1866. 1 or more adjacent tiles must be activated
  1867. Move level must be 2 or higher
  1868.  
  1869. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1870. Quick Cure
  1871. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1872. Color Grid: ๐ŸŸจ Yellow
  1873. 1 or more adjacent tiles must be activated
  1874. Move level must be 2 or higher
  1875.  
  1876. Cell 21 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1877. Sp. Def 20
  1878. Sp. Def 20
  1879. Color Grid: ๐ŸŸฆ Blue
  1880. 1 or more adjacent tiles must be activated
  1881. Move level must be 2 or higher
  1882.  
  1883. Cell 22 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1884. Hunterโ€™s Instinct
  1885. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s moves.
  1886. Color Grid: ๐ŸŸจ Yellow
  1887. 1 or more adjacent tiles must be activated
  1888. Move level must be 3 or higher
  1889.  
  1890. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1891. Twofer 2
  1892. Has a chance (30%) of applying the Free Move Next effect to the user when its Pokรฉmon uses a move.
  1893. Color Grid: ๐ŸŸจ Yellow
  1894. 1 or more adjacent tiles must be activated
  1895. Move level must be 3 or higher
  1896.  
  1897. Cell 24 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1898. Speed 5
  1899. Speed 5
  1900. Color Grid: ๐ŸŸฆ Blue
  1901. 1 or more adjacent tiles must be activated
  1902.  
  1903. Cell 25 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1904. HP 10
  1905. HP 10
  1906. Color Grid: ๐ŸŸฆ Blue
  1907. 1 or more adjacent tiles must be activated
  1908.  
  1909. Cell 26 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1910. High Horsepower: Power 3
  1911. High Horsepower: Power โ†‘ 3
  1912. Color Grid: ๐ŸŸฉ Green
  1913. 1 or more adjacent tiles must be activated
  1914.  
  1915. Cell 27 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1916. Defense 5
  1917. Defense 5
  1918. Color Grid: ๐ŸŸฆ Blue
  1919. 1 or more adjacent tiles must be activated
  1920.  
  1921. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1922. High Horsepower: Move Gauge Refresh 3
  1923. Move: High Horsepower Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1924. Color Grid: ๐ŸŸฅ Red
  1925. 1 or more adjacent tiles must be activated
  1926.  
  1927. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1928. High Horsepower: Power 3
  1929. High Horsepower: Power โ†‘ 3
  1930. Color Grid: ๐ŸŸฉ Green
  1931. 1 or more adjacent tiles must be activated
  1932.  
  1933. Cell 30 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1934. High Horsepower: Power 3
  1935. High Horsepower: Power โ†‘ 3
  1936. Color Grid: ๐ŸŸฉ Green
  1937. 1 or more adjacent tiles must be activated
  1938. Move level must be 2 or higher
  1939.  
  1940. Cell 31 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1941. High Horsepower: Accuracy 5
  1942. High Horsepower: Accuracy โ†‘ 5
  1943. Color Grid: ๐ŸŸฉ Green
  1944. 1 or more adjacent tiles must be activated
  1945. Move level must be 2 or higher
  1946.  
  1947. Cell 32 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1948. Super Desperate
  1949. Applies the Supereffective โ†‘ Next effect to the user the first time it is in a pinch each battle.
  1950. Color Grid: ๐ŸŸจ Yellow
  1951. 1 or more adjacent tiles must be activated
  1952. Move level must be 2 or higher
  1953.  
  1954. Cell 33 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1955. Rejuvenate 6
  1956. Charges the userโ€™s move gauge by 6 after using a sync move.
  1957. Color Grid: ๐ŸŸจ Yellow
  1958. 1 or more adjacent tiles must be activated
  1959. Move level must be 3 or higher
  1960.  
  1961. Cell 34 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1962. Max Quake: Power 100
  1963. Max Quake: Power โ†‘ 100
  1964. Color Grid: ๐ŸŽ€ Pink
  1965. 1 or more adjacent tiles must be activated
  1966. Move level must be 3 or higher
  1967.  
  1968. Cell 35 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1969. Speed 5
  1970. Speed 5
  1971. Color Grid: ๐ŸŸฆ Blue
  1972. 1 or more adjacent tiles must be activated
  1973.  
  1974. Cell 36 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1975. High Horsepower: Power 3
  1976. High Horsepower: Power โ†‘ 3
  1977. Color Grid: ๐ŸŸฉ Green
  1978. 1 or more adjacent tiles must be activated
  1979.  
  1980. Cell 37 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1981. High Horsepower: Power 3
  1982. High Horsepower: Power โ†‘ 3
  1983. Color Grid: ๐ŸŸฉ Green
  1984. 1 or more adjacent tiles must be activated
  1985.  
  1986. Cell 38 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1987. Attack 5
  1988. Attack 5
  1989. Color Grid: ๐ŸŸฆ Blue
  1990. 1 or more adjacent tiles must be activated
  1991.  
  1992. Cell 39 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1993. Attack Rhythm!: Critical Eye 1
  1994. Move: Attack Rhythm! Raises the userโ€™s critical-hit rate by 1 stat rank when its move is successful.
  1995. Color Grid: ๐ŸŸฅ Red
  1996. 1 or more adjacent tiles must be activated
  1997. Move level must be 2 or higher
  1998.  
  1999. Cell 40 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2000. Attack Rhythm!: MP Refresh 2
  2001. Move: Attack Rhythm! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2002. Color Grid: ๐ŸŸฅ Red
  2003. 1 or more adjacent tiles must be activated
  2004. Move level must be 2 or higher
  2005.  
  2006. Cell 41 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2007. Natural Remedy
  2008. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2009. Color Grid: ๐ŸŸจ Yellow
  2010. 1 or more adjacent tiles must be activated
  2011. Move level must be 2 or higher
  2012.  
  2013. Cell 42 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2014. Cakewalk
  2015. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  2016. Color Grid: ๐ŸŸจ Yellow
  2017. 1 or more adjacent tiles must be activated
  2018. Move level must be 3 or higher
  2019.  
  2020. Cell 43 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2021. Mighty Rush 9
  2022. Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank after using its sync move.
  2023. Color Grid: ๐ŸŸจ Yellow
  2024. 1 or more adjacent tiles must be activated
  2025. Move level must be 3 or higher
  2026.  
  2027. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2028. HP 10
  2029. HP 10
  2030. Color Grid: ๐ŸŸฆ Blue
  2031. 1 or more adjacent tiles must be activated
  2032.  
  2033. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2034. Drum Beating: Power 2
  2035. Drum Beating: Power โ†‘ 2
  2036. Color Grid: ๐ŸŸฉ Green
  2037. 1 or more adjacent tiles must be activated
  2038.  
  2039. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2040. Drum Beating: Power 2
  2041. Drum Beating: Power โ†‘ 2
  2042. Color Grid: ๐ŸŸฉ Green
  2043. 1 or more adjacent tiles must be activated
  2044.  
  2045. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2046. Drum Beating: Power 2
  2047. Drum Beating: Power โ†‘ 2
  2048. Color Grid: ๐ŸŸช Purple
  2049. 1 or more adjacent tiles must be activated
  2050.  
  2051. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2052. Dire Hit +: Power 0
  2053. Dire Hit +: Power โ†‘ 0
  2054. Color Grid: ๐ŸŸช Purple
  2055. 1 or more adjacent tiles must be activated
  2056. Move level must be 2 or higher
  2057.  
  2058. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2059. Verdant Recovery 1
  2060. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Grassy Terrain.
  2061. Color Grid: ๐ŸŸจ Yellow
  2062. 1 or more adjacent tiles must be activated
  2063. Move level must be 2 or higher
  2064.  
  2065. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2066. Turbo Turf 2
  2067. Quickly charges the move gauge when the terrain is Grassy Terrain.
  2068. Color Grid: ๐ŸŸจ Yellow
  2069. 1 or more adjacent tiles must be activated
  2070. Move level must be 2 or higher
  2071.  
  2072. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2073. MAX Countdown 1
  2074. Reduces the userโ€™s sync move countdown by 1 after using its max move.
  2075. Color Grid: ๐ŸŸจ Yellow
  2076. 1 or more adjacent tiles must be activated
  2077. Move level must be 3 or higher
  2078.  
  2079. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2080. G-Max Drum Solo: Power 100
  2081. G-Max Drum Solo: Power โ†‘ 100
  2082. Color Grid: ๐ŸŽ€ Pink
  2083. 1 or more adjacent tiles must be activated
  2084. Move level must be 3 or higher
  2085.  
  2086. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2087. Strategically Sound Grass Impact: Power 25
  2088. Strategically Sound Grass Impact: Power โ†‘ 25
  2089. Color Grid: ๐ŸŸฉ Green
  2090. 1 or more adjacent tiles must be activated
  2091. Move level must be 3 or higher
  2092.  
  2093. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2094. Strategically Sound Grass Impact: Power 25
  2095. Strategically Sound Grass Impact: Power โ†‘ 25
  2096. Color Grid: ๐ŸŸฉ Green
  2097. 1 or more adjacent tiles must be activated
  2098. Move level must be 3 or higher
  2099.  
  2100.  
  2101. ====================================================
  2102. Trainer : Allister (Fall 2022)
  2103. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2104. HP 10
  2105. HP 10
  2106. Color Grid: ๐ŸŸฆ Blue
  2107.  
  2108. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2109. Sp. Atk 5
  2110. Sp. Atk 5
  2111. Color Grid: ๐ŸŸฆ Blue
  2112.  
  2113. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2114. Defense 5
  2115. Defense 5
  2116. Color Grid: ๐ŸŸฆ Blue
  2117.  
  2118. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2119. Sp. Atk 5
  2120. Sp. Atk 5
  2121. Color Grid: ๐ŸŸฆ Blue
  2122.  
  2123. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2124. Sp. Def 5
  2125. Sp. Def 5
  2126. Color Grid: ๐ŸŸฆ Blue
  2127.  
  2128. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2129. Speed 5
  2130. Speed 5
  2131. Color Grid: ๐ŸŸฆ Blue
  2132.  
  2133. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2134. Defense 5
  2135. Defense 5
  2136. Color Grid: ๐ŸŸฆ Blue
  2137. 1 or more adjacent tiles must be activated
  2138.  
  2139. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2140. HP 10
  2141. HP 10
  2142. Color Grid: ๐ŸŸฆ Blue
  2143. 1 or more adjacent tiles must be activated
  2144.  
  2145. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2146. Sp. Def 5
  2147. Sp. Def 5
  2148. Color Grid: ๐ŸŸฆ Blue
  2149. 1 or more adjacent tiles must be activated
  2150.  
  2151. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2152. Hex: Power 4
  2153. Hex: Power โ†‘ 4
  2154. Color Grid: ๐ŸŸฉ Green
  2155. 1 or more adjacent tiles must be activated
  2156.  
  2157. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2158. Hex: Power 4
  2159. Hex: Power โ†‘ 4
  2160. Color Grid: ๐ŸŸฉ Green
  2161. 1 or more adjacent tiles must be activated
  2162.  
  2163. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2164. Hex: Flabbergast 2
  2165. Move: Hex Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful.
  2166. Color Grid: ๐ŸŸฅ Red
  2167. 1 or more adjacent tiles must be activated
  2168. Move level must be 2 or higher
  2169.  
  2170. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2171. Hex: Power 4
  2172. Hex: Power โ†‘ 4
  2173. Color Grid: ๐ŸŸฉ Green
  2174. 1 or more adjacent tiles must be activated
  2175.  
  2176. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2177. Hex: Move Gauge Refresh 3
  2178. Move: Hex Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2179. Color Grid: ๐ŸŸฅ Red
  2180. 1 or more adjacent tiles must be activated
  2181. Move level must be 2 or higher
  2182.  
  2183. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2184. Healing Hand 4
  2185. Has a chance (50%) of removing all status conditions from all allied sync pairs after the userโ€™s Pokรฉmon uses a move.
  2186. Color Grid: ๐ŸŸจ Yellow
  2187. 1 or more adjacent tiles must be activated
  2188. Move level must be 3 or higher
  2189.  
  2190. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2191. Speed 20
  2192. Speed 20
  2193. Color Grid: ๐ŸŸฆ Blue
  2194. 1 or more adjacent tiles must be activated
  2195. Move level must be 2 or higher
  2196.  
  2197. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2198. Active Healing 9
  2199. Restores the userโ€™s HP when it uses a move.
  2200. Color Grid: ๐ŸŸจ Yellow
  2201. 1 or more adjacent tiles must be activated
  2202. Move level must be 3 or higher
  2203.  
  2204. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2205. Speed 5
  2206. Speed 5
  2207. Color Grid: ๐ŸŸฆ Blue
  2208. 1 or more adjacent tiles must be activated
  2209.  
  2210. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2211. Defense 5
  2212. Defense 5
  2213. Color Grid: ๐ŸŸฆ Blue
  2214. 1 or more adjacent tiles must be activated
  2215.  
  2216. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2217. HP 10
  2218. HP 10
  2219. Color Grid: ๐ŸŸฆ Blue
  2220. 1 or more adjacent tiles must be activated
  2221.  
  2222. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2223. X Defense All: MP Refresh 2
  2224. Move: X Defense All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2225. Color Grid: ๐ŸŸฅ Red
  2226. 1 or more adjacent tiles must be activated
  2227.  
  2228. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2229. Healthy Healing
  2230. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  2231. Color Grid: ๐ŸŸจ Yellow
  2232. 1 or more adjacent tiles must be activated
  2233. Move level must be 2 or higher
  2234.  
  2235. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2236. Unbending
  2237. Defense cannot be lowered.
  2238. Color Grid: ๐ŸŸจ Yellow
  2239. 1 or more adjacent tiles must be activated
  2240. Move level must be 2 or higher
  2241.  
  2242. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2243. Sterner Stuff 2
  2244. Reduces damage when the user is hit by a physical attack move.
  2245. Color Grid: ๐ŸŸจ Yellow
  2246. 1 or more adjacent tiles must be activated
  2247. Move level must be 2 or higher
  2248.  
  2249. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2250. Defense 30
  2251. Defense 30
  2252. Color Grid: ๐ŸŸฆ Blue
  2253. 1 or more adjacent tiles must be activated
  2254. Move level must be 3 or higher
  2255.  
  2256. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2257. Endurance
  2258. When the user enters battle with full HP, applies the Enduring effect to it.
  2259. Color Grid: ๐ŸŸจ Yellow
  2260. 1 or more adjacent tiles must be activated
  2261. Move level must be 3 or higher
  2262.  
  2263. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2264. HP 10
  2265. HP 10
  2266. Color Grid: ๐ŸŸฆ Blue
  2267. 1 or more adjacent tiles must be activated
  2268.  
  2269. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2270. Sp. Def 5
  2271. Sp. Def 5
  2272. Color Grid: ๐ŸŸฆ Blue
  2273. 1 or more adjacent tiles must be activated
  2274.  
  2275. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2276. Defense 5
  2277. Defense 5
  2278. Color Grid: ๐ŸŸฆ Blue
  2279. 1 or more adjacent tiles must be activated
  2280.  
  2281. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2282. Clearheaded
  2283. Prevents the user from becoming confused.
  2284. Color Grid: ๐ŸŸจ Yellow
  2285. 1 or more adjacent tiles must be activated
  2286.  
  2287. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2288. Speed 5
  2289. Speed 5
  2290. Color Grid: ๐ŸŸฆ Blue
  2291. 1 or more adjacent tiles must be activated
  2292.  
  2293. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2294. Unflappable
  2295. Prevents the user from flinching.
  2296. Color Grid: ๐ŸŸจ Yellow
  2297. 1 or more adjacent tiles must be activated
  2298. Move level must be 2 or higher
  2299.  
  2300. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2301. Defense 5
  2302. Defense 5
  2303. Color Grid: ๐ŸŸฆ Blue
  2304. 1 or more adjacent tiles must be activated
  2305.  
  2306. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2307. Wait for It...: MP Refresh 2
  2308. Move: Wait for It... Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2309. Color Grid: ๐ŸŸฅ Red
  2310. 1 or more adjacent tiles must be activated
  2311. Move level must be 2 or higher
  2312.  
  2313. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2314. Synchro Healing 1
  2315. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  2316. Color Grid: ๐ŸŸจ Yellow
  2317. 1 or more adjacent tiles must be activated
  2318. Move level must be 3 or higher
  2319.  
  2320. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2321. Catalyst
  2322. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  2323. Color Grid: ๐ŸŸจ Yellow
  2324. 1 or more adjacent tiles must be activated
  2325. Move level must be 2 or higher
  2326.  
  2327. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2328. Numbing Blow 9
  2329. Leaves the target paralyzed when the userโ€™s attack move against it is successful.
  2330. Color Grid: ๐ŸŸจ Yellow
  2331. 1 or more adjacent tiles must be activated
  2332. Move level must be 3 or higher
  2333.  
  2334. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2335. Sp. Atk 5
  2336. Sp. Atk 5
  2337. Color Grid: ๐ŸŸฆ Blue
  2338. 1 or more adjacent tiles must be activated
  2339.  
  2340. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2341. HP 10
  2342. HP 10
  2343. Color Grid: ๐ŸŸฆ Blue
  2344. 1 or more adjacent tiles must be activated
  2345.  
  2346. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2347. Hex: Power 4
  2348. Hex: Power โ†‘ 4
  2349. Color Grid: ๐ŸŸฉ Green
  2350. 1 or more adjacent tiles must be activated
  2351.  
  2352. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2353. Hex: Power 4
  2354. Hex: Power โ†‘ 4
  2355. Color Grid: ๐ŸŸฉ Green
  2356. 1 or more adjacent tiles must be activated
  2357.  
  2358. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2359. Defense 5
  2360. Defense 5
  2361. Color Grid: ๐ŸŸฆ Blue
  2362. 1 or more adjacent tiles must be activated
  2363. Move level must be 2 or higher
  2364.  
  2365. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2366. Revenge Boost 2
  2367. Has a chance (30%) of charging the userโ€™s move gauge by one when the user is hit by an attack move.
  2368. Color Grid: ๐ŸŸจ Yellow
  2369. 1 or more adjacent tiles must be activated
  2370. Move level must be 2 or higher
  2371.  
  2372. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2373. Trick-or-Treat: Move Gauge Refresh 3
  2374. Move: Trick-or-Treat Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2375. Color Grid: ๐ŸŸฅ Red
  2376. 1 or more adjacent tiles must be activated
  2377. Move level must be 2 or higher
  2378.  
  2379. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2380. Hex: All Ramped Up 1
  2381. Move: Hex Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  2382. Color Grid: ๐ŸŸฅ Red
  2383. 1 or more adjacent tiles must be activated
  2384. Move level must be 3 or higher
  2385.  
  2386. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2387. Team Smart Command 2
  2388. Has a chance (30%) of increasing the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s Trainer uses a move.
  2389. Color Grid: ๐ŸŸจ Yellow
  2390. 1 or more adjacent tiles must be activated
  2391. Move level must be 3 or higher
  2392.  
  2393. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2394. Matching Masks Ghost Beam: Power 25
  2395. Matching Masks Ghost Beam: Power โ†‘ 25
  2396. Color Grid: ๐ŸŸช Purple
  2397. 1 or more adjacent tiles must be activated
  2398. Move level must be 3 or higher
  2399.  
  2400. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2401. Matching Masks Ghost Beam: Power 25
  2402. Matching Masks Ghost Beam: Power โ†‘ 25
  2403. Color Grid: ๐ŸŸช Purple
  2404. 1 or more adjacent tiles must be activated
  2405. Move level must be 3 or higher
  2406.  
  2407.  
  2408. ====================================================
  2409. Trainer : Gordie
  2410. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2411. HP 10
  2412. HP 10
  2413. Color Grid: ๐ŸŸฆ Blue
  2414.  
  2415. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2416. Attack 5
  2417. Attack 5
  2418. Color Grid: ๐ŸŸฆ Blue
  2419.  
  2420. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2421. Defense 5
  2422. Defense 5
  2423. Color Grid: ๐ŸŸฆ Blue
  2424.  
  2425. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2426. Attack 5
  2427. Attack 5
  2428. Color Grid: ๐ŸŸฆ Blue
  2429.  
  2430. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2431. Sp. Def 5
  2432. Sp. Def 5
  2433. Color Grid: ๐ŸŸฆ Blue
  2434.  
  2435. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2436. Speed 5
  2437. Speed 5
  2438. Color Grid: ๐ŸŸฆ Blue
  2439.  
  2440. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2441. Attack 5
  2442. Attack 5
  2443. Color Grid: ๐ŸŸฆ Blue
  2444. 1 or more adjacent tiles must be activated
  2445.  
  2446. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2447. Defense 5
  2448. Defense 5
  2449. Color Grid: ๐ŸŸฆ Blue
  2450. 1 or more adjacent tiles must be activated
  2451.  
  2452. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2453. Rock Tomb: Power 4
  2454. Rock Tomb: Power โ†‘ 4
  2455. Color Grid: ๐ŸŸฉ Green
  2456. 1 or more adjacent tiles must be activated
  2457.  
  2458. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2459. Rock Tomb: Accuracy 5
  2460. Rock Tomb: Accuracy โ†‘ 5
  2461. Color Grid: ๐ŸŸฉ Green
  2462. 1 or more adjacent tiles must be activated
  2463.  
  2464. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2465. Rock Tomb: Move Gauge Refresh 3
  2466. Move: Rock Tomb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2467. Color Grid: ๐ŸŸฅ Red
  2468. 1 or more adjacent tiles must be activated
  2469.  
  2470. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2471. Burn Synergy 3
  2472. Powers up the userโ€™s moves when the target is burned.
  2473. Color Grid: ๐ŸŸจ Yellow
  2474. 1 or more adjacent tiles must be activated
  2475. Move level must be 2 or higher
  2476.  
  2477. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2478. Rock Tomb: Power 4
  2479. Rock Tomb: Power โ†‘ 4
  2480. Color Grid: ๐ŸŸฉ Green
  2481. 1 or more adjacent tiles must be activated
  2482.  
  2483. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2484. Rock DF Power-Up 3
  2485. Powers up the userโ€™s moves when the Rock Damage Field is applied to the opponentโ€™s field of play.
  2486. Color Grid: ๐ŸŸจ Yellow
  2487. 1 or more adjacent tiles must be activated
  2488. Move level must be 2 or higher
  2489.  
  2490. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2491. Rock Tomb: Trip Up 9
  2492. Move: Rock Tomb Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move against the target is successful.
  2493. Color Grid: ๐ŸŸฅ Red
  2494. 1 or more adjacent tiles must be activated
  2495. Move level must be 3 or higher
  2496.  
  2497. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2498. G-Max Volcalith: MAX Defense Crush 2
  2499. Move: G-Max Volcalith Lowers the opponentโ€™s Defense by 2 stat ranks after the user uses its max move.
  2500. Color Grid: ๐ŸŸฅ Red
  2501. 1 or more adjacent tiles must be activated
  2502. Move level must be 2 or higher
  2503.  
  2504. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2505. G-Max Volcalith: Power 100
  2506. G-Max Volcalith: Power โ†‘ 100
  2507. Color Grid: ๐ŸŽ€ Pink
  2508. 1 or more adjacent tiles must be activated
  2509. Move level must be 3 or higher
  2510.  
  2511. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2512. Speed 5
  2513. Speed 5
  2514. Color Grid: ๐ŸŸฆ Blue
  2515. 1 or more adjacent tiles must be activated
  2516.  
  2517. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2518. Flame Charge: Power 4
  2519. Flame Charge: Power โ†‘ 4
  2520. Color Grid: ๐ŸŸฉ Green
  2521. 1 or more adjacent tiles must be activated
  2522.  
  2523. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2524. Flame Charge: Move Gauge Refresh 3
  2525. Move: Flame Charge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2526. Color Grid: ๐ŸŸฅ Red
  2527. 1 or more adjacent tiles must be activated
  2528.  
  2529. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2530. Speed 20
  2531. Speed 20
  2532. Color Grid: ๐ŸŸฆ Blue
  2533. 1 or more adjacent tiles must be activated
  2534. Move level must be 2 or higher
  2535.  
  2536. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2537. Flame Charge: Power 4
  2538. Flame Charge: Power โ†‘ 4
  2539. Color Grid: ๐ŸŸฉ Green
  2540. 1 or more adjacent tiles must be activated
  2541.  
  2542. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2543. Charging Sun 3
  2544. Powers up the userโ€™s moves when the weather is sunny.
  2545. Color Grid: ๐ŸŸจ Yellow
  2546. 1 or more adjacent tiles must be activated
  2547. Move level must be 2 or higher
  2548.  
  2549. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2550. Speeding Sun 2
  2551. Quickly charges the move gauge when the weather is sunny.
  2552. Color Grid: ๐ŸŸจ Yellow
  2553. 1 or more adjacent tiles must be activated
  2554. Move level must be 2 or higher
  2555.  
  2556. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2557. Inertia
  2558. The more userโ€™s Speed is raised, the more it powers up the userโ€™s sync move.
  2559. Color Grid: ๐ŸŸจ Yellow
  2560. 1 or more adjacent tiles must be activated
  2561. Move level must be 3 or higher
  2562.  
  2563. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2564. Max Flare: Power 100
  2565. Max Flare: Power โ†‘ 100
  2566. Color Grid: ๐ŸŽ€ Pink
  2567. 1 or more adjacent tiles must be activated
  2568. Move level must be 3 or higher
  2569.  
  2570. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2571. Defense 5
  2572. Defense 5
  2573. Color Grid: ๐ŸŸฆ Blue
  2574. 1 or more adjacent tiles must be activated
  2575.  
  2576. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2577. Flame Charge: Power 4
  2578. Flame Charge: Power โ†‘ 4
  2579. Color Grid: ๐ŸŸฉ Green
  2580. 1 or more adjacent tiles must be activated
  2581.  
  2582. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2583. Flame Charge: Power 4
  2584. Flame Charge: Power โ†‘ 4
  2585. Color Grid: ๐ŸŸฉ Green
  2586. 1 or more adjacent tiles must be activated
  2587.  
  2588. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2589. Flame Charge: Power 4
  2590. Flame Charge: Power โ†‘ 4
  2591. Color Grid: ๐ŸŸฉ Green
  2592. 1 or more adjacent tiles must be activated
  2593.  
  2594. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2595. Speed 20
  2596. Speed 20
  2597. Color Grid: ๐ŸŸฆ Blue
  2598. 1 or more adjacent tiles must be activated
  2599. Move level must be 2 or higher
  2600.  
  2601. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2602. Tar Shot: Move Gauge Refresh 3
  2603. Move: Tar Shot Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2604. Color Grid: ๐ŸŸฅ Red
  2605. 1 or more adjacent tiles must be activated
  2606. Move level must be 2 or higher
  2607.  
  2608. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2609. Ramming Speed
  2610. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  2611. Color Grid: ๐ŸŸจ Yellow
  2612. 1 or more adjacent tiles must be activated
  2613. Move level must be 3 or higher
  2614.  
  2615. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2616. Max Guard: Shielded 2
  2617. Move: Max Guard Raises the Defense of all allied sync pairs by 2 stat ranks when the userโ€™s move is successful.
  2618. Color Grid: ๐ŸŸฅ Red
  2619. 1 or more adjacent tiles must be activated
  2620. Move level must be 2 or higher
  2621.  
  2622. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2623. Fast-Track 9
  2624. Raises the userโ€™s Speed by one stat rank after its Pokรฉmon uses a move.
  2625. Color Grid: ๐ŸŸจ Yellow
  2626. 1 or more adjacent tiles must be activated
  2627. Move level must be 3 or higher
  2628.  
  2629. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2630. Attack 5
  2631. Attack 5
  2632. Color Grid: ๐ŸŸฆ Blue
  2633. 1 or more adjacent tiles must be activated
  2634.  
  2635. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2636. Sp. Def 5
  2637. Sp. Def 5
  2638. Color Grid: ๐ŸŸฆ Blue
  2639. 1 or more adjacent tiles must be activated
  2640.  
  2641. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2642. HP 10
  2643. HP 10
  2644. Color Grid: ๐ŸŸฆ Blue
  2645. 1 or more adjacent tiles must be activated
  2646.  
  2647. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2648. Rock Tomb: Power 4
  2649. Rock Tomb: Power โ†‘ 4
  2650. Color Grid: ๐ŸŸฉ Green
  2651. 1 or more adjacent tiles must be activated
  2652.  
  2653. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2654. Rock Tomb: Power 4
  2655. Rock Tomb: Power โ†‘ 4
  2656. Color Grid: ๐ŸŸฉ Green
  2657. 1 or more adjacent tiles must be activated
  2658.  
  2659. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2660. Attack 10
  2661. Attack 10
  2662. Color Grid: ๐ŸŸฆ Blue
  2663. 1 or more adjacent tiles must be activated
  2664.  
  2665. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2666. Scorching Sync 3
  2667. Powers up the userโ€™s sync move when the target is burned.
  2668. Color Grid: ๐ŸŸจ Yellow
  2669. 1 or more adjacent tiles must be activated
  2670. Move level must be 2 or higher
  2671.  
  2672. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2673. Not Just Yet!: MP Refresh 2
  2674. Move: Not Just Yet! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2675. Color Grid: ๐ŸŸฅ Red
  2676. 1 or more adjacent tiles must be activated
  2677. Move level must be 2 or higher
  2678.  
  2679. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2680. Not Just Yet!: Berserker 1
  2681. Move: Not Just Yet! Raises the userโ€™s Attack by 1 stat rank when its move is successful.
  2682. Color Grid: ๐ŸŸฅ Red
  2683. 1 or more adjacent tiles must be activated
  2684. Move level must be 2 or higher
  2685.  
  2686. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2687. Cakewalk
  2688. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  2689. Color Grid: ๐ŸŸจ Yellow
  2690. 1 or more adjacent tiles must be activated
  2691. Move level must be 3 or higher
  2692.  
  2693. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2694. Head Start 1
  2695. Reduces the userโ€™s sync move countdown by 1 the first time it enters a battle each battle.
  2696. Color Grid: ๐ŸŸจ Yellow
  2697. 1 or more adjacent tiles must be activated
  2698. Move level must be 3 or higher
  2699.  
  2700. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2701. Stylish Hard Rock Impact: Power 25
  2702. Stylish Hard Rock Impact: Power โ†‘ 25
  2703. Color Grid: ๐ŸŸช Purple
  2704. 1 or more adjacent tiles must be activated
  2705. Move level must be 3 or higher
  2706.  
  2707. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2708. Stylish Hard Rock Impact: Power 25
  2709. Stylish Hard Rock Impact: Power โ†‘ 25
  2710. Color Grid: ๐ŸŸช Purple
  2711. 1 or more adjacent tiles must be activated
  2712. Move level must be 3 or higher
  2713.  
  2714.  
  2715. ====================================================
  2716. Trainer : Melony
  2717. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2718. HP 10
  2719. HP 10
  2720. Color Grid: ๐ŸŸฆ Blue
  2721.  
  2722. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2723. Sp. Atk 5
  2724. Sp. Atk 5
  2725. Color Grid: ๐ŸŸฆ Blue
  2726.  
  2727. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2728. Defense 5
  2729. Defense 5
  2730. Color Grid: ๐ŸŸฆ Blue
  2731.  
  2732. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2733. Sp. Atk 5
  2734. Sp. Atk 5
  2735. Color Grid: ๐ŸŸฆ Blue
  2736.  
  2737. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2738. Sp. Def 5
  2739. Sp. Def 5
  2740. Color Grid: ๐ŸŸฆ Blue
  2741.  
  2742. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2743. Speed 5
  2744. Speed 5
  2745. Color Grid: ๐ŸŸฆ Blue
  2746.  
  2747. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2748. Sp. Def 5
  2749. Sp. Def 5
  2750. Color Grid: ๐ŸŸฆ Blue
  2751. 1 or more adjacent tiles must be activated
  2752.  
  2753. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2754. Snow Shelter
  2755. Protects the user from damage from a hailstorm.
  2756. Color Grid: ๐ŸŸจ Yellow
  2757. 1 or more adjacent tiles must be activated
  2758.  
  2759. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2760. HP 10
  2761. HP 10
  2762. Color Grid: ๐ŸŸฆ Blue
  2763. 1 or more adjacent tiles must be activated
  2764.  
  2765. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2766. Ice Beam: Power 4
  2767. Ice Beam: Power โ†‘ 4
  2768. Color Grid: ๐ŸŸฉ Green
  2769. 1 or more adjacent tiles must be activated
  2770.  
  2771. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2772. Ice Beam: Move Gauge Refresh 3
  2773. Move: Ice Beam Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2774. Color Grid: ๐ŸŸฅ Red
  2775. 1 or more adjacent tiles must be activated
  2776.  
  2777. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2778. Healing Hail 1
  2779. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a hailstorm.
  2780. Color Grid: ๐ŸŸจ Yellow
  2781. 1 or more adjacent tiles must be activated
  2782. Move level must be 2 or higher
  2783.  
  2784. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2785. Ice Beam: Power 4
  2786. Ice Beam: Power โ†‘ 4
  2787. Color Grid: ๐ŸŸฉ Green
  2788. 1 or more adjacent tiles must be activated
  2789.  
  2790. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2791. Hasty Hail 2
  2792. Quickly charges the move gauge during a hailstorm.
  2793. Color Grid: ๐ŸŸจ Yellow
  2794. 1 or more adjacent tiles must be activated
  2795. Move level must be 2 or higher
  2796.  
  2797. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2798. HP 40
  2799. HP 40
  2800. Color Grid: ๐ŸŸฆ Blue
  2801. 1 or more adjacent tiles must be activated
  2802. Move level must be 3 or higher
  2803.  
  2804. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2805. G-Max Resonance: Power 100
  2806. G-Max Resonance: Power โ†‘ 100
  2807. Color Grid: ๐ŸŽ€ Pink
  2808. 1 or more adjacent tiles must be activated
  2809. Move level must be 2 or higher
  2810.  
  2811. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2812. Ice Beam: Hostile Environment 2
  2813. Move: Ice Beam Raises the chance of inflicting status conditions with the additional effects of moves.
  2814. Color Grid: ๐ŸŸฅ Red
  2815. 1 or more adjacent tiles must be activated
  2816. Move level must be 3 or higher
  2817.  
  2818. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2819. Defense 5
  2820. Defense 5
  2821. Color Grid: ๐ŸŸฆ Blue
  2822. 1 or more adjacent tiles must be activated
  2823.  
  2824. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2825. Sp. Def 5
  2826. Sp. Def 5
  2827. Color Grid: ๐ŸŸฆ Blue
  2828. 1 or more adjacent tiles must be activated
  2829.  
  2830. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2831. Sp. Def 5
  2832. Sp. Def 5
  2833. Color Grid: ๐ŸŸฆ Blue
  2834. 1 or more adjacent tiles must be activated
  2835.  
  2836. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2837. HP 10
  2838. HP 10
  2839. Color Grid: ๐ŸŸฆ Blue
  2840. 1 or more adjacent tiles must be activated
  2841.  
  2842. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2843. Refreshing Rain 1
  2844. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  2845. Color Grid: ๐ŸŸจ Yellow
  2846. 1 or more adjacent tiles must be activated
  2847. Move level must be 2 or higher
  2848.  
  2849. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2850. Racing Rain 2
  2851. Quickly charges the move gauge when the weather is rainy.
  2852. Color Grid: ๐ŸŸจ Yellow
  2853. 1 or more adjacent tiles must be activated
  2854. Move level must be 2 or higher
  2855.  
  2856. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2857. I Wonโ€™t Hold Back!: MP Refresh 2
  2858. Move: I Wonโ€™t Hold Back! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2859. Color Grid: ๐ŸŸฅ Red
  2860. 1 or more adjacent tiles must be activated
  2861. Move level must be 2 or higher
  2862.  
  2863. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2864. I Wonโ€™t Hold Back!: All Ramped Up 1
  2865. Move: I Wonโ€™t Hold Back! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  2866. Color Grid: ๐ŸŸฅ Red
  2867. 1 or more adjacent tiles must be activated
  2868. Move level must be 3 or higher
  2869.  
  2870. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2871. I Wonโ€™t Hold Back!: Precision Pals 1
  2872. Move: I Wonโ€™t Hold Back! Raises the accuracy of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  2873. Color Grid: ๐ŸŸฅ Red
  2874. 1 or more adjacent tiles must be activated
  2875. Move level must be 3 or higher
  2876.  
  2877. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2878. Sp. Def 5
  2879. Sp. Def 5
  2880. Color Grid: ๐ŸŸฆ Blue
  2881. 1 or more adjacent tiles must be activated
  2882.  
  2883. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2884. Defense 5
  2885. Defense 5
  2886. Color Grid: ๐ŸŸฆ Blue
  2887. 1 or more adjacent tiles must be activated
  2888.  
  2889. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2890. HP 10
  2891. HP 10
  2892. Color Grid: ๐ŸŸฆ Blue
  2893. 1 or more adjacent tiles must be activated
  2894.  
  2895. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2896. Sing: Accuracy 10
  2897. Sing: Accuracy โ†‘ 10
  2898. Color Grid: ๐ŸŸฉ Green
  2899. 1 or more adjacent tiles must be activated
  2900.  
  2901. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2902. Sing: Move Gauge Refresh 3
  2903. Move: Sing Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2904. Color Grid: ๐ŸŸฅ Red
  2905. 1 or more adjacent tiles must be activated
  2906.  
  2907. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2908. Stalwart
  2909. Sp. Def cannot be lowered.
  2910. Color Grid: ๐ŸŸจ Yellow
  2911. 1 or more adjacent tiles must be activated
  2912. Move level must be 2 or higher
  2913.  
  2914. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2915. Speed 5
  2916. Speed 5
  2917. Color Grid: ๐ŸŸฆ Blue
  2918. 1 or more adjacent tiles must be activated
  2919.  
  2920. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2921. Sing: Accuracy 5
  2922. Sing: Accuracy โ†‘ 5
  2923. Color Grid: ๐ŸŸฉ Green
  2924. 1 or more adjacent tiles must be activated
  2925. Move level must be 2 or higher
  2926.  
  2927. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2928. Recuperation 1
  2929. Restores the userโ€™s HP by approximately 20% of its maximum HP after using its sync move.
  2930. Color Grid: ๐ŸŸจ Yellow
  2931. 1 or more adjacent tiles must be activated
  2932. Move level must be 3 or higher
  2933.  
  2934. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2935. Max Guard: MAX Barricade Buddies 2
  2936. Move: Max Guard Raises the Sp.ย Def of all allied sync pairs by 2 stat ranks after using the userโ€™s max move.
  2937. Color Grid: ๐ŸŸฅ Red
  2938. 1 or more adjacent tiles must be activated
  2939. Move level must be 2 or higher
  2940.  
  2941. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2942. Vigilance
  2943. Protects the user against critical hits.
  2944. Color Grid: ๐ŸŸจ Yellow
  2945. 1 or more adjacent tiles must be activated
  2946. Move level must be 3 or higher
  2947.  
  2948. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2949. Speed 5
  2950. Speed 5
  2951. Color Grid: ๐ŸŸฆ Blue
  2952. 1 or more adjacent tiles must be activated
  2953.  
  2954. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2955. HP 10
  2956. HP 10
  2957. Color Grid: ๐ŸŸฆ Blue
  2958. 1 or more adjacent tiles must be activated
  2959.  
  2960. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2961. Ice Beam: Power 3
  2962. Ice Beam: Power โ†‘ 3
  2963. Color Grid: ๐ŸŸฉ Green
  2964. 1 or more adjacent tiles must be activated
  2965.  
  2966. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2967. Ice Beam: Power 4
  2968. Ice Beam: Power โ†‘ 4
  2969. Color Grid: ๐ŸŸฉ Green
  2970. 1 or more adjacent tiles must be activated
  2971.  
  2972. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2973. Ice Beam: Power 4
  2974. Ice Beam: Power โ†‘ 4
  2975. Color Grid: ๐ŸŸฉ Green
  2976. 1 or more adjacent tiles must be activated
  2977. Move level must be 2 or higher
  2978.  
  2979. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2980. Safeguard: MP Refresh 2
  2981. Move: Safeguard Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2982. Color Grid: ๐ŸŸฅ Red
  2983. 1 or more adjacent tiles must be activated
  2984. Move level must be 2 or higher
  2985.  
  2986. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2987. Safeguard: Move Gauge Refresh 9
  2988. Move: Safeguard Charges the userโ€™s move gauge by one when its move is successful.
  2989. Color Grid: ๐ŸŸฅ Red
  2990. 1 or more adjacent tiles must be activated
  2991. Move level must be 2 or higher
  2992.  
  2993. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2994. Team Sync Regen
  2995. Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
  2996. Color Grid: ๐ŸŸจ Yellow
  2997. 1 or more adjacent tiles must be activated
  2998. Move level must be 3 or higher
  2999.  
  3000. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3001. Team Sharp Entry 1
  3002. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  3003. Color Grid: ๐ŸŸจ Yellow
  3004. 1 or more adjacent tiles must be activated
  3005. Move level must be 3 or higher
  3006.  
  3007. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3008. Chilling Invitation Frost Beam: Power 25
  3009. Chilling Invitation Frost Beam: Power โ†‘ 25
  3010. Color Grid: ๐ŸŸช Purple
  3011. 1 or more adjacent tiles must be activated
  3012. Move level must be 3 or higher
  3013.  
  3014. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3015. Chilling Invitation Frost Beam: Power 25
  3016. Chilling Invitation Frost Beam: Power โ†‘ 25
  3017. Color Grid: ๐ŸŸช Purple
  3018. 1 or more adjacent tiles must be activated
  3019. Move level must be 3 or higher
  3020.  
  3021.  
  3022. ====================================================
  3023. Trainer : Raihan
  3024. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3025. Stalwart
  3026. Sp. Def cannot be lowered.
  3027. Color Grid: ๐ŸŸจ Yellow
  3028. 1 or more adjacent tiles must be activated
  3029. Move level must be 2 or higher
  3030. Release Date: 01-10-2022 06:00:00
  3031.  
  3032. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3033. Trip Twice 9
  3034. Lowers the targetโ€™s Speed by 2 stat ranks when the userโ€™s attack move against the target is successful.
  3035. Color Grid: ๐ŸŸจ Yellow
  3036. 1 or more adjacent tiles must be activated
  3037. Move level must be 4 or higher
  3038. Release Date: 01-10-2022 06:00:00
  3039.  
  3040. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3041. Cakewalk
  3042. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  3043. Color Grid: ๐ŸŸจ Yellow
  3044. 1 or more adjacent tiles must be activated
  3045. Move level must be 5 or higher
  3046. Release Date: 01-10-2022 06:00:00
  3047.  
  3048. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3049. Fierce Entry 2
  3050. Raises the userโ€™s Attack by 2 stat ranks when it enters a battle.
  3051. Color Grid: ๐ŸŸจ Yellow
  3052. 1 or more adjacent tiles must be activated
  3053. Move level must be 2 or higher
  3054. Release Date: 01-10-2022 06:00:00
  3055.  
  3056. Cell 53 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3057. Weathered Warrior 3
  3058. Powers up the userโ€™s moves and sync move when weather conditions are in effect.
  3059. Color Grid: ๐ŸŸจ Yellow
  3060. 1 or more adjacent tiles must be activated
  3061. Move level must be 4 or higher
  3062. Release Date: 01-10-2022 06:00:00
  3063.  
  3064. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3065. Sand Sync
  3066. Causes a sandstorm the first time the userโ€™s sync move is used each battle.
  3067. Color Grid: ๐ŸŸจ Yellow
  3068. 1 or more adjacent tiles must be activated
  3069. Move level must be 5 or higher
  3070. Release Date: 01-10-2022 06:00:00
  3071.  
  3072.  
  3073. ====================================================
  3074. Trainer : Raihan (Lodge)
  3075. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3076. HP 10
  3077. HP 10
  3078. Color Grid: ๐ŸŸฆ Blue
  3079.  
  3080. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3081. Attack 5
  3082. Attack 5
  3083. Color Grid: ๐ŸŸฆ Blue
  3084.  
  3085. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3086. Defense 5
  3087. Defense 5
  3088. Color Grid: ๐ŸŸฆ Blue
  3089.  
  3090. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3091. Attack 5
  3092. Attack 5
  3093. Color Grid: ๐ŸŸฆ Blue
  3094.  
  3095. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3096. Sp. Def 5
  3097. Sp. Def 5
  3098. Color Grid: ๐ŸŸฆ Blue
  3099.  
  3100. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3101. Speed 5
  3102. Speed 5
  3103. Color Grid: ๐ŸŸฆ Blue
  3104.  
  3105. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3106. Defense 5
  3107. Defense 5
  3108. Color Grid: ๐ŸŸฆ Blue
  3109. 1 or more adjacent tiles must be activated
  3110.  
  3111. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3112. Sp. Def 5
  3113. Sp. Def 5
  3114. Color Grid: ๐ŸŸฆ Blue
  3115. 1 or more adjacent tiles must be activated
  3116.  
  3117. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3118. HP 10
  3119. HP 10
  3120. Color Grid: ๐ŸŸฆ Blue
  3121. 1 or more adjacent tiles must be activated
  3122.  
  3123. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3124. Smack Down: Power 4
  3125. Smack Down: Power โ†‘ 4
  3126. Color Grid: ๐ŸŸฉ Green
  3127. 1 or more adjacent tiles must be activated
  3128.  
  3129. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3130. Smack Down: Power 4
  3131. Smack Down: Power โ†‘ 4
  3132. Color Grid: ๐ŸŸฉ Green
  3133. 1 or more adjacent tiles must be activated
  3134.  
  3135. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3136. Smack Down: Flabbergast 2
  3137. Move: Smack Down Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful.
  3138. Color Grid: ๐ŸŸฅ Red
  3139. 1 or more adjacent tiles must be activated
  3140. Move level must be 2 or higher
  3141.  
  3142. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3143. Smack Down: Power 4
  3144. Smack Down: Power โ†‘ 4
  3145. Color Grid: ๐ŸŸฉ Green
  3146. 1 or more adjacent tiles must be activated
  3147.  
  3148. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3149. Smack Down: Move Gauge Refresh 3
  3150. Move: Smack Down Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3151. Color Grid: ๐ŸŸฅ Red
  3152. 1 or more adjacent tiles must be activated
  3153. Move level must be 2 or higher
  3154.  
  3155. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3156. Catalyst
  3157. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  3158. Color Grid: ๐ŸŸจ Yellow
  3159. 1 or more adjacent tiles must be activated
  3160. Move level must be 3 or higher
  3161.  
  3162. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3163. Smack Down: Mind Brace 4
  3164. Move: Smack Down Has a chance (50%) of raising the userโ€™s Sp. Def by one stat rank when its attack move is successful.
  3165. Color Grid: ๐ŸŸฅ Red
  3166. 1 or more adjacent tiles must be activated
  3167. Move level must be 2 or higher
  3168.  
  3169. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3170. Pocket Sand 4
  3171. Has a chance (50%) of lowering the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful during a sandstorm.
  3172. Color Grid: ๐ŸŸจ Yellow
  3173. 1 or more adjacent tiles must be activated
  3174. Move level must be 3 or higher
  3175.  
  3176. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3177. Speed 5
  3178. Speed 5
  3179. Color Grid: ๐ŸŸฆ Blue
  3180. 1 or more adjacent tiles must be activated
  3181.  
  3182. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3183. Defense 5
  3184. Defense 5
  3185. Color Grid: ๐ŸŸฆ Blue
  3186. 1 or more adjacent tiles must be activated
  3187.  
  3188. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3189. HP 10
  3190. HP 10
  3191. Color Grid: ๐ŸŸฆ Blue
  3192. 1 or more adjacent tiles must be activated
  3193.  
  3194. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3195. Attack 5
  3196. Attack 5
  3197. Color Grid: ๐ŸŸฆ Blue
  3198. 1 or more adjacent tiles must be activated
  3199.  
  3200. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3201. Sp. Def 10
  3202. Sp. Def 10
  3203. Color Grid: ๐ŸŸฆ Blue
  3204. 1 or more adjacent tiles must be activated
  3205. Move level must be 2 or higher
  3206.  
  3207. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3208. Unbending
  3209. Defense cannot be lowered.
  3210. Color Grid: ๐ŸŸจ Yellow
  3211. 1 or more adjacent tiles must be activated
  3212. Move level must be 2 or higher
  3213.  
  3214. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3215. X Regen All: Move Gauge Refresh 3
  3216. Move: X Regen All Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3217. Color Grid: ๐ŸŸฅ Red
  3218. 1 or more adjacent tiles must be activated
  3219. Move level must be 2 or higher
  3220.  
  3221. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3222. X Regen All: MP Refresh 2
  3223. Move: X Regen All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3224. Color Grid: ๐ŸŸฅ Red
  3225. 1 or more adjacent tiles must be activated
  3226. Move level must be 3 or higher
  3227.  
  3228. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3229. Synchro Healing 1
  3230. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  3231. Color Grid: ๐ŸŸจ Yellow
  3232. 1 or more adjacent tiles must be activated
  3233. Move level must be 3 or higher
  3234.  
  3235. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3236. HP 10
  3237. HP 10
  3238. Color Grid: ๐ŸŸฆ Blue
  3239. 1 or more adjacent tiles must be activated
  3240.  
  3241. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3242. Smack Down: Power 4
  3243. Smack Down: Power โ†‘ 4
  3244. Color Grid: ๐ŸŸฉ Green
  3245. 1 or more adjacent tiles must be activated
  3246.  
  3247. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3248. Speed 5
  3249. Speed 5
  3250. Color Grid: ๐ŸŸฆ Blue
  3251. 1 or more adjacent tiles must be activated
  3252.  
  3253. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3254. Smack Down: Power 4
  3255. Smack Down: Power โ†‘ 4
  3256. Color Grid: ๐ŸŸฉ Green
  3257. 1 or more adjacent tiles must be activated
  3258.  
  3259. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3260. Iron Defense: Move Gauge Refresh 1
  3261. Move: Iron Defense Has a chance (20%) of charging the userโ€™s move gauge by one when a move is successful.
  3262. Color Grid: ๐ŸŸฅ Red
  3263. 1 or more adjacent tiles must be activated
  3264.  
  3265. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3266. Quick Cure
  3267. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  3268. Color Grid: ๐ŸŸจ Yellow
  3269. 1 or more adjacent tiles must be activated
  3270. Move level must be 2 or higher
  3271.  
  3272. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3273. Smack Down: Power 4
  3274. Smack Down: Power โ†‘ 4
  3275. Color Grid: ๐ŸŸฉ Green
  3276. 1 or more adjacent tiles must be activated
  3277.  
  3278. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3279. Iron Defense: Move Gauge Refresh 3
  3280. Move: Iron Defense Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3281. Color Grid: ๐ŸŸฅ Red
  3282. 1 or more adjacent tiles must be activated
  3283. Move level must be 2 or higher
  3284.  
  3285. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3286. Sand Castle 2
  3287. Reduces damage when the user is hit by an attack move during a sandstorm.
  3288. Color Grid: ๐ŸŸจ Yellow
  3289. 1 or more adjacent tiles must be activated
  3290. Move level must be 3 or higher
  3291.  
  3292. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3293. Tighten Up 4
  3294. Has a chance (50%) of raising the userโ€™s Sp. Def by one stat rank when it is hit by an attack move.
  3295. Color Grid: ๐ŸŸจ Yellow
  3296. 1 or more adjacent tiles must be activated
  3297. Move level must be 2 or higher
  3298.  
  3299. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3300. Soothing Sand 1
  3301. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a sandstorm.
  3302. Color Grid: ๐ŸŸจ Yellow
  3303. 1 or more adjacent tiles must be activated
  3304. Move level must be 3 or higher
  3305.  
  3306. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3307. Defense 5
  3308. Defense 5
  3309. Color Grid: ๐ŸŸฆ Blue
  3310. 1 or more adjacent tiles must be activated
  3311.  
  3312. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3313. HP 10
  3314. HP 10
  3315. Color Grid: ๐ŸŸฆ Blue
  3316. 1 or more adjacent tiles must be activated
  3317.  
  3318. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3319. Lithe
  3320. Prevents the user from getting paralyzed.
  3321. Color Grid: ๐ŸŸจ Yellow
  3322. 1 or more adjacent tiles must be activated
  3323.  
  3324. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3325. Speed 5
  3326. Speed 5
  3327. Color Grid: ๐ŸŸฆ Blue
  3328. 1 or more adjacent tiles must be activated
  3329.  
  3330. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3331. Sync Cure
  3332. Removes all status conditions from the user after using its sync move.
  3333. Color Grid: ๐ŸŸจ Yellow
  3334. 1 or more adjacent tiles must be activated
  3335. Move level must be 2 or higher
  3336.  
  3337. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3338. Defense 10
  3339. Defense 10
  3340. Color Grid: ๐ŸŸฆ Blue
  3341. 1 or more adjacent tiles must be activated
  3342. Move level must be 2 or higher
  3343.  
  3344. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3345. Shake Things Up!: Move Gauge Refresh 3
  3346. Move: Shake Things Up! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3347. Color Grid: ๐ŸŸฅ Red
  3348. 1 or more adjacent tiles must be activated
  3349. Move level must be 2 or higher
  3350.  
  3351. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3352. Shake Things Up!: Shielded 1
  3353. Move: Shake Things Up! Raises the Defense of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  3354. Color Grid: ๐ŸŸฅ Red
  3355. 1 or more adjacent tiles must be activated
  3356. Move level must be 3 or higher
  3357.  
  3358. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3359. Shake Things Up!: MP Refresh 2
  3360. Move: Shake Things Up! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3361. Color Grid: ๐ŸŸฅ Red
  3362. 1 or more adjacent tiles must be activated
  3363. Move level must be 3 or higher
  3364.  
  3365. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3366. Smashing Rock Impact: Power 25
  3367. Smashing Rock Impact: Power โ†‘ 25
  3368. Color Grid: ๐ŸŸช Purple
  3369. 1 or more adjacent tiles must be activated
  3370. Move level must be 3 or higher
  3371.  
  3372. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3373. Smashing Rock Impact: Power 25
  3374. Smashing Rock Impact: Power โ†‘ 25
  3375. Color Grid: ๐ŸŸช Purple
  3376. 1 or more adjacent tiles must be activated
  3377. Move level must be 3 or higher
  3378.  
  3379.  
  3380. ====================================================
  3381. ====================================================
  3382. Trainer : Helena (Hex Maniac)
  3383. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3384. HP 10
  3385. HP 10
  3386. Color Grid: ๐ŸŸฆ Blue
  3387.  
  3388. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3389. Sp. Atk 5
  3390. Sp. Atk 5
  3391. Color Grid: ๐ŸŸฆ Blue
  3392.  
  3393. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3394. Defense 5
  3395. Defense 5
  3396. Color Grid: ๐ŸŸฆ Blue
  3397.  
  3398. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3399. Sp. Atk 5
  3400. Sp. Atk 5
  3401. Color Grid: ๐ŸŸฆ Blue
  3402.  
  3403. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3404. Sp. Def 5
  3405. Sp. Def 5
  3406. Color Grid: ๐ŸŸฆ Blue
  3407.  
  3408. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3409. Speed 5
  3410. Speed 5
  3411. Color Grid: ๐ŸŸฆ Blue
  3412.  
  3413. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3414. Sp. Atk 5
  3415. Sp. Atk 5
  3416. Color Grid: ๐ŸŸฆ Blue
  3417. 1 or more adjacent tiles must be activated
  3418.  
  3419. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3420. Speed 5
  3421. Speed 5
  3422. Color Grid: ๐ŸŸฆ Blue
  3423. 1 or more adjacent tiles must be activated
  3424.  
  3425. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3426. HP 10
  3427. HP 10
  3428. Color Grid: ๐ŸŸฆ Blue
  3429. 1 or more adjacent tiles must be activated
  3430.  
  3431. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3432. Sp. Atk 5
  3433. Sp. Atk 5
  3434. Color Grid: ๐ŸŸฆ Blue
  3435. 1 or more adjacent tiles must be activated
  3436.  
  3437. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3438. Shadow Ball: Power 3
  3439. Shadow Ball: Power โ†‘ 3
  3440. Color Grid: ๐ŸŸฉ Green
  3441. 1 or more adjacent tiles must be activated
  3442.  
  3443. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3444. Shadow Ball: Power 3
  3445. Shadow Ball: Power โ†‘ 3
  3446. Color Grid: ๐ŸŸฉ Green
  3447. 1 or more adjacent tiles must be activated
  3448. Move level must be 2 or higher
  3449.  
  3450. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3451. Shadow Ball: Power 3
  3452. Shadow Ball: Power โ†‘ 3
  3453. Color Grid: ๐ŸŸฉ Green
  3454. 1 or more adjacent tiles must be activated
  3455.  
  3456. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3457. Shadow Ball: Move Gauge Refresh 3
  3458. Move: Shadow Ball Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3459. Color Grid: ๐ŸŸฅ Red
  3460. 1 or more adjacent tiles must be activated
  3461. Move level must be 2 or higher
  3462.  
  3463. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3464. Brainteaser
  3465. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  3466. Color Grid: ๐ŸŸจ Yellow
  3467. 1 or more adjacent tiles must be activated
  3468. Move level must be 3 or higher
  3469.  
  3470. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3471. Sp. Atk 10
  3472. Sp. Atk 10
  3473. Color Grid: ๐ŸŸฆ Blue
  3474. 1 or more adjacent tiles must be activated
  3475. Move level must be 2 or higher
  3476.  
  3477. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3478. On a Roll 1
  3479. Raises the chance of lowering stat values with the additional effects of moves.
  3480. Color Grid: ๐ŸŸจ Yellow
  3481. 1 or more adjacent tiles must be activated
  3482. Move level must be 3 or higher
  3483.  
  3484. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3485. Defense 5
  3486. Defense 5
  3487. Color Grid: ๐ŸŸฆ Blue
  3488. 1 or more adjacent tiles must be activated
  3489.  
  3490. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3491. Speed 5
  3492. Speed 5
  3493. Color Grid: ๐ŸŸฆ Blue
  3494. 1 or more adjacent tiles must be activated
  3495.  
  3496. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3497. Lick: Power 4
  3498. Lick: Power โ†‘ 4
  3499. Color Grid: ๐ŸŸฉ Green
  3500. 1 or more adjacent tiles must be activated
  3501.  
  3502. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3503. Lick: Power 4
  3504. Lick: Power โ†‘ 4
  3505. Color Grid: ๐ŸŸฉ Green
  3506. 1 or more adjacent tiles must be activated
  3507. Move level must be 2 or higher
  3508.  
  3509. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3510. Lick: Power 4
  3511. Lick: Power โ†‘ 4
  3512. Color Grid: ๐ŸŸฉ Green
  3513. 1 or more adjacent tiles must be activated
  3514.  
  3515. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3516. Lick: Move Gauge Refresh 3
  3517. Move: Lick Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3518. Color Grid: ๐ŸŸฅ Red
  3519. 1 or more adjacent tiles must be activated
  3520. Move level must be 2 or higher
  3521.  
  3522. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3523. Speed 10
  3524. Speed 10
  3525. Color Grid: ๐ŸŸฆ Blue
  3526. 1 or more adjacent tiles must be activated
  3527. Move level must be 2 or higher
  3528.  
  3529. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3530. Paralysis Synergy 3
  3531. Powers up the userโ€™s moves when the target is paralyzed.
  3532. Color Grid: ๐ŸŸจ Yellow
  3533. 1 or more adjacent tiles must be activated
  3534. Move level must be 3 or higher
  3535.  
  3536. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3537. Hostile Environment 1
  3538. Raises the chance of inflicting status conditions with the additional effects of moves.
  3539. Color Grid: ๐ŸŸจ Yellow
  3540. 1 or more adjacent tiles must be activated
  3541. Move level must be 3 or higher
  3542.  
  3543. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3544. Speed 5
  3545. Speed 5
  3546. Color Grid: ๐ŸŸฆ Blue
  3547. 1 or more adjacent tiles must be activated
  3548.  
  3549. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3550. Lithe
  3551. Prevents the user from getting paralyzed.
  3552. Color Grid: ๐ŸŸจ Yellow
  3553. 1 or more adjacent tiles must be activated
  3554.  
  3555. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3556. Lick: Power 4
  3557. Lick: Power โ†‘ 4
  3558. Color Grid: ๐ŸŸฉ Green
  3559. 1 or more adjacent tiles must be activated
  3560.  
  3561. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3562. Lick: Power 4
  3563. Lick: Power โ†‘ 4
  3564. Color Grid: ๐ŸŸฉ Green
  3565. 1 or more adjacent tiles must be activated
  3566.  
  3567. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3568. Sp. Def 5
  3569. Sp. Def 5
  3570. Color Grid: ๐ŸŸฆ Blue
  3571. 1 or more adjacent tiles must be activated
  3572. Move level must be 2 or higher
  3573.  
  3574. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3575. How Bizarre...: MP Refresh 2
  3576. Move: How Bizarre... Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3577. Color Grid: ๐ŸŸฅ Red
  3578. 1 or more adjacent tiles must be activated
  3579. Move level must be 2 or higher
  3580.  
  3581. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3582. Sharp Entry 1
  3583. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  3584. Color Grid: ๐ŸŸจ Yellow
  3585. 1 or more adjacent tiles must be activated
  3586. Move level must be 3 or higher
  3587.  
  3588. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3589. How Bizarre...: Fleet Feet 1
  3590. Move: How Bizarre... Raises the userโ€™s Speed by 1 stat rank when its move is successful.
  3591. Color Grid: ๐ŸŸฅ Red
  3592. 1 or more adjacent tiles must be activated
  3593. Move level must be 2 or higher
  3594.  
  3595. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3596. Queue Cutter 1
  3597. Has a chance (20%) of reducing the userโ€™s sync move countdown by one when an opponentโ€™s attack move targeting the user misses.
  3598. Color Grid: ๐ŸŸจ Yellow
  3599. 1 or more adjacent tiles must be activated
  3600. Move level must be 3 or higher
  3601.  
  3602. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3603. HP 10
  3604. HP 10
  3605. Color Grid: ๐ŸŸฆ Blue
  3606. 1 or more adjacent tiles must be activated
  3607.  
  3608. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3609. Sp. Atk 5
  3610. Sp. Atk 5
  3611. Color Grid: ๐ŸŸฆ Blue
  3612. 1 or more adjacent tiles must be activated
  3613.  
  3614. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3615. Speed 5
  3616. Speed 5
  3617. Color Grid: ๐ŸŸฆ Blue
  3618. 1 or more adjacent tiles must be activated
  3619.  
  3620. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3621. Dauntless
  3622. Sp. Atk cannot be lowered.
  3623. Color Grid: ๐ŸŸจ Yellow
  3624. 1 or more adjacent tiles must be activated
  3625.  
  3626. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3627. Shadow Ball: Power 3
  3628. Shadow Ball: Power โ†‘ 3
  3629. Color Grid: ๐ŸŸฉ Green
  3630. 1 or more adjacent tiles must be activated
  3631.  
  3632. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3633. Sp. Def 5
  3634. Sp. Def 5
  3635. Color Grid: ๐ŸŸฆ Blue
  3636. 1 or more adjacent tiles must be activated
  3637.  
  3638. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3639. Shadow Ball: Power 3
  3640. Shadow Ball: Power โ†‘ 3
  3641. Color Grid: ๐ŸŸฉ Green
  3642. 1 or more adjacent tiles must be activated
  3643. Move level must be 2 or higher
  3644.  
  3645. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3646. X Sp. Atk: MP Refresh 2
  3647. Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3648. Color Grid: ๐ŸŸฅ Red
  3649. 1 or more adjacent tiles must be activated
  3650. Move level must be 2 or higher
  3651.  
  3652. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3653. Ground Guard
  3654. Reduces damage when the user is attacked by Ground-type moves.
  3655. Color Grid: ๐ŸŸจ Yellow
  3656. 1 or more adjacent tiles must be activated
  3657. Move level must be 2 or higher
  3658.  
  3659. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3660. Smarty-Pants
  3661. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s sync move.
  3662. Color Grid: ๐ŸŸจ Yellow
  3663. 1 or more adjacent tiles must be activated
  3664. Move level must be 3 or higher
  3665.  
  3666. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3667. Catalyst
  3668. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  3669. Color Grid: ๐ŸŸจ Yellow
  3670. 1 or more adjacent tiles must be activated
  3671. Move level must be 3 or higher
  3672.  
  3673. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3674. Scary-but-True Ghost Beam: Power 25
  3675. Scary-but-True Ghost Beam: Power โ†‘ 25
  3676. Color Grid: ๐ŸŸช Purple
  3677. 1 or more adjacent tiles must be activated
  3678. Move level must be 3 or higher
  3679.  
  3680. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3681. Scary-but-True Ghost Beam: Power 25
  3682. Scary-but-True Ghost Beam: Power โ†‘ 25
  3683. Color Grid: ๐ŸŸช Purple
  3684. 1 or more adjacent tiles must be activated
  3685. Move level must be 3 or higher
  3686.  
  3687.  
  3688. ====================================================
  3689.  
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