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SE Deer ME

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Jan 23rd, 2019
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  1. <?xml version="1.0"?>
  2. <Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  3.   <Characters>
  4.     <Character>
  5.       <Id>
  6.         <TypeId>MyObjectBuilder_Character</TypeId>
  7.         <SubtypeId>ME_deer</SubtypeId>
  8.       </Id>
  9.  
  10.       <Name>DEER_SE</Name>
  11.       <Model>Models\Characters\Basic\ME_deer.mwm</Model>
  12.       <Mass>100</Mass>
  13.       <ReflectorTexture>Textures\Lights\reflector.dds</ReflectorTexture>
  14.       <LeftGlare>GlareHeadlight</LeftGlare>
  15.       <RightGlare>GlareHeadlight</RightGlare>
  16.       <LightGlareSize>0.02</LightGlareSize>
  17.       <Skeleton>Humanoid</Skeleton>
  18.  
  19.       <AnimationController>AC_Deer</AnimationController>
  20.  
  21.       <!-- ENABLED COMPONENTS -->
  22.       <EnabledComponents>RagdollComponent InventorySpawnComponent</EnabledComponents>
  23.  
  24.       <EnableSpawnInventoryAsContainer>true</EnableSpawnInventoryAsContainer>
  25.       <InventorySpawnContainerId>
  26.         <TypeId>InventoryBagEntity</TypeId>
  27.         <SubtypeId>AstronautBackpack</SubtypeId>
  28.       </InventorySpawnContainerId>
  29.  
  30.       <Inventory>
  31.         <InventoryVolume>0.4</InventoryVolume>
  32.       </Inventory>
  33.  
  34.       <SpawnInventoryOnBodyRemoval>true</SpawnInventoryOnBodyRemoval>
  35.  
  36.       <LootingTime>30</LootingTime>
  37.       <UsesAtmosphereDetector>true</UsesAtmosphereDetector>
  38.       <UsesReverbDetector>true</UsesReverbDetector>
  39.  
  40.       <!-- CHARACTER CONTROL -->
  41.       <UseOnlyWalking>false</UseOnlyWalking>
  42.  
  43.       <MaxSlope>70</MaxSlope>
  44.       <MaxSprintSpeed>10</MaxSprintSpeed>
  45.  
  46.       <MaxRunSpeed>6</MaxRunSpeed>
  47.       <MaxBackrunSpeed>6</MaxBackrunSpeed>
  48.       <MaxRunStrafingSpeed>6</MaxRunStrafingSpeed>
  49.  
  50.       <MaxWalkSpeed>3</MaxWalkSpeed>
  51.       <MaxBackwalkSpeed>3</MaxBackwalkSpeed>
  52.       <MaxWalkStrafingSpeed>3</MaxWalkStrafingSpeed>
  53.  
  54.       <MaxCrouchWalkSpeed>2</MaxCrouchWalkSpeed>
  55.       <MaxCrouchBackwalkSpeed>2</MaxCrouchBackwalkSpeed>
  56.       <MaxCrouchStrafingSpeed>2</MaxCrouchStrafingSpeed>
  57.  
  58.       <JumpForce>2.5</JumpForce>
  59.  
  60.       <CharacterHeadSize>0.4</CharacterHeadSize>
  61.       <!-- <CharacterHeadSize>0.45</CharacterHeadSize>
  62.    <CharacterHeadHeight>0.25</CharacterHeadHeight>
  63.    <CharacterCollisionScale>1.1</CharacterCollisionScale> -->
  64.  
  65.       <!-- BONE DEFINITIONS - MUST BE UPDATED IF SKELETON CHANGES - BONE NAMES CAN BE REVIEWED IN MODELVIEWER -->
  66.       <HeadBone>HeadDummy</HeadBone>
  67.       <Camera3rdBone>ThirdCameraDummy</Camera3rdBone>
  68.       <LeftHandIKStartBone>SE_RigLUpperarm</LeftHandIKStartBone>
  69.       <LeftHandIKEndBone>SE_RigLPalm</LeftHandIKEndBone>
  70.       <RightHandIKStartBone>SE_RigRUpperarm</RightHandIKStartBone>
  71.       <RightHandIKEndBone>SE_RigRPalm</RightHandIKEndBone>
  72.       <WeaponBone>SE_RigR_Weapon_pin</WeaponBone>
  73.       <LeftHandItemBone>SE_RigL_Weapon_pin</LeftHandItemBone>
  74.       <RightHandItemBone>SE_RigR_Weapon_pin</RightHandItemBone>
  75.       <LeftForearmBone>SE_RigLForearm1</LeftForearmBone>
  76.       <LeftUpperarmBone>SE_RigLUpperarm</LeftUpperarmBone>
  77.       <RightForearmBone>SE_RigRForearm1</RightForearmBone>
  78.       <RightUpperarmBone>SE_RigRUpperarm</RightUpperarmBone>
  79.       <SpineBone>SE_RigSpine1</SpineBone>
  80.       <BendMultiplier1st>-0.3</BendMultiplier1st>
  81.       <BendMultiplier3rd>-0.4</BendMultiplier3rd>
  82.       <LeftLightBone>LeftLightDummy</LeftLightBone>
  83.       <RightLightBone>RightLightDummy</RightLightBone>
  84.       <LightOffset>
  85.         <X>0.0</X>
  86.         <Y>0.15</Y>
  87.         <Z>0</Z>
  88.       </LightOffset>
  89.  
  90.  
  91.       <MaterialsDisabledIn1st>
  92.         <Material>Head</Material>
  93.         <Material>Light</Material>
  94.         <Material>Astronaut_glass</Material>
  95.         <Material>Astronaut_head</Material>
  96.         <Material>Spacesuit_hood</Material>
  97.       </MaterialsDisabledIn1st>
  98.       <OxygenConsumption>0.063</OxygenConsumption>
  99.       <OxygenConsumptionMultiplier>1</OxygenConsumptionMultiplier>
  100.       <OxygenSuitRefillTime>10000</OxygenSuitRefillTime>
  101.       <MinOxygenLevelForSuitRefill>0.75</MinOxygenLevelForSuitRefill>
  102.       <PressureLevelForLowDamage>0.5</PressureLevelForLowDamage>
  103.       <DamageAmountAtZeroPressure>7</DamageAmountAtZeroPressure>
  104.       <NeedsOxygen>false</NeedsOxygen>
  105.       <!--<HelmetVariation>Engineer_suit_no_helmet</HelmetVariation>-->
  106.  
  107.       <SuitResourceStorage>
  108.         <Resource>
  109.           <Id>
  110.             <TypeId>GasProperties</TypeId>
  111.             <SubtypeId>Hydrogen</SubtypeId>
  112.           </Id>
  113.           <MaxCapacity>125</MaxCapacity>
  114.           <Throughput>1000</Throughput>
  115.         </Resource>
  116.         <Resource>
  117.           <Id>
  118.             <TypeId>GasProperties</TypeId>
  119.             <SubtypeId>Oxygen</SubtypeId>
  120.           </Id>
  121.           <Throughput>1000</Throughput>
  122.           <MaxCapacity>60</MaxCapacity>
  123.         </Resource>
  124.       </SuitResourceStorage>
  125.  
  126.       <Jetpack>
  127.         <Thrusts>
  128.           <Thrust>
  129.             <ThrustBone>FrontJetpackDummy</ThrustBone>
  130.             <SideFlameOffset>0.1</SideFlameOffset>
  131.             <FrontFlameOffset>0.04</FrontFlameOffset>
  132.           </Thrust>
  133.           <Thrust>
  134.             <ThrustBone>BackJetpackDummy</ThrustBone>
  135.             <SideFlameOffset>0.1</SideFlameOffset>
  136.             <FrontFlameOffset>0.04</FrontFlameOffset>
  137.           </Thrust>
  138.         </Thrusts>
  139.  
  140.         <ThrustProperties>
  141.           <!-- Properties applied once to each direction -->
  142.           <ResourceSinkGroup>Thrust</ResourceSinkGroup>
  143.           <ForceMagnitude>3200</ForceMagnitude>
  144.           <SlowdownFactor>5</SlowdownFactor>
  145.           <MinPowerConsumption>0.000000001</MinPowerConsumption>
  146.           <MaxPowerConsumption>0.0001</MaxPowerConsumption>
  147.           <ConsumptionFactorPerG>250</ConsumptionFactorPerG>
  148.  
  149.           <MinPlanetaryInfluence>0</MinPlanetaryInfluence>
  150.           <MaxPlanetaryInfluence>1</MaxPlanetaryInfluence>
  151.           <EffectivenessAtMinInfluence>0.67</EffectivenessAtMinInfluence>
  152.           <EffectivenessAtMaxInfluence>1</EffectivenessAtMaxInfluence>
  153.  
  154.           <FuelConverter>
  155.             <FuelId>
  156.               <TypeId>GasProperties</TypeId>
  157.               <SubtypeId>Hydrogen</SubtypeId>
  158.             </FuelId>
  159.             <Efficiency>1</Efficiency>
  160.           </FuelConverter>
  161.  
  162.           <FlameLengthScale>1.2</FlameLengthScale>
  163.           <!--<FlameIdleColor>
  164.            <X>0.2745098</X>
  165.            <Y>0.4090196</Y>
  166.            <Z>0.6505882</Z>
  167.            <W>0.75</W>
  168.          </FlameIdleColor>
  169.          <FlameFullColor>
  170.            <X>0.2745098</X>
  171.            <Y>0.4090196</Y>
  172.            <Z>0.6505882</Z>
  173.            <W>0.75</W>
  174.          </FlameFullColor>-->
  175.           <FlameIdleColor>
  176.             <X>0.08</X>
  177.             <Y>0.47</Y>
  178.             <Z>0.94</Z>
  179.             <W>0.75</W>
  180.           </FlameIdleColor>
  181.           <FlameFullColor>
  182.             <X>0.08</X>
  183.             <Y>0.47</Y>
  184.             <Z>0.94</Z>
  185.             <W>0.75</W>
  186.           </FlameFullColor>
  187.           <FlamePointMaterial>JetpackThrustMiddle</FlamePointMaterial>
  188.           <FlameLengthMaterial>JetpackThrustMiddle</FlameLengthMaterial>
  189.           <FlameGlareMaterial>GlareJetpack</FlameGlareMaterial>
  190.           <FlameVisibilityDistance>700</FlameVisibilityDistance>
  191.           <FlameGlareSize>0.01</FlameGlareSize>
  192.           <FlameGlareQuerySize>3</FlameGlareQuerySize>
  193.         </ThrustProperties>
  194.       </Jetpack>
  195.  
  196.       <!-- Bone sets -->
  197.       <BoneSets>
  198.         <BoneSet>
  199.           <Name>Head</Name>
  200.           <Bones>SE_RigHead SE_RigNeck1</Bones>
  201.         </BoneSet>
  202.         <BoneSet>
  203.           <Name>HelmetGlass</Name>
  204.           <Bones>SE_RigHelmetGlassBone</Bones>
  205.         </BoneSet>
  206.         <BoneSet>
  207.           <Name>LeftHand</Name>
  208.           <Bones>SE_RigL_Weapon_pin SE_RigRibcage SE_RigLCollarbone SE_RigLUpperarm SE_RigLForearm1 SE_RigLForearm2 SE_RigLForearm3 SE_RigLPalm SE_RigL_Thumb_1 SE_RigL_Thumb_2 SE_RigL_Thumb_3 SE_RigL_Index_1 SE_RigL_Index_2 SE_RigL_Index_3 SE_RigL_Middle_1 SE_RigL_Middle_2 SE_RigL_Middle_3 SE_RigL_Ring_1 SE_RigL_Ring_2 SE_RigL_Ring_3 SE_RigL_Little_1 SE_RigL_Little_3 SE_RigL_Little_3</Bones>
  209.         </BoneSet>
  210.         <BoneSet>
  211.           <Name>RightHand</Name>
  212.           <Bones>SE_RigR_Weapon_pin SE_RigRibcage SE_RigRCollarbone SE_RigRUpperarm SE_RigRForearm1 SE_RigRForearm2 SE_RigRForearm3 SE_RigRPalm SE_RigR_Thumb_1 SE_RigR_Thumb_2 SE_RigR_Thumb_3 SE_RigR_Index_1 SE_RigR_Index_2 SE_RigR_Index_3 SE_RigR_Middle_1 SE_RigR_Middle_2 SE_RigR_Middle_3 SE_RigR_Ring_1 SE_RigR_Ring_2 SE_RigR_Ring_3 SE_RigR_Little_1 SE_RigR_Little_2 SE_RigR_Little_3</Bones>
  213.         </BoneSet>
  214.         <BoneSet>
  215.           <Name>LeftFingers</Name>
  216.           <Bones>SE_RigL_Thumb_1 SE_RigL_Thumb_2 SE_RigL_Thumb_3 SE_RigL_Index_1 SE_RigL_Index_2 SE_RigL_Index_3 SE_RigL_Middle_1 SE_RigL_Middle_2 SE_RigL_Middle_3 SE_RigL_Ring_1 SE_RigL_Ring_2 SE_RigL_Ring_3 SE_RigL_Little_1 SE_RigL_Little_3 SE_RigL_Little_3</Bones>
  217.         </BoneSet>
  218.         <BoneSet>
  219.           <Name>RightFingers</Name>
  220.           <Bones>SE_RigR_Thumb_1 SE_RigR_Thumb_2 SE_RigR_Thumb_3 SE_RigR_Index_1 SE_RigR_Index_2 SE_RigR_Index_3 SE_RigR_Middle_1 SE_RigR_Middle_2 SE_RigR_Middle_3 SE_RigR_Ring_1 SE_RigR_Ring_2 SE_RigR_Ring_3 SE_RigR_Little_1 SE_RigR_Little_2 SE_RigR_Little_3</Bones>
  221.         </BoneSet>
  222.         <BoneSet>
  223.           <Name>Spine</Name>
  224.           <Bones>SE_RigSpine1 SE_RigSpine2 SE_RigSpine2 SE_RigSpine3 SE_RigSpine4 SE_RigRibcage SE_RigNeck SE_RigHead</Bones>
  225.         </BoneSet>
  226.       </BoneSets>
  227.  
  228.       <!-- LODs -->
  229.       <BoneLODs>
  230.         <BoneSet>
  231.           <Name>10</Name>
  232.           <Bones>SE_RigHelmetGlassBone SE_RigPelvis SE_RigSpine1 SE_RigSpine2 SE_RigSpine3 SE_RigSpine4 SE_RigRibcage SE_RigRibcageBone001 SE_RigNeck SE_RigHead SE_RigLCollarbone SE_RigLUpperarm SE_RigLForearm1 SE_RigLForearm2 SE_RigLForearm3 SE_RigRCollarbone SE_RigRUpperarm SE_RigRForearm1 SE_RigRForearm2 SE_RigRForearm3 SE_RigLThigh SE_RigLCalf SE_RigLFoot SE_RigLR_Foot_tip1 SE_RigRThigh SE_RigRCalf SE_RigRFoot SE_RigRR_Foot_tip1 SE_RigLPalm SE_RigRPalm</Bones>
  233.         </BoneSet>
  234.       </BoneLODs>
  235.  
  236.       <!-- Ragdoll definitions -->
  237.     <!-- Ragdoll definitions -->
  238.     <RagdollRootBody>Ragdoll_deer_Pelvis001</RagdollRootBody>
  239.     <RagdollDataFile>Models\Characters\Basic\ME_Deer_ragdoll.hkt</RagdollDataFile>
  240.     <RagdollBonesMappings>
  241.       <!-- Always need to be at least the root bone and the last bone  -->
  242.       <BoneSet>
  243.         <Name>Ragdoll_deer_Pelvis001</Name>
  244.         <Bones>deer_Pelvis deer_Ribcage</Bones>
  245.       </BoneSet>
  246.       <BoneSet>
  247.         <Name>Ragdoll_deer_Neck001</Name>
  248.         <Bones>deer_Neck1 deer_Neck4</Bones>
  249.       </BoneSet>
  250.       <BoneSet>
  251.         <Name>Ragdoll_deer_Scull001</Name>
  252.         <Bones>deer_Scull deer_Jaw</Bones>
  253.       </BoneSet>
  254.       <BoneSet>
  255.         <Name>Ragdoll_deer_FrontRLegScapula001</Name>
  256.         <Bones>deer_FrontRLegScapula deer_FrontRLegPhalangesManus</Bones>
  257.       </BoneSet>
  258.       <BoneSet>
  259.         <Name>Ragdoll_deer_LScapula001</Name>
  260.         <Bones>deer_LScapula deer_LPhalangesManus</Bones>
  261.       </BoneSet>
  262.       <BoneSet>
  263.         <Name>Ragdoll_deer_LFemur001</Name>
  264.         <Bones>deer_LFemur deer_LPhalanxPrima</Bones>
  265.       </BoneSet>
  266.       <BoneSet>
  267.         <Name>Ragdoll_deer_RFemur001</Name>
  268.         <Bones>deer_RFemur deer_RPhalanxPrima</Bones>
  269.       </BoneSet>
  270.     </RagdollBonesMappings>
  271.  
  272.       <RagdollPartialSimulations>
  273.         <BoneSet>
  274.           <Name>Jetpack</Name>
  275.           <Bones>Ragdoll_SE_rig_LUpperarm001 Ragdoll_SE_rig_LForearm001 Ragdoll_SE_rig_LPalm001 Ragdoll_SE_rig_RUpperarm001 Ragdoll_SE_rig_RForearm001 Ragdoll_SE_rig_RPalm001 Ragdoll_SE_rig_LThigh001 Ragdoll_SE_rig_LCalf001 Ragdoll_SE_rig_LFoot001 Ragdoll_SE_rig_RThigh001 Ragdoll_SE_rig_RCalf001 Ragdoll_SE_rig_RFoot001</Bones>
  276.         </BoneSet>
  277.         <BoneSet>
  278.           <Name>Jetpack_Weapon</Name>
  279.           <Bones>Ragdoll_SE_rig_LThigh001 Ragdoll_SE_rig_LCalf001 Ragdoll_SE_rig_LFoot001 Ragdoll_SE_rig_RThigh001 Ragdoll_SE_rig_RCalf001 Ragdoll_SE_rig_RFoot001</Bones>
  280.         </BoneSet>
  281.       </RagdollPartialSimulations>
  282.  
  283.       <!-- for feet IK placement -->
  284.       <FeetIKEnabled>false</FeetIKEnabled>
  285.       <ModelRootBoneName>RootNode</ModelRootBoneName>
  286.       <LeftHipBoneName>SE_RigLThigh</LeftHipBoneName>
  287.       <LeftKneeBoneName>SE_RigLCalf</LeftKneeBoneName>
  288.       <LeftAnkleBoneName>SE_RigLFoot</LeftAnkleBoneName>
  289.       <RightHipBoneName>SE_RigRThigh</RightHipBoneName>
  290.       <RightKneeBoneName>SE_RigRCalf</RightKneeBoneName>
  291.       <RightAnkleBoneName>SE_RigRFoot</RightAnkleBoneName>
  292.       <FootLenght>0.22</FootLenght>
  293.       <FootWidth>0.1</FootWidth>
  294.       <AnkleHeight>0.10</AnkleHeight>
  295.       <ReachableDistanceBelowStanding>0.50</ReachableDistanceBelowStanding>
  296.       <MaxRaisedFootHeightStanding>0.80</MaxRaisedFootHeightStanding>
  297.       <MaxFootPlacementDistanceStanding>0.30</MaxFootPlacementDistanceStanding>
  298.       <ReachableDistanceBelowRunning>0.30</ReachableDistanceBelowRunning>
  299.       <MaxRaisedFootHeightRunning>0.80</MaxRaisedFootHeightRunning>
  300.       <MaxFootPlacementDistanceRunning>0.00</MaxFootPlacementDistanceRunning>
  301.  
  302.       <AnimationMappings>
  303.         <Mapping Name="Idle1" AnimationSubtypeName="IdleDeer1" />
  304.         <Mapping Name="Idle2" AnimationSubtypeName="IdleDeer2" />
  305.         <Mapping Name="Idle3" AnimationSubtypeName="IdleDeer3" />
  306.         <Mapping Name="Run" AnimationSubtypeName="RunDeer" />
  307.         <Mapping Name="Walk" AnimationSubtypeName="WalkDeer" />
  308.         <Mapping Name="Died" AnimationSubtypeName="DiedDeer" />
  309.       </AnimationMappings>
  310.  
  311.       <!-- SOUND DEFINITION -->
  312.       <JumpSoundName>PlayJump</JumpSoundName>
  313.  
  314.       <JetpackIdleSoundName>PlayJet</JetpackIdleSoundName>
  315.       <JetpackRunSoundName>PlayJetRun</JetpackRunSoundName>
  316.  
  317.       <CrouchDownSoundName>PlayCrouchDwn</CrouchDownSoundName>
  318.       <CrouchUpSoundName>PlayCrouchUp</CrouchUpSoundName>
  319.       <MovementSoundName></MovementSoundName>
  320.  
  321.       <PainSoundName>PlayVocPain</PainSoundName>
  322.       <SuffocateSoundName>PlayChokeHit</SuffocateSoundName>
  323.       <DeathSoundName>PlayVocDeath</DeathSoundName>
  324.       <DeathBySuffocationSoundName>PlayChokeDeath</DeathBySuffocationSoundName>
  325.  
  326.       <IronsightActSoundName>PlayIronSightActivate</IronsightActSoundName>
  327.       <IronsightDeactSoundName>PlayIronSightDeactivate</IronsightDeactSoundName>
  328.  
  329.       <FastFlySoundName>ShipWindSpeed</FastFlySoundName>
  330.  
  331.       <HelmetOxygenNormalSoundName>PlayHelmetA</HelmetOxygenNormalSoundName>
  332.       <HelmetOxygenLowSoundName>PlayHelmetB</HelmetOxygenLowSoundName>
  333.       <HelmetOxygenCriticalSoundName>PlayHelmetC</HelmetOxygenCriticalSoundName>
  334.       <HelmetOxygenNoneSoundName>PlayHelmetD</HelmetOxygenNoneSoundName>
  335.       <MagnetBootsStepsSoundName>PlayMagBootsStep</MagnetBootsStepsSoundName>
  336.       <MagnetBootsStartSoundName>PlayMagBootsStart</MagnetBootsStartSoundName>
  337.       <MagnetBootsEndSoundName>PlayMagBootsEnd</MagnetBootsEndSoundName>
  338.       <MagnetBootsProximitySoundName>PlayMagBootsProxi</MagnetBootsProximitySoundName>
  339.  
  340.       <BreathCalmSoundName>PlayVocBreath1L</BreathCalmSoundName>
  341.       <BreathHeavySoundName>PlayVocBreath2L</BreathHeavySoundName>
  342.       <OxygenChokeNormalSoundName>PlayChokeA</OxygenChokeNormalSoundName>
  343.       <OxygenChokeLowSoundName>PlayChokeB</OxygenChokeLowSoundName>
  344.       <OxygenChokeCriticalSoundName>PlayChokeC</OxygenChokeCriticalSoundName>
  345.     </Character>
  346.  
  347.   </Characters>
  348. </Definitions>
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