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Grathakar

cfg

Apr 21st, 2018
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  1. cl_cmdrate 67
  2. cl_interp .033
  3. cl_interp_ratio 1
  4. cl_lagcompensation 1
  5. cl_pred_optimize 2
  6. cl_smooth 0
  7. cl_smoothtime 0.01
  8. cl_updaterate 67
  9. rate 60000
  10.  
  11. cl_playerspraydisable 0
  12. r_spray_lifetime 2
  13.  
  14. mat_shadowstate 0
  15. r_shadowmaxrendered 0
  16. r_shadowrendertotexture 0
  17. r_shadows 0
  18.  
  19. cl_phys_props_enable 0
  20. cl_phys_props_max 0
  21. props_break_max_pieces 0
  22. r_propsmaxdist 1
  23. violence_agibs 0
  24. violence_hgibs 0
  25.  
  26. cl_ragdoll_fade_time 0
  27. cl_ragdoll_forcefade 1
  28. cl_ragdoll_physics_enable 0
  29. g_ragdoll_fadespeed 0
  30. g_ragdoll_lvfadespeed 0
  31. ragdoll_sleepaftertime 0
  32.  
  33. cl_muzzleflash_dlight_1st 0
  34. cl_detaildist 0
  35. cl_detailfade 0
  36. cl_drawmonitors 0
  37. cl_ejectbrass 0
  38. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  39. cl_new_impact_effects 0
  40. cl_show_splashes 0
  41. func_break_max_pieces 0
  42. glow_outline_effect_enable 0 // Cart glow effect.
  43. lod_transitiondist 0
  44. mat_antialias 0
  45.  
  46. mat_colcorrection_disableentities 0
  47. mat_colorcorrection 0
  48. mat_disable_bloom 1
  49. mat_disable_fancy_blending 1
  50. mat_disable_lightwarp 1
  51. mat_envmapsize 8
  52. mat_envmaptgasize 8
  53. mat_filterlightmaps 1
  54. mat_filtertextures 1
  55. mat_forceaniso 0
  56. mat_hdr_level 0
  57. mat_max_worldmesh_vertices 512
  58. mat_bumpmap 1
  59. mat_reducefillrate 1
  60. mat_reduceparticles 1
  61. mat_specular 1
  62.  
  63. mat_trilinear 1
  64. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  65. mat_viewportupscale 1
  66. mat_wateroverlaysize 1
  67. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  68. r_3dsky 0
  69. r_ambientboost 0
  70. r_ambientfactor 0
  71. r_ambientmin 0
  72. r_avglight 0
  73. r_cheapwaterend 1
  74. r_cheapwaterstart 1
  75. r_decals 9
  76. r_maxmodeldecal 9
  77. r_decalstaticprops 0
  78. r_decal_cullsize 15
  79. r_drawdetailprops 0
  80. r_drawmodeldecals 0
  81. r_drawflecks 0
  82. r_dynamic 0
  83. r_flashlightdepthtexture 0
  84. r_forcewaterleaf 1
  85. r_lightaverage 0
  86. r_maxnewsamples 0
  87. r_maxsampledist 1
  88. r_occlusion 0 // disables ambient occlusion. 2% FPS boost
  89. r_pixelfog 1
  90. r_propsmaxdist 0
  91. r_renderoverlayfragment 0
  92. r_staticprop_lod 4
  93. r_waterdrawreflection 0
  94. r_waterdrawrefraction 1
  95. r_waterforceexpensive 0
  96. r_waterforcereflectentities 0
  97. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  98. rope_averagelight 0
  99. rope_collide 0
  100. rope_rendersolid 0
  101. rope_shake 0
  102. rope_smooth 0
  103. rope_subdiv 0
  104. rope_wind_dist 0
  105. tf_particles_disable_weather 1
  106.  
  107. tracer_extra 0
  108. violence_ablood 1 // framerates on -most- pcs are higher with these on
  109. violence_hblood 1
  110. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  111. mat_motion_blur_forward_enabled 0
  112. mat_motion_blur_strength 0
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