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- (!) Exception: Program.CurrentDomain_UnhandledException
- Object reference not set to an instance of an object.
- Version = 1.30.13172 develop/commit
- Mod = Combined Arms
- ModVersion = 7.6F
- StarDate = 1190.6
- Ships = 2278
- Planets = 472
- Memory = 299319
- XnaMemory = 293939
- Thread = Universe.SimThread
- ThreadId = 32
- Thread #32 Universe.SimThread StackTrace:
- at Fleets.Fleet.EndInvalidTask(Boolean condition) in Fleets\Fleet.cs:line 1605
- at Fleets.Fleet.DoAssaultPlanet(MilitaryTask task) in Fleets\Fleet.cs:line 982
- at Fleets.Fleet.EvaluateTask(FixedSimTime timeStep) in Fleets\Fleet.cs:line 614
- at Fleets.Fleet.UpdateAI(FixedSimTime timeStep, Int32 which) in Fleets\Fleet.cs:line 2237
- at Empire.UpdateFleets(FixedSimTime timeStep) in Empire.cs:line 1863
- at Empire.Update(FixedSimTime timeStep) in Empire.cs:line 1606
- at UniverseScreen.UpdateEmpires(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 427
- at UniverseScreen.ProcessTurnEmpires(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 379
- at UniverseScreen.SingleSimulationStep(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 203
- at UniverseScreen.ProcessSimulationTurns() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 160
- at UniverseScreen.UniverseSimulationLoop() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 88
- at UniverseScreen.UniverseSimMonitored() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 58
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- Thread #1 Main Thread StackTrace:
- at XNA.WindowsGameHost.Run() in ts\BlackBox\XNA.Game\WindowsGameHost.cs:line 93
- at XNA.Game.Run() in ts\BlackBox\XNA.Game\Game.cs:line 166
- at Program.Main(String[] args) in GameScreens\Program.cs:line 166
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