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- <?xml version="1.0"?>
- <Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
- <Characters>
- <Character>
- <Id>
- <TypeId>MyObjectBuilder_Character</TypeId>
- <SubtypeId>ME_deer</SubtypeId>
- </Id>
- <Name>DEER_SE</Name>
- <Model>Models\Characters\Basic\ME_deer.mwm</Model>
- <Mass>100</Mass>
- <ReflectorTexture>Textures\Lights\reflector.dds</ReflectorTexture>
- <LeftGlare>GlareHeadlight</LeftGlare>
- <RightGlare>GlareHeadlight</RightGlare>
- <LightGlareSize>0.02</LightGlareSize>
- <Skeleton>Humanoid</Skeleton>
- <AnimationController>AC_Deer</AnimationController>
- <!-- ENABLED COMPONENTS -->
- <EnabledComponents>RagdollComponent InventorySpawnComponent</EnabledComponents>
- <EnableSpawnInventoryAsContainer>true</EnableSpawnInventoryAsContainer>
- <InventorySpawnContainerId>
- <TypeId>InventoryBagEntity</TypeId>
- <SubtypeId>AstronautBackpack</SubtypeId>
- </InventorySpawnContainerId>
- <Inventory>
- <InventoryVolume>0.4</InventoryVolume>
- </Inventory>
- <SpawnInventoryOnBodyRemoval>true</SpawnInventoryOnBodyRemoval>
- <LootingTime>30</LootingTime>
- <UsesAtmosphereDetector>true</UsesAtmosphereDetector>
- <UsesReverbDetector>true</UsesReverbDetector>
- <!-- CHARACTER CONTROL -->
- <UseOnlyWalking>false</UseOnlyWalking>
- <MaxSlope>70</MaxSlope>
- <MaxSprintSpeed>10</MaxSprintSpeed>
- <MaxRunSpeed>6</MaxRunSpeed>
- <MaxBackrunSpeed>6</MaxBackrunSpeed>
- <MaxRunStrafingSpeed>6</MaxRunStrafingSpeed>
- <MaxWalkSpeed>3</MaxWalkSpeed>
- <MaxBackwalkSpeed>3</MaxBackwalkSpeed>
- <MaxWalkStrafingSpeed>3</MaxWalkStrafingSpeed>
- <MaxCrouchWalkSpeed>2</MaxCrouchWalkSpeed>
- <MaxCrouchBackwalkSpeed>2</MaxCrouchBackwalkSpeed>
- <MaxCrouchStrafingSpeed>2</MaxCrouchStrafingSpeed>
- <JumpForce>2.5</JumpForce>
- <CharacterHeadSize>0.4</CharacterHeadSize>
- <!-- <CharacterHeadSize>0.45</CharacterHeadSize>
- <CharacterHeadHeight>0.25</CharacterHeadHeight>
- <CharacterCollisionScale>1.1</CharacterCollisionScale> -->
- <!-- BONE DEFINITIONS - MUST BE UPDATED IF SKELETON CHANGES - BONE NAMES CAN BE REVIEWED IN MODELVIEWER -->
- <HeadBone>HeadDummy</HeadBone>
- <Camera3rdBone>ThirdCameraDummy</Camera3rdBone>
- <LeftHandIKStartBone>SE_RigLUpperarm</LeftHandIKStartBone>
- <LeftHandIKEndBone>SE_RigLPalm</LeftHandIKEndBone>
- <RightHandIKStartBone>SE_RigRUpperarm</RightHandIKStartBone>
- <RightHandIKEndBone>SE_RigRPalm</RightHandIKEndBone>
- <WeaponBone>SE_RigR_Weapon_pin</WeaponBone>
- <LeftHandItemBone>SE_RigL_Weapon_pin</LeftHandItemBone>
- <RightHandItemBone>SE_RigR_Weapon_pin</RightHandItemBone>
- <LeftForearmBone>SE_RigLForearm1</LeftForearmBone>
- <LeftUpperarmBone>SE_RigLUpperarm</LeftUpperarmBone>
- <RightForearmBone>SE_RigRForearm1</RightForearmBone>
- <RightUpperarmBone>SE_RigRUpperarm</RightUpperarmBone>
- <SpineBone>SE_RigSpine1</SpineBone>
- <BendMultiplier1st>-0.3</BendMultiplier1st>
- <BendMultiplier3rd>-0.4</BendMultiplier3rd>
- <LeftLightBone>LeftLightDummy</LeftLightBone>
- <RightLightBone>RightLightDummy</RightLightBone>
- <LightOffset>
- <X>0.0</X>
- <Y>0.15</Y>
- <Z>0</Z>
- </LightOffset>
- <MaterialsDisabledIn1st>
- <Material>Head</Material>
- <Material>Light</Material>
- <Material>Astronaut_glass</Material>
- <Material>Astronaut_head</Material>
- <Material>Spacesuit_hood</Material>
- </MaterialsDisabledIn1st>
- <OxygenConsumption>0.063</OxygenConsumption>
- <OxygenConsumptionMultiplier>1</OxygenConsumptionMultiplier>
- <OxygenSuitRefillTime>10000</OxygenSuitRefillTime>
- <MinOxygenLevelForSuitRefill>0.75</MinOxygenLevelForSuitRefill>
- <PressureLevelForLowDamage>0.5</PressureLevelForLowDamage>
- <DamageAmountAtZeroPressure>7</DamageAmountAtZeroPressure>
- <NeedsOxygen>false</NeedsOxygen>
- <!--<HelmetVariation>Engineer_suit_no_helmet</HelmetVariation>-->
- <SuitResourceStorage>
- <Resource>
- <Id>
- <TypeId>GasProperties</TypeId>
- <SubtypeId>Hydrogen</SubtypeId>
- </Id>
- <MaxCapacity>125</MaxCapacity>
- <Throughput>1000</Throughput>
- </Resource>
- <Resource>
- <Id>
- <TypeId>GasProperties</TypeId>
- <SubtypeId>Oxygen</SubtypeId>
- </Id>
- <Throughput>1000</Throughput>
- <MaxCapacity>60</MaxCapacity>
- </Resource>
- </SuitResourceStorage>
- <Jetpack>
- <Thrusts>
- <Thrust>
- <ThrustBone>FrontJetpackDummy</ThrustBone>
- <SideFlameOffset>0.1</SideFlameOffset>
- <FrontFlameOffset>0.04</FrontFlameOffset>
- </Thrust>
- <Thrust>
- <ThrustBone>BackJetpackDummy</ThrustBone>
- <SideFlameOffset>0.1</SideFlameOffset>
- <FrontFlameOffset>0.04</FrontFlameOffset>
- </Thrust>
- </Thrusts>
- <ThrustProperties>
- <!-- Properties applied once to each direction -->
- <ResourceSinkGroup>Thrust</ResourceSinkGroup>
- <ForceMagnitude>3200</ForceMagnitude>
- <SlowdownFactor>5</SlowdownFactor>
- <MinPowerConsumption>0.000000001</MinPowerConsumption>
- <MaxPowerConsumption>0.0001</MaxPowerConsumption>
- <ConsumptionFactorPerG>250</ConsumptionFactorPerG>
- <MinPlanetaryInfluence>0</MinPlanetaryInfluence>
- <MaxPlanetaryInfluence>1</MaxPlanetaryInfluence>
- <EffectivenessAtMinInfluence>0.67</EffectivenessAtMinInfluence>
- <EffectivenessAtMaxInfluence>1</EffectivenessAtMaxInfluence>
- <FuelConverter>
- <FuelId>
- <TypeId>GasProperties</TypeId>
- <SubtypeId>Hydrogen</SubtypeId>
- </FuelId>
- <Efficiency>1</Efficiency>
- </FuelConverter>
- <FlameLengthScale>1.2</FlameLengthScale>
- <!--<FlameIdleColor>
- <X>0.2745098</X>
- <Y>0.4090196</Y>
- <Z>0.6505882</Z>
- <W>0.75</W>
- </FlameIdleColor>
- <FlameFullColor>
- <X>0.2745098</X>
- <Y>0.4090196</Y>
- <Z>0.6505882</Z>
- <W>0.75</W>
- </FlameFullColor>-->
- <FlameIdleColor>
- <X>0.08</X>
- <Y>0.47</Y>
- <Z>0.94</Z>
- <W>0.75</W>
- </FlameIdleColor>
- <FlameFullColor>
- <X>0.08</X>
- <Y>0.47</Y>
- <Z>0.94</Z>
- <W>0.75</W>
- </FlameFullColor>
- <FlamePointMaterial>JetpackThrustMiddle</FlamePointMaterial>
- <FlameLengthMaterial>JetpackThrustMiddle</FlameLengthMaterial>
- <FlameGlareMaterial>GlareJetpack</FlameGlareMaterial>
- <FlameVisibilityDistance>700</FlameVisibilityDistance>
- <FlameGlareSize>0.01</FlameGlareSize>
- <FlameGlareQuerySize>3</FlameGlareQuerySize>
- </ThrustProperties>
- </Jetpack>
- <!-- Bone sets -->
- <BoneSets>
- <BoneSet>
- <Name>Head</Name>
- <Bones>SE_RigHead SE_RigNeck1</Bones>
- </BoneSet>
- <BoneSet>
- <Name>HelmetGlass</Name>
- <Bones>SE_RigHelmetGlassBone</Bones>
- </BoneSet>
- <BoneSet>
- <Name>LeftHand</Name>
- <Bones>SE_RigL_Weapon_pin SE_RigRibcage SE_RigLCollarbone SE_RigLUpperarm SE_RigLForearm1 SE_RigLForearm2 SE_RigLForearm3 SE_RigLPalm SE_RigL_Thumb_1 SE_RigL_Thumb_2 SE_RigL_Thumb_3 SE_RigL_Index_1 SE_RigL_Index_2 SE_RigL_Index_3 SE_RigL_Middle_1 SE_RigL_Middle_2 SE_RigL_Middle_3 SE_RigL_Ring_1 SE_RigL_Ring_2 SE_RigL_Ring_3 SE_RigL_Little_1 SE_RigL_Little_3 SE_RigL_Little_3</Bones>
- </BoneSet>
- <BoneSet>
- <Name>RightHand</Name>
- <Bones>SE_RigR_Weapon_pin SE_RigRibcage SE_RigRCollarbone SE_RigRUpperarm SE_RigRForearm1 SE_RigRForearm2 SE_RigRForearm3 SE_RigRPalm SE_RigR_Thumb_1 SE_RigR_Thumb_2 SE_RigR_Thumb_3 SE_RigR_Index_1 SE_RigR_Index_2 SE_RigR_Index_3 SE_RigR_Middle_1 SE_RigR_Middle_2 SE_RigR_Middle_3 SE_RigR_Ring_1 SE_RigR_Ring_2 SE_RigR_Ring_3 SE_RigR_Little_1 SE_RigR_Little_2 SE_RigR_Little_3</Bones>
- </BoneSet>
- <BoneSet>
- <Name>LeftFingers</Name>
- <Bones>SE_RigL_Thumb_1 SE_RigL_Thumb_2 SE_RigL_Thumb_3 SE_RigL_Index_1 SE_RigL_Index_2 SE_RigL_Index_3 SE_RigL_Middle_1 SE_RigL_Middle_2 SE_RigL_Middle_3 SE_RigL_Ring_1 SE_RigL_Ring_2 SE_RigL_Ring_3 SE_RigL_Little_1 SE_RigL_Little_3 SE_RigL_Little_3</Bones>
- </BoneSet>
- <BoneSet>
- <Name>RightFingers</Name>
- <Bones>SE_RigR_Thumb_1 SE_RigR_Thumb_2 SE_RigR_Thumb_3 SE_RigR_Index_1 SE_RigR_Index_2 SE_RigR_Index_3 SE_RigR_Middle_1 SE_RigR_Middle_2 SE_RigR_Middle_3 SE_RigR_Ring_1 SE_RigR_Ring_2 SE_RigR_Ring_3 SE_RigR_Little_1 SE_RigR_Little_2 SE_RigR_Little_3</Bones>
- </BoneSet>
- <BoneSet>
- <Name>Spine</Name>
- <Bones>SE_RigSpine1 SE_RigSpine2 SE_RigSpine2 SE_RigSpine3 SE_RigSpine4 SE_RigRibcage SE_RigNeck SE_RigHead</Bones>
- </BoneSet>
- </BoneSets>
- <!-- LODs -->
- <BoneLODs>
- <BoneSet>
- <Name>10</Name>
- <Bones>SE_RigHelmetGlassBone SE_RigPelvis SE_RigSpine1 SE_RigSpine2 SE_RigSpine3 SE_RigSpine4 SE_RigRibcage SE_RigRibcageBone001 SE_RigNeck SE_RigHead SE_RigLCollarbone SE_RigLUpperarm SE_RigLForearm1 SE_RigLForearm2 SE_RigLForearm3 SE_RigRCollarbone SE_RigRUpperarm SE_RigRForearm1 SE_RigRForearm2 SE_RigRForearm3 SE_RigLThigh SE_RigLCalf SE_RigLFoot SE_RigLR_Foot_tip1 SE_RigRThigh SE_RigRCalf SE_RigRFoot SE_RigRR_Foot_tip1 SE_RigLPalm SE_RigRPalm</Bones>
- </BoneSet>
- </BoneLODs>
- <!-- Ragdoll definitions -->
- <!-- Ragdoll definitions -->
- <RagdollRootBody>Ragdoll_deer_Pelvis001</RagdollRootBody>
- <RagdollDataFile>Models\Characters\Basic\ME_Deer_ragdoll.hkt</RagdollDataFile>
- <RagdollBonesMappings>
- <!-- Always need to be at least the root bone and the last bone -->
- <BoneSet>
- <Name>Ragdoll_deer_Pelvis001</Name>
- <Bones>deer_Pelvis deer_Ribcage</Bones>
- </BoneSet>
- <BoneSet>
- <Name>Ragdoll_deer_Neck001</Name>
- <Bones>deer_Neck1 deer_Neck4</Bones>
- </BoneSet>
- <BoneSet>
- <Name>Ragdoll_deer_Scull001</Name>
- <Bones>deer_Scull deer_Jaw</Bones>
- </BoneSet>
- <BoneSet>
- <Name>Ragdoll_deer_FrontRLegScapula001</Name>
- <Bones>deer_FrontRLegScapula deer_FrontRLegPhalangesManus</Bones>
- </BoneSet>
- <BoneSet>
- <Name>Ragdoll_deer_LScapula001</Name>
- <Bones>deer_LScapula deer_LPhalangesManus</Bones>
- </BoneSet>
- <BoneSet>
- <Name>Ragdoll_deer_LFemur001</Name>
- <Bones>deer_LFemur deer_LPhalanxPrima</Bones>
- </BoneSet>
- <BoneSet>
- <Name>Ragdoll_deer_RFemur001</Name>
- <Bones>deer_RFemur deer_RPhalanxPrima</Bones>
- </BoneSet>
- </RagdollBonesMappings>
- <RagdollPartialSimulations>
- <BoneSet>
- <Name>Jetpack</Name>
- <Bones>Ragdoll_SE_rig_LUpperarm001 Ragdoll_SE_rig_LForearm001 Ragdoll_SE_rig_LPalm001 Ragdoll_SE_rig_RUpperarm001 Ragdoll_SE_rig_RForearm001 Ragdoll_SE_rig_RPalm001 Ragdoll_SE_rig_LThigh001 Ragdoll_SE_rig_LCalf001 Ragdoll_SE_rig_LFoot001 Ragdoll_SE_rig_RThigh001 Ragdoll_SE_rig_RCalf001 Ragdoll_SE_rig_RFoot001</Bones>
- </BoneSet>
- <BoneSet>
- <Name>Jetpack_Weapon</Name>
- <Bones>Ragdoll_SE_rig_LThigh001 Ragdoll_SE_rig_LCalf001 Ragdoll_SE_rig_LFoot001 Ragdoll_SE_rig_RThigh001 Ragdoll_SE_rig_RCalf001 Ragdoll_SE_rig_RFoot001</Bones>
- </BoneSet>
- </RagdollPartialSimulations>
- <!-- for feet IK placement -->
- <FeetIKEnabled>false</FeetIKEnabled>
- <ModelRootBoneName>RootNode</ModelRootBoneName>
- <LeftHipBoneName>SE_RigLThigh</LeftHipBoneName>
- <LeftKneeBoneName>SE_RigLCalf</LeftKneeBoneName>
- <LeftAnkleBoneName>SE_RigLFoot</LeftAnkleBoneName>
- <RightHipBoneName>SE_RigRThigh</RightHipBoneName>
- <RightKneeBoneName>SE_RigRCalf</RightKneeBoneName>
- <RightAnkleBoneName>SE_RigRFoot</RightAnkleBoneName>
- <FootLenght>0.22</FootLenght>
- <FootWidth>0.1</FootWidth>
- <AnkleHeight>0.10</AnkleHeight>
- <ReachableDistanceBelowStanding>0.50</ReachableDistanceBelowStanding>
- <MaxRaisedFootHeightStanding>0.80</MaxRaisedFootHeightStanding>
- <MaxFootPlacementDistanceStanding>0.30</MaxFootPlacementDistanceStanding>
- <ReachableDistanceBelowRunning>0.30</ReachableDistanceBelowRunning>
- <MaxRaisedFootHeightRunning>0.80</MaxRaisedFootHeightRunning>
- <MaxFootPlacementDistanceRunning>0.00</MaxFootPlacementDistanceRunning>
- <AnimationMappings>
- <Mapping Name="Idle1" AnimationSubtypeName="IdleDeer1" />
- <Mapping Name="Idle2" AnimationSubtypeName="IdleDeer2" />
- <Mapping Name="Idle3" AnimationSubtypeName="IdleDeer3" />
- <Mapping Name="Run" AnimationSubtypeName="RunDeer" />
- <Mapping Name="Walk" AnimationSubtypeName="WalkDeer" />
- <Mapping Name="Died" AnimationSubtypeName="DiedDeer" />
- </AnimationMappings>
- <!-- SOUND DEFINITION -->
- <JumpSoundName>PlayJump</JumpSoundName>
- <JetpackIdleSoundName>PlayJet</JetpackIdleSoundName>
- <JetpackRunSoundName>PlayJetRun</JetpackRunSoundName>
- <CrouchDownSoundName>PlayCrouchDwn</CrouchDownSoundName>
- <CrouchUpSoundName>PlayCrouchUp</CrouchUpSoundName>
- <MovementSoundName></MovementSoundName>
- <PainSoundName>PlayVocPain</PainSoundName>
- <SuffocateSoundName>PlayChokeHit</SuffocateSoundName>
- <DeathSoundName>PlayVocDeath</DeathSoundName>
- <DeathBySuffocationSoundName>PlayChokeDeath</DeathBySuffocationSoundName>
- <IronsightActSoundName>PlayIronSightActivate</IronsightActSoundName>
- <IronsightDeactSoundName>PlayIronSightDeactivate</IronsightDeactSoundName>
- <FastFlySoundName>ShipWindSpeed</FastFlySoundName>
- <HelmetOxygenNormalSoundName>PlayHelmetA</HelmetOxygenNormalSoundName>
- <HelmetOxygenLowSoundName>PlayHelmetB</HelmetOxygenLowSoundName>
- <HelmetOxygenCriticalSoundName>PlayHelmetC</HelmetOxygenCriticalSoundName>
- <HelmetOxygenNoneSoundName>PlayHelmetD</HelmetOxygenNoneSoundName>
- <MagnetBootsStepsSoundName>PlayMagBootsStep</MagnetBootsStepsSoundName>
- <MagnetBootsStartSoundName>PlayMagBootsStart</MagnetBootsStartSoundName>
- <MagnetBootsEndSoundName>PlayMagBootsEnd</MagnetBootsEndSoundName>
- <MagnetBootsProximitySoundName>PlayMagBootsProxi</MagnetBootsProximitySoundName>
- <BreathCalmSoundName>PlayVocBreath1L</BreathCalmSoundName>
- <BreathHeavySoundName>PlayVocBreath2L</BreathHeavySoundName>
- <OxygenChokeNormalSoundName>PlayChokeA</OxygenChokeNormalSoundName>
- <OxygenChokeLowSoundName>PlayChokeB</OxygenChokeLowSoundName>
- <OxygenChokeCriticalSoundName>PlayChokeC</OxygenChokeCriticalSoundName>
- </Character>
- </Characters>
- </Definitions>
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