dragonbane

TP HD

Jan 1st, 2017
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  1. Remove hacker connection from the official build
  2. Expand goat text (link filename is normal etc.)
  3.  
  4. Epona als Wolf parallel universe dismount = deadlock (if wolf and dest spawn is on Epona, force human)
  5. Ooccoo shop when having ooccoo jr = softlock (have to remove spawns or add loading zone on door)
  6. Add softreset/game reboot command for KPAD (done)
  7. door exceptions and telmas bar exception doesnt work (see samus examples) (seed: Paavo) (done)
  8. King Bublin1 cs has to lead to right exit (spawn 0) or it will fuck up some cache
  9. Remove spawn in darknut miniboss room in tot since it can crash if you werent in tot beforehand
  10.  
  11.  
  12.  
  13. Normalized Warps:
  14.  
  15. -Inside Dungeon Warps except bosses
  16. -Finishing a Dungeon Warp
  17. -Ooccoo and Midna Warps
  18.  
  19. -Goat Herding Start/Finish
  20. -Saving Talo cutscenes
  21. -Sewers and Rooftops exits/warps
  22. -Clearing Twilight cutscenes (Faron/Eldin/Lanayru)
  23. -Golden Wolfs/Hidden Skills learning entrances
  24. -Eldin/Lanayru Twilight Barriers
  25. -Leaving the bomb house after putting it on fire
  26. -King Bulblin 1 bridge phase and finished spawns
  27. -Warping Meteor to ZD
  28. -Getting pulled down to Lake Hylia from the fast water stream in outer Zoras Domain
  29. -Entering and finishing Kagarok/Plumm Flight
  30. -Entering King Bulblin 2 fight during Wagon Escort
  31. -Wagon Escort finished cs
  32. -Zelda 2 cs that heals Midna
  33. -Starting/Finishing Izas Boatride
  34. -Going fishing with Henna
  35. -Starting the Hotspring Minigame
  36. -Horsecall cs
  37.  
  38.  
  39. Normalized Savewarps:
  40.  
  41. -Savewarps in Sewers during Twilight and MDH
  42.  
  43.  
  44. DONE:
  45.  
  46. -Re-add map glitch (hook into checkWarpStart and when warp flag = 3 add 64 to status flag if not already set)
  47. -Epona works on every map including dungeons (actor create after stage init is done)
  48. -Re-add EMS jump (SD collisions)
  49. -Messenger fast swing animation replaced with slow swing (only in North Faron)
  50. -Re-add Vine Clip in Lakebed (SD collisions)
  51. -Re-add Ordon Gateclip (SD collisions for the gate actor)
  52. -Door to Bo is unlocked in state 0
  53. -City add loading zone so you can leave without clawshot/be human
  54. -Lakebed entrance extend loading zone so wolf can hit it as well (and human in time before insta drown)
  55. -Zones to Zeldas Tower work normally (dont allow random warp to the tower!)
  56. -Entering Zelda 2 cs works normally to heal Midna and raise Barrier
  57. -Block KB2 warp unless entered by wagon escort to avoid crash situations
  58. -Prevent warps into Twilight Completed cutscenes (clearing twilights normally play them)
  59. -Warping Meteor to ZD works normally (block warp into that cs)
  60. -Add Wolf Jump in Kak at right ledges to jump up to Barnes shop for tear collection
  61. -Ooccoo out from Lakebed goes to the Lanayru Spring instead
  62. -Start out in Links House Basement facing Goat, Sign with greetings text (ID: 4460 or bmgres1.arc) (change R07_00.arc)
  63. -PoT add loading zone on the Mirror Plate so you can leave early
  64. -Re-design Twilight sections (clone bugs in Coros house, all kak houses, basement)
  65. -Make tears not in the spring area show up there as well (spawn TRES as Actor)
  66. -Allow transforms back from Wolf to Human even without MS but not vice versa (check if no MS owned and then if form = Wolf -> add transform option, otherwise disable)
  67. -Always allow transforms (remove transform blocks by NPCs)
  68. -Sense available immediately
  69. -Midna on Z available immediately
  70. -Midna on your back by default (in Twilight)
  71. -Start out with Heroes Clothes Link, Wooden Sword (equipped) and Epona Tamed
  72. -Title Screen Font/Text Change
  73. -Use Ganondorf Amiibo by default for increased difficulty and faster deathwarps (Hero mode can be used optionally if wanted) (0x1066619F add 1)
  74. -Midna on Z Locked Away removal
  75. -Rupee textbox flags dont get saved (reset 0x10647C17 to 2 on every file load)
  76. -Use fast fading for all loading zones to reduce load times
  77. -Add Softreset combination in 1 second (Y+B+D-Down)
  78. -Sewers (entire R_SP107 Stage) in MDH state savewarps to dig spot
  79. -Overworld Savewarps always return to Castle Town Central Square (failsave), thus make target warp to Castle Town savewarp position not random. Let it save normally in dungeons which will trigger a random warp based on entrance
  80. -Ordon is always state 0 until you have Fishing Rod (so you can always get it)
  81. -Ensure Coro can always give you the lantern (force state 01 when lantern not in inventory for South Faron except if Twilight)
  82. -Speed up saving
  83. -Voids arent randomized, but death warps will do a load to the current area triggering a random warp (same as would occur if you normally entered into your current spawn point - save last proper spawn point after each load to overwrite FF with)
  84. -Ooccoo in and out/voids/loading zones to minibosses work normally
  85. -If current Stage is Dungeon normalize all warps (boss entering is random still, cs skips are normal)
  86. -All Golden Wolf entrances are normal
  87. -Gameover that takes to special load zone (not FF) should not be treated as a gameover warp
  88. -KB1 bridge phase cs spawn not random
  89. -All loading zones are randomized based on file seed (check file name on new game, if name is Link dont randomize!)
  90. -When load takes you to a door, force temporarily human form if wolf without MS
  91. -Remove MDH CS Spawns
  92. -Ooccoo gain back in Forest possible (refresh Ooccoo as long as inside Forest)
  93. -All warps in R_SP107 to R_SP107 sind normal (Prison, Sewers, Outside, Zelda)
  94. -Randomize crashy ice/water zones in ZD and UZR area
  95. -Apply Time of Day Override
  96. -Make Escort end normal
  97. -Make Horsecall cs normal
  98. -Make sure Izas/Plumm game can be played properly
  99. -Eldin/Lanayru Twilight Barriers turn Wolf
  100. -Sewers global savewarps in Twilight
  101. -If target is Telmas Bar in MDH state force spawn to upper level to avoid Goron crash
  102. -Fix spawn in Telmas door in Twilight States/in Castle Town Twilight/MDH States
  103. -Fix broken door after leaving bomb house in Kak
  104. -Exception spawn for doors in Kak during Twilight to avoid softlocks
  105. -Fix Goats 3, Henna Fishing Boat and Hotspring Game Spawn
  106. -Fix Savewarp and GameOver crashes
  107. -Lakebed Ooccoo crash fix when warping back to the dungeon
  108. -Dungeon end warps as wolf also now force fake human
  109. -GameOver Warps to doors now force fake human as well to fix Snowpeak case (courtyard spawn 07)
  110. -Check for NaN and reload area in case to fix all parallel universe cases including ooccoo out and back as wolf
  111. -Faron remove Layer Overrides on Spawns that end in Gameplay to fix Twilight Crash in Coro area
  112. -Bomb house destroyed cs spawn normalized
  113. -Gerudo Desert State 0 spawning made easier ; Outer Zoras Domain high water clearing cs normalized
  114.  
  115.  
  116. TODO:
  117.  
  118. -Change intro goat text to include more info
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