iCEtIMed

Lapotino Trader

Apr 29th, 2015
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  1. //=========================
  2. // Lopatino Trader by EPD
  3. //=========================
  4.  
  5. //======= TRADERS =========
  6. _unit_1 = objNull;
  7. if (true) then
  8. {
  9. _bldObj = createAgent ["Pilot_EP1", [10056.962, 5436.2871], [], 0, "CAN_COLLIDE"];
  10. _unit_1 = _bldObj;
  11. _bldObj setDir 787.46912;
  12. _bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  13. _bldObj setUnitAbility 0.60000002;
  14. _bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;};
  15.  
  16. _unit_2 = objNull;
  17. if (true) then
  18. {
  19. _bldObj = createAgent ["TK_CIV_Takistani04_EP1", [10063.105, 5433.7798], [], 0, "CAN_COLLIDE"];
  20. _unit_2 = _bldObj;
  21. _bldObj setDir -25.182178;
  22. _bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  23. _bldObj setUnitAbility 0.60000002;
  24. _bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;};
  25.  
  26. _unit_3 = objNull;
  27. if (true) then
  28. {
  29. _bldObj = createAgent ["Dr_Hladik_EP1", [10049.321, 5429.9766], [], 0, "CAN_COLLIDE"];
  30. _unit_3 = _bldObj;
  31. _bldObj setDir 44.249855;
  32. _bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  33. _bldObj setUnitAbility 0.60000002;
  34. _bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;};
  35.  
  36. _unit_4 = objNull;
  37. if (true) then
  38. {
  39. _bldObj = createAgent ["GUE_Woodlander2", [10059.916, 5432.5894], [], 0, "CAN_COLLIDE"];
  40. _unit_4 = _bldObj;
  41. _bldObj setDir 185.91353;
  42. _bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  43. _bldObj setUnitAbility 0.60000002;
  44. _bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;};
  45.  
  46. _unit_5 = objNull;
  47. if (true) then
  48. {
  49. _bldObj = createAgent ["Rita_Ensler_EP1", [10053.502, 5425.1372], [], 0, "CAN_COLLIDE"];
  50. _unit_5 = _bldObj;
  51. _bldObj setDir 39.892632;
  52. _bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  53. _bldObj setUnitAbility 0.60000002;
  54. _bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;};
  55.  
  56. _unit_6 = objNull;
  57. if (true) then
  58. {
  59. _bldObj = createAgent ["Woodlander3", [10073.382, 5429.2935], [], 0, "CAN_COLLIDE"];
  60. _unit_6 = _bldObj;
  61. _bldObj setDir -81.381996;
  62. _bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  63. _bldObj setUnitAbility 0.60000002;
  64. _bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;};
  65.  
  66. _unit_7 = objNull;
  67. if (true) then
  68. {
  69. _bldObj = createAgent ["RU_Profiteer4", [10078.756, 5448.4634], [], 0, "CAN_COLLIDE"];
  70. _unit_7 = _bldObj;
  71. _bldObj setDir -96.782181;
  72. _bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  73. _bldObj setUnitAbility 0.60000002;
  74. _bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;};
  75.  
  76. //====== OBJECTS =======
  77. _bldObj = objNull;
  78. if (true) then
  79. {
  80. _bldObj = createVehicle ["MAP_grav_6konec", [10060.331, 5460.8999, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  81. _bldObj = _bldObj;
  82. _bldObj setDir 345.66959;
  83. _bldObj setPos [10060.331, 5460.8999, 1.5258789e-005];
  84. };
  85.  
  86. _bldObj = objNull;
  87. if (true) then
  88. {
  89. _bldObj = createVehicle ["MAP_grav_60_10", [10058.96, 5479.7261, -0.067039862], [], 0, "CAN_COLLIDE"];
  90. _bldObj = _bldObj;
  91. _bldObj setDir 16.53458;
  92. _bldObj setPos [10058.96, 5479.7261, -0.067039862];
  93. };
  94.  
  95. _bldObj = objNull;
  96. if (true) then
  97. {
  98. _bldObj = createVehicle ["MAP_grav_30_25", [10058.81, 5466.9033, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  99. _bldObj = _bldObj;
  100. _bldObj setDir -14.103076;
  101. _bldObj setPos [10058.81, 5466.9033, 3.0517578e-005];
  102. };
  103.  
  104. _bldObj = objNull;
  105. if (true) then
  106. {
  107. _bldObj = createVehicle ["MAP_A_Castle_WallS_10", [10066.757, 5477.7485, -0.023031272], [], 0, "CAN_COLLIDE"];
  108. _bldObj = _bldObj;
  109. _bldObj setDir 173.19003;
  110. _bldObj setPos [10066.757, 5477.7485, -0.023031272];
  111. };
  112.  
  113. _bldObj = objNull;
  114. if (true) then
  115. {
  116. _bldObj = createVehicle ["MAP_stanek_3_d", [10074.777, 5428.7168, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  117. _bldObj = _bldObj;
  118. _bldObj setDir 41.794773;
  119. _bldObj setPos [10074.777, 5428.7168, 6.1035156e-005];
  120. };
  121.  
  122. _bldObj = objNull;
  123. if (true) then
  124. {
  125. _bldObj = createVehicle ["Base_WarfareBBarrier10xTall", [10088.038, 5446.791, -0.3297753], [], 0, "CAN_COLLIDE"];
  126. _bldObj = _bldObj;
  127. _bldObj setDir -81.237503;
  128. _bldObj setPos [10088.038, 5446.791, -0.3297753];
  129. };
  130.  
  131. _bldObj = objNull;
  132. if (true) then
  133. {
  134. _bldObj = createVehicle ["MAP_garaz_mala", [10082.854, 5446.3901, -0.36673361], [], 0, "CAN_COLLIDE"];
  135. _bldObj = _bldObj;
  136. _bldObj setDir -80.693199;
  137. _bldObj setPos [10082.854, 5446.3901, -0.36673361];
  138. };
  139.  
  140. _bldObj = objNull;
  141. if (true) then
  142. {
  143. _bldObj = createVehicle ["MAP_BagFenceRound", [10075.576, 5448.9346, -0.11340537], [], 0, "CAN_COLLIDE"];
  144. _bldObj = _bldObj;
  145. _bldObj setDir 97.427635;
  146. _bldObj setPos [10075.576, 5448.9346, -0.11340537];
  147. };
  148.  
  149. _bldObj = objNull;
  150. if (true) then
  151. {
  152. _bldObj = createVehicle ["MAP_GuardShed", [10079.167, 5448.4136, -0.068359084], [], 0, "CAN_COLLIDE"];
  153. _bldObj = _bldObj;
  154. _bldObj setDir 100.25076;
  155. _bldObj setPos [10079.167, 5448.4136, -0.068359084];
  156. };
  157.  
  158. _bldObj = objNull;
  159. if (true) then
  160. {
  161. _bldObj = createVehicle ["MAP_tent_east", [10060.673, 5436.9478, -0.029272651], [], 0, "CAN_COLLIDE"];
  162. _bldObj = _bldObj;
  163. _bldObj setDir 19.879524;
  164. _bldObj setPos [10060.673, 5436.9478, -0.029272651];
  165. };
  166.  
  167. _bldObj = objNull;
  168. if (true) then
  169. {
  170. _bldObj = createVehicle ["MAP_MASH", [10045.989, 5434.8018, -0.10669133], [], 0, "CAN_COLLIDE"];
  171. _bldObj = _bldObj;
  172. _bldObj setDir 1.6031604;
  173. _bldObj setPos [10045.989, 5434.8018, -0.10669133];
  174. };
  175.  
  176. _bldObj = objNull;
  177. if (true) then
  178. {
  179. _bldObj = createVehicle ["MAP_CncBlock", [10061.91, 5473.6587, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  180. _bldObj = _bldObj;
  181. _bldObj setDir -88.0812;
  182. _bldObj setPos [10061.91, 5473.6587, -4.5776367e-005];
  183. };
  184.  
  185. _bldObj = objNull;
  186. if (true) then
  187. {
  188. _bldObj = createVehicle ["Land_bags_EP1", [10056.993, 5444.3745, 0.00012207031], [], 0, "CAN_COLLIDE"];
  189. _bldObj = _bldObj;
  190. _bldObj setDir -21.146935;
  191. _bldObj setPos [10056.993, 5444.3745, 0.00012207031];
  192. };
  193.  
  194. _bldObj = objNull;
  195. if (true) then
  196. {
  197. _bldObj = createVehicle ["ZavoraAnim", [10064.227, 5461.0059, 0.1641472], [], 0, "CAN_COLLIDE"];
  198. _bldObj = _bldObj;
  199. _bldObj setDir -35.324532;
  200. _bldObj setPos [10064.227, 5461.0059, 0.1641472];
  201. };
  202.  
  203. _bldObj = objNull;
  204. if (true) then
  205. {
  206. _bldObj = createVehicle ["Misc_concrete_High", [10076.227, 5463.8413, -0.25394547], [], 0, "CAN_COLLIDE"];
  207. _bldObj = _bldObj;
  208. _bldObj setDir -13.944098;
  209. _bldObj setPos [10076.227, 5463.8413, -0.25394547];
  210. };
  211.  
  212. _bldObj = objNull;
  213. if (true) then
  214. {
  215. _bldObj = createVehicle ["Land_Market_shelter_EP1", [10061.804, 5425.1265, 0.12575442], [], 0, "CAN_COLLIDE"];
  216. _bldObj = _bldObj;
  217. _bldObj setDir -174.97862;
  218. _bldObj setPos [10061.804, 5425.1265, 0.12575442];
  219. };
  220.  
  221. _bldObj = objNull;
  222. if (true) then
  223. {
  224. _bldObj = createVehicle ["Land_Market_stalls_02_EP1", [10050.644, 5451.0215, -0.065977804], [], 0, "CAN_COLLIDE"];
  225. _bldObj = _bldObj;
  226. _bldObj setDir 124.92719;
  227. _bldObj setPos [10050.644, 5451.0215, -0.065977804];
  228. };
  229.  
  230. _bldObj = objNull;
  231. if (true) then
  232. {
  233. _bldObj = createVehicle ["Info_Board_EP1", [10055.534, 5436.9971, -0.17016327], [], 0, "CAN_COLLIDE"];
  234. _bldObj = _bldObj;
  235. _bldObj setDir 109.85428;
  236. _bldObj setPos [10055.534, 5436.9971, -0.17016327];
  237. };
  238.  
  239. _bldObj = objNull;
  240. if (true) then
  241. {
  242. _bldObj = createVehicle ["Loudspeakers_EP1", [10058.928, 5443.6084, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  243. _bldObj = _bldObj;
  244. _bldObj setPos [10058.928, 5443.6084, -9.1552734e-005];
  245. };
  246.  
  247. _bldObj = objNull;
  248. if (true) then
  249. {
  250. _bldObj = createVehicle ["Land_transport_kiosk_EP1", [10058.275, 5445.1865, 0.00021362305], [], 0, "CAN_COLLIDE"];
  251. _bldObj = _bldObj;
  252. _bldObj setDir -125.37482;
  253. _bldObj setPos [10058.275, 5445.1865, 0.00021362305];
  254. };
  255.  
  256. _bldObj = objNull;
  257. if (true) then
  258. {
  259. _bldObj = createVehicle ["Land_stand_small_EP1", [10056.42, 5440.8887, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  260. _bldObj = _bldObj;
  261. _bldObj setDir 103.10141;
  262. _bldObj setPos [10056.42, 5440.8887, -1.5258789e-005];
  263. };
  264.  
  265. _bldObj = objNull;
  266. if (true) then
  267. {
  268. _bldObj = createVehicle ["Land_transport_crates_EP1", [10064.525, 5464.0933, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  269. _bldObj = _bldObj;
  270. _bldObj setPos [10064.525, 5464.0933, 4.5776367e-005];
  271. };
  272.  
  273. _bldObj = objNull;
  274. if (true) then
  275. {
  276. _bldObj = createVehicle ["CampEast", [10068.843, 5468.1108, 0.069220856], [], 0, "CAN_COLLIDE"];
  277. _bldObj = _bldObj;
  278. _bldObj setDir -9.3105478;
  279. _bldObj setPos [10068.843, 5468.1108, 0.069220856];
  280. };
  281.  
  282. _bldObj = objNull;
  283. if (true) then
  284. {
  285. _bldObj = createVehicle ["MAP_garaz_mala", [10081.372, 5437.9932, -0.75443071], [], 0, "CAN_COLLIDE"];
  286. _bldObj = _bldObj;
  287. _bldObj setDir -79.823112;
  288. _bldObj setPos [10081.372, 5437.9932, -0.75443071];
  289. };
  290.  
  291. _bldObj = objNull;
  292. if (true) then
  293. {
  294. _bldObj = createVehicle ["Misc_concrete_High", [10077.114, 5460.665, -0.032781035], [], 0, "CAN_COLLIDE"];
  295. _bldObj = _bldObj;
  296. _bldObj setDir -10.646993;
  297. _bldObj setPos [10077.114, 5460.665, -0.032781035];
  298. };
  299.  
  300. _bldObj = objNull;
  301. if (true) then
  302. {
  303. _bldObj = createVehicle ["MAP_CncBlock", [10062.208, 5470.0322, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  304. _bldObj = _bldObj;
  305. _bldObj setDir -103.48225;
  306. _bldObj setPos [10062.208, 5470.0322, -1.5258789e-005];
  307. };
  308.  
  309. _bldObj = objNull;
  310. if (true) then
  311. {
  312. _bldObj = createVehicle ["MAP_CncBlock", [10062.84, 5466.0942, -0.00022888184], [], 0, "CAN_COLLIDE"];
  313. _bldObj = _bldObj;
  314. _bldObj setDir -94.53688;
  315. _bldObj setPos [10062.84, 5466.0942, -0.00022888184];
  316. };
  317.  
  318. _bldObj = objNull;
  319. if (true) then
  320. {
  321. _bldObj = createVehicle ["Land_transport_kiosk_EP1", [10056.709, 5442.7271, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  322. _bldObj = _bldObj;
  323. _bldObj setDir 196.02951;
  324. _bldObj setPos [10056.709, 5442.7271, 4.5776367e-005];
  325. };
  326.  
  327. _bldObj = objNull;
  328. if (true) then
  329. {
  330. _bldObj = createVehicle ["Land_bags_EP1", [10047.327, 5438.4238, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  331. _bldObj = _bldObj;
  332. _bldObj setDir 36.756279;
  333. _bldObj setPos [10047.327, 5438.4238, 7.6293945e-005];
  334. };
  335.  
  336. _bldObj = objNull;
  337. if (true) then
  338. {
  339. _bldObj = createVehicle ["MAP_CncBlock", [10068.377, 5437.2378, -0.023180513], [], 0, "CAN_COLLIDE"];
  340. _bldObj = _bldObj;
  341. _bldObj setDir -106.83333;
  342. _bldObj setPos [10068.377, 5437.2378, -0.023180513];
  343. };
  344.  
  345. _bldObj = objNull;
  346. if (true) then
  347. {
  348. _bldObj = createVehicle ["Misc_concrete_High", [10066.865, 5419.439, 0.00019836426], [], 0, "CAN_COLLIDE"];
  349. _bldObj = _bldObj;
  350. _bldObj setDir 93.676903;
  351. _bldObj setPos [10066.865, 5419.439, 0.00019836426];
  352. };
  353.  
  354. _bldObj = objNull;
  355. if (true) then
  356. {
  357. _bldObj = createVehicle ["Base_WarfareBBarrier10xTall", [10074.128, 5425.4834, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  358. _bldObj = _bldObj;
  359. _bldObj setDir -226.47554;
  360. _bldObj setPos [10074.128, 5425.4834, -1.5258789e-005];
  361. };
  362.  
  363. _bldObj = objNull;
  364. if (true) then
  365. {
  366. _bldObj = createVehicle ["Base_WarfareBBarrier10xTall", [10048.746, 5426.3481, 0.067820325], [], 0, "CAN_COLLIDE"];
  367. _bldObj = _bldObj;
  368. _bldObj setDir -136.26501;
  369. _bldObj setPos [10048.746, 5426.3481, 0.067820325];
  370. };
  371.  
  372. _bldObj = objNull;
  373. if (true) then
  374. {
  375. _bldObj = createVehicle ["Land_transport_kiosk_EP1", [10068.969, 5422.9443], [], 0, "CAN_COLLIDE"];
  376. _bldObj = _bldObj;
  377. _bldObj setDir -133.8149;
  378. _bldObj setPos [10068.969, 5422.9443];
  379. };
  380.  
  381. _bldObj = objNull;
  382. if (true) then
  383. {
  384. _bldObj = createVehicle ["Land_transport_kiosk_EP1", [10054.779, 5423.73, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  385. _bldObj = _bldObj;
  386. _bldObj setDir -41.473545;
  387. _bldObj setPos [10054.779, 5423.73, 1.5258789e-005];
  388. };
  389.  
  390. _bldObj = objNull;
  391. if (true) then
  392. {
  393. _bldObj = createVehicle ["Land_transport_kiosk_EP1", [10047.439, 5430.707, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  394. _bldObj = _bldObj;
  395. _bldObj setDir -40.532215;
  396. _bldObj setPos [10047.439, 5430.707, 3.0517578e-005];
  397. };
  398.  
  399. _bldObj = objNull;
  400. if (true) then
  401. {
  402. _bldObj = createVehicle ["Land_bags_EP1", [10070.386, 5424.1914], [], 0, "CAN_COLLIDE"];
  403. _bldObj = _bldObj;
  404. _bldObj setDir -25.830324;
  405. _bldObj setPos [10070.386, 5424.1914];
  406. };
  407.  
  408. _bldObj = objNull;
  409. if (true) then
  410. {
  411. _bldObj = createVehicle ["Land_bags_EP1", [10067.937, 5421.6118, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  412. _bldObj = _bldObj;
  413. _bldObj setDir 39.102512;
  414. _bldObj setPos [10067.937, 5421.6118, 1.5258789e-005];
  415. };
  416.  
  417. _bldObj = objNull;
  418. if (true) then
  419. {
  420. _bldObj = createVehicle ["Land_stand_small_EP1", [10050.267, 5426.8438, 0.0001373291], [], 0, "CAN_COLLIDE"];
  421. _bldObj = _bldObj;
  422. _bldObj setDir 225.95992;
  423. _bldObj setPos [10050.267, 5426.8438, 0.0001373291];
  424. };
  425.  
  426. _bldObj = objNull;
  427. if (true) then
  428. {
  429. _bldObj = createVehicle ["Land_transport_crates_EP1", [10048.737, 5428.604, -0.024497505], [], 0, "CAN_COLLIDE"];
  430. _bldObj = _bldObj;
  431. _bldObj setDir 48.422104;
  432. _bldObj setPos [10048.737, 5428.604, -0.024497505];
  433. };
  434.  
  435. _bldObj = objNull;
  436. if (true) then
  437. {
  438. _bldObj = createVehicle ["Land_transport_crates_EP1", [10066.867, 5436.6616, -0.034037273], [], 0, "CAN_COLLIDE"];
  439. _bldObj = _bldObj;
  440. _bldObj setDir 20.206165;
  441. _bldObj setPos [10066.867, 5436.6616, -0.034037273];
  442. };
  443.  
  444. _bldObj = objNull;
  445. if (true) then
  446. {
  447. _bldObj = createVehicle ["MAP_kr_t_asf2_asf3", [10139.743, 5406.5635], [], 0, "CAN_COLLIDE"];
  448. _bldObj = _bldObj;
  449. _bldObj setDir -1.3417898;
  450. _bldObj setPos [10139.743, 5406.5635];
  451. };
  452.  
  453. _bldObj = objNull;
  454. if (true) then
  455. {
  456. _bldObj = createVehicle ["MAP_asf3_6konec", [10127.26, 5406.3071, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  457. _bldObj = _bldObj;
  458. _bldObj setDir 89.180077;
  459. _bldObj setPos [10127.26, 5406.3071, -1.5258789e-005];
  460. };
  461.  
  462. _bldObj = objNull;
  463. if (true) then
  464. {
  465. _bldObj = createVehicle ["MAP_grav_6konec", [10132.005, 5406.1211], [], 0, "CAN_COLLIDE"];
  466. _bldObj = _bldObj;
  467. _bldObj setDir -77.287155;
  468. _bldObj setPos [10132.005, 5406.1211];
  469. };
  470.  
  471. _bldObj = objNull;
  472. if (true) then
  473. {
  474. _bldObj = createVehicle ["MAP_grav_15_75", [10126.339, 5407.5811, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  475. _bldObj = _bldObj;
  476. _bldObj setDir -77.852196;
  477. _bldObj setPos [10126.339, 5407.5811, -1.5258789e-005];
  478. };
  479.  
  480. _bldObj = objNull;
  481. if (true) then
  482. {
  483. _bldObj = createVehicle ["MAP_grav_12", [10078.659, 5436.3804, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  484. _bldObj = _bldObj;
  485. _bldObj setDir 117.0476;
  486. _bldObj setPos [10078.659, 5436.3804, 1.5258789e-005];
  487. };
  488.  
  489. _bldObj = objNull;
  490. if (true) then
  491. {
  492. _bldObj = createVehicle ["MAP_grav_6konec", [10073.183, 5438.9282], [], 0, "CAN_COLLIDE"];
  493. _bldObj = _bldObj;
  494. _bldObj setDir 114.84384;
  495. _bldObj setPos [10073.183, 5438.9282];
  496. };
  497.  
  498. _bldObj = objNull;
  499. if (true) then
  500. {
  501. _bldObj = createVehicle ["ZavoraAnim", [10085.013, 5437.9009, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  502. _bldObj = _bldObj;
  503. _bldObj setDir -56.448318;
  504. _bldObj setPos [10085.013, 5437.9009, -3.0517578e-005];
  505. };
  506.  
  507. _bldObj = objNull;
  508. if (true) then
  509. {
  510. _bldObj = createVehicle ["MAP_CncBlock", [10085.944, 5437.9941, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  511. _bldObj = _bldObj;
  512. _bldObj setDir -57.336411;
  513. _bldObj setPos [10085.944, 5437.9941, -3.0517578e-005];
  514. };
  515.  
  516. _bldObj = objNull;
  517. if (true) then
  518. {
  519. _bldObj = createVehicle ["MAP_CncBlock", [10080.957, 5430.5498], [], 0, "CAN_COLLIDE"];
  520. _bldObj = _bldObj;
  521. _bldObj setDir -56.173203;
  522. _bldObj setPos [10080.957, 5430.5498];
  523. };
  524.  
  525. _bldObj = objNull;
  526. if (true) then
  527. {
  528. _bldObj = createVehicle ["MAP_grav_30_25", [10108.643, 5413.7671, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  529. _bldObj = _bldObj;
  530. _bldObj setDir -62.715733;
  531. _bldObj setPos [10108.643, 5413.7671, 1.5258789e-005];
  532. };
  533.  
  534. _bldObj = objNull;
  535. if (true) then
  536. {
  537. _bldObj = createVehicle ["MAP_grav_30_25", [10089.429, 5430.8804, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  538. _bldObj = _bldObj;
  539. _bldObj setDir 116.1688;
  540. _bldObj setPos [10089.429, 5430.8804, 3.0517578e-005];
  541. };
  542.  
  543. _bldObj = objNull;
  544. if (true) then
  545. {
  546. _bldObj = createVehicle ["Land_HBarrier5", [10060.236, 5445.9263, 0.083892934], [], 0, "CAN_COLLIDE"];
  547. _bldObj = _bldObj;
  548. _bldObj setDir 54.126743;
  549. _bldObj setPos [10060.236, 5445.9263, 0.083892934];
  550. };
  551.  
  552. _bldObj = objNull;
  553. if (true) then
  554. {
  555. _bldObj = createVehicle ["Land_HBarrier5", [10063.743, 5441.5928, 0.061231486], [], 0, "CAN_COLLIDE"];
  556. _bldObj = _bldObj;
  557. _bldObj setDir 39.158131;
  558. _bldObj setPos [10063.743, 5441.5928, 0.061231486];
  559. };
  560.  
  561. _bldObj = objNull;
  562. if (true) then
  563. {
  564. _bldObj = createVehicle ["Misc_concrete_High", [10056.318, 5420.1187, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  565. _bldObj = _bldObj;
  566. _bldObj setDir 93.676903;
  567. _bldObj setPos [10056.318, 5420.1187, -1.5258789e-005];
  568. };
  569.  
  570. _bldObj = objNull;
  571. if (true) then
  572. {
  573. _bldObj = createVehicle ["Land_Market_shelter_EP1", [10061.97, 5430.2549, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  574. _bldObj = _bldObj;
  575. _bldObj setDir -354.95956;
  576. _bldObj setPos [10061.97, 5430.2549, 3.0517578e-005];
  577. };
  578.  
  579. _bldObj = objNull;
  580. if (true) then
  581. {
  582. _bldObj = createVehicle ["Base_WarfareBBarrier10xTall", [10042.521, 5438.7168, 0.14799903], [], 0, "CAN_COLLIDE"];
  583. _bldObj = _bldObj;
  584. _bldObj setDir -267.61835;
  585. _bldObj setPos [10042.521, 5438.7168, 0.14799903];
  586. };
  587.  
  588. _bldObj = objNull;
  589. if (true) then
  590. {
  591. _bldObj = createVehicle ["Base_WarfareBBarrier10xTall", [10047.145, 5452.4106, 0.072105691], [], 0, "CAN_COLLIDE"];
  592. _bldObj = _bldObj;
  593. _bldObj setDir -235.93114;
  594. _bldObj setPos [10047.145, 5452.4106, 0.072105691];
  595. };
  596.  
  597. _bldObj = objNull;
  598. if (true) then
  599. {
  600. _bldObj = createVehicle ["MAP_CncBlock", [10071.286, 5434.2446, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  601. _bldObj = _bldObj;
  602. _bldObj setDir -155.34703;
  603. _bldObj setPos [10071.286, 5434.2446, 6.1035156e-005];
  604. };
  605.  
  606. _bldObj = objNull;
  607. if (true) then
  608. {
  609. _bldObj = createVehicle ["MAP_CncBlock", [10073.323, 5432.6812, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  610. _bldObj = _bldObj;
  611. _bldObj setDir -129.94933;
  612. _bldObj setPos [10073.323, 5432.6812, -4.5776367e-005];
  613. };
  614.  
  615. _bldObj = objNull;
  616. if (true) then
  617. {
  618. _bldObj = createVehicle ["MAP_CncBlock", [10075.911, 5430.2222, -0.0001373291], [], 0, "CAN_COLLIDE"];
  619. _bldObj = _bldObj;
  620. _bldObj setDir -139.28947;
  621. _bldObj setPos [10075.911, 5430.2222, -0.0001373291];
  622. };
  623.  
  624. _bldObj = objNull;
  625. if (true) then
  626. {
  627. _bldObj = createVehicle ["Land_transport_crates_EP1", [10072.2, 5426.2847, -0.033790633], [], 0, "CAN_COLLIDE"];
  628. _bldObj = _bldObj;
  629. _bldObj setDir -42.702713;
  630. _bldObj setPos [10072.2, 5426.2847, -0.033790633];
  631. };
  632.  
  633. _bldObj = objNull;
  634. if (true) then
  635. {
  636. _bldObj = createVehicle ["Land_transport_crates_EP1", [10046.034, 5437.793, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  637. _bldObj = _bldObj;
  638. _bldObj setDir -84.12085;
  639. _bldObj setPos [10046.034, 5437.793, 4.5776367e-005];
  640. };
  641.  
  642. _bldObj = objNull;
  643. if (true) then
  644. {
  645. _bldObj = createVehicle ["Base_WarfareBBarrier10xTall", [10083.973, 5460.5332, -0.043551639], [], 0, "CAN_COLLIDE"];
  646. _bldObj = _bldObj;
  647. _bldObj setDir -133.507;
  648. _bldObj setPos [10083.973, 5460.5332, -0.043551639];
  649. };
  650.  
  651. _bldObj = objNull;
  652. if (true) then
  653. {
  654. _bldObj = createVehicle ["MAP_A_Castle_WallS_10", [10050.416, 5473.7671, 0.093583636], [], 0, "CAN_COLLIDE"];
  655. _bldObj = _bldObj;
  656. _bldObj setDir -8.1862249;
  657. _bldObj setPos [10050.416, 5473.7671, 0.093583636];
  658. };
  659.  
  660. _bldObj = objNull;
  661. if (true) then
  662. {
  663. _bldObj = createVehicle ["Land_HBarrier5", [10052.854, 5458.8003, 0.00019836426], [], 0, "CAN_COLLIDE"];
  664. _bldObj = _bldObj;
  665. _bldObj setDir 14.402709;
  666. _bldObj setPos [10052.854, 5458.8003, 0.00019836426];
  667. };
  668.  
  669. _bldObj = objNull;
  670. if (true) then
  671. {
  672. _bldObj = createVehicle ["MAP_CncBlock", [10058.479, 5452.2651, -0.033864252], [], 0, "CAN_COLLIDE"];
  673. _bldObj = _bldObj;
  674. _bldObj setDir -90.164841;
  675. _bldObj setPos [10058.479, 5452.2651, -0.033864252];
  676. };
  677.  
  678. _bldObj = objNull;
  679. if (true) then
  680. {
  681. _bldObj = createVehicle ["MAP_CncBlock", [10059.659, 5447.9185, -0.033465687], [], 0, "CAN_COLLIDE"];
  682. _bldObj = _bldObj;
  683. _bldObj setDir -116.4184;
  684. _bldObj setPos [10059.659, 5447.9185, -0.033465687];
  685. };
  686.  
  687. _bldObj = objNull;
  688. if (true) then
  689. {
  690. _bldObj = createVehicle ["MAP_CncBlock", [10058.205, 5456.6748, -0.043734703], [], 0, "CAN_COLLIDE"];
  691. _bldObj = _bldObj;
  692. _bldObj setDir -105.46033;
  693. _bldObj setPos [10058.205, 5456.6748, -0.043734703];
  694. };
  695.  
  696. _bldObj = objNull;
  697. if (true) then
  698. {
  699. _bldObj = createVehicle ["MAP_CncBlock", [10063.19, 5462.4893, -0.0001373291], [], 0, "CAN_COLLIDE"];
  700. _bldObj = _bldObj;
  701. _bldObj setDir -100.5869;
  702. _bldObj setPos [10063.19, 5462.4893, -0.0001373291];
  703. };
  704.  
  705. _bldObj = objNull;
  706. if (true) then
  707. {
  708. _bldObj = createVehicle ["ASC_EU_LHVOld", [10076.866, 5430.0498, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  709. _bldObj = _bldObj;
  710. _bldObj setDir -47.853676;
  711. _bldObj setPos [10076.866, 5430.0498, 1.5258789e-005];
  712. };
  713.  
  714. _bldObj = objNull;
  715. if (true) then
  716. {
  717. _bldObj = createVehicle ["ASC_EU_LHVOld", [10055.764, 5456.3247, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  718. _bldObj = _bldObj;
  719. _bldObj setDir 104.78519;
  720. _bldObj setPos [10055.764, 5456.3247, 1.5258789e-005];
  721. };
  722.  
  723. _bldObj = objNull;
  724. if (true) then
  725. {
  726. _bldObj = createVehicle ["ASC_EU_LHVOld", [10049.131, 5427.2764, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  727. _bldObj = _bldObj;
  728. _bldObj setDir 41.166451;
  729. _bldObj setPos [10049.131, 5427.2764, 3.0517578e-005];
  730. };
  731.  
  732. _bldObj = objNull;
  733. if (true) then
  734. {
  735. _bldObj = createVehicle ["ASC_EU_LHVOld", [10077.695, 5457.6069, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  736. _bldObj = _bldObj;
  737. _bldObj setDir -130.62909;
  738. _bldObj setPos [10077.695, 5457.6069, 6.1035156e-005];
  739. };
  740.  
  741. _bldObj = objNull;
  742. if (true) then
  743. {
  744. _bldObj = createVehicle ["ASC_EU_LHVOld", [10059.967, 5443.1436, 0.00012207031], [], 0, "CAN_COLLIDE"];
  745. _bldObj = _bldObj;
  746. _bldObj setDir 48.731983;
  747. _bldObj setPos [10059.967, 5443.1436, 0.00012207031];
  748. };
  749.  
  750. _bldObj = objNull;
  751. if (true) then
  752. {
  753. _bldObj = createVehicle ["Land_Fire_barrel", [10064.993, 5433.2559, -0.012124515], [], 0, "CAN_COLLIDE"];
  754. _bldObj = _bldObj;
  755. _bldObj setPos [10064.993, 5433.2559, -0.012124515];
  756. };
  757.  
  758. _bldObj = objNull;
  759. if (true) then
  760. {
  761. _bldObj = createVehicle ["Land_Fire_barrel", [10057.349, 5452.0674, 0.00012207031], [], 0, "CAN_COLLIDE"];
  762. _bldObj = _bldObj;
  763. _bldObj setPos [10057.349, 5452.0674, 0.00012207031];
  764. };
  765.  
  766. _bldObj = objNull;
  767. if (true) then
  768. {
  769. _bldObj = createVehicle ["Misc_palletsfoiled", [10057.771, 5433.606, -0.034028254], [], 0, "CAN_COLLIDE"];
  770. _bldObj = _bldObj;
  771. _bldObj setDir 9.6876507;
  772. _bldObj setPos [10057.771, 5433.606, -0.034028254];
  773. };
  774.  
  775. _bldObj = objNull;
  776. if (true) then
  777. {
  778. _bldObj = createVehicle ["PowerGenerator", [10062.611, 5432.1729, -0.013356376], [], 0, "CAN_COLLIDE"];
  779. _bldObj = _bldObj;
  780. _bldObj setDir -75.416237;
  781. _bldObj setPos [10062.611, 5432.1729, -0.013356376];
  782. };
  783.  
  784. _bldObj = objNull;
  785. if (true) then
  786. {
  787. _bldObj = createVehicle ["Land_Campfire_burning", [10061.061, 5425.5972, -0.0093540577], [], 0, "CAN_COLLIDE"];
  788. _bldObj = _bldObj;
  789. _bldObj setPos [10061.061, 5425.5972, -0.0093540577];
  790. };
  791.  
  792. _bldObj = objNull;
  793. if (true) then
  794. {
  795. _bldObj = createVehicle ["AmmoCrates_NoInteractive_Medium", [10059.062, 5433.4829], [], 0, "CAN_COLLIDE"];
  796. _bldObj = _bldObj;
  797. _bldObj setDir 11.679022;
  798. _bldObj setPos [10059.062, 5433.4829];
  799. };
  800.  
  801. _bldObj = objNull;
  802. if (true) then
  803. {
  804. _bldObj = createVehicle ["AmmoCrates_NoInteractive_Large", [10061.003, 5432.7974, -0.022748757], [], 0, "CAN_COLLIDE"];
  805. _bldObj = _bldObj;
  806. _bldObj setDir -76.157936;
  807. _bldObj setPos [10061.003, 5432.7974, -0.022748757];
  808. };
  809.  
  810. _bldObj = objNull;
  811. if (true) then
  812. {
  813. _bldObj = createVehicle ["AmmoCrates_NoInteractive_Large", [10059.871, 5439.1069, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  814. _bldObj = _bldObj;
  815. _bldObj setDir 13.253714;
  816. _bldObj setPos [10059.871, 5439.1069, 1.5258789e-005];
  817. };
  818.  
  819. _bldObj = objNull;
  820. if (true) then
  821. {
  822. _bldObj = createVehicle ["MAP_CncBlock", [10059.17, 5419.2412, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  823. _bldObj = _bldObj;
  824. _bldObj setDir -177.30356;
  825. _bldObj setPos [10059.17, 5419.2412, -4.5776367e-005];
  826. };
  827.  
  828. _bldObj = objNull;
  829. if (true) then
  830. {
  831. _bldObj = createVehicle ["MAP_CncBlock", [10064.051, 5418.793], [], 0, "CAN_COLLIDE"];
  832. _bldObj = _bldObj;
  833. _bldObj setDir -176.05241;
  834. _bldObj setPos [10064.051, 5418.793];
  835. };
  836.  
  837. _bldObj = objNull;
  838. if (true) then
  839. {
  840. _bldObj = createVehicle ["MAP_CncBlock", [10061.736, 5420.4351, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  841. _bldObj = _bldObj;
  842. _bldObj setDir -177.13902;
  843. _bldObj setPos [10061.736, 5420.4351, -1.5258789e-005];
  844. };
  845.  
  846. _bldObj = objNull;
  847. if (true) then
  848. {
  849. _bldObj = createVehicle ["HeliHEmpty", [10072.585, 5448.7231, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  850. _bldObj = _bldObj;
  851. _bldObj setDir -182.12924;
  852. _bldObj setPos [10072.585, 5448.7231, 3.0517578e-005];
  853. };
  854.  
  855. processInitCommands;
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