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- /**
- * The Forgotten Server - a free and open-source MMORPG server emulator
- * Copyright (C) 2016 Mark Samman <mark.samman@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "otpch.h"
- #include <boost/range/adaptor/reversed.hpp>
- #include "tile.h"
- #include "creature.h"
- #include "combat.h"
- #include "game.h"
- #include "mailbox.h"
- #include "monster.h"
- #include "movement.h"
- #include "teleport.h"
- #include "trashholder.h"
- extern Game g_game;
- extern MoveEvents* g_moveEvents;
- StaticTile real_nullptr_tile(0xFFFF, 0xFFFF, 0xFF);
- Tile& Tile::nullptr_tile = real_nullptr_tile;
- bool Tile::hasProperty(ITEMPROPERTY prop) const
- {
- if (ground && ground->hasProperty(prop)) {
- return true;
- }
- if (const TileItemVector* items = getItemList()) {
- for (const Item* item : *items) {
- if (item->hasProperty(prop)) {
- return true;
- }
- }
- }
- return false;
- }
- bool Tile::hasProperty(const Item* exclude, ITEMPROPERTY prop) const
- {
- assert(exclude);
- if (ground && exclude != ground && ground->hasProperty(prop)) {
- return true;
- }
- if (const TileItemVector* items = getItemList()) {
- for (const Item* item : *items) {
- if (item != exclude && item->hasProperty(prop)) {
- return true;
- }
- }
- }
- return false;
- }
- bool Tile::hasHeight(uint32_t n) const
- {
- uint32_t height = 0;
- if (ground) {
- if (ground->hasProperty(CONST_PROP_HASHEIGHT)) {
- ++height;
- }
- if (n == height) {
- return true;
- }
- }
- if (const TileItemVector* items = getItemList()) {
- for (const Item* item : *items) {
- if (item->hasProperty(CONST_PROP_HASHEIGHT)) {
- ++height;
- }
- if (n == height) {
- return true;
- }
- }
- }
- return false;
- }
- size_t Tile::getCreatureCount() const
- {
- if (const CreatureVector* creatures = getCreatures()) {
- return creatures->size();
- }
- return 0;
- }
- size_t Tile::getItemCount() const
- {
- if (const TileItemVector* items = getItemList()) {
- return items->size();
- }
- return 0;
- }
- uint32_t Tile::getTopItemCount() const
- {
- if (const TileItemVector* items = getItemList()) {
- return items->getTopItemCount();
- }
- return 0;
- }
- uint32_t Tile::getDownItemCount() const
- {
- if (const TileItemVector* items = getItemList()) {
- return items->getDownItemCount();
- }
- return 0;
- }
- std::string Tile::getDescription(int32_t) const
- {
- return "You dont know why, but you cant see anything!";
- }
- Teleport* Tile::getTeleportItem() const
- {
- if (!hasFlag(TILESTATE_TELEPORT)) {
- return nullptr;
- }
- if (const TileItemVector* items = getItemList()) {
- for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) {
- if ((*it)->getTeleport()) {
- return (*it)->getTeleport();
- }
- }
- }
- return nullptr;
- }
- MagicField* Tile::getFieldItem() const
- {
- if (!hasFlag(TILESTATE_MAGICFIELD)) {
- return nullptr;
- }
- if (ground && ground->getMagicField()) {
- return ground->getMagicField();
- }
- if (const TileItemVector* items = getItemList()) {
- for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) {
- if ((*it)->getMagicField()) {
- return (*it)->getMagicField();
- }
- }
- }
- return nullptr;
- }
- TrashHolder* Tile::getTrashHolder() const
- {
- if (!hasFlag(TILESTATE_TRASHHOLDER)) {
- return nullptr;
- }
- if (ground && ground->getTrashHolder()) {
- return ground->getTrashHolder();
- }
- if (const TileItemVector* items = getItemList()) {
- for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) {
- if ((*it)->getTrashHolder()) {
- return (*it)->getTrashHolder();
- }
- }
- }
- return nullptr;
- }
- Mailbox* Tile::getMailbox() const
- {
- if (!hasFlag(TILESTATE_MAILBOX)) {
- return nullptr;
- }
- if (ground && ground->getMailbox()) {
- return ground->getMailbox();
- }
- if (const TileItemVector* items = getItemList()) {
- for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) {
- if ((*it)->getMailbox()) {
- return (*it)->getMailbox();
- }
- }
- }
- return nullptr;
- }
- BedItem* Tile::getBedItem() const
- {
- if (!hasFlag(TILESTATE_BED)) {
- return nullptr;
- }
- if (ground && ground->getBed()) {
- return ground->getBed();
- }
- if (const TileItemVector* items = getItemList()) {
- for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) {
- if ((*it)->getBed()) {
- return (*it)->getBed();
- }
- }
- }
- return nullptr;
- }
- Creature* Tile::getTopCreature() const
- {
- if (const CreatureVector* creatures = getCreatures()) {
- if (!creatures->empty()) {
- return *creatures->begin();
- }
- }
- return nullptr;
- }
- const Creature* Tile::getBottomCreature() const
- {
- if (const CreatureVector* creatures = getCreatures()) {
- if (!creatures->empty()) {
- return *creatures->rbegin();
- }
- }
- return nullptr;
- }
- Creature* Tile::getTopVisibleCreature(const Creature* creature) const
- {
- if (const CreatureVector* creatures = getCreatures()) {
- if (creature) {
- const Player* player = creature->getPlayer();
- if (player && player->isAccessPlayer()) {
- return getTopCreature();
- }
- for (Creature* tileCreature : *creatures) {
- if (creature->canSeeCreature(tileCreature)) {
- return tileCreature;
- }
- }
- } else {
- for (Creature* tileCreature : *creatures) {
- if (!tileCreature->isInvisible()) {
- const Player* player = tileCreature->getPlayer();
- if (!player || !player->isInGhostMode()) {
- return tileCreature;
- }
- }
- }
- }
- }
- return nullptr;
- }
- const Creature* Tile::getBottomVisibleCreature(const Creature* creature) const
- {
- if (const CreatureVector* creatures = getCreatures()) {
- if (creature) {
- const Player* player = creature->getPlayer();
- if (player && player->isAccessPlayer()) {
- return getBottomCreature();
- }
- for (auto it = creatures->rbegin(), end = creatures->rend(); it != end; ++it) {
- if (creature->canSeeCreature(*it)) {
- return *it;
- }
- }
- } else {
- for (auto it = creatures->rbegin(), end = creatures->rend(); it != end; ++it) {
- if (!(*it)->isInvisible()) {
- const Player* player = (*it)->getPlayer();
- if (!player || !player->isInGhostMode()) {
- return *it;
- }
- }
- }
- }
- }
- return nullptr;
- }
- Item* Tile::getTopDownItem() const
- {
- if (const TileItemVector* items = getItemList()) {
- return items->getTopDownItem();
- }
- return nullptr;
- }
- Item* Tile::getTopTopItem() const
- {
- if (const TileItemVector* items = getItemList()) {
- return items->getTopTopItem();
- }
- return nullptr;
- }
- Item* Tile::getItemByTopOrder(int32_t topOrder)
- {
- //topOrder:
- //1: borders
- //2: ladders, signs, splashes
- //3: doors etc
- //4: creatures
- if (TileItemVector* items = getItemList()) {
- for (auto it = ItemVector::const_reverse_iterator(items->getEndTopItem()), end = ItemVector::const_reverse_iterator(items->getBeginTopItem()); it != end; ++it) {
- if (Item::items[(*it)->getID()].alwaysOnTopOrder == topOrder) {
- return (*it);
- }
- }
- }
- return nullptr;
- }
- Thing* Tile::getTopVisibleThing(const Creature* creature)
- {
- Thing* thing = getTopVisibleCreature(creature);
- if (thing) {
- return thing;
- }
- TileItemVector* items = getItemList();
- if (items) {
- for (ItemVector::const_iterator it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) {
- const ItemType& iit = Item::items[(*it)->getID()];
- if (!iit.lookThrough) {
- return (*it);
- }
- }
- for (auto it = ItemVector::const_reverse_iterator(items->getEndTopItem()), end = ItemVector::const_reverse_iterator(items->getBeginTopItem()); it != end; ++it) {
- const ItemType& iit = Item::items[(*it)->getID()];
- if (!iit.lookThrough) {
- return (*it);
- }
- }
- }
- return ground;
- }
- void Tile::onAddTileItem(Item* item)
- {
- setTileFlags(item);
- const Position& cylinderMapPos = getPosition();
- SpectatorVec list;
- g_game.map.getSpectators(list, cylinderMapPos, true);
- //send to client
- for (Creature* spectator : list) {
- if (Player* tmpPlayer = spectator->getPlayer()) {
- tmpPlayer->sendAddTileItem(this, cylinderMapPos, item);
- }
- }
- //event methods
- for (Creature* spectator : list) {
- spectator->onAddTileItem(this, cylinderMapPos);
- }
- }
- void Tile::onUpdateTileItem(Item* oldItem, const ItemType& oldType, Item* newItem, const ItemType& newType)
- {
- const Position& cylinderMapPos = getPosition();
- SpectatorVec list;
- g_game.map.getSpectators(list, cylinderMapPos, true);
- //send to client
- for (Creature* spectator : list) {
- if (Player* tmpPlayer = spectator->getPlayer()) {
- tmpPlayer->sendUpdateTileItem(this, cylinderMapPos, newItem);
- }
- }
- //event methods
- for (Creature* spectator : list) {
- spectator->onUpdateTileItem(this, cylinderMapPos, oldItem, oldType, newItem, newType);
- }
- }
- void Tile::onRemoveTileItem(const SpectatorVec& list, const std::vector<int32_t>& oldStackPosVector, Item* item)
- {
- resetTileFlags(item);
- const Position& cylinderMapPos = getPosition();
- const ItemType& iType = Item::items[item->getID()];
- //send to client
- size_t i = 0;
- for (Creature* spectator : list) {
- if (Player* tmpPlayer = spectator->getPlayer()) {
- tmpPlayer->sendRemoveTileThing(cylinderMapPos, oldStackPosVector[i++]);
- }
- }
- //event methods
- for (Creature* spectator : list) {
- spectator->onRemoveTileItem(this, cylinderMapPos, iType, item);
- }
- }
- void Tile::onUpdateTile(const SpectatorVec& list)
- {
- const Position& cylinderMapPos = getPosition();
- //send to clients
- for (Creature* spectator : list) {
- spectator->getPlayer()->sendUpdateTile(this, cylinderMapPos);
- }
- }
- ReturnValue Tile::queryAdd(int32_t, const Thing& thing, uint32_t, uint32_t flags, Creature*) const
- {
- if (const Creature* creature = thing.getCreature()) {
- if (hasBitSet(FLAG_NOLIMIT, flags)) {
- return RETURNVALUE_NOERROR;
- }
- if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_FLOORCHANGE | TILESTATE_TELEPORT)) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- if (ground == nullptr) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- if (const Monster* monster = creature->getMonster()) {
- if (hasFlag(TILESTATE_PROTECTIONZONE | TILESTATE_FLOORCHANGE | TILESTATE_TELEPORT)) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- const CreatureVector* creatures = getCreatures();
- if (monster->canPushCreatures() && !monster->isSummon()) {
- if (creatures) {
- for (Creature* tileCreature : *creatures) {
- if (tileCreature->getPlayer() && tileCreature->getPlayer()->isInGhostMode()) {
- continue;
- }
- const Monster* creatureMonster = tileCreature->getMonster();
- if (!creatureMonster || !tileCreature->isPushable() ||
- (creatureMonster->isSummon() && creatureMonster->getMaster()->getPlayer())) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- }
- }
- } else if (creatures && !creatures->empty()) {
- for (const Creature* tileCreature : *creatures) {
- if (!tileCreature->isInGhostMode()) {
- return RETURNVALUE_NOTENOUGHROOM;
- }
- }
- }
- if (hasFlag(TILESTATE_IMMOVABLEBLOCKSOLID)) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH)) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- if (hasFlag(TILESTATE_BLOCKSOLID) || (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_NOFIELDBLOCKPATH))) {
- if (!(monster->canPushItems() || hasBitSet(FLAG_IGNOREBLOCKITEM, flags))) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- }
- MagicField* field = getFieldItem();
- if (field && !field->isBlocking()) {
- CombatType_t combatType = field->getCombatType();
- //There is 3 options for a monster to enter a magic field
- //1) Monster is immune
- if (!monster->isImmune(combatType)) {
- //1) Monster is "strong" enough to handle the damage
- //2) Monster is already afflicated by this type of condition
- if (hasBitSet(FLAG_IGNOREFIELDDAMAGE, flags)) {
- if (!(monster->canPushItems() || monster->hasCondition(Combat::DamageToConditionType(combatType)))) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- } else {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- }
- }
- return RETURNVALUE_NOERROR;
- }
- const CreatureVector* creatures = getCreatures();
- if (const Player* player = creature->getPlayer()) {
- if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags) && !player->isAccessPlayer()) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- if (player->getParent() == nullptr && hasFlag(TILESTATE_NOLOGOUT)) {
- //player is trying to login to a "no logout" tile
- return RETURNVALUE_NOTPOSSIBLE;
- }
- const Tile* playerTile = player->getTile();
- if (playerTile && player->isPzLocked()) {
- if (!playerTile->hasFlag(TILESTATE_PVPZONE)) {
- //player is trying to enter a pvp zone while being pz-locked
- if (hasFlag(TILESTATE_PVPZONE)) {
- return RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE;
- }
- } else if (!hasFlag(TILESTATE_PVPZONE)) {
- // player is trying to leave a pvp zone while being pz-locked
- return RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE;
- }
- if ((!playerTile->hasFlag(TILESTATE_NOPVPZONE) && hasFlag(TILESTATE_NOPVPZONE)) ||
- (!playerTile->hasFlag(TILESTATE_PROTECTIONZONE) && hasFlag(TILESTATE_PROTECTIONZONE))) {
- // player is trying to enter a non-pvp/protection zone while being pz-locked
- return RETURNVALUE_PLAYERISPZLOCKED;
- }
- }
- } else if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags)) {
- for (const Creature* tileCreature : *creatures) {
- if (!tileCreature->isInGhostMode()) {
- return RETURNVALUE_NOTENOUGHROOM;
- }
- }
- }
- if (!hasBitSet(FLAG_IGNOREBLOCKITEM, flags)) {
- //If the FLAG_IGNOREBLOCKITEM bit isn't set we dont have to iterate every single item
- if (hasFlag(TILESTATE_BLOCKSOLID)) {
- return RETURNVALUE_NOTENOUGHROOM;
- }
- } else {
- //FLAG_IGNOREBLOCKITEM is set
- if (ground) {
- const ItemType& iiType = Item::items[ground->getID()];
- if (iiType.blockSolid && (!iiType.moveable || ground->hasAttribute(ITEM_ATTRIBUTE_UNIQUEID))) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- }
- if (const auto items = getItemList()) {
- for (const Item* item : *items) {
- const ItemType& iiType = Item::items[item->getID()];
- if (iiType.blockSolid && (!iiType.moveable || item->hasAttribute(ITEM_ATTRIBUTE_UNIQUEID))) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- }
- }
- }
- } else if (const Item* item = thing.getItem()) {
- const TileItemVector* items = getItemList();
- if (items && items->size() >= 0xFFFF) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- if (hasBitSet(FLAG_NOLIMIT, flags)) {
- return RETURNVALUE_NOERROR;
- }
- bool itemIsHangable = item->isHangable();
- if (ground == nullptr && !itemIsHangable) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- const CreatureVector* creatures = getCreatures();
- if (creatures && !creatures->empty() && item->isBlocking() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags)) {
- for (const Creature* tileCreature : *creatures) {
- if (!tileCreature->isInGhostMode()) {
- return RETURNVALUE_NOTENOUGHROOM;
- }
- }
- }
- if (itemIsHangable && hasFlag(TILESTATE_SUPPORTS_HANGABLE)) {
- if (items) {
- for (const Item* tileItem : *items) {
- if (tileItem->isHangable()) {
- return RETURNVALUE_NEEDEXCHANGE;
- }
- }
- }
- } else {
- if (ground) {
- const ItemType& iiType = Item::items[ground->getID()];
- if (iiType.blockSolid) {
- if (!iiType.allowPickupable || item->isMagicField() || item->isBlocking()) {
- if (!item->isPickupable()) {
- return RETURNVALUE_NOTENOUGHROOM;
- }
- if (!iiType.hasHeight || iiType.pickupable || iiType.isBed()) {
- return RETURNVALUE_NOTENOUGHROOM;
- }
- }
- }
- }
- if (items) {
- for (const Item* tileItem : *items) {
- const ItemType& iiType = Item::items[tileItem->getID()];
- if (!iiType.blockSolid) {
- continue;
- }
- if (iiType.allowPickupable && !item->isMagicField() && !item->isBlocking()) {
- continue;
- }
- if (!item->isPickupable()) {
- return RETURNVALUE_NOTENOUGHROOM;
- }
- if (!iiType.hasHeight || iiType.pickupable || iiType.isBed()) {
- return RETURNVALUE_NOTENOUGHROOM;
- }
- }
- }
- }
- }
- return RETURNVALUE_NOERROR;
- }
- ReturnValue Tile::queryMaxCount(int32_t, const Thing&, uint32_t count, uint32_t& maxQueryCount, uint32_t) const
- {
- maxQueryCount = std::max<uint32_t>(1, count);
- return RETURNVALUE_NOERROR;
- }
- ReturnValue Tile::queryRemove(const Thing& thing, uint32_t count, uint32_t flags) const
- {
- int32_t index = getThingIndex(&thing);
- if (index == -1) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- const Item* item = thing.getItem();
- if (item == nullptr) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- if (count == 0 || (item->isStackable() && count > item->getItemCount())) {
- return RETURNVALUE_NOTPOSSIBLE;
- }
- if (!item->isMoveable() && !hasBitSet(FLAG_IGNORENOTMOVEABLE, flags)) {
- return RETURNVALUE_NOTMOVEABLE;
- }
- return RETURNVALUE_NOERROR;
- }
- Tile* Tile::queryDestination(int32_t&, const Thing&, Item** destItem, uint32_t& flags)
- {
- Tile* destTile = nullptr;
- *destItem = nullptr;
- if (hasFlag(TILESTATE_FLOORCHANGE_DOWN)) {
- uint16_t dx = tilePos.x;
- uint16_t dy = tilePos.y;
- uint8_t dz = tilePos.z + 1;
- Tile* southDownTile = g_game.map.getTile(dx, dy - 1, dz);
- if (southDownTile && southDownTile->hasFlag(TILESTATE_FLOORCHANGE_SOUTH_ALT)) {
- dy -= 2;
- destTile = g_game.map.getTile(dx, dy, dz);
- } else {
- Tile* eastDownTile = g_game.map.getTile(dx - 1, dy, dz);
- if (eastDownTile && eastDownTile->hasFlag(TILESTATE_FLOORCHANGE_EAST_ALT)) {
- dx -= 2;
- destTile = g_game.map.getTile(dx, dy, dz);
- } else {
- Tile* downTile = g_game.map.getTile(dx, dy, dz);
- if (downTile) {
- if (downTile->hasFlag(TILESTATE_FLOORCHANGE_NORTH)) {
- ++dy;
- }
- if (downTile->hasFlag(TILESTATE_FLOORCHANGE_SOUTH)) {
- --dy;
- }
- if (downTile->hasFlag(TILESTATE_FLOORCHANGE_SOUTH_ALT)) {
- dy -= 2;
- }
- if (downTile->hasFlag(TILESTATE_FLOORCHANGE_EAST)) {
- --dx;
- }
- if (downTile->hasFlag(TILESTATE_FLOORCHANGE_EAST_ALT)) {
- dx -= 2;
- }
- if (downTile->hasFlag(TILESTATE_FLOORCHANGE_WEST)) {
- ++dx;
- }
- destTile = g_game.map.getTile(dx, dy, dz);
- }
- }
- }
- } else if (hasFlag(TILESTATE_FLOORCHANGE)) {
- uint16_t dx = tilePos.x;
- uint16_t dy = tilePos.y;
- uint8_t dz = tilePos.z - 1;
- if (hasFlag(TILESTATE_FLOORCHANGE_NORTH)) {
- --dy;
- }
- if (hasFlag(TILESTATE_FLOORCHANGE_SOUTH)) {
- ++dy;
- }
- if (hasFlag(TILESTATE_FLOORCHANGE_EAST)) {
- ++dx;
- }
- if (hasFlag(TILESTATE_FLOORCHANGE_WEST)) {
- --dx;
- }
- if (hasFlag(TILESTATE_FLOORCHANGE_SOUTH_ALT)) {
- dy += 2;
- }
- if (hasFlag(TILESTATE_FLOORCHANGE_EAST_ALT)) {
- dx += 2;
- }
- destTile = g_game.map.getTile(dx, dy, dz);
- }
- if (destTile == nullptr) {
- destTile = this;
- } else {
- flags |= FLAG_NOLIMIT; //Will ignore that there is blocking items/creatures
- }
- if (destTile) {
- Thing* destThing = destTile->getTopDownItem();
- if (destThing) {
- *destItem = destThing->getItem();
- }
- }
- return destTile;
- }
- void Tile::addThing(Thing* thing)
- {
- addThing(0, thing);
- }
- void Tile::addThing(int32_t, Thing* thing)
- {
- Creature* creature = thing->getCreature();
- if (creature) {
- g_game.map.clearSpectatorCache();
- creature->setParent(this);
- CreatureVector* creatures = makeCreatures();
- creatures->insert(creatures->end(), creature);
- } else {
- Item* item = thing->getItem();
- if (item == nullptr) {
- return /*RETURNVALUE_NOTPOSSIBLE*/;
- }
- TileItemVector* items = getItemList();
- if (items && items->size() >= 0xFFFF) {
- return /*RETURNVALUE_NOTPOSSIBLE*/;
- }
- item->setParent(this);
- const ItemType& itemType = Item::items[item->getID()];
- if (itemType.isGroundTile()) {
- if (ground == nullptr) {
- ground = item;
- onAddTileItem(item);
- } else {
- const ItemType& oldType = Item::items[ground->getID()];
- Item* oldGround = ground;
- ground->setParent(nullptr);
- g_game.ReleaseItem(ground);
- ground = item;
- resetTileFlags(oldGround);
- setTileFlags(item);
- onUpdateTileItem(oldGround, oldType, item, itemType);
- postRemoveNotification(oldGround, nullptr, 0);
- }
- } else if (itemType.alwaysOnTop) {
- if (itemType.isSplash() && items) {
- //remove old splash if exists
- for (ItemVector::const_iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
- Item* oldSplash = *it;
- if (!Item::items[oldSplash->getID()].isSplash()) {
- continue;
- }
- removeThing(oldSplash, 1);
- oldSplash->setParent(nullptr);
- g_game.ReleaseItem(oldSplash);
- postRemoveNotification(oldSplash, nullptr, 0);
- break;
- }
- }
- bool isInserted = false;
- if (items) {
- for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
- //Note: this is different from internalAddThing
- if (itemType.alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder) {
- items->insert(it, item);
- isInserted = true;
- break;
- }
- }
- } else {
- items = makeItemList();
- }
- if (!isInserted) {
- items->push_back(item);
- }
- onAddTileItem(item);
- } else {
- if (itemType.isMagicField()) {
- //remove old field item if exists
- if (items) {
- for (ItemVector::const_iterator it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) {
- MagicField* oldField = (*it)->getMagicField();
- if (oldField) {
- if (oldField->isReplaceable()) {
- removeThing(oldField, 1);
- oldField->setParent(nullptr);
- g_game.ReleaseItem(oldField);
- postRemoveNotification(oldField, nullptr, 0);
- break;
- } else {
- //This magic field cannot be replaced.
- item->setParent(nullptr);
- g_game.ReleaseItem(item);
- return;
- }
- }
- }
- }
- }
- items = makeItemList();
- items->insert(items->getBeginDownItem(), item);
- items->addDownItemCount(1);
- onAddTileItem(item);
- }
- }
- }
- void Tile::updateThing(Thing* thing, uint16_t itemId, uint32_t count)
- {
- int32_t index = getThingIndex(thing);
- if (index == -1) {
- return /*RETURNVALUE_NOTPOSSIBLE*/;
- }
- Item* item = thing->getItem();
- if (item == nullptr) {
- return /*RETURNVALUE_NOTPOSSIBLE*/;
- }
- const ItemType& oldType = Item::items[item->getID()];
- const ItemType& newType = Item::items[itemId];
- resetTileFlags(item);
- item->setID(itemId);
- item->setSubType(count);
- setTileFlags(item);
- onUpdateTileItem(item, oldType, item, newType);
- }
- void Tile::replaceThing(uint32_t index, Thing* thing)
- {
- int32_t pos = index;
- Item* item = thing->getItem();
- if (item == nullptr) {
- return /*RETURNVALUE_NOTPOSSIBLE*/;
- }
- Item* oldItem = nullptr;
- bool isInserted = false;
- if (ground) {
- if (pos == 0) {
- oldItem = ground;
- ground = item;
- isInserted = true;
- }
- --pos;
- }
- TileItemVector* items = getItemList();
- if (items && !isInserted) {
- int32_t topItemSize = getTopItemCount();
- if (pos < topItemSize) {
- auto it = items->getBeginTopItem();
- it += pos;
- oldItem = (*it);
- it = items->erase(it);
- items->insert(it, item);
- isInserted = true;
- }
- pos -= topItemSize;
- }
- CreatureVector* creatures = getCreatures();
- if (creatures) {
- if (!isInserted && pos < static_cast<int32_t>(creatures->size())) {
- return /*RETURNVALUE_NOTPOSSIBLE*/;
- }
- pos -= static_cast<uint32_t>(creatures->size());
- }
- if (items && !isInserted) {
- int32_t downItemSize = getDownItemCount();
- if (pos < downItemSize) {
- auto it = items->getBeginDownItem() + pos;
- oldItem = *it;
- it = items->erase(it);
- items->insert(it, item);
- isInserted = true;
- }
- }
- if (isInserted) {
- item->setParent(this);
- resetTileFlags(oldItem);
- setTileFlags(item);
- const ItemType& oldType = Item::items[oldItem->getID()];
- const ItemType& newType = Item::items[item->getID()];
- onUpdateTileItem(oldItem, oldType, item, newType);
- oldItem->setParent(nullptr);
- return /*RETURNVALUE_NOERROR*/;
- }
- }
- void Tile::removeThing(Thing* thing, uint32_t count)
- {
- Creature* creature = thing->getCreature();
- if (creature) {
- CreatureVector* creatures = getCreatures();
- if (creatures) {
- auto it = std::find(creatures->begin(), creatures->end(), thing);
- if (it != creatures->end()) {
- g_game.map.clearSpectatorCache();
- creatures->erase(it);
- }
- }
- return;
- }
- Item* item = thing->getItem();
- if (!item) {
- return;
- }
- int32_t index = getThingIndex(item);
- if (index == -1) {
- return;
- }
- if (item == ground) {
- ground->setParent(nullptr);
- ground = nullptr;
- SpectatorVec list;
- g_game.map.getSpectators(list, getPosition(), true);
- onRemoveTileItem(list, std::vector<int32_t>(list.size(), 0), item);
- return;
- }
- TileItemVector* items = getItemList();
- if (!items) {
- return;
- }
- const ItemType& itemType = Item::items[item->getID()];
- if (itemType.alwaysOnTop) {
- auto it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item);
- if (it == items->getEndTopItem()) {
- return;
- }
- std::vector<int32_t> oldStackPosVector;
- SpectatorVec list;
- g_game.map.getSpectators(list, getPosition(), true);
- for (Creature* spectator : list) {
- if (Player* tmpPlayer = spectator->getPlayer()) {
- oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item));
- }
- }
- item->setParent(nullptr);
- items->erase(it);
- onRemoveTileItem(list, oldStackPosVector, item);
- } else {
- auto it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item);
- if (it == items->getEndDownItem()) {
- return;
- }
- if (itemType.stackable && count != item->getItemCount()) {
- uint8_t newCount = static_cast<uint8_t>(std::max<int32_t>(0, static_cast<int32_t>(item->getItemCount() - count)));
- item->setItemCount(newCount);
- onUpdateTileItem(item, itemType, item, itemType);
- } else {
- std::vector<int32_t> oldStackPosVector;
- SpectatorVec list;
- g_game.map.getSpectators(list, getPosition(), true);
- for (Creature* spectator : list) {
- if (Player* tmpPlayer = spectator->getPlayer()) {
- oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item));
- }
- }
- item->setParent(nullptr);
- items->erase(it);
- items->addDownItemCount(-1);
- onRemoveTileItem(list, oldStackPosVector, item);
- }
- }
- }
- void Tile::removeCreature(Creature* creature)
- {
- g_game.map.getQTNode(tilePos.x, tilePos.y)->removeCreature(creature);
- removeThing(creature, 0);
- }
- int32_t Tile::getThingIndex(const Thing* thing) const
- {
- int32_t n = -1;
- if (ground) {
- if (ground == thing) {
- return 0;
- }
- ++n;
- }
- const TileItemVector* items = getItemList();
- if (items) {
- const Item* item = thing->getItem();
- if (item && item->isAlwaysOnTop()) {
- for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
- ++n;
- if (*it == item) {
- return n;
- }
- }
- } else {
- n += items->getTopItemCount();
- }
- }
- if (const CreatureVector* creatures = getCreatures()) {
- if (thing->getCreature()) {
- for (Creature* creature : *creatures) {
- ++n;
- if (creature == thing) {
- return n;
- }
- }
- } else {
- n += creatures->size();
- }
- }
- if (items) {
- const Item* item = thing->getItem();
- if (item && !item->isAlwaysOnTop()) {
- for (auto it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) {
- ++n;
- if (*it == item) {
- return n;
- }
- }
- }
- }
- return -1;
- }
- int32_t Tile::getClientIndexOfCreature(const Player* player, const Creature* creature) const
- {
- int32_t n;
- if (ground) {
- n = 1;
- } else {
- n = 0;
- }
- const TileItemVector* items = getItemList();
- if (items) {
- n += items->getTopItemCount();
- }
- if (const CreatureVector* creatures = getCreatures()) {
- for (const Creature* c : boost::adaptors::reverse(*creatures)) {
- if (c == creature) {
- return n;
- } else if (player->canSeeCreature(c)) {
- ++n;
- }
- }
- }
- return -1;
- }
- int32_t Tile::getStackposOfCreature(const Player* player, const Creature* creature) const
- {
- int32_t n;
- if (ground) {
- n = 1;
- } else {
- n = 0;
- }
- const TileItemVector* items = getItemList();
- if (items) {
- n += items->getTopItemCount();
- if (n >= 10) {
- return -1;
- }
- }
- if (const CreatureVector* creatures = getCreatures()) {
- for (const Creature* c : boost::adaptors::reverse(*creatures)) {
- if (c == creature) {
- return n;
- } else if (player->canSeeCreature(c)) {
- if (++n >= 10) {
- return -1;
- }
- }
- }
- }
- return -1;
- }
- int32_t Tile::getStackposOfItem(const Player* player, const Item* item) const
- {
- int32_t n = 0;
- if (ground) {
- if (ground == item) {
- return n;
- }
- ++n;
- }
- const TileItemVector* items = getItemList();
- if (items) {
- if (item->isAlwaysOnTop()) {
- for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
- if (*it == item) {
- return n;
- } else if (++n == 10) {
- return -1;
- }
- }
- } else {
- n += items->getTopItemCount();
- if (n >= 10) {
- return -1;
- }
- }
- }
- if (const CreatureVector* creatures = getCreatures()) {
- for (const Creature* creature : *creatures) {
- if (player->canSeeCreature(creature)) {
- if (++n >= 10) {
- return -1;
- }
- }
- }
- }
- if (items && !item->isAlwaysOnTop()) {
- for (auto it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) {
- if (*it == item) {
- return n;
- } else if (++n >= 10) {
- return -1;
- }
- }
- }
- return -1;
- }
- size_t Tile::getFirstIndex() const
- {
- return 0;
- }
- size_t Tile::getLastIndex() const
- {
- return getThingCount();
- }
- uint32_t Tile::getItemTypeCount(uint16_t itemId, int32_t subType /*= -1*/) const
- {
- uint32_t count = 0;
- if (ground && ground->getID() == itemId) {
- count += Item::countByType(ground, subType);
- }
- const TileItemVector* items = getItemList();
- if (items) {
- for (const Item* item : *items) {
- if (item->getID() == itemId) {
- count += Item::countByType(item, subType);
- }
- }
- }
- return count;
- }
- Thing* Tile::getThing(size_t index) const
- {
- if (ground) {
- if (index == 0) {
- return ground;
- }
- --index;
- }
- const TileItemVector* items = getItemList();
- if (items) {
- uint32_t topItemSize = items->getTopItemCount();
- if (index < topItemSize) {
- return items->at(items->getDownItemCount() + index);
- }
- index -= topItemSize;
- }
- if (const CreatureVector* creatures = getCreatures()) {
- if (index < creatures->size()) {
- return (*creatures)[index];
- }
- index -= creatures->size();
- }
- if (items && index < items->getDownItemCount()) {
- return items->at(index);
- }
- return nullptr;
- }
- void Tile::postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t link /*= LINK_OWNER*/)
- {
- SpectatorVec list;
- g_game.map.getSpectators(list, getPosition(), true, true);
- for (Creature* spectator : list) {
- spectator->getPlayer()->postAddNotification(thing, oldParent, index, LINK_NEAR);
- }
- //add a reference to this item, it may be deleted after being added (mailbox for example)
- Creature* creature = thing->getCreature();
- Item* item;
- if (creature) {
- creature->incrementReferenceCounter();
- item = nullptr;
- } else {
- item = thing->getItem();
- if (item) {
- item->incrementReferenceCounter();
- }
- }
- if (link == LINK_OWNER) {
- if (hasFlag(TILESTATE_TELEPORT)) {
- Teleport* teleport = getTeleportItem();
- if (teleport) {
- teleport->addThing(thing);
- }
- } else if (hasFlag(TILESTATE_TRASHHOLDER)) {
- TrashHolder* trashholder = getTrashHolder();
- if (trashholder) {
- trashholder->addThing(thing);
- }
- } else if (hasFlag(TILESTATE_MAILBOX)) {
- Mailbox* mailbox = getMailbox();
- if (mailbox) {
- mailbox->addThing(thing);
- }
- }
- //calling movement scripts
- if (creature) {
- g_moveEvents->onCreatureMove(creature, this, oldParent ? oldParent->getPosition() : getPosition(), MOVE_EVENT_STEP_IN);
- } else if (item) {
- g_moveEvents->onItemMove(item, this, true);
- }
- }
- //release the reference to this item onces we are finished
- if (creature) {
- g_game.ReleaseCreature(creature);
- } else if (item) {
- g_game.ReleaseItem(item);
- }
- }
- void Tile::postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t)
- {
- SpectatorVec list;
- g_game.map.getSpectators(list, getPosition(), true, true);
- if (getThingCount() > 8) {
- onUpdateTile(list);
- }
- for (Creature* spectator : list) {
- spectator->getPlayer()->postRemoveNotification(thing, newParent, index, LINK_NEAR);
- }
- //calling movement scripts
- Creature* creature = thing->getCreature();
- if (creature) {
- g_moveEvents->onCreatureMove(creature, this, getPosition(), MOVE_EVENT_STEP_OUT);
- } else {
- Item* item = thing->getItem();
- if (item) {
- g_moveEvents->onItemMove(item, this, false);
- }
- }
- }
- void Tile::internalAddThing(Thing* thing)
- {
- internalAddThing(0, thing);
- }
- void Tile::internalAddThing(uint32_t, Thing* thing)
- {
- thing->setParent(this);
- Creature* creature = thing->getCreature();
- if (creature) {
- g_game.map.clearSpectatorCache();
- CreatureVector* creatures = makeCreatures();
- creatures->insert(creatures->begin(), creature);
- } else {
- Item* item = thing->getItem();
- if (item == nullptr) {
- return;
- }
- const ItemType& itemType = Item::items[item->getID()];
- if (itemType.isGroundTile()) {
- if (ground == nullptr) {
- ground = item;
- setTileFlags(item);
- }
- return;
- }
- TileItemVector* items = makeItemList();
- if (items->size() >= 0xFFFF) {
- return /*RETURNVALUE_NOTPOSSIBLE*/;
- }
- if (itemType.alwaysOnTop) {
- bool isInserted = false;
- for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
- if (Item::items[(*it)->getID()].alwaysOnTopOrder > itemType.alwaysOnTopOrder) {
- items->insert(it, item);
- isInserted = true;
- break;
- }
- }
- if (!isInserted) {
- items->push_back(item);
- }
- } else {
- items->insert(items->getBeginDownItem(), item);
- items->addDownItemCount(1);
- }
- setTileFlags(item);
- }
- }
- void Tile::setTileFlags(const Item* item)
- {
- if (!hasFlag(TILESTATE_FLOORCHANGE)) {
- const ItemType& it = Item::items[item->getID()];
- if (it.floorChange != 0) {
- setFlag(it.floorChange);
- }
- }
- if (item->hasProperty(CONST_PROP_IMMOVABLEBLOCKSOLID)) {
- setFlag(TILESTATE_IMMOVABLEBLOCKSOLID);
- }
- if (item->hasProperty(CONST_PROP_BLOCKPATH)) {
- setFlag(TILESTATE_BLOCKPATH);
- }
- if (item->hasProperty(CONST_PROP_NOFIELDBLOCKPATH)) {
- setFlag(TILESTATE_NOFIELDBLOCKPATH);
- }
- if (item->hasProperty(CONST_PROP_IMMOVABLENOFIELDBLOCKPATH)) {
- setFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH);
- }
- if (item->getTeleport()) {
- setFlag(TILESTATE_TELEPORT);
- }
- if (item->getMagicField()) {
- setFlag(TILESTATE_MAGICFIELD);
- }
- if (item->getMailbox()) {
- setFlag(TILESTATE_MAILBOX);
- }
- if (item->getTrashHolder()) {
- setFlag(TILESTATE_TRASHHOLDER);
- }
- if (item->hasProperty(CONST_PROP_BLOCKSOLID)) {
- setFlag(TILESTATE_BLOCKSOLID);
- }
- if (item->getBed()) {
- setFlag(TILESTATE_BED);
- }
- const Container* container = item->getContainer();
- if (container && container->getDepotLocker()) {
- setFlag(TILESTATE_DEPOT);
- }
- if (item->hasProperty(CONST_PROP_SUPPORTHANGABLE)) {
- setFlag(TILESTATE_SUPPORTS_HANGABLE);
- }
- }
- void Tile::resetTileFlags(const Item* item)
- {
- const ItemType& it = Item::items[item->getID()];
- if (it.floorChange != 0) {
- resetFlag(TILESTATE_FLOORCHANGE);
- }
- if (item->hasProperty(CONST_PROP_BLOCKSOLID) && !hasProperty(item, CONST_PROP_BLOCKSOLID)) {
- resetFlag(TILESTATE_BLOCKSOLID);
- }
- if (item->hasProperty(CONST_PROP_IMMOVABLEBLOCKSOLID) && !hasProperty(item, CONST_PROP_IMMOVABLEBLOCKSOLID)) {
- resetFlag(TILESTATE_IMMOVABLEBLOCKSOLID);
- }
- if (item->hasProperty(CONST_PROP_BLOCKPATH) && !hasProperty(item, CONST_PROP_BLOCKPATH)) {
- resetFlag(TILESTATE_BLOCKPATH);
- }
- if (item->hasProperty(CONST_PROP_NOFIELDBLOCKPATH) && !hasProperty(item, CONST_PROP_NOFIELDBLOCKPATH)) {
- resetFlag(TILESTATE_NOFIELDBLOCKPATH);
- }
- if (item->hasProperty(CONST_PROP_IMMOVABLEBLOCKPATH) && !hasProperty(item, CONST_PROP_IMMOVABLEBLOCKPATH)) {
- resetFlag(TILESTATE_IMMOVABLEBLOCKPATH);
- }
- if (item->hasProperty(CONST_PROP_IMMOVABLENOFIELDBLOCKPATH) && !hasProperty(item, CONST_PROP_IMMOVABLENOFIELDBLOCKPATH)) {
- resetFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH);
- }
- if (item->getTeleport()) {
- resetFlag(TILESTATE_TELEPORT);
- }
- if (item->getMagicField()) {
- resetFlag(TILESTATE_MAGICFIELD);
- }
- if (item->getMailbox()) {
- resetFlag(TILESTATE_MAILBOX);
- }
- if (item->getTrashHolder()) {
- resetFlag(TILESTATE_TRASHHOLDER);
- }
- if (item->getBed()) {
- resetFlag(TILESTATE_BED);
- }
- const Container* container = item->getContainer();
- if (container && container->getDepotLocker()) {
- resetFlag(TILESTATE_DEPOT);
- }
- if (item->hasProperty(CONST_PROP_SUPPORTHANGABLE)) {
- resetFlag(TILESTATE_SUPPORTS_HANGABLE);
- }
- }
- bool Tile::isMoveableBlocking() const
- {
- return !ground || hasFlag(TILESTATE_BLOCKSOLID);
- }
- Item* Tile::getUseItem() const
- {
- const TileItemVector* items = getItemList();
- if (!items || items->size() == 0) {
- return ground;
- }
- for (Item* item : boost::adaptors::reverse(*items)) {
- if (Item::items[item->getID()].forceUse) {
- return item;
- }
- }
- Item* item = items->getTopDownItem();
- if (!item) {
- item = items->getTopTopItem();
- }
- return item;
- }
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