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- Trainer : Norman
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 9 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 10 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Body Slam: Power 4
- Body Slam: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Body Slam: Power 4
- Body Slam: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 12 | ๐ฏ Cord (3,2,-5) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 13 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Body Slam: Power 4
- Body Slam: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Body Slam: Move Gauge Refresh 3
- Move: Body Slam Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 15 | ๐ฏ Cord (3,3,-6) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Power-Chasing Giga Impact: Power 25
- Power-Chasing Giga Impact: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 16 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hostile Environment 2
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Paralysis Synergy 5
- Powers up the userโs moves when the target is paralyzed.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 20 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 21 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Double-Edge: Power 3
- Double-Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 23 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Double-Edge: Power 3
- Double-Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 24 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Double-Edge: Power 3
- Double-Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Double-Edge: Move Gauge Refresh 3
- Move: Double-Edge Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 26 | ๐ฏ Cord (-3,-3,6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Double-Edge: Standfast 3
- Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 27 | ๐ฏ Cord (-1,-4,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Attack 30
- Attack 30
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Double-Edge: Standfast 5
- Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 29 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 30 | ๐ฏ Cord (3,-2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Double-Edge: Power 3
- Double-Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 31 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Double-Edge: Power 3
- Double-Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 32 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 33 | ๐ฏ Cord (3,-3,0) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- X Attack: MP Refresh 2
- Move: X Attack Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- X Attack: Berserker 1
- Move: X Attack Raises the userโs Attack by 1 stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Furious Brawn
- The more the userโs Attack is raised, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Body Slam: Power 4
- Body Slam: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Body Slam: Power 4
- Body Slam: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- All-Out Effort!: MP Refresh 2
- Move: All-Out Effort! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- All-Out Effort!: Master Healer 1
- Move: All-Out Effort! Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Power-Chasing Giga Impact: Power 25
- Power-Chasing Giga Impact: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Static Shock 5
- Powers up the userโs sync move when the target is paralyzed.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Power-Chasing Giga Impact: Power 25
- Power-Chasing Giga Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Power-Chasing Giga Impact: Power 25
- Power-Chasing Giga Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- ====================================================
- Trainer : Tate
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 9 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 10 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Zen Headbutt: Power 4
- Zen Headbutt: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 12 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Zen Headbutt: Power 4
- Zen Headbutt: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 13 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Zen Headbutt: Power 4
- Zen Headbutt: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Zen Headbutt: Move Gauge Refresh 3
- Move: Zen Headbutt Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 15 | ๐ฏ Cord (3,3,-6) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Zen Headbutt: Accuracy 10
- Zen Headbutt: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 16 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Foul Fighting 9
- Powers up the userโs moves against targets that are flinching, confused, or trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Zen Headbutt: Aggravation 1
- Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 20 | ๐ฏ Cord (-3,-1,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Tomb: Accuracy 5
- Rock Tomb: Accuracy โ 5
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 21 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Tomb: Power 4
- Rock Tomb: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 23 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Tomb: Power 4
- Rock Tomb: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 24 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Tomb: Power 4
- Rock Tomb: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Rock Tomb: Move Gauge Refresh 3
- Move: Rock Tomb Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 26 | ๐ฏ Cord (-3,-3,6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Attack 20
- Attack 20
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 27 | ๐ฏ Cord (-1,-4,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Cakewalk
- The more the targetโs Speed is lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Safety Tether
- Applies the Enduring effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 29 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 30 | ๐ฏ Cord (3,-2,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Sand Shelter
- Protects the user from damage from a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 31 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Tomb: Power 4
- Rock Tomb: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 32 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Tomb: Power 4
- Rock Tomb: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 33 | ๐ฏ Cord (3,-3,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- All as One!: MP Refresh 2
- Move: All as One! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Speedy Entry 1
- Raises the userโs Speed by 1 stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sentry Entry 2
- Raises the userโs Defense by 2 stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Superduper Effective 5
- Powers up moves that are super effective.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Zen Headbutt: Power 4
- Zen Headbutt: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Zen Headbutt: Power 4
- Zen Headbutt: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Ground Guard
- Reduces damage when the user is attacked by Ground-type moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- X Attack: MP Refresh 2
- Move: X Attack Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Pinpoint Entry 1
- Raises the userโs accuracy by 1 stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sharp Entry 1
- Raises the userโs critical-hit rate by 1 stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Interference Sync 5
- Powers up the userโs sync move against targets that are flinching, confused, or trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Zen Headbutt of Duality: Power 25
- Zen Headbutt of Duality: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Zen Headbutt of Duality: Power 25
- Zen Headbutt of Duality: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- ====================================================
- Trainer : Iris (Fall 2022)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hyper Beam: Power 2
- Hyper Beam: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hyper Beam: Power 2
- Hyper Beam: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hyper Beam: Power 2
- Hyper Beam: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Hyper Beam: Move Gauge Refresh 2
- Move: Hyper Beam Has a chance (30%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Brainteaser
- The more the targetโs Sp. Def is lowered, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hyper Beam: Accuracy 5
- Hyper Beam: Accuracy โ 5
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Hyper Beam: Move Gauge Refresh 4
- Move: Hyper Beam Has a chance (50%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-2,0,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Acid: Move Gauge Refresh 3
- Move: Acid Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Acid: Power 4
- Acid: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 22 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Acid: Power 4
- Acid: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-2,-1,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Acid: Power 4
- Acid: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-3,-1,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Acid: Toxic Chance 2
- Move: Acid Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-1,-2,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Super Victory
- Applies the Supereffectiveย โ Next effect to the user when it knocks out an opponent with a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Acid: On a Roll 9
- Move: Acid Raises the chance of lowering stat values with the additional effects of moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (3,-2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (2,-2,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Poison Wish: Move Gauge Refresh 3
- Move: Poison Wish Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Acid: Power 4
- Acid: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (3,-3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Acid: Power 4
- Acid: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Poisonous Acceleration 2
- Quickly charges the move gauge when the zone is a Poison Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (1,-3,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Poison Wish: BOGO 9
- Move: Poison Wish Applies the Free Move Next effect to the user when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 34 | ๐ฏ Cord (3,-4,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Poison Wish: MP Refresh 2
- Move: Poison Wish Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hyper Beam: Power 2
- Hyper Beam: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Gonna Eat You Up!: MP Refresh 2
- Move: Gonna Eat You Up! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hyper Beam: Power 2
- Hyper Beam: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Gonna Eat You Up!: Ramp Up 1
- Move: Gonna Eat You Up! Raises the userโs Sp. Atk by 1 stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Victory Charge 6
- Charges the userโs move gauge by 6 when it knocks out an opponent with a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Smarty-Pants
- The more the targetโs Sp. Def is lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sharp Entry 1
- Raises the userโs critical-hit rate by 1 stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- With Every Fiber Poison Beam: Power 25
- With Every Fiber Poison Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- With Every Fiber Poison Beam: Power 25
- With Every Fiber Poison Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer : Sygna Suit Wally
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Disarming Voice: Superduper Effective 5
- Move: Disarming Voice Powers up moves that are super effective.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 8 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Discombobulate 9
- Lowers the targetโs accuracy by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 9 | ๐ฏ Cord (0,5,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Fairy Wish: Team Brain Gain 9
- Move: Fairy Wish Increases the Special Movesย โ Next effect of all allied sync pairs by 1 rank when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 10 | ๐ฏ Cord (0,-2,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Tempo
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 11 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Head Start 1
- Reduces the userโs sync move countdown by 1 the first time it enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 12 | ๐ฏ Cord (1,-4,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Fairy Zone Extension 3
- Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 13 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 15 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 16 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Disarming Voice: Power 4
- Disarming Voice: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Disarming Voice: Power 4
- Disarming Voice: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 19 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Disarming Voice: Power 4
- Disarming Voice: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Disarming Voice: Move Gauge Refresh 3
- Move: Disarming Voice Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 21 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Overpower
- The more the targetโs Sp. Atk is lowered, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 22 | ๐ฏ Cord (3,3,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Disarming Voice: Foul Fighting 5
- Move: Disarming Voice Powers up the userโs moves against targets that are flinching, confused, or trapped.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sharp Entry 1
- Raises the userโs critical-hit rate by 1 stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 24 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 25 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 26 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- B Dazzling Gleam: Power 3
- B Dazzling Gleam: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 27 | ๐ฏ Cord (-3,0,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- I Wonโt Fall Behind!: Ramp Up 1
- Move: I Wonโt Fall Behind! Raises the userโs Sp. Atk by 1 stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 28 | ๐ฏ Cord (-1,-1,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- I Wonโt Fall Behind!: MP Refresh 2
- Move: I Wonโt Fall Behind! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (-2,-1,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- B Dazzling Gleam: Power 3
- B Dazzling Gleam: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 30 | ๐ฏ Cord (-3,-1,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Team Speedy Entry 1
- Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 31 | ๐ฏ Cord (-1,-2,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Devastation
- The more the targetโs Sp. Atk is lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 32 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Discourage 2
- Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 33 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (3,-2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Disarming Voice: Power 4
- Disarming Voice: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 35 | ๐ฏ Cord (2,-2,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Fairy Wish: Move Gauge Refresh 3
- Move: Fairy Wish Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 36 | ๐ฏ Cord (1,-2,1) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (3,-3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Disarming Voice: Power 4
- Disarming Voice: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 38 | ๐ฏ Cord (2,-3,1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Whimsical Acceleration 2
- Quickly charges the move gauge when the zone is a Fairy Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 39 | ๐ฏ Cord (1,-3,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Status Immunity
- Status conditions cannot be inflicted on the user.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 40 | ๐ฏ Cord (3,-4,1) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Whimsical Stability
- The userโs stats cannot be lowered when the zone is a Fairy Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 41 | ๐ฏ Cord (2,-4,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Fairy Wish: MP Refresh 2
- Move: Fairy Wish Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 42 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- B Dazzling Gleam: Power 3
- B Dazzling Gleam: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 47 | ๐ฏ Cord (-3,5,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- B Dazzling Gleam: Power 3
- B Dazzling Gleam: Power โ 3
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Cell 48 | ๐ฏ Cord (-1,4,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- B Dazzling Gleam: Power 3
- B Dazzling Gleam: Power โ 3
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 49 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Gobsmack 2
- Has a chance (30%) of leaving the target confused when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 50 | ๐ฏ Cord (-3,6,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 51 | ๐ฏ Cord (-1,5,-4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Interference Sync 5
- Powers up the userโs sync move against targets that are flinching, confused, or trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 52 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Mind Boggler 9
- Lowers the targetโs Sp.ย Def by one stat rank when the userโs attack move is successful against a flinching, confused, or trapped opponent.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 53 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Take On the World Dazzling Gleam: Power 25
- Take On the World Dazzling Gleam: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 54 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Take On the World Dazzling Gleam: Power 25
- Take On the World Dazzling Gleam: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer : Glacia
- Cell 49 | ๐ฏ Cord (-2,1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 20
- Defense 20
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 50 | ๐ฏ Cord (-3,2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Healthy Buffer 5
- Reduces damage when the user is hit by an attack move when its HP is full.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 51 | ๐ฏ Cord (-3,1,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 52 | ๐ฏ Cord (2,-1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 40
- HP 40
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 53 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Attention Here!: Durable 9
- Move: Attention Here! Applies the Enduring effect to the user when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 54 | ๐ฏ Cord (2,-2,0) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Focus Group 9
- Raises the critical-hit rate of all allied sync pairs by one stat rank when the userโs Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- ===========================================
- Trainer : Lucy
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Fang: Power 4
- Poison Fang: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Fang: Power 4
- Poison Fang: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Fang: Power 4
- Poison Fang: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Fang: Power 4
- Poison Fang: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Poison Fang: Move Gauge Refresh 3
- Move: Poison Fang Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Toxic Power 3
- Powers up the userโs moves when the target is poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Speed 10
- Speed 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 18 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 19 | ๐ฏ Cord (-3,1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Wrap: Accuracy 5
- Wrap: Accuracy โ 5
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 20 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Wrap: Power 4
- Wrap: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 21 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Wrap: Power 4
- Wrap: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 22 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Wrap: Accuracy 5
- Wrap: Accuracy โ 5
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 23 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Wrap: Move Gauge Refresh 3
- Move: Wrap Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 24 | ๐ฏ Cord (-3,-1,4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 25 | ๐ฏ Cord (-1,-2,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Interference Sync 5
- Powers up the userโs sync move against targets that are flinching, confused, or trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 26 | ๐ฏ Cord (-2,-2,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Pokey Trap 2
- Increases the amount of damage an opponent takes from being trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 27 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 28 | ๐ฏ Cord (3,-2,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 29 | ๐ฏ Cord (2,-2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 30 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Wrap: Power 4
- Wrap: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 31 | ๐ฏ Cord (3,-3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Wrap: Power 4
- Wrap: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- I Dare You...: MP Refresh 2
- Move: I Dare You... Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 33 | ๐ฏ Cord (1,-3,2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Acumen 4
- Has a chance (50%) of raising the userโs Sp.ย Def by one stat rank when its Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 34 | ๐ฏ Cord (3,-4,1) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Stoic 4
- Has a chance (50%) of raising the userโs Defense by one stat rank after its Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 38 | ๐ฏ Cord (-1,3,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 3
- Sludge Bomb: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 39 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 3
- Sludge Bomb: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 3
- Sludge Bomb: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Release Date: 25-10-2022 06:00:00
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 3
- Sludge Bomb: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Sludge Bomb: Move Gauge Refresh 3
- Move: Sludge Bomb Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Virulent Toxin 5
- Powers up the userโs sync move when the target is poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sharp Entry 1
- Raises the userโs critical-hit rate by 1 stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Pike Queen Poison Fang: Power 25
- Pike Queen Poison Fang: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Pike Queen Poison Fang: Power 25
- Pike Queen Poison Fang: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Release Date: 25-10-2022 06:00:00
- ====================================================
- ====================================================
- Trainer : Victor
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Superduper Effective 1
- Powers up moves that are super effective.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 8 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- MAX Slip Up 2
- Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the userโs max move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 9 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- MAX Damage Guard
- Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 10 | ๐ฏ Cord (0,-2,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Trip Up 2
- Has a chance (30%) of lowering the targetโs Speed by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 11 | ๐ฏ Cord (0,-4,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Overwhelm 9
- Lowers the targetโs Attack by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 12 | ๐ฏ Cord (1,-4,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- High Horsepower: BOGO 9
- Move: High Horsepower Applies the Free Move Next effect to the user when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 13 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 15 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 16 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (2,2,-4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Drum Beating: Move Gauge Refresh 3
- Move: Drum Beating Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Drum Beating: Power 2
- Drum Beating: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Drum Beating: Power 2
- Drum Beating: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 20 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 21 | ๐ฏ Cord (3,3,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Sp. Def 20
- Sp. Def 20
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 22 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hunterโs Instinct
- The more the targetโs Speed is lowered, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 23 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Twofer 2
- Has a chance (30%) of applying the Free Move Next effect to the user when its Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 24 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 25 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 26 | ๐ฏ Cord (-3,-1,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- High Horsepower: Power 3
- High Horsepower: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 27 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- High Horsepower: Move Gauge Refresh 3
- Move: High Horsepower Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- High Horsepower: Power 3
- High Horsepower: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- High Horsepower: Power 3
- High Horsepower: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 31 | ๐ฏ Cord (-2,-3,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- High Horsepower: Accuracy 5
- High Horsepower: Accuracy โ 5
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 32 | ๐ฏ Cord (-3,-3,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Super Desperate
- Applies the Supereffective โ Next effect to the user the first time it is in a pinch each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (-1,-4,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Rejuvenate 6
- Charges the userโs move gauge by 6 after using a sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 34 | ๐ฏ Cord (-2,-4,6) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Max Quake: Power 100
- Max Quake: Power โ 100
- Color Grid: ๐ Pink
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 35 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 36 | ๐ฏ Cord (3,-2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- High Horsepower: Power 3
- High Horsepower: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- High Horsepower: Power 3
- High Horsepower: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (3,-3,0) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Attack Rhythm!: Critical Eye 1
- Move: Attack Rhythm! Raises the userโs critical-hit rate by 1 stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 40 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Attack Rhythm!: MP Refresh 2
- Move: Attack Rhythm! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 41 | ๐ฏ Cord (1,-3,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 42 | ๐ฏ Cord (3,-4,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Cakewalk
- The more the targetโs Speed is lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 43 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Mighty Rush 9
- Increases the userโs Physical Movesย โ Next effect by one rank after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 44 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 45 | ๐ฏ Cord (-3,2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Drum Beating: Power 2
- Drum Beating: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 46 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Drum Beating: Power 2
- Drum Beating: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 47 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Drum Beating: Power 2
- Drum Beating: Power โ 2
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Cell 48 | ๐ฏ Cord (-3,3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Dire Hit +: Power 0
- Dire Hit +: Power โ 0
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 49 | ๐ฏ Cord (-2,3,-1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Verdant Recovery 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when the terrain is Grassy Terrain.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 50 | ๐ฏ Cord (-1,3,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Turbo Turf 2
- Quickly charges the move gauge when the terrain is Grassy Terrain.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 51 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- MAX Countdown 1
- Reduces the userโs sync move countdown by 1 after using its max move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 52 | ๐ฏ Cord (-2,4,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- G-Max Drum Solo: Power 100
- G-Max Drum Solo: Power โ 100
- Color Grid: ๐ Pink
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 53 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Strategically Sound Grass Impact: Power 25
- Strategically Sound Grass Impact: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 54 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Strategically Sound Grass Impact: Power 25
- Strategically Sound Grass Impact: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer : Allister (Fall 2022)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hex: Power 4
- Hex: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hex: Power 4
- Hex: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Hex: Flabbergast 2
- Move: Hex Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hex: Power 4
- Hex: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Hex: Move Gauge Refresh 3
- Move: Hex Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Healing Hand 4
- Has a chance (50%) of removing all status conditions from all allied sync pairs after the userโs Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Speed 20
- Speed 20
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Active Healing 9
- Restores the userโs HP when it uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,0,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- X Defense All: MP Refresh 2
- Move: X Defense All Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-1,4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-1,-2,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unbending
- Defense cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Sterner Stuff 2
- Reduces damage when the user is hit by a physical attack move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-2,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Defense 30
- Defense 30
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Clearheaded
- Prevents the user from becoming confused.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Wait for It...: MP Refresh 2
- Move: Wait for It... Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Numbing Blow 9
- Leaves the target paralyzed when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hex: Power 4
- Hex: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-2,3,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hex: Power 4
- Hex: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-3,4,-1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Revenge Boost 2
- Has a chance (30%) of charging the userโs move gauge by one when the user is hit by an attack move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-2,4,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Trick-or-Treat: Move Gauge Refresh 3
- Move: Trick-or-Treat Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hex: All Ramped Up 1
- Move: Hex Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Team Smart Command 2
- Has a chance (30%) of increasing the Special Movesย โ Next effect of all allied sync pairs by one rank when the userโs Trainer uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Matching Masks Ghost Beam: Power 25
- Matching Masks Ghost Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Matching Masks Ghost Beam: Power 25
- Matching Masks Ghost Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer : Gordie
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Tomb: Power 4
- Rock Tomb: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Tomb: Accuracy 5
- Rock Tomb: Accuracy โ 5
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Rock Tomb: Move Gauge Refresh 3
- Move: Rock Tomb Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Burn Synergy 3
- Powers up the userโs moves when the target is burned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Tomb: Power 4
- Rock Tomb: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Rock DF Power-Up 3
- Powers up the userโs moves when the Rock Damage Field is applied to the opponentโs field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Rock Tomb: Trip Up 9
- Move: Rock Tomb Lowers the targetโs Speed by 1 stat rank when the userโs attack move against the target is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- G-Max Volcalith: MAX Defense Crush 2
- Move: G-Max Volcalith Lowers the opponentโs Defense by 2 stat ranks after the user uses its max move.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- G-Max Volcalith: Power 100
- G-Max Volcalith: Power โ 100
- Color Grid: ๐ Pink
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flame Charge: Power 4
- Flame Charge: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-2,0,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Flame Charge: Move Gauge Refresh 3
- Move: Flame Charge Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-3,0,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Speed 20
- Speed 20
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 22 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flame Charge: Power 4
- Flame Charge: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-2,-1,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Charging Sun 3
- Powers up the userโs moves when the weather is sunny.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-3,-1,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-1,-2,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Inertia
- The more userโs Speed is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-2,-2,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Max Flare: Power 100
- Max Flare: Power โ 100
- Color Grid: ๐ Pink
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (3,-2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flame Charge: Power 4
- Flame Charge: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flame Charge: Power 4
- Flame Charge: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flame Charge: Power 4
- Flame Charge: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (3,-3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Speed 20
- Speed 20
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Tar Shot: Move Gauge Refresh 3
- Move: Tar Shot Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (1,-3,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Ramming Speed
- The more the userโs Speed is raised, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 34 | ๐ฏ Cord (3,-4,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Max Guard: Shielded 2
- Move: Max Guard Raises the Defense of all allied sync pairs by 2 stat ranks when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Fast-Track 9
- Raises the userโs Speed by one stat rank after its Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,4,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Tomb: Power 4
- Rock Tomb: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rock Tomb: Power 4
- Rock Tomb: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Scorching Sync 3
- Powers up the userโs sync move when the target is burned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Not Just Yet!: MP Refresh 2
- Move: Not Just Yet! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Not Just Yet!: Berserker 1
- Move: Not Just Yet! Raises the userโs Attack by 1 stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Cakewalk
- The more the targetโs Speed is lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Head Start 1
- Reduces the userโs sync move countdown by 1 the first time it enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Stylish Hard Rock Impact: Power 25
- Stylish Hard Rock Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Stylish Hard Rock Impact: Power 25
- Stylish Hard Rock Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer : Melony
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Snow Shelter
- Protects the user from damage from a hailstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ice Beam: Power 4
- Ice Beam: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Ice Beam: Move Gauge Refresh 3
- Move: Ice Beam Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Healing Hail 1
- Restores the userโs HP whenever its Pokรฉmon takes an action during a hailstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ice Beam: Power 4
- Ice Beam: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Hasty Hail 2
- Quickly charges the move gauge during a hailstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- HP 40
- HP 40
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- G-Max Resonance: Power 100
- G-Max Resonance: Power โ 100
- Color Grid: ๐ Pink
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Ice Beam: Hostile Environment 2
- Move: Ice Beam Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,0,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-1,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Refreshing Rain 1
- Restores the userโs HP whenever its Pokรฉmon takes an action while the weather is rainy.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-1,-2,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Racing Rain 2
- Quickly charges the move gauge when the weather is rainy.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- I Wonโt Hold Back!: MP Refresh 2
- Move: I Wonโt Hold Back! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-2,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- I Wonโt Hold Back!: All Ramped Up 1
- Move: I Wonโt Hold Back! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- I Wonโt Hold Back!: Precision Pals 1
- Move: I Wonโt Hold Back! Raises the accuracy of all allied sync pairs by 1 stat rank when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Sing: Accuracy 10
- Sing: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Sing: Move Gauge Refresh 3
- Move: Sing Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sing: Accuracy 5
- Sing: Accuracy โ 5
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Recuperation 1
- Restores the userโs HP by approximately 20% of its maximum HP after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Max Guard: MAX Barricade Buddies 2
- Move: Max Guard Raises the Sp.ย Def of all allied sync pairs by 2 stat ranks after using the userโs max move.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Vigilance
- Protects the user against critical hits.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ice Beam: Power 3
- Ice Beam: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-2,3,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ice Beam: Power 4
- Ice Beam: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,3,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ice Beam: Power 4
- Ice Beam: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-3,4,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Safeguard: MP Refresh 2
- Move: Safeguard Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-2,4,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Safeguard: Move Gauge Refresh 9
- Move: Safeguard Charges the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Team Sync Regen
- Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Team Sharp Entry 1
- Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Chilling Invitation Frost Beam: Power 25
- Chilling Invitation Frost Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Chilling Invitation Frost Beam: Power 25
- Chilling Invitation Frost Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer : Raihan
- Cell 49 | ๐ฏ Cord (0,2,-2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 01-10-2022 06:00:00
- Cell 50 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Trip Twice 9
- Lowers the targetโs Speed by 2 stat ranks when the userโs attack move against the target is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Release Date: 01-10-2022 06:00:00
- Cell 51 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Cakewalk
- The more the targetโs Speed is lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Release Date: 01-10-2022 06:00:00
- Cell 52 | ๐ฏ Cord (0,-2,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Fierce Entry 2
- Raises the userโs Attack by 2 stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Release Date: 01-10-2022 06:00:00
- Cell 53 | ๐ฏ Cord (0,-4,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Weathered Warrior 3
- Powers up the userโs moves and sync move when weather conditions are in effect.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Release Date: 01-10-2022 06:00:00
- Cell 54 | ๐ฏ Cord (1,-4,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sand Sync
- Causes a sandstorm the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Release Date: 01-10-2022 06:00:00
- ====================================================
- Trainer : Raihan (Lodge)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Smack Down: Power 4
- Smack Down: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Smack Down: Power 4
- Smack Down: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Smack Down: Flabbergast 2
- Move: Smack Down Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Smack Down: Power 4
- Smack Down: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Smack Down: Move Gauge Refresh 3
- Move: Smack Down Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Smack Down: Mind Brace 4
- Move: Smack Down Has a chance (50%) of raising the userโs Sp. Def by one stat rank when its attack move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Pocket Sand 4
- Has a chance (50%) of lowering the targetโs accuracy by one stat rank when the userโs attack move against it is successful during a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,0,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-1,4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-1,-2,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unbending
- Defense cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- X Regen All: Move Gauge Refresh 3
- Move: X Regen All Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-2,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- X Regen All: MP Refresh 2
- Move: X Regen All Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Smack Down: Power 4
- Smack Down: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Smack Down: Power 4
- Smack Down: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Iron Defense: Move Gauge Refresh 1
- Move: Iron Defense Has a chance (20%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Smack Down: Power 4
- Smack Down: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Iron Defense: Move Gauge Refresh 3
- Move: Iron Defense Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Sand Castle 2
- Reduces damage when the user is hit by an attack move during a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Tighten Up 4
- Has a chance (50%) of raising the userโs Sp. Def by one stat rank when it is hit by an attack move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Soothing Sand 1
- Restores the userโs HP whenever its Pokรฉmon takes an action during a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-3,3,0) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Lithe
- Prevents the user from getting paralyzed.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,3,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Sync Cure
- Removes all status conditions from the user after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-3,4,-1) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-2,4,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Shake Things Up!: Move Gauge Refresh 3
- Move: Shake Things Up! Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Shake Things Up!: Shielded 1
- Move: Shake Things Up! Raises the Defense of all allied sync pairs by 1 stat rank when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Shake Things Up!: MP Refresh 2
- Move: Shake Things Up! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Smashing Rock Impact: Power 25
- Smashing Rock Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Smashing Rock Impact: Power 25
- Smashing Rock Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- ====================================================
- Trainer : Helena (Hex Maniac)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Shadow Ball: Power 3
- Shadow Ball: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Shadow Ball: Power 3
- Shadow Ball: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Shadow Ball: Power 3
- Shadow Ball: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Shadow Ball: Move Gauge Refresh 3
- Move: Shadow Ball Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Brainteaser
- The more the targetโs Sp. Def is lowered, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- On a Roll 1
- Raises the chance of lowering stat values with the additional effects of moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Lick: Power 4
- Lick: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Lick: Power 4
- Lick: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 22 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Lick: Power 4
- Lick: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Lick: Move Gauge Refresh 3
- Move: Lick Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-3,-1,4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Speed 10
- Speed 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-1,-2,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Paralysis Synergy 3
- Powers up the userโs moves when the target is paralyzed.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-2,-2,4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (3,-2,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Lithe
- Prevents the user from getting paralyzed.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Lick: Power 4
- Lick: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Lick: Power 4
- Lick: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (3,-3,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- How Bizarre...: MP Refresh 2
- Move: How Bizarre... Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (1,-3,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sharp Entry 1
- Raises the userโs critical-hit rate by 1 stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 34 | ๐ฏ Cord (3,-4,1) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- How Bizarre...: Fleet Feet 1
- Move: How Bizarre... Raises the userโs Speed by 1 stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Queue Cutter 1
- Has a chance (20%) of reducing the userโs sync move countdown by one when an opponentโs attack move targeting the user misses.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,4,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Shadow Ball: Power 3
- Shadow Ball: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Shadow Ball: Power 3
- Shadow Ball: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- X Sp. Atk: MP Refresh 2
- Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Ground Guard
- Reduces damage when the user is attacked by Ground-type moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Smarty-Pants
- The more the targetโs Sp. Def is lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Scary-but-True Ghost Beam: Power 25
- Scary-but-True Ghost Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Scary-but-True Ghost Beam: Power 25
- Scary-but-True Ghost Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
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