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  1. Hello Feedbackteam,
  2.  
  3. this is my feedback,
  4.  
  5. please excuse my bad English.
  6.  
  7. First I want to say my opinion about the new trade block for seven days
  8. after you got the items.
  9.  
  10. In my opinion there is no sense behind this update. The only reason I
  11. think why Valve did this update is, to gain more control about the items
  12. and try to erase all the instant trading bots and gamble site.
  13.  
  14. For your company this is a big step to get more money out of your
  15. pregrammed skins and items, but a very large part of the community are
  16. people who often trade skins via bots and/or gamble.
  17.  
  18. On the other side there are collectors who try to upgrade their
  19. inventory everytime and got thousands dollars of items they just got to
  20. trade them into rare/collector skins.
  21.  
  22. I think this update with seven days item trade bans will cause a big
  23. shitstorm.
  24.  
  25. On my second part here I want to give my feedback about the steam mobile
  26. auth. I got friends who live without a mobilephone but still play csgo
  27. and other games on steam.
  28.  
  29. They got a big problem, cause they can't get CSGO-Prime, need to wait
  30. for anytrade 15days and they don't get theirs items back if they got
  31. scammed.
  32.  
  33. So I think this systems is very good, but it needs an alternative for
  34. those who don't got a phone.
  35.  
  36. The third part is about the hole game issues and how valve handle them.
  37.  
  38. In Matchmaking we should have an option to choose the serverlocation we
  39. want to play on, cause me and my teammates got often the problem that we
  40. get on an swedish or poland server.
  41.  
  42. Our prolbem on this servers is that we got like 60-80ms ping, but the
  43. enemys got mostly an ping of 5-30ms thats a big differents in and skill
  44. based fps, cause you need at least an 30ms faster reactiontime if you
  45. face the enemys AWP. And most likly you got problem with the positioning
  46. too, cause in your perspectiv you where behind the wall but the enemys
  47. saw you completely.
  48.  
  49. If you see in this clip from summit in his perspective his head should
  50. be completely hided behind the wall, but he still gets an headshot
  51. without wallbang. https://www.youtube.com/watch?v=b19VYXqWknA
  52.  
  53. Then there is the cheater problem and I now Valve just released VACnet
  54. and I think thats a goodstep, but I think that Valve should cooperate
  55. with PUG-services like ESEA, Faceit and CEVO, cause cheaters know if
  56. they get banned in this services they can still matchmaking and trade
  57. their items. So I saw cheater on those PUG-services cheating with
  58. thounds of dollars inventorys and they can't realy get punished, if they
  59. get a ban on ESEA they sell their items on Opskins or Bitskins and so
  60. they lose close to nothing and just buy an other account or gamecopy.
  61.  
  62. This is a very big issue, I think if the Anticheats of all them services
  63. and VAC-net would be connected, VAC-net would even learn very much
  64. faster.
  65.  
  66. And would meen that we would have a playable game.
  67.  
  68. On this part I will talk about the hitmodel problem. Since the release
  69. of the hitmodels in "Operation Bloodhound" there are massive problems
  70. with shots that should hit, but they don't.
  71.  
  72. This is a topic which is discussed a lot on reddit. There are so big
  73. issues with the hitregistration and the hitmodels. In a game which many
  74. people play very seriously and even earn money this it a large problem
  75. like that should be fixed as soon as possible, but I think Valve don't
  76. even work on those problems, cause we didn't got any updates about
  77. hitregistration or hitmodels since "bloodhound".
  78.  
  79. Not even the server got the update to 128 ticks which a problem in my
  80. opinion.
  81.  
  82. I think 64 ticks are one problem of the hitregistration in matchmaking.
  83. Even the majors are on 128-tick servers. So why is matchmaking on
  84. 64-tick servers?
  85.  
  86. I asked myself this question hundreds of times, but I just found one
  87. answer, its cheaper. More ticks need more power of the servers so Valve
  88. need to buy better server or buy more. So the only reason I found is the
  89. money. If their is an other reason please let me know.
  90.  
  91. In my last part I will compare CSGO with Dota 2, but only on updates and
  92. E-sports.
  93.  
  94. So Dota 2 is a game made by Valve too, thats why I choose it to compare.
  95. Dota 2 is so much faster evolving than CSGO.
  96.  
  97. Just now Dota 2 got 550.000 players online and CSGO got 416.000.
  98.  
  99. So I can understand why Dota 2 got the priority to evolve, but I can't
  100. understand why CSGO doesn't evolve at all.
  101.  
  102. The only updates you get on CSGO are bug fixes, new sound, map changes
  103. or more trade bans.
  104.  
  105. This is not what evolving meens to me.
  106.  
  107. When I compare it with Dota 2.
  108.  
  109. Dota 2 got an new engine, complete new design, the International with
  110. price pools over 20 million dollars and it has an system to support the
  111. price pools of majors or even smaller tournaments.
  112.  
  113. I don't know if Dota still got the "Spectator pass" or not, but I think
  114. this is/was a very good system and this should be added to CSGO too.
  115.  
  116. So now my wishes for CSGO:
  117.  
  118. New maps, Anticheat connection with PUG-Services, hitboxes again or an
  119. better hitregistration, 128 tick servers for matchmaking, no more banned
  120. items for trades, an Beta update with the Source 2 engine, community
  121. testers (if an new update or map should be released just do an open beta
  122. and players can share their opinion and experience with the new updates)
  123. and an new homescreen design.
  124.  
  125. Thats it.
  126.  
  127. I hope why feedback will help to start evolve CSGO in the right way.
  128.  
  129. And if there are any new maps to test I would love to be a beta tester.
  130. :)
  131.  
  132. If you got any questions or response to my feedback let me now.
  133. (admin@regul4r.com or http://steamcommunity.com/id/ReCeap)
  134.  
  135. best regards
  136.  
  137. ReCeap
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