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  1. (!) Exception: Program.CurrentDomain_UnhandledException
  2.  
  3. Object reference not set to an instance of an object.
  4. Version = 1.30.13172 develop/commit
  5. Mod = Combined Arms
  6. ModVersion = 7.6F
  7. StarDate = 1190.6
  8. Ships = 2278
  9. Planets = 472
  10. Memory = 299319
  11. XnaMemory = 293939
  12. Thread = Universe.SimThread
  13. ThreadId = 32
  14. Thread #32 Universe.SimThread StackTrace:
  15. at Fleets.Fleet.EndInvalidTask(Boolean condition) in Fleets\Fleet.cs:line 1605
  16. at Fleets.Fleet.DoAssaultPlanet(MilitaryTask task) in Fleets\Fleet.cs:line 982
  17. at Fleets.Fleet.EvaluateTask(FixedSimTime timeStep) in Fleets\Fleet.cs:line 614
  18. at Fleets.Fleet.UpdateAI(FixedSimTime timeStep, Int32 which) in Fleets\Fleet.cs:line 2237
  19. at Empire.UpdateFleets(FixedSimTime timeStep) in Empire.cs:line 1863
  20. at Empire.Update(FixedSimTime timeStep) in Empire.cs:line 1606
  21. at UniverseScreen.UpdateEmpires(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 427
  22. at UniverseScreen.ProcessTurnEmpires(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 379
  23. at UniverseScreen.SingleSimulationStep(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 203
  24. at UniverseScreen.ProcessSimulationTurns() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 160
  25. at UniverseScreen.UniverseSimulationLoop() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 88
  26. at UniverseScreen.UniverseSimMonitored() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 58
  27. at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  28. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  29. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  30. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  31. at System.Threading.ThreadHelper.ThreadStart()
  32.  
  33. Thread #1 Main Thread StackTrace:
  34. at XNA.WindowsGameHost.Run() in ts\BlackBox\XNA.Game\WindowsGameHost.cs:line 93
  35. at XNA.Game.Run() in ts\BlackBox\XNA.Game\Game.cs:line 166
  36. at Program.Main(String[] args) in GameScreens\Program.cs:line 166
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