Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Remove hacker connection from the official build
- Expand goat text (link filename is normal etc.)
- Epona als Wolf parallel universe dismount = deadlock (if wolf and dest spawn is on Epona, force human)
- Ooccoo shop when having ooccoo jr = softlock (have to remove spawns or add loading zone on door)
- Add softreset/game reboot command for KPAD (done)
- door exceptions and telmas bar exception doesnt work (see samus examples) (seed: Paavo) (done)
- King Bublin1 cs has to lead to right exit (spawn 0) or it will fuck up some cache
- Remove spawn in darknut miniboss room in tot since it can crash if you werent in tot beforehand
- Normalized Warps:
- -Inside Dungeon Warps except bosses
- -Finishing a Dungeon Warp
- -Ooccoo and Midna Warps
- -Goat Herding Start/Finish
- -Saving Talo cutscenes
- -Sewers and Rooftops exits/warps
- -Clearing Twilight cutscenes (Faron/Eldin/Lanayru)
- -Golden Wolfs/Hidden Skills learning entrances
- -Eldin/Lanayru Twilight Barriers
- -Leaving the bomb house after putting it on fire
- -King Bulblin 1 bridge phase and finished spawns
- -Warping Meteor to ZD
- -Getting pulled down to Lake Hylia from the fast water stream in outer Zoras Domain
- -Entering and finishing Kagarok/Plumm Flight
- -Entering King Bulblin 2 fight during Wagon Escort
- -Wagon Escort finished cs
- -Zelda 2 cs that heals Midna
- -Starting/Finishing Izas Boatride
- -Going fishing with Henna
- -Starting the Hotspring Minigame
- -Horsecall cs
- Normalized Savewarps:
- -Savewarps in Sewers during Twilight and MDH
- DONE:
- -Re-add map glitch (hook into checkWarpStart and when warp flag = 3 add 64 to status flag if not already set)
- -Epona works on every map including dungeons (actor create after stage init is done)
- -Re-add EMS jump (SD collisions)
- -Messenger fast swing animation replaced with slow swing (only in North Faron)
- -Re-add Vine Clip in Lakebed (SD collisions)
- -Re-add Ordon Gateclip (SD collisions for the gate actor)
- -Door to Bo is unlocked in state 0
- -City add loading zone so you can leave without clawshot/be human
- -Lakebed entrance extend loading zone so wolf can hit it as well (and human in time before insta drown)
- -Zones to Zeldas Tower work normally (dont allow random warp to the tower!)
- -Entering Zelda 2 cs works normally to heal Midna and raise Barrier
- -Block KB2 warp unless entered by wagon escort to avoid crash situations
- -Prevent warps into Twilight Completed cutscenes (clearing twilights normally play them)
- -Warping Meteor to ZD works normally (block warp into that cs)
- -Add Wolf Jump in Kak at right ledges to jump up to Barnes shop for tear collection
- -Ooccoo out from Lakebed goes to the Lanayru Spring instead
- -Start out in Links House Basement facing Goat, Sign with greetings text (ID: 4460 or bmgres1.arc) (change R07_00.arc)
- -PoT add loading zone on the Mirror Plate so you can leave early
- -Re-design Twilight sections (clone bugs in Coros house, all kak houses, basement)
- -Make tears not in the spring area show up there as well (spawn TRES as Actor)
- -Allow transforms back from Wolf to Human even without MS but not vice versa (check if no MS owned and then if form = Wolf -> add transform option, otherwise disable)
- -Always allow transforms (remove transform blocks by NPCs)
- -Sense available immediately
- -Midna on Z available immediately
- -Midna on your back by default (in Twilight)
- -Start out with Heroes Clothes Link, Wooden Sword (equipped) and Epona Tamed
- -Title Screen Font/Text Change
- -Use Ganondorf Amiibo by default for increased difficulty and faster deathwarps (Hero mode can be used optionally if wanted) (0x1066619F add 1)
- -Midna on Z Locked Away removal
- -Rupee textbox flags dont get saved (reset 0x10647C17 to 2 on every file load)
- -Use fast fading for all loading zones to reduce load times
- -Add Softreset combination in 1 second (Y+B+D-Down)
- -Sewers (entire R_SP107 Stage) in MDH state savewarps to dig spot
- -Overworld Savewarps always return to Castle Town Central Square (failsave), thus make target warp to Castle Town savewarp position not random. Let it save normally in dungeons which will trigger a random warp based on entrance
- -Ordon is always state 0 until you have Fishing Rod (so you can always get it)
- -Ensure Coro can always give you the lantern (force state 01 when lantern not in inventory for South Faron except if Twilight)
- -Speed up saving
- -Voids arent randomized, but death warps will do a load to the current area triggering a random warp (same as would occur if you normally entered into your current spawn point - save last proper spawn point after each load to overwrite FF with)
- -Ooccoo in and out/voids/loading zones to minibosses work normally
- -If current Stage is Dungeon normalize all warps (boss entering is random still, cs skips are normal)
- -All Golden Wolf entrances are normal
- -Gameover that takes to special load zone (not FF) should not be treated as a gameover warp
- -KB1 bridge phase cs spawn not random
- -All loading zones are randomized based on file seed (check file name on new game, if name is Link dont randomize!)
- -When load takes you to a door, force temporarily human form if wolf without MS
- -Remove MDH CS Spawns
- -Ooccoo gain back in Forest possible (refresh Ooccoo as long as inside Forest)
- -All warps in R_SP107 to R_SP107 sind normal (Prison, Sewers, Outside, Zelda)
- -Randomize crashy ice/water zones in ZD and UZR area
- -Apply Time of Day Override
- -Make Escort end normal
- -Make Horsecall cs normal
- -Make sure Izas/Plumm game can be played properly
- -Eldin/Lanayru Twilight Barriers turn Wolf
- -Sewers global savewarps in Twilight
- -If target is Telmas Bar in MDH state force spawn to upper level to avoid Goron crash
- -Fix spawn in Telmas door in Twilight States/in Castle Town Twilight/MDH States
- -Fix broken door after leaving bomb house in Kak
- -Exception spawn for doors in Kak during Twilight to avoid softlocks
- -Fix Goats 3, Henna Fishing Boat and Hotspring Game Spawn
- -Fix Savewarp and GameOver crashes
- -Lakebed Ooccoo crash fix when warping back to the dungeon
- -Dungeon end warps as wolf also now force fake human
- -GameOver Warps to doors now force fake human as well to fix Snowpeak case (courtyard spawn 07)
- -Check for NaN and reload area in case to fix all parallel universe cases including ooccoo out and back as wolf
- -Faron remove Layer Overrides on Spawns that end in Gameplay to fix Twilight Crash in Coro area
- -Bomb house destroyed cs spawn normalized
- -Gerudo Desert State 0 spawning made easier ; Outer Zoras Domain high water clearing cs normalized
- TODO:
- -Change intro goat text to include more info
Add Comment
Please, Sign In to add comment