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Shader error

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Sep 16th, 2019
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  1. FILTER
  2.  
  3. shader
  4. LEVELS
  5. debug (6,746)info (11,100)warn (27)error (0)fatal (0)
  6. ACTIONS
  7. Clear all logs
  8. 20:28:49.788
  9. game
  10. [20:28:49] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL Version: 4.6.0 NVIDIA 436.02
  11. 20:28:49.789
  12. game
  13. [20:28:49] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Vendor: NVIDIA Corporation
  14. 20:28:49.789
  15. game
  16. [20:28:49] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Renderer: GeForce RTX 2060 SUPER/PCIe/SSE2
  17. 20:28:49.789
  18. game
  19. [20:28:49] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0
  20. 20:28:49.789
  21. game
  22. [20:28:49] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
  23. 20:28:49.789
  24. game
  25. [20:28:49] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
  26. 20:28:49.789
  27. game
  28. [20:28:49] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
  29. 20:28:49.789
  30. game
  31. [20:28:49] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Load shaders configuration.
  32. 20:28:49.793
  33. game
  34. [20:28:49] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: Sildurs Vibrant Shaders v1.22 Extreme.zip
  35. 20:28:49.798
  36. game
  37. [20:28:49] [Client thread/INFO] [Config]: [OptiFine] [Shaders] Worlds: -1, 1
  38. 20:28:49.944
  39. game
  40. [20:28:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  41. 20:28:49.949
  42. game
  43. [20:28:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  44. 20:28:49.957
  45. game
  46. [20:28:49] [Client thread/INFO] [Config]: [OptiFine] [Shaders] Delayed loading of block mappings after resources are loaded
  47. 20:28:49.960
  48. game
  49. [20:28:49] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid option: Nether_Fog, key: screen.FOG_SCREEN
  50. 20:28:49.960
  51. game
  52. [20:28:49] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid option: nFogDensity, key: screen.FOG_SCREEN
  53. 20:28:49.960
  54. game
  55. [20:28:49] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid option: Godrays_Quality, key: screen.SKY_SCREEN
  56. 20:28:49.961
  57. game
  58. [20:28:49] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: inSwamp
  59. 20:28:49.981
  60. game
  61. [20:28:49] [Client thread/WARN] [net.optifine.shaders.SMCLog]: [Shaders] net.optifine.expr.ParseException: Model variable not found: BIOME_SWAMP
  62. 20:28:49.982
  63. game
  64. [20:28:49] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: BiomeTemp
  65. 20:28:49.982
  66. game
  67. [20:28:49] [Client thread/WARN] [net.optifine.shaders.SMCLog]: [Shaders] net.optifine.expr.ParseException: Model variable not found: temperature
  68. 20:29:24.327
  69. game
  70. [20:29:24] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] allocateTextureMap 4 4096 2048
  71. 20:29:37.782
  72. game
  73. [20:29:37] [Client thread/INFO] [STDOUT]: [elucent.albedo.util.ShaderUtil:loadProgram:42]: GL LOG:
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