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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER EDIT BY NAMECLAN
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  8. do
  9.     print("FE Compatibility code by Mokiros")
  10.     script.Parent = Player.Character
  11.  
  12.     --RemoteEvent for communicating
  13.     local Event = Instance.new("RemoteEvent")
  14.     Event.Name = "UserInput_Event"
  15.  
  16.     --Fake event to make stuff like Mouse.KeyDown work
  17.     local function fakeEvent()
  18.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  19.         t.connect = t.Connect
  20.         return t
  21.     end
  22.  
  23.     --Creating fake input objects with fake variables
  24.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28.     end}
  29.     --Merged 2 functions into one by checking amount of arguments
  30.     CAS.UnbindAction = CAS.BindAction
  31.  
  32.     --This function will trigger the events that have been :Connect()'ed
  33.     local function te(self,ev,...)
  34.         local t = m[ev]
  35.         if t and t._fakeEvent and t.Function then
  36.             t.Function(...)
  37.         end
  38.     end
  39.     m.TrigEvent = te
  40.     UIS.TrigEvent = te
  41.  
  42.     Event.OnServerEvent:Connect(function(plr,io)
  43.         if plr~=Player then return end
  44.         if io.isMouse then
  45.             m.Target = io.Target
  46.             m.Hit = io.Hit
  47.         else
  48.             local b = io.UserInputState == Enum.UserInputState.Begin
  49.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51.             end
  52.             for _,t in pairs(CAS.Actions) do
  53.                 for _,k in pairs(t.Keys) do
  54.                     if k==io.KeyCode then
  55.                         t.Function(t.Name,io.UserInputState,io)
  56.                     end
  57.                 end
  58.             end
  59.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61.         end
  62.     end)
  63.     Event.Parent = NLS([==[
  64.     local Player = game:GetService("Players").LocalPlayer
  65.     local Event = script:WaitForChild("UserInput_Event")
  66.  
  67.     local UIS = game:GetService("UserInputService")
  68.     local input = function(io,a)
  69.         if a then return end
  70.         --Since InputObject is a client-side instance, we create and pass table instead
  71.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  72.     end
  73.     UIS.InputBegan:Connect(input)
  74.     UIS.InputEnded:Connect(input)
  75.  
  76.     local Mouse = Player:GetMouse()
  77.     local h,t
  78.     --Give the server mouse data 30 times every second, but only if the values changed
  79.     --If player is not moving their mouse, client won't fire events
  80.     while wait(1/30) do
  81.         if h~=Mouse.Hit or t~=Mouse.Target then
  82.             h,t=Mouse.Hit,Mouse.Target
  83.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  84.         end
  85.     end]==],Player.Character)
  86.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  87. end
  88. Player = game:GetService("Players").Killerxxt
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. Mouse = Player:GetMouse()
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108. local TIME = 0
  109. local sick = Instance.new("Sound",Torso)
  110.  
  111. IT = Instance.new
  112. CF = CFrame.new
  113. VT = Vector3.new
  114. RAD = math.rad
  115. C3 = Color3.new
  116. UD2 = UDim2.new
  117. BRICKC = BrickColor.new
  118. ANGLES = CFrame.Angles
  119. EULER = CFrame.fromEulerAnglesXYZ
  120. COS = math.cos
  121. ACOS = math.acos
  122. SIN = math.sin
  123. ASIN = math.asin
  124. ABS = math.abs
  125. MRANDOM = math.random
  126. FLOOR = math.floor
  127.  
  128. --//=================================\\
  129. --||          USEFUL VALUES
  130. --\\=================================//
  131.  
  132. Animation_Speed = 3
  133. local FORCERESET = false
  134. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  135. local Speed = 16
  136. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  139. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  140. local DAMAGEMULTIPLIER = 1
  141. local ANIM = "Idle"
  142. local ATTACK = false
  143. local EQUIPPED = false
  144. local HOLD = false
  145. local COMBO = 1
  146. local Rooted = false
  147. local SINE = 0
  148. local KEYHOLD = false
  149. local CHANGE = 2 / Animation_Speed
  150. local WALKINGANIM = false
  151. local VALUE1 = false
  152. local VALUE2 = false
  153. local ROBLOXIDLEANIMATION = IT("Animation")
  154. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  155. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  156. --ROBLOXIDLEANIMATION.Parent = Humanoid
  157. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  158. WEAPONGUI.Name = "BanishV3Gui"
  159. local Weapon = IT("Model")
  160. Weapon.Name = "Adds"
  161. local Effects = IT("Folder", Weapon)
  162. Effects.Name = "Effects"
  163. local ANIMATOR = Humanoid.Animator
  164. local ANIMATE = Character:FindFirstChild("Animate")
  165. local UNANCHOR = true
  166. local TOBANISH = {}
  167. script.Parent = PlayerGui
  168.  
  169. --//=================================\\
  170. --\\=================================//
  171.  
  172.  
  173. --//=================================\\
  174. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  175. --\\=================================//
  176.  
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "ArtificialHB"
  179.  
  180. script:WaitForChild("ArtificialHB")
  181.  
  182. frame = Frame_Speed
  183. tf = 0
  184. allowframeloss = false
  185. tossremainder = false
  186. lastframe = tick()
  187. script.ArtificialHB:Fire()
  188.  
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190.     tf = tf + s
  191.     if tf >= frame then
  192.         if allowframeloss then
  193.             script.ArtificialHB:Fire()
  194.             lastframe = tick()
  195.         else
  196.             for i = 1, math.floor(tf / frame) do
  197.                 script.ArtificialHB:Fire()
  198.             end
  199.         lastframe = tick()
  200.         end
  201.         if tossremainder then
  202.             tf = 0
  203.         else
  204.             tf = tf - frame * math.floor(tf / frame)
  205.         end
  206.     end
  207. end)
  208.  
  209. --//=================================\\
  210. --\\=================================//
  211.  
  212. --//=================================\\
  213. --||          SOME FUNCTIONS
  214. --\\=================================//
  215.  
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219.  
  220. function PositiveAngle(NUMBER)
  221.     if NUMBER >= 0 then
  222.         NUMBER = 0
  223.     end
  224.     return NUMBER
  225. end
  226.  
  227. function NegativeAngle(NUMBER)
  228.     if NUMBER <= 0 then
  229.         NUMBER = 0
  230.     end
  231.     return NUMBER
  232. end
  233.  
  234. function Swait(NUMBER)
  235.     if NUMBER == 0 or NUMBER == nil then
  236.         ArtificialHB.Event:wait()
  237.     else
  238.         for i = 1, NUMBER do
  239.             ArtificialHB.Event:wait()
  240.         end
  241.     end
  242. end
  243.  
  244. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  245.     local NEWMESH = IT(MESH)
  246.     if MESH == "SpecialMesh" then
  247.         NEWMESH.MeshType = MESHTYPE
  248.         if MESHID ~= "nil" and MESHID ~= "" then
  249.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  250.         end
  251.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  252.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  253.         end
  254.     end
  255.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  256.     NEWMESH.Scale = SCALE
  257.     NEWMESH.Parent = PARENT
  258.     return NEWMESH
  259. end
  260.  
  261. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  262.     local NEWPART = IT("Part")
  263.     NEWPART.formFactor = FORMFACTOR
  264.     NEWPART.Reflectance = REFLECTANCE
  265.     NEWPART.Transparency = TRANSPARENCY
  266.     NEWPART.CanCollide = false
  267.     NEWPART.Locked = true
  268.     NEWPART.Anchored = true
  269.     if ANCHOR == false then
  270.         NEWPART.Anchored = false
  271.     end
  272.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  273.     NEWPART.Name = NAME
  274.     NEWPART.Size = SIZE
  275.     NEWPART.Position = Torso.Position
  276.     NEWPART.Material = MATERIAL
  277.     NEWPART:BreakJoints()
  278.     NEWPART.Parent = PARENT
  279.     return NEWPART
  280. end
  281.  
  282.     local function weldBetween(a, b)
  283.         local weldd = Instance.new("ManualWeld")
  284.         weldd.Part0 = a
  285.         weldd.Part1 = b
  286.         weldd.C0 = CFrame.new()
  287.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  288.         weldd.Parent = a
  289.         return weldd
  290.     end
  291.  
  292.  
  293. function QuaternionFromCFrame(cf)
  294.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  295.     local trace = m00 + m11 + m22
  296.     if trace > 0 then
  297.         local s = math.sqrt(1 + trace)
  298.         local recip = 0.5 / s
  299.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  300.     else
  301.         local i = 0
  302.         if m11 > m00 then
  303.             i = 1
  304.         end
  305.         if m22 > (i == 0 and m00 or m11) then
  306.             i = 2
  307.         end
  308.         if i == 0 then
  309.             local s = math.sqrt(m00 - m11 - m22 + 1)
  310.             local recip = 0.5 / s
  311.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  312.         elseif i == 1 then
  313.             local s = math.sqrt(m11 - m22 - m00 + 1)
  314.             local recip = 0.5 / s
  315.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  316.         elseif i == 2 then
  317.             local s = math.sqrt(m22 - m00 - m11 + 1)
  318.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  319.         end
  320.     end
  321. end
  322.  
  323. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  324.     local xs, ys, zs = x + x, y + y, z + z
  325.     local wx, wy, wz = w * xs, w * ys, w * zs
  326.     local xx = x * xs
  327.     local xy = x * ys
  328.     local xz = x * zs
  329.     local yy = y * ys
  330.     local yz = y * zs
  331.     local zz = z * zs
  332.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  333. end
  334.  
  335. function QuaternionSlerp(a, b, t)
  336.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  337.     local startInterp, finishInterp;
  338.     if cosTheta >= 0.0001 then
  339.         if (1 - cosTheta) > 0.0001 then
  340.             local theta = ACOS(cosTheta)
  341.             local invSinTheta = 1 / SIN(theta)
  342.             startInterp = SIN((1 - t) * theta) * invSinTheta
  343.             finishInterp = SIN(t * theta) * invSinTheta
  344.         else
  345.             startInterp = 1 - t
  346.             finishInterp = t
  347.         end
  348.     else
  349.         if (1 + cosTheta) > 0.0001 then
  350.             local theta = ACOS(-cosTheta)
  351.             local invSinTheta = 1 / SIN(theta)
  352.             startInterp = SIN((t - 1) * theta) * invSinTheta
  353.             finishInterp = SIN(t * theta) * invSinTheta
  354.         else
  355.             startInterp = t - 1
  356.             finishInterp = t
  357.         end
  358.     end
  359.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  360. end
  361.  
  362. function Clerp(a, b, t)
  363.     local qa = {QuaternionFromCFrame(a)}
  364.     local qb = {QuaternionFromCFrame(b)}
  365.     local ax, ay, az = a.x, a.y, a.z
  366.     local bx, by, bz = b.x, b.y, b.z
  367.     local _t = 1 - t
  368.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  369. end
  370.  
  371. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  372.     local frame = IT("Frame")
  373.     frame.BackgroundTransparency = TRANSPARENCY
  374.     frame.BorderSizePixel = BORDERSIZEPIXEL
  375.     frame.Position = POSITION
  376.     frame.Size = SIZE
  377.     frame.BackgroundColor3 = COLOR
  378.     frame.BorderColor3 = BORDERCOLOR
  379.     frame.Name = NAME
  380.     frame.Parent = PARENT
  381.     return frame
  382. end
  383.  
  384. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  385.     local label = IT("TextLabel")
  386.     label.BackgroundTransparency = 1
  387.     label.Size = UD2(1, 0, 1, 0)
  388.     label.Position = UD2(0, 0, 0, 0)
  389.     label.TextColor3 = TEXTCOLOR
  390.     label.TextStrokeTransparency = STROKETRANSPARENCY
  391.     label.TextTransparency = TRANSPARENCY
  392.     label.FontSize = TEXTFONTSIZE
  393.     label.Font = TEXTFONT
  394.     label.BorderSizePixel = BORDERSIZEPIXEL
  395.     label.TextScaled = false
  396.     label.Text = TEXT
  397.     label.Name = NAME
  398.     label.Parent = PARENT
  399.     return label
  400. end
  401.  
  402. function NoOutlines(PART)
  403.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  404. end
  405.  
  406. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  407.     local NEWWELD = IT(TYPE)
  408.     NEWWELD.Part0 = PART0
  409.     NEWWELD.Part1 = PART1
  410.     NEWWELD.C0 = C0
  411.     NEWWELD.C1 = C1
  412.     NEWWELD.Parent = PARENT
  413.     return NEWWELD
  414. end
  415.  
  416. local S = IT("Sound")
  417. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  418.     local NEWSOUND = nil
  419.     coroutine.resume(coroutine.create(function()
  420.         NEWSOUND = S:Clone()
  421.         NEWSOUND.Parent = PARENT
  422.         NEWSOUND.Volume = VOLUME
  423.         NEWSOUND.Pitch = PITCH
  424.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  425.         NEWSOUND:play()
  426.         if DOESLOOP == true then
  427.             NEWSOUND.Looped = true
  428.         else
  429.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  430.             NEWSOUND:remove()
  431.         end
  432.     end))
  433.     return NEWSOUND
  434. end
  435.  
  436. function CFrameFromTopBack(at, top, back)
  437.     local right = top:Cross(back)
  438.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  439. end
  440.  
  441. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  442. function WACKYEFFECT(Table)
  443.     local TYPE = (Table.EffectType or "Sphere")
  444.     local SIZE = (Table.Size or VT(1,1,1))
  445.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  446.     local TRANSPARENCY = (Table.Transparency or 0)
  447.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  448.     local CFRAME = (Table.CFrame or Torso.CFrame)
  449.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  450.     local ROTATION1 = (Table.RotationX or 0)
  451.     local ROTATION2 = (Table.RotationY or 0)
  452.     local ROTATION3 = (Table.RotationZ or 0)
  453.     local MATERIAL = (Table.Material or "Neon")
  454.     local COLOR = (Table.Color or C3(1,1,1))
  455.     local TIME = (Table.Time or 45)
  456.     local SOUNDID = (Table.SoundID or nil)
  457.     local SOUNDPITCH = (Table.SoundPitch or nil)
  458.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  459.     coroutine.resume(coroutine.create(function()
  460.         local PLAYSSOUND = false
  461.         local SOUND = nil
  462.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  463.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  464.             PLAYSSOUND = true
  465.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  466.         end
  467.         EFFECT.Color = COLOR
  468.         local MSH = nil
  469.         if TYPE == "Sphere" then
  470.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  471.         elseif TYPE == "Block" then
  472.             MSH = IT("BlockMesh",EFFECT)
  473.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  474.         elseif TYPE == "Wave" then
  475.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  476.         elseif TYPE == "Ring" then
  477.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  478.         elseif TYPE == "Slash" then
  479.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  480.         elseif TYPE == "Round Slash" then
  481.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  482.         elseif TYPE == "Swirl" then
  483.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  484.         elseif TYPE == "Skull" then
  485.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  486.         elseif TYPE == "Crystal" then
  487.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  488.         end
  489.         if MSH ~= nil then
  490.             local MOVESPEED = nil
  491.             if MOVEDIRECTION ~= nil then
  492.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  493.             end
  494.             local GROWTH = SIZE - ENDSIZE
  495.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  496.             if TYPE == "Block" then
  497.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  498.             else
  499.                 EFFECT.CFrame = CFRAME
  500.             end
  501.             for LOOP = 1, TIME+1 do
  502.                 Swait()
  503.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  504.                 if TYPE == "Wave" then
  505.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  506.                 end
  507.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  508.                 if TYPE == "Block" then
  509.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  510.                 else
  511.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  512.                 end
  513.                 if MOVEDIRECTION ~= nil then
  514.                     local ORI = EFFECT.Orientation
  515.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  516.                     EFFECT.Orientation = ORI
  517.                 end
  518.             end
  519.             if PLAYSSOUND == false then
  520.                 EFFECT:remove()
  521.             else
  522.                 SOUND.Stopped:Connect(function()
  523.                     EFFECT:remove()
  524.                 end)
  525.             end
  526.         else
  527.             if PLAYSSOUND == false then
  528.                 EFFECT:remove()
  529.             else
  530.                 repeat Swait() until SOUND.Playing == false
  531.                 EFFECT:remove()
  532.             end
  533.         end
  534.     end))
  535. end
  536.  
  537. function MakeForm(PART,TYPE)
  538.     if TYPE == "Cyl" then
  539.         local MSH = IT("CylinderMesh",PART)
  540.     elseif TYPE == "Ball" then
  541.         local MSH = IT("SpecialMesh",PART)
  542.         MSH.MeshType = "Sphere"
  543.     elseif TYPE == "Wedge" then
  544.         local MSH = IT("SpecialMesh",PART)
  545.         MSH.MeshType = "Wedge"
  546.     end
  547. end
  548.  
  549. function SpawnTrail(FROM,TO,BIG)
  550.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  551.     MakeForm(TRAIL,"Cyl")
  552.     local DIST = (FROM - TO).Magnitude
  553.     if BIG == true then
  554.         TRAIL.Size = VT(5,DIST,5)
  555.     else
  556.         TRAIL.Size = VT(5,DIST,5)
  557.     end
  558.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  559.     coroutine.resume(coroutine.create(function()
  560.         for i = 1, 5 do
  561.             Swait()
  562.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  563.         end
  564.         TRAIL:remove()
  565.     end))
  566. end
  567.  
  568. Debris = game:GetService("Debris")
  569.  
  570. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  571.     local DIRECTION = CF(StartPos,EndPos).lookVector
  572.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  573. end
  574.  
  575. function turnto(position)
  576.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  577. end
  578. local asd = Instance.new("ParticleEmitter")
  579. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  580. asd.LightEmission = .1
  581. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  582. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  583. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  584. asd.Transparency = bbb
  585. asd.Size = aaa
  586. asd.ZOffset = .9
  587. asd.Acceleration = Vector3.new(0, -15, 0)
  588. asd.LockedToPart = false
  589. asd.EmissionDirection = "Back"
  590. asd.Lifetime = NumberRange.new(1, 2)
  591. asd.Rotation = NumberRange.new(-100, 100)
  592. asd.RotSpeed = NumberRange.new(-100, 100)
  593. asd.Speed = NumberRange.new(10)
  594. asd.Enabled = false
  595. asd.VelocitySpread = 999
  596.  
  597. function getbloody(victim,amount)
  598.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  599.     PART.CFrame = victim.CFrame
  600.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  601.     Debris:AddItem(PART,5)
  602.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  603.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  604.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  605.     local prtcl = asd:Clone()
  606.     prtcl.Parent = PART
  607.     prtcl:Emit(amount*10)
  608. end
  609.  
  610. local Particle = IT("ParticleEmitter",nil)
  611. Particle.Enabled = false
  612. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  613. Particle.LightEmission = 0.5
  614. Particle.Rate = 150
  615. Particle.ZOffset = 1
  616. Particle.Rotation = NumberRange.new(-180, 180)
  617. Particle.RotSpeed = NumberRange.new(-180, 180)
  618. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  619. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  620.  
  621. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  622. function ParticleEmitter(Table)
  623.     local PRTCL = Particle:Clone()
  624.     local Speed = Table.Speed or 5
  625.     local Drag = Table.Drag or 0
  626.     local Size1 = Table.Size1 or 1
  627.     local Size2 = Table.Size2 or 5
  628.     local Lifetime1 = Table.Lifetime1 or 1
  629.     local Lifetime2 = Table.Lifetime2 or 1.5
  630.     local Parent = Table.Parent or Torso
  631.     local Emit = Table.Emit or 100
  632.     local Offset = Table.Offset or 360
  633.     local Acel = Table.Acel or VT(0,0,0)
  634.     local Enabled = Table.Enabled or false
  635.     PRTCL.Parent = Parent
  636.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  637.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  638.     PRTCL.Speed = NumberRange.new(Speed)
  639.     PRTCL.VelocitySpread = Offset
  640.     PRTCL.Drag = Drag
  641.     PRTCL.Acceleration = Acel
  642.     if Enabled == false then
  643.         PRTCL:Emit(Emit)
  644.         Debris:AddItem(PRTCL,Lifetime2)
  645.     else
  646.         PRTCL.Enabled = true
  647.     end
  648.     return PRTCL
  649. end
  650.  
  651. function R_RANDOM(CFRAME,DIST)
  652.     return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  653. end
  654.  
  655. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  656.     coroutine.resume(coroutine.create(function()
  657.         local FADE = IT("Model",Effects)
  658.         if PARENT ~= nil then
  659.             FADE.Parent = PARENT
  660.         end
  661.         FADE.Name = "FadingEffect"
  662.         for _, c in pairs(Character:GetChildren()) do
  663.             if c.ClassName == "Part" then
  664.                 c.CanCollide = false
  665.                 local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Lime green"), c.Name, c.Size, true)
  666.                 FADER.CFrame = c.CFrame
  667.                 FADER.Color = COLOR
  668.                 if FADER.Name == "Head" then
  669.                     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  670.                 elseif FADER.Name == "HumanoidRootPart" then
  671.                     FADE.PrimaryPart = FADER
  672.                     FADER.Transparency = 1
  673.                 end
  674.             end
  675.         end
  676.         local TRANS = 0.25/TIMER
  677.         local DIST = nil
  678.         if MOVEDIRECTION ~= nil then
  679.             DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  680.         end
  681.         for i = 1, TIMER do
  682.             Swait()
  683.             for _, c in pairs(FADE:GetChildren()) do
  684.                 if c.ClassName == "Part" then
  685.                     c.Transparency = c.Transparency + TRANS
  686.                 end
  687.             end
  688.             if MOVEDIRECTION ~= nil then
  689.                 local ORI = FADE.PrimaryPart.Orientation
  690.                 FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  691.             end
  692.         end
  693.         FADE:remove()
  694.     end))
  695. end
  696.  
  697.  
  698. --//=================================\\
  699. --||         WEAPON CREATION
  700. --\\=================================//
  701.  
  702. local SIZE = 1.25
  703.  
  704. local Particle = IT("ParticleEmitter",nil)
  705. Particle.Enabled = false
  706. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  707. Particle.LightEmission = 0.5
  708. Particle.Rate = 150
  709. Particle.ZOffset = 0.2
  710. Particle.Rotation = NumberRange.new(-180, 180)
  711. Particle.RotSpeed = NumberRange.new(-180, 180)
  712. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  713. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  714.  
  715. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  716. function ParticleEmitter(Table)
  717.     local PRTCL = Particle:Clone()
  718.     local Speed = Table.Speed or 5
  719.     local Drag = Table.Drag or 0
  720.     local Size1 = Table.Size1 or 1
  721.     local Size2 = Table.Size2 or 5
  722.     local Lifetime1 = Table.Lifetime1 or 1
  723.     local Lifetime2 = Table.Lifetime2 or 1.5
  724.     local Parent = Table.Parent or Torso
  725.     local Emit = Table.Emit or 100
  726.     local Offset = Table.Offset or 360
  727.     local Acel = Table.Acel or VT(0,0,0)
  728.     local Enabled = Table.Enabled or false
  729.     PRTCL.Parent = Parent
  730.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  731.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  732.     PRTCL.Speed = NumberRange.new(Speed)
  733.     PRTCL.VelocitySpread = Offset
  734.     PRTCL.Drag = Drag
  735.     PRTCL.Acceleration = Acel
  736.     if Enabled == false then
  737.         PRTCL:Emit(Emit)
  738.         Debris:AddItem(PRTCL,Lifetime2)
  739.     else
  740.         PRTCL.Enabled = true
  741.     end
  742.     return PRTCL
  743. end
  744.  
  745. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  746. PRT.Color = C3(1,1,1)
  747. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  748. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "15724132", VT(1,1,1)*SIZE, VT(0,0,0))
  749. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  750. PRT.Color = C3(0, 111, 0)
  751. MakeForm(PRT,"Ball")
  752. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  753. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  754. PRT.Color = C3(0, 111, 0)
  755. MakeForm(PRT,"Ball")
  756. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  757. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  758. PRT.Color = C3(0, 111, 0)
  759. MakeForm(PRT,"Ball")
  760. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  761. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  762. PRT.Color = C3(0, 111, 0)
  763. MakeForm(PRT,"Ball")
  764. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  765. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  766. PRT.Color = C3(0, 111, 0)
  767. MakeForm(PRT,"Ball")
  768. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  769. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  770. PRT.Color = C3(0, 111, 0)
  771. MakeForm(PRT,"Ball")
  772. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  773.  
  774.  
  775.  
  776.  
  777. local LASTPART = Head
  778. for i = 1, 24 do
  779.     local MATH = (1-(i/30))
  780.     if LASTPART == Head then
  781.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  782.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  783.         LASTPART = Horn
  784.         Horn.Color = C3(0,0,0)
  785.     else
  786.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  787.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  788.         LASTPART = Horn
  789.         Horn.Color = C3(0,0,0)
  790.     end
  791. end
  792. local LASTPART = Head
  793. for i = 1, 24 do
  794.     local MATH = (1-(i/30))
  795.     if LASTPART == Head then
  796.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  797.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  798.         LASTPART = Horn
  799.         Horn.Color = C3(0,0,0)
  800.     else
  801.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  802.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  803.         LASTPART = Horn
  804.         Horn.Color = C3(0,0,0)
  805.     end
  806. end
  807. local LASTPART = Head
  808. for i = 1, 8 do
  809.     local MATH = (1-(i/14))
  810.     if LASTPART == Head then
  811.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  812.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  813.         LASTPART = Horn
  814.         Horn.Color = C3(0,0,0)
  815.     else
  816.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  817.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  818.         LASTPART = Horn
  819.         Horn.Color = C3(0,0,0)
  820.     end
  821. end
  822. local LASTPART = Head
  823. for i = 1, 20 do
  824.     local MATH = (1-(i/25))
  825.     if LASTPART == Head then
  826.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  827.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  828.         LASTPART = Horn
  829.         Horn.Color = C3((i*3-3)/0,0,0)
  830.     else
  831.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  832.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  833.         LASTPART = Horn
  834.         Horn.Color = C3((i*3-3)/0,127,0)
  835.     end
  836. end
  837.  
  838. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  839. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  840. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  841. MakeForm(Part,"Wedge")
  842. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  843. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  844. MakeForm(Part,"Wedge")
  845. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  846. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  847. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  848. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  849. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  850. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  851. MakeForm(Part,"Cyl")
  852. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  853. for i = 1, 8 do
  854.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  855.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  856. end
  857. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  858. MakeForm(Part,"Cyl")
  859. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  860. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  861. MakeForm(Part,"Ball")
  862. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  863. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  864. MakeForm(Part,"Wedge")
  865. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  866. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  867. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  868. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  869. MakeForm(Part,"Cyl")
  870. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  872. MakeForm(Part,"Cyl")
  873. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  874. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  875. MakeForm(Part,"Cyl")
  876. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  877. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  878. MakeForm(Part,"Wedge")
  879. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  880. local LASTPART = Handle
  881. for i = 1, 10 do
  882.     if LASTPART == Handle then
  883.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  884.         LASTPART = Part
  885.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  886.     else
  887.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  888.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  889.         LASTPART = Part
  890.     end
  891. end
  892.  
  893. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  894. MakeForm(Barrel,"Cyl")
  895. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  896. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  897. MakeForm(Part,"Cyl")
  898. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  899. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  900. MakeForm(Part,"Wedge")
  901. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  902. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  903. MakeForm(Hole2,"Cyl")
  904. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  905. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  906. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  907. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  908. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  909. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  910. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  911. coroutine.resume(coroutine.create(function()
  912.     while wait() do
  913.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  914.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  915.     end
  916. end))
  917.  
  918. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  919. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  920.  
  921. for _, c in pairs(Weapon:GetDescendants()) do
  922.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  923.         c.Material = "Glass"
  924.         c.Color = C3(0,0,0)
  925.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  926.         c.Color = C3(0,1,0)
  927.         c.Material = "Neon"
  928.     end
  929. end
  930.  
  931. Weapon.Parent = Character
  932. for _, c in pairs(Weapon:GetChildren()) do
  933.     if c.ClassName == "Part" then
  934.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  935.     end
  936. end
  937.  
  938. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  939. PRT.Color = C3(0,0,0)
  940. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  941. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  942.  
  943.     if Character:FindFirstChildOfClass("Accessory") then
  944.         Character:FindFirstChildOfClass("Accessory"):remove()
  945.     elseif Character:FindFirstChildOfClass("Hat") then
  946.         Character:FindFirstChildOfClass("Hat"):remove()
  947.     end
  948.     if Head:FindFirstChild("face") then
  949.         Head.face.Texture = "rbxassetid://403870689"
  950.             if Character:FindFirstChildOfClass("Accessory") then
  951.         Character:FindFirstChildOfClass("Accessory"):remove()
  952.     elseif Character:FindFirstChildOfClass("Hat") then
  953.         Character:FindFirstChildOfClass("Hat"):remove()
  954.             end
  955.                 if Character:FindFirstChildOfClass("Accessory") then
  956.         Character:FindFirstChildOfClass("Accessory"):remove()
  957.     elseif Character:FindFirstChildOfClass("Hat") then
  958.         Character:FindFirstChildOfClass("Hat"):remove()
  959.                 end
  960.                     if Character:FindFirstChildOfClass("Accessory") then
  961.         Character:FindFirstChildOfClass("Accessory"):remove()
  962.     elseif Character:FindFirstChildOfClass("Hat") then
  963.         Character:FindFirstChildOfClass("Hat"):remove()
  964.                     end
  965.                         if Character:FindFirstChildOfClass("Accessory") then
  966.         Character:FindFirstChildOfClass("Accessory"):remove()
  967.     elseif Character:FindFirstChildOfClass("Hat") then
  968.         Character:FindFirstChildOfClass("Hat"):remove()
  969.                         end
  970.                             if Character:FindFirstChildOfClass("Accessory") then
  971.         Character:FindFirstChildOfClass("Accessory"):remove()
  972.     elseif Character:FindFirstChildOfClass("Hat") then
  973.         Character:FindFirstChildOfClass("Hat"):remove()
  974.     end
  975.         end
  976.  
  977. function ParticleEmitter(Table)
  978.     local PRTCL = Particle:Clone()
  979.     local Speed = Table.Speed or 5
  980.     local Drag = Table.Drag or 0
  981.     local Size1 = Table.Size1 or 1
  982.     local Size2 = Table.Size2 or 5
  983.     local Lifetime1 = Table.Lifetime1 or 1
  984.     local Lifetime2 = Table.Lifetime2 or 1.5
  985.     local Parent = Table.Parent or Torso
  986.     local Emit = Table.Emit or 100
  987.     local Offset = Table.Offset or 360
  988.     local Acel = Table.Acel or VT(0,0,0)
  989.     local Enabled = Table.Enabled or false
  990.     PRTCL.Parent = Parent
  991.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  992.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  993.     PRTCL.Speed = NumberRange.new(Speed)
  994.     PRTCL.VelocitySpread = Offset
  995.     PRTCL.Drag = Drag
  996.     PRTCL.Acceleration = Acel
  997.     if Enabled == false then
  998.         PRTCL:Emit(Emit)
  999.         Debris:AddItem(PRTCL,Lifetime2)
  1000.     else
  1001.         PRTCL.Enabled = true
  1002.     end
  1003.     return PRTCL
  1004. end
  1005.  
  1006. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1007. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1008. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1009. MakeForm(Part,"Wedge")
  1010. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1011. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1012. MakeForm(Part,"Wedge")
  1013. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1014. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1015. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1016. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1017. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1018. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1019. MakeForm(Part,"Cyl")
  1020. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1021. for i = 1, 8 do
  1022.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1023.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1024. end
  1025. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1026. MakeForm(Part,"Cyl")
  1027. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1028. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1029. MakeForm(Part,"Ball")
  1030. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1031. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1032. MakeForm(Part,"Wedge")
  1033. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1034. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1035. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1036. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1037. MakeForm(Part,"Cyl")
  1038. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1039. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1040. MakeForm(Part,"Cyl")
  1041. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1042. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1043. MakeForm(Part,"Cyl")
  1044. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1045. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1046. MakeForm(Part,"Wedge")
  1047. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1048. local LASTPART = Handle
  1049. for i = 1, 10 do
  1050.     if LASTPART == Handle then
  1051.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1052.         LASTPART = Part
  1053.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1054.     else
  1055.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1056.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1057.         LASTPART = Part
  1058.     end
  1059. end
  1060.  
  1061. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1062. MakeForm(Barrel,"Cyl")
  1063. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1064. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1065. MakeForm(Part,"Cyl")
  1066. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1067. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1068. MakeForm(Part,"Wedge")
  1069. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1070. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1071. MakeForm(Hole,"Cyl")
  1072. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1073. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1074. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1075. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1076. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1077. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1078. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1079. coroutine.resume(coroutine.create(function()
  1080.     while wait() do
  1081.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1082.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1083.     end
  1084. end))
  1085.  
  1086. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1087. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1088.  
  1089. for _, c in pairs(Weapon:GetDescendants()) do
  1090.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1091.         c.Material = "Glass"
  1092.         c.Color = C3(0.05,0.05,0.05)
  1093.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  1094.         c.Color = C3(0,1,0)
  1095.         c.Material = "Neon"
  1096.     end
  1097. end
  1098.  
  1099. Weapon.Parent = Character
  1100. for _, c in pairs(Weapon:GetChildren()) do
  1101.     if c.ClassName == "Part" then
  1102.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1103.     end
  1104. end
  1105.  
  1106. local SKILLTEXTCOLOR = C3(0,1,0)
  1107. local SKILLFONT = "Antique"
  1108. local SKILLTEXTSIZE = 7
  1109.  
  1110. Humanoid.Died:connect(function()
  1111.     ATTACK = true
  1112. end)
  1113.  
  1114.  
  1115. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1116. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1117. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1118. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1119. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1120. ]]
  1121. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1122. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1123. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1124. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1125. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1126. ]]
  1127. function printbye(Name)
  1128.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1129.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1130. end
  1131.  
  1132. workspace.ChildAdded:connect(function(instance)
  1133.     for BANISH = 1, #TOBANISH do
  1134.         if TOBANISH[BANISH] ~= nil then
  1135.             if instance.Name == TOBANISH[BANISH] then
  1136.                 coroutine.resume(coroutine.create(function()
  1137.                     printbye(instance.Name)
  1138.                     instance:ClearAllChildren()
  1139.                     Debris:AddItem(instance,0.0005)
  1140.                 end))
  1141.             end
  1142.         end
  1143.     end
  1144. end)
  1145.  
  1146. --//=================================\\
  1147. --||            DAMAGING
  1148. --\\=================================//
  1149.  
  1150. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1151.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1152.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1153.     wave.CFrame = CFRAME
  1154.     coroutine.resume(coroutine.create(function(PART)
  1155.         for i = 1, WAIT do
  1156.             Swait()
  1157.             mesh.Scale = mesh.Scale + GROW
  1158.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1159.             if DOESROT == true then
  1160.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1161.             end
  1162.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1163.             if wave.Transparency > 0.99 then
  1164.                 wave:remove()
  1165.             end
  1166.         end
  1167.     end))
  1168. end
  1169.  
  1170. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1171.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1172.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  1173.     wave.CFrame = CFRAME
  1174.     coroutine.resume(coroutine.create(function(PART)
  1175.         for i = 1, WAIT do
  1176.             Swait()
  1177.             mesh.Scale = mesh.Scale + GROW
  1178.             if DOESROT == true then
  1179.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1180.             end
  1181.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1182.             if wave.Transparency > 0.99 then
  1183.                 wave:remove()
  1184.             end
  1185.         end
  1186.     end))
  1187. end
  1188.  
  1189. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1190.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1191.     local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1192.     wave.CFrame = CFRAME
  1193.     coroutine.resume(coroutine.create(function(PART)
  1194.         for i = 1, WAIT do
  1195.             Swait()
  1196.             mesh.Scale = mesh.Scale + GROW
  1197.             wave.Transparency = wave.Transparency + (1/WAIT)
  1198.             if wave.Transparency > 0.99 then
  1199.                 wave:remove()
  1200.             end
  1201.         end
  1202.     end))
  1203. end
  1204.  
  1205. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  1206.     local mesh = nil
  1207.     if KIND == "Base" then
  1208.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1209.     elseif KIND == "Thin" then
  1210.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1211.     elseif KIND == "Round" then
  1212.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1213.     end
  1214.     wave.CFrame = CFRAME
  1215.     coroutine.resume(coroutine.create(function(PART)
  1216.         for i = 1, WAIT do
  1217.             Swait()
  1218.             mesh.Scale = mesh.Scale + GROW/10
  1219.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1220.             if wave.Transparency > 0.99 then
  1221.                 wave:remove()
  1222.             end
  1223.         end
  1224.     end))
  1225. end
  1226.  
  1227. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1228.     local svch = Character2
  1229.     Character2:BreakJoints()
  1230.     local hum = Character2:findFirstChild("Humanoid")
  1231.     local q = Character2:GetChildren()
  1232.     local CLONE = IT("Model", Effects)
  1233.     for i = 1, #q do
  1234.         if q[i].ClassName == "Accessory" and Headless == true then
  1235.             q[i]:remove()
  1236.         elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1237.             q[i].Parent = CLONE
  1238.         elseif q[i].ClassName ~= "Humanoid" then
  1239.             q[i]:remove()
  1240.         end
  1241.     end
  1242.     local chrclone = CLONE
  1243.     local ch = chrclone:GetChildren()
  1244.     local i
  1245.     for i = 1, #ch do
  1246.         if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1247.             ch[i]:remove()
  1248.         end
  1249.     end
  1250.     local function Scan(ch)
  1251.         local e
  1252.         for e = 1, #ch do
  1253.             Scan(ch[e]:GetChildren())
  1254.             if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1255.                 ch[e]:remove()
  1256.             end
  1257.         end
  1258.     end
  1259.     Character2:remove()
  1260.     local NEWHUM = IT("Humanoid")
  1261.     NEWHUM.Name = "Corpse"
  1262.     NEWHUM.Health = 0
  1263.     NEWHUM.MaxHealth = 0
  1264.     NEWHUM.PlatformStand = true
  1265.     NEWHUM.Parent = CLONE
  1266.     NEWHUM.DisplayDistanceType = "None"
  1267.     Scan(chrclone:GetChildren())
  1268.     local ch = Character2:GetChildren()
  1269.     local i
  1270.     for i = 1, #ch do
  1271.         if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1272.             ch[i]:remove()
  1273.         end
  1274.     end
  1275.     local ch = Character2:GetChildren()
  1276.     local i
  1277.     for i = 1, #ch do
  1278.         if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1279.             ch[i]:remove()
  1280.         end
  1281.     end
  1282.     Character2 = chrclone
  1283.     local Torso2 = Character2.Torso
  1284.     local movevector = Vector3.new()
  1285.     if Torso2 then
  1286.         movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1287.         local Head = Character2:FindFirstChild("Head")
  1288.         if Head then
  1289.             local Neck = Instance.new("Weld")
  1290.             Neck.Name = "Neck"
  1291.             Neck.Part0 = Torso2
  1292.             Neck.Part1 = Head
  1293.             Neck.C0 = CFrame.new(0, 1.5, 0)
  1294.             Neck.C1 = CFrame.new()
  1295.             Neck.Parent = Torso2
  1296.             if Headless == true then
  1297.                 Head.Transparency = 1
  1298.                 Head:ClearAllChildren()
  1299.             end
  1300.         end
  1301.         local Limb = Character2:FindFirstChild("Right Arm")
  1302.         if Limb then
  1303.             Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1304.             local Joint = Instance.new("Glue")
  1305.             Joint.Name = "RightShoulder"
  1306.             Joint.Part0 = Torso2
  1307.             Joint.Part1 = Limb
  1308.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1309.             Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1310.             Joint.Parent = Torso2
  1311.             local B = Instance.new("Part")
  1312.             B.TopSurface = 0
  1313.             B.BottomSurface = 0
  1314.             B.formFactor = "Symmetric"
  1315.             B.Size = Vector3.new(1, 1, 1)
  1316.             B.Transparency = 1
  1317.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1318.             B.Parent = Character2
  1319.             local W = Instance.new("Weld")
  1320.             W.Part0 = Limb
  1321.             W.Part1 = B
  1322.             W.C0 = CFrame.new(0, -0.5, 0)
  1323.             W.Parent = Limb
  1324.         end
  1325.         local Limb = Character2:FindFirstChild("Left Arm")
  1326.         if Limb then
  1327.             Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1328.             local Joint = Instance.new("Glue")
  1329.             Joint.Name = "LeftShoulder"
  1330.             Joint.Part0 = Torso2
  1331.             Joint.Part1 = Limb
  1332.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1333.             Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1334.             Joint.Parent = Torso2
  1335.             local B = Instance.new("Part")
  1336.             B.TopSurface = 0
  1337.             B.BottomSurface = 0
  1338.             B.formFactor = "Symmetric"
  1339.             B.Size = Vector3.new(1, 1, 1)
  1340.             B.Transparency = 1
  1341.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1342.             B.Parent = Character2
  1343.             local W = Instance.new("Weld")
  1344.             W.Part0 = Limb
  1345.             W.Part1 = B
  1346.             W.C0 = CFrame.new(0, -0.5, 0)
  1347.             W.Parent = Limb
  1348.         end
  1349.         local Limb = Character2:FindFirstChild("Right Leg")
  1350.         if Limb then
  1351.             Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1352.             local Joint = Instance.new("Glue")
  1353.             Joint.Name = "RightHip"
  1354.             Joint.Part0 = Torso2
  1355.             Joint.Part1 = Limb
  1356.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1357.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1358.             Joint.Parent = Torso2
  1359.             local B = Instance.new("Part")
  1360.             B.TopSurface = 0
  1361.             B.BottomSurface = 0
  1362.             B.formFactor = "Symmetric"
  1363.             B.Size = Vector3.new(1, 1, 1)
  1364.             B.Transparency = 1
  1365.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1366.             B.Parent = Character2
  1367.             local W = Instance.new("Weld")
  1368.             W.Part0 = Limb
  1369.             W.Part1 = B
  1370.             W.C0 = CFrame.new(0, -0.5, 0)
  1371.             W.Parent = Limb
  1372.         end
  1373.         local Limb = Character2:FindFirstChild("Left Leg")
  1374.         if Limb then
  1375.             Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1376.             local Joint = Instance.new("Glue")
  1377.             Joint.Name = "LeftHip"
  1378.             Joint.Part0 = Torso2
  1379.             Joint.Part1 = Limb
  1380.             Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1381.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1382.             Joint.Parent = Torso2
  1383.             local B = Instance.new("Part")
  1384.             B.TopSurface = 0
  1385.             B.BottomSurface = 0
  1386.             B.formFactor = "Symmetric"
  1387.             B.Size = Vector3.new(1, 1, 1)
  1388.             B.Transparency = 1
  1389.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1390.             B.Parent = Character2
  1391.             local W = Instance.new("Weld")
  1392.             W.Part0 = Limb
  1393.             W.Part1 = B
  1394.             W.C0 = CFrame.new(0, -0.5, 0)
  1395.             W.Parent = Limb
  1396.         end
  1397.         local Bar = Instance.new("Part")
  1398.         Bar.TopSurface = 0
  1399.         Bar.BottomSurface = 0
  1400.         Bar.formFactor = "Symmetric"
  1401.         Bar.Size = Vector3.new(1, 1, 1)
  1402.         Bar.Transparency = 1
  1403.         Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1404.         Bar.Parent = Character2
  1405.         local Weld = Instance.new("Weld")
  1406.         Weld.Part0 = Torso2
  1407.         Weld.Part1 = Bar
  1408.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1409.         Weld.Parent = Torso2
  1410.     end
  1411.     Character2.Parent = Weapon
  1412.     if movevector ~= Vector3.new() then
  1413.         for i = 1, 10 do
  1414.             Torso2.Velocity = movevector * Velocity
  1415.         end
  1416.     end
  1417.     Character2.Name = "Corpse"
  1418.     return Character2, Torso2
  1419. end
  1420.  
  1421. function Banish(Foe)
  1422.     if Foe then
  1423.         coroutine.resume(coroutine.create(function()
  1424.             --if game.Players:FindFirstChild(Foe.Name) then
  1425.                 table.insert(TOBANISH,Foe.Name)
  1426.                 printbye(Foe.Name)
  1427.             --end
  1428.             Foe.Archivable = true
  1429.             local CLONE = Foe:Clone()
  1430.             Foe:Destroy()
  1431.             CLONE.Parent = Effects
  1432.             CLONE:BreakJoints()
  1433.             local MATERIALS = {"Glass","Neon"}
  1434.             for _, c in pairs(CLONE:GetDescendants()) do
  1435.                 if c:IsA("BasePart") then
  1436.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1437.                         CreateSound(340722848, c, 10, 1, false)
  1438.                     end
  1439.                     c.Anchored = true
  1440.                     c.Transparency = c.Transparency + 0.2
  1441.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1442.                     c.Color = C3(0,1,0)
  1443.                     if c.ClassName == "MeshPart" then
  1444.                         c.TextureID = ""
  1445.                     end
  1446.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1447.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1448.                     end
  1449.                     if c:FindFirstChildOfClass("Decal") then
  1450.                         c:FindFirstChildOfClass("Decal"):remove()
  1451.                     end
  1452.                     c.Name = "Banished"
  1453.                     c.CanCollide = false
  1454.                 else
  1455.                     c:remove()
  1456.                 end
  1457.             end
  1458.             local A = false
  1459.             for i = 1, 35 do
  1460.                 if A == false then
  1461.                     A = true
  1462.                 elseif A == true then
  1463.                     A = false
  1464.                 end
  1465.                 for _, c in pairs(CLONE:GetDescendants()) do
  1466.                     if c:IsA("BasePart") then
  1467.                         c.Anchored = true
  1468.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1469.                         c.Transparency = c.Transparency + 0.8/35
  1470.                         if A == false then
  1471.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1472.                         elseif A == true then
  1473.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1474.                         end
  1475.                     end
  1476.                 end
  1477.                 Swait()
  1478.             end
  1479.             CLONE:remove()
  1480.         end))
  1481.     end
  1482. end
  1483.  
  1484. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1485.     local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1486.     if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1487.         if HITFLOOR.Name == "BloodPuddle" then
  1488.             local DIST = (Position - HITFLOOR.Position).Magnitude
  1489.             if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1490.                 HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1491.             end
  1492.         elseif HITFLOOR.Anchored == true then
  1493.             do
  1494.                 local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Lime green", "BloodPuddle", VT(2, 0, 2))
  1495.                 BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1496.                 MakeForm(BLOOD, "Cyl")
  1497.                 coroutine.resume(coroutine.create(function()
  1498.                     Swait(75)
  1499.                     while true do
  1500.                         Swait()
  1501.                         BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1502.                         if BLOOD.Size.Z < 0.051 then
  1503.                             BLOOD:remove()
  1504.                             break
  1505.                         end
  1506.                     end
  1507.                 end))
  1508.             end
  1509.         end
  1510.     end
  1511. end
  1512.  
  1513. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1514.     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Lime green", "BloodPuddle", VT(1, 1, 1), false)
  1515.     BLOOD.CFrame = CF(POSITION)
  1516.     MakeForm(BLOOD, "Ball")
  1517.     local bv = Instance.new("BodyVelocity", BLOOD)
  1518.     bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1519.     bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1520.     bv.Name = "MOVE"
  1521.     Debris:AddItem(bv, 0.05)
  1522.     coroutine.resume(coroutine.create(function()
  1523.         local HASTOUCHEDGROUND = false
  1524.         local HIT = BLOOD.Touched:Connect(function(hit)
  1525.             if hit.Anchored == true then
  1526.                 HASTOUCHEDGROUND = true
  1527.                 PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1528.             end
  1529.         end)
  1530.         wait(5)
  1531.         if HASTOUCHEDGROUND == false then
  1532.             BLOOD:remove()
  1533.         end
  1534.     end))
  1535. end
  1536. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1537.     local defence = Instance.new("BoolValue", Humanoid.Parent)
  1538.     defence.Name = "HitBy" .. Player.Name
  1539.     game:GetService("Debris"):AddItem(defence, 0.001)
  1540.     Damage = Damage * DAMAGEMULTIPLIER
  1541.     if Humanoid.Health ~= 0 then
  1542.         local CritChance = MRANDOM(1, 100)
  1543.         if Damage > Humanoid.Health then
  1544.             Damage = math.ceil(Humanoid.Health)
  1545.             if Damage == 0 then
  1546.                 Damage = 0.1
  1547.             end
  1548.         end
  1549.         Humanoid.Health = Humanoid.Health - Damage
  1550.         StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1551.     end
  1552. end
  1553.  
  1554. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1555.     local CHILDREN = workspace:GetDescendants()
  1556.     for index, CHILD in pairs(CHILDREN) do
  1557.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1558.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1559.             if HUM then
  1560.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1561.                 if TORSO then
  1562.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1563.                         if ISBANISH == true then
  1564.                             Banish(CHILD)
  1565.                         else
  1566.                             if ISBANISH == "Gravity" then
  1567.                                 HUM.PlatformStand = true
  1568.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1569.                                     local grav = Instance.new("BodyPosition",TORSO)
  1570.                                     grav.D = 15
  1571.                                     grav.P = 20000
  1572.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1573.                                     grav.position = TORSO.Position
  1574.                                     grav.Name = "V3BanishForce"..Player.Name
  1575.                                 else
  1576.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1577.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1578.                                 end
  1579.                             else
  1580.                                 HUM.PlatformStand = false
  1581.                             end
  1582.                         end
  1583.                     elseif ISBANISH == "Gravity" then
  1584.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1585.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1586.                             HUM.PlatformStand = false
  1587.                         end
  1588.                     end
  1589.                 end
  1590.             end
  1591.         end
  1592.     end
  1593. end
  1594.  
  1595. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1596.     local dmg = math.random(min,max)
  1597.     for i,v in ipairs(workspace:GetChildren()) do
  1598.     if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1599.         local body = v:GetChildren()
  1600.             for part = 1, #body do
  1601.                 if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1602.                     if(body[part].Position - position).Magnitude < radius then
  1603.                         if v.ClassName == "Model" then
  1604.                             if v:FindFirstChildOfClass("Humanoid") then
  1605.                                 if CanBeDodgedByJumping == true then
  1606.                                     if body[part].Position.Y < position.Y+5 then
  1607.                                         ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1608.                                     end
  1609.                                 else
  1610.                                     ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1611.                                 end
  1612.                                 local bv = Instance.new("BodyVelocity")
  1613.                                 bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1614.                                 bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1615.                                 bv.Parent = body[part]
  1616.                                 Debris:AddItem(bv,0.2)
  1617.                             end
  1618.                         end
  1619.                     end
  1620.                 end
  1621.             end
  1622.         end
  1623.         if v:FindFirstChild("HitBy"..Player.Name) then
  1624.             v:FindFirstChild("HitBy"..Player.Name):remove()
  1625.         end
  1626.     end
  1627. end
  1628.  
  1629.  
  1630. --//=================================\\
  1631. --||    ATTACK FUNCTIONS AND STUFF
  1632. --\\=================================//
  1633.  
  1634. function ShadowCloak()
  1635.     if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1636.         ATTACK = true
  1637.         Rooted = false
  1638.         UNANCHOR = false
  1639.         FADERS = false
  1640.         coroutine.resume(coroutine.create(function()
  1641.             coroutine.resume(coroutine.create(function()
  1642.                 for i=1, 25 do
  1643.                     Swait()
  1644.                     RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  1645.                 end
  1646.             end))
  1647.             repeat
  1648.                 Swait()
  1649.                 BLADE.Transparency = Torso.Transparency
  1650.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1652.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1653.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1654.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1655.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1656.             until ATTACK == false
  1657.         end))
  1658.         WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1659.         WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1660.         for i = 1, 50 do
  1661.             Swait()
  1662.             CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1663.             for index, CHILD in pairs(Character:GetChildren()) do
  1664.                 if CHILD:IsA("BasePart") then
  1665.                     CHILD.Transparency = CHILD.Transparency + 1/50
  1666.                 elseif CHILD:IsA("Accessory") then
  1667.                     CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1668.                 end
  1669.             end
  1670.         end
  1671.         for i = 1, 25 do
  1672.             Swait()
  1673.             CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1674.         end
  1675.         RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1676.         for i = 1, 5 do
  1677.             WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1678.         end
  1679.         ApplyAoE(Torso.Position,15,12,22,150,false)
  1680.         CreateSound(331666014,Torso,5,1,false)
  1681.         for i = 1, 12 do
  1682.             Swait()
  1683.             CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1684.         end
  1685.         for i = 1, 50 do
  1686.             Swait()
  1687.             CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1688.             for index, CHILD in pairs(Character:GetChildren()) do
  1689.                 if CHILD:IsA("BasePart") then
  1690.                     CHILD.Transparency = CHILD.Transparency - 1/50
  1691.                 elseif CHILD:IsA("Accessory") then
  1692.                     CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1693.                 end
  1694.             end
  1695.         end
  1696.         UNANCHOR = true
  1697.         ATTACK = false
  1698.         Rooted = false
  1699.         FADERS = true
  1700.     end
  1701. end
  1702.  
  1703. function Neck_Snap()
  1704.     ATTACK = true
  1705.     Rooted = false
  1706.     local TARGET, HUM, WLD
  1707.     local HIT = RightArm.Touched:Connect(function(hit)
  1708.         if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1709.             local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1710.             if H.Health > 0 then
  1711.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1712.                 if TORSO then
  1713.                     HUM = H
  1714.                     TARGET = TORSO
  1715.                     H.PlatformStand = true
  1716.                     CreateSound("260411131", TORSO, 10, 1)
  1717.                     WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1718.                 end
  1719.             end
  1720.         end
  1721.     end)
  1722.     for i = 0, 1, 0.1 / Animation_Speed do
  1723.         Swait()
  1724.         if TARGET ~= nil then
  1725.             break
  1726.         end
  1727.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1728.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1729.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1730.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1731.         if ANIM == "Idle" then
  1732.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1733.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1734.         elseif ANIM == "Walk" then
  1735.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1737.         elseif ANIM == "Jump" or ANIM == "Fall" then
  1738.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1739.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1740.         end
  1741.     end
  1742.     HIT:disconnect()
  1743.     if TARGET ~= nil then
  1744.         if TARGET.Name == "Torso" then
  1745.             for i = 0, 2, 0.1 / Animation_Speed do
  1746.                 Swait()
  1747.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1748.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1749.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1750.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1751.                 if ANIM == "Idle" then
  1752.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1753.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1754.                 elseif ANIM == "Walk" then
  1755.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1758.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1759.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1760.                 end
  1761.             end
  1762.             WLD:remove()
  1763.             local HEAD = TARGET.Parent:FindFirstChild("Head")
  1764.             if HEAD then
  1765.                 UNANCHOR = false
  1766.                 RootPart.Anchored = true
  1767.                 local HD = HEAD:Clone()
  1768.                 HD.Name = "FakeHead"
  1769.                 for i = 1, 7 do
  1770.                     SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1771.                 end
  1772.                 local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1773.                 local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1774.                 HD.Parent = RAGDOLL
  1775.                 CreateSound("264486467", RAGTORSO, 10, 1)
  1776.                 local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1777.                 for i = 0, 2, 0.1 / Animation_Speed do
  1778.                     Swait()
  1779.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1780.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1781.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1782.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1783.                     if ANIM == "Idle" then
  1784.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1785.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1786.                     elseif ANIM == "Walk" then
  1787.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  1790.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1791.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1792.                     end
  1793.                 end
  1794.                 HEADWELD:remove()
  1795.                 for i = 0, 0.5, 0.1 / Animation_Speed do
  1796.                     Swait()
  1797.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1798.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1799.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1800.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1801.                     if ANIM == "Idle" then
  1802.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1803.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1804.                     elseif ANIM == "Walk" then
  1805.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  1808.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1809.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1810.                     end
  1811.                 end
  1812.                 CreateSound("907333406", Torso, 10, 1)
  1813.                 for i = 0, 0.25, 0.1 / Animation_Speed do
  1814.                     Swait()
  1815.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1816.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1817.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1818.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1819.                     if ANIM == "Idle" then
  1820.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1821.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1822.                     elseif ANIM == "Walk" then
  1823.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  1826.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1827.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1828.                     end
  1829.                 end
  1830.                 RAGWELD:remove()
  1831.                 local bv = Instance.new("BodyVelocity")
  1832.                 bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1833.                 bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1834.                 bv.Parent = RAGTORSO
  1835.                 Debris:AddItem(bv, 0.05)
  1836.                 Debris:AddItem(RAGDOLL, 5)
  1837.                 for i = 0, 0.15, 0.1 / Animation_Speed do
  1838.                     Swait()
  1839.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1840.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1841.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1842.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1843.                     if ANIM == "Idle" then
  1844.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1845.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1846.                     elseif ANIM == "Walk" then
  1847.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  1850.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1851.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1852.                     end
  1853.                 end
  1854.                 UNANCHOR = true
  1855.                 RootPart.Anchored = false
  1856.             end
  1857.         else
  1858.             UNANCHOR = false
  1859.             RootPart.Anchored = true
  1860.             for i = 0, 0.5, 0.1 / Animation_Speed do
  1861.                 Swait()
  1862.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1863.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1864.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1865.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1866.                 if ANIM == "Idle" then
  1867.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1868.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1869.                 elseif ANIM == "Walk" then
  1870.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1873.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1874.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1875.                 end
  1876.             end
  1877.             for i = 0, 0.25, 0.1 / Animation_Speed do
  1878.                 Swait()
  1879.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1880.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1881.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1882.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1883.                 if ANIM == "Idle" then
  1884.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1885.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1886.                 elseif ANIM == "Walk" then
  1887.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1890.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1891.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1892.                 end
  1893.             end
  1894.             WLD:remove()
  1895.             TARGET.Parent:BreakJoints()
  1896.             for _, c in pairs(TARGET.Parent:GetChildren()) do
  1897.                 if c:IsA("BasePart") then
  1898.                     local bv = Instance.new("BodyVelocity")
  1899.                     bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1900.                     bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1901.                     bv.Parent = c
  1902.                     Debris:AddItem(bv, 0.05)
  1903.                 end
  1904.             end
  1905.             for i = 0, 0.15, 0.1 / Animation_Speed do
  1906.                 Swait()
  1907.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1908.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1909.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1910.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1911.                 if ANIM == "Idle" then
  1912.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1913.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1914.                 elseif ANIM == "Walk" then
  1915.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1916.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1917.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1918.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1919.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1920.                 end
  1921.             end
  1922.             UNANCHOR = true
  1923.             RootPart.Anchored = false
  1924.         end
  1925.     end
  1926.     ATTACK = false
  1927.     Rooted = false
  1928. end
  1929.  
  1930. function Banisher_Bullet()
  1931.     ATTACK = true
  1932.     Rooted = false
  1933.     for i=0, 0.4, 0.1 / Animation_Speed do
  1934.         Swait()
  1935.         turnto(Mouse.Hit.p)
  1936.             Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1937.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1938.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1939.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1940.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942.     end
  1943.     repeat
  1944.         for i=0, 0.2, 0.1 / Animation_Speed do
  1945.             Swait()
  1946.             turnto(Mouse.Hit.p)
  1947.             Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1948.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1949.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1950.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1951.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953.         end
  1954.         local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1955.         SpawnTrail(Hole2.Position,POS)
  1956.         if HIT ~= nil then
  1957.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1958.                 Banish(HIT.Parent)
  1959.             end
  1960.         end
  1961.             local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1962.         SpawnTrail(Hole.Position,POS)
  1963.         if HIT ~= nil then
  1964.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1965.                 Banish(HIT.Parent)
  1966.             end
  1967.         end
  1968.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1969.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1970.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1971.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1972.         for i=0, 0.3, 0.1 / Animation_Speed do
  1973.             Swait()
  1974.             Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1975.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1976.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1977.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1978.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980.         end
  1981.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(5,5,5).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1982.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1983.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1984.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1985.     until KEYHOLD == false
  1986.     ATTACK = false
  1987.     Rooted = false
  1988. end
  1989.  
  1990. function AttackTemplate()
  1991.     ATTACK = true
  1992.     Rooted = false
  1993.     for i=0, 1, 0.1 / Animation_Speed do
  1994.         Swait()
  1995.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1996.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1997.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1998.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1999.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2000.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2001.     end
  2002.     ATTACK = false
  2003.     Rooted = false
  2004. end
  2005.  
  2006. --//=================================\\
  2007. --||      ASSIGN THINGS TO KEYS
  2008. --\\=================================//
  2009.  
  2010. function MouseDown(Mouse)
  2011.     if ATTACK == false then
  2012.     end
  2013. end
  2014.  
  2015. function MouseUp(Mouse)
  2016. HOLD = false
  2017. end
  2018.  
  2019. function KeyDown(Key)
  2020.     KEYHOLD = true
  2021.     if Key == "z" and ATTACK == false then
  2022.         Banisher_Bullet()
  2023.     end
  2024.  
  2025.     if Key == "b" and ATTACK == false then
  2026.                 Neck_Snap()
  2027.     end
  2028.  
  2029.     if Key == "c" and ATTACK == false then
  2030.                 ShadowCloak()
  2031.     end
  2032.  
  2033.     if Key == "v" and ATTACK == false then
  2034.     end
  2035.  
  2036.     if Key == "x" and ATTACK == false then
  2037.     end
  2038. end
  2039.  
  2040. function KeyUp(Key)
  2041.     KEYHOLD = false
  2042. end
  2043.  
  2044.     Mouse.Button1Down:connect(function(NEWKEY)
  2045.         MouseDown(NEWKEY)
  2046.     end)
  2047.     Mouse.Button1Up:connect(function(NEWKEY)
  2048.         MouseUp(NEWKEY)
  2049.     end)
  2050.     Mouse.KeyDown:connect(function(NEWKEY)
  2051.         KeyDown(NEWKEY)
  2052.     end)
  2053.     Mouse.KeyUp:connect(function(NEWKEY)
  2054.         KeyUp(NEWKEY)
  2055.     end)
  2056.  
  2057. --//=================================\\
  2058. --\\=================================//
  2059.  
  2060.  
  2061. function unanchor()
  2062.     if UNANCHOR == true then
  2063.         g = Character:GetChildren()
  2064.         for i = 1, #g do
  2065.             if g[i].ClassName == "Part" then
  2066.                 g[i].Anchored = false
  2067.             end
  2068.         end
  2069.     end
  2070. end
  2071.  
  2072.  
  2073. --//=================================\\
  2074. --||    WRAP THE WHOLE SCRIPT UP
  2075. --\\=================================//
  2076.  
  2077. Humanoid.Changed:connect(function(Jump)
  2078.     if Jump == "Jump" and (Disable_Jump == true) then
  2079.         Humanoid.Jump = false
  2080.     end
  2081. end)
  2082.  
  2083. local CONNECT = nil
  2084.  
  2085. while true do
  2086.     Swait()
  2087.     ANIMATE.Parent = nil
  2088.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  2089.         Humanoid = IT("Humanoid",Character)
  2090.     end
  2091.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2092.         v:Stop();
  2093.     end
  2094.     SINE = SINE + CHANGE
  2095.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2096.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2097.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2098.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2099.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2100.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2101.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2102.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2103.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2104.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2105.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2106.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2107.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2108.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2109.     end
  2110.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2111.         ANIM = "Jump"
  2112.         if ATTACK == false then
  2113.             Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2114.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2115.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2116.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2117.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2118.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2119.         end
  2120.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2121.         ANIM = "Fall"
  2122.         if ATTACK == false then
  2123.             Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2124.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2125.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2126.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2127.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2128.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2129.         end
  2130.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2131.         ANIM = "Idle"
  2132.         if ATTACK == false then
  2133.             Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2134.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2135.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2136.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2137.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2138.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2139.         end
  2140.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2141.         ANIM = "Walk"
  2142.         if ATTACK == false then
  2143.             Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2144.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2145.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2146.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2147.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2148.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2149.         end
  2150.     end
  2151.     unanchor()
  2152.     Humanoid.MaxHealth = "inf"
  2153.     Humanoid.Health = "inf"
  2154.     if Rooted == false then
  2155.         Disable_Jump = false
  2156.         Humanoid.WalkSpeed = Speed
  2157.     elseif Rooted == true then
  2158.         Disable_Jump = true
  2159.         Humanoid.WalkSpeed = 0
  2160.     end
  2161.     sick.Parent = Torso
  2162.     sick:resume()
  2163.     sick.Volume = 5
  2164.     sick.Pitch = 1
  2165.     sick.SoundId = "rbxassetid://933032912"
  2166.     sick.Name = "BanishV3Music"
  2167. end
  2168.  
  2169. --//=================================\\
  2170. --\\=================================//
  2171.  
  2172.  
  2173.  
  2174.  
  2175.  
  2176. --//====================================================\\--
  2177. --||                     END OF SCRIPT
  2178. --\\====================================================//--
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