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- Dancers are buffing supports that can assist the party in various ways, such as boosting their damage so they can kill enemies faster. However, unlike buffing supports in the past few games, Dancers are a bit unique in that their buffs only apply to themselves. However, they and the row they are on do get the benefits from the Dancer's buffs. This means that other party members can place other kinds of buffs on themselves to help them conquer their enemies.
- Proficiency/Expertise/Enlightenment
- Extends the duration of dances.
- Pr: Extends dances by 1 turn.
- Ex: Extends dances by 2 turns.
- En: Extends dances by 3 turns.
- ====Novice Skills====
- Regen Waltz
- Max level: 10. No Requirements.
- Places a buff on the Dancer that heals the Dancer's row at the end of the turn for 4 turns. (Healing power uses TEC stat.) Also just a warning, on the very last turn of this buff, it will wear off before healing your party. So refresh the buff by then.
- 1: 6 TP. -6 Speed. 40% healing power.
- 2: 6 TP. -6 Speed. 45% healing power.
- 3: 6 TP. -6 Speed. 50% healing power.
- 4: 6 TP. -6 Speed. 55% healing power.
- 5: 10 TP. -6 Speed. 65% healing power.
- 6: 10 TP. -6 Speed. 68% healing power.
- 7: 10 TP. -6 Speed. 71% healing power.
- 8: 10 TP. -6 Speed. 74% healing power.
- 9: 10 TP. -6 Speed. 77% healing power.
- 10: 15 TP. -6 Speed. 85% healing power.
- Refresh Waltz
- Max level: 4. Reqs: L3 Regen Waltz.
- Places a buff on the Dancer that dispels all ailments from the Dancer's row at the end of the turn for 4 turns. And this skill also has no effect on the very last turn of the buff, since the buff wears off before the effect takes place.
- 1: 14 TP. -6 Speed.
- 2: 12 TP. -6 Speed.
- 3: 10 TP. -6 Speed.
- 4: 8 TP. -6 Speed.
- Attack Tango
- Max level: 8. No Requirements.
- Places a buff on the Dancer that increases their row's physical attack power for 4 turns.
- 1: 5 TP. +6 Speed. 120% damage boost.
- 2: 5 TP. +6 Speed. 123% damage boost.
- 3: 5 TP. +6 Speed. 125% damage boost.
- 4: 6 TP. +6 Speed. 130% damage boost.
- 5: 6 TP. +6 Speed. 132% damage boost.
- 6: 6 TP. +6 Speed. 134% damage boost.
- 7: 6 TP. +6 Speed. 136% damage boost.
- 8: 8 TP. +6 Speed. 140% damage boost.
- Guard Tango
- Max level: 8. No Requirements.
- Places a buff on the Dancer that increases their row's physical defense for 4 turns.
- 1: 5 TP. +6 Speed. 80% damage taken.
- 2: 5 TP. +6 Speed. 77% damage taken.
- 3: 5 TP. +6 Speed. 75% damage taken.
- 4: 6 TP. +6 Speed. 70% damage taken.
- 5: 6 TP. +6 Speed. 68% damage taken.
- 6: 6 TP. +6 Speed. 66% damage taken.
- 7: 6 TP. +6 Speed. 64% damage taken.
- 8: 8 TP. +6 Speed. 60% damage taken.
- Counter Samba
- Max level: 8. No Requirements.
- This skill places a buff on the Dancer that gives them a chance to counterattack attacks against their row for 3 turns.
- 1: 4 TP. +6 Speed. -3 Hit Rate. 100% damage. 60% chance.
- 2: 4 TP. +6 Speed. -3 Hit Rate. 105% damage. 60% chance.
- 3: 4 TP. +6 Speed. -3 Hit Rate. 110% damage. 60% chance.
- 4: 6 TP. +6 Speed. -2 Hit Rate. 115% damage. 65% chance.
- 5: 6 TP. +6 Speed. -2 Hit Rate. 120% damage. 65% chance.
- 6: 6 TP. +6 Speed. -1 Hit Rate. 125% damage. 65% chance.
- 7: 6 TP. +6 Speed. -1 Hit Rate. 130% damage. 65% chance.
- 8: 8 TP. +6 Speed. +0 Hit Rate. 135% damage. 70% chance.
- Chase Samba
- Max level: 8. Reqs: L3 Counter Samba.
- Places a buff on the Dancer that lets them chase attacks made by allies in the same row as the Dancer for 3 turns.
- 1: 8 TP. +6 Speed. -5 Hit Rate. 80% damage. 1 chase.
- 2: 8 TP. +6 Speed. -5 Hit Rate. 90% damage. 1 chase.
- 3: 8 TP. +6 Speed. -4 Hit Rate. 100% damage. 1 chase.
- 4: 10 TP. +6 Speed. -4 Hit Rate. 100% damage. 2 chases. 50% chance for 2nd chase.
- 5: 10 TP. +6 Speed. -3 Hit Rate. 107% damage. 2 chases. 50% chance for 2nd chase.
- 6: 10 TP. +6 Speed. -3 Hit Rate. 114% damage. 2 chases. 50% chance for 2nd chase.
- 7: 10 TP. +6 Speed. -2 Hit Rate. 120% damage. 2 chases. 50% chance for 2nd chase.
- 8: 12 TP. +6 Speed. -1 Hit Rate. 120% damage. 2 chases. 25% chance for 2nd chase.
- Fan Dance
- Max level: 10. No Requirements.
- Increases the Dancer's evasion. However, due to a bug, evasion skills don't stack. In some cases, Fan Dance will be overwritten by other evasion skills. Do not take the Dancer's Speed Boost if you intend to make use of this skill, as that will nullify the effects of this skill, and provide no evasion bonus in the end.
- 1: +10 evasion
- 2: +14 evasion
- 3: +18 evasion
- 4: +22 evasion
- 5: +25 evasion
- 6: +27 evasion
- 7: +29 evasion
- 8: +31 evasion
- 9: +33 evasion
- 10: +35 evasion
- Dendrology
- Max level: 1. No Requirements.
- Gives the party an extra chance to find rare materials at Chop Points. Stacks additively with other party members with this skill.
- 1: 10% chance.
- ====Veteran Skills====
- Freedom Waltz
- Max level: 4. Reqs: L1 Refresh Waltz.
- Places a buff on the Dancer that dispels all binds from the Dancer's row at the end of the turn for 4 turns. And this skill also has no effect on the very last turn of the buff, since the buff wears off before the effect takes place.
- 1: 14 TP. -6 Speed.
- 2: 12 TP. -6 Speed.
- 3: 10 TP. -6 Speed.
- 4: 8 TP. -6 Speed.
- Healing Step
- Max level: 10. Reqs: L2 Freedom Waltz.
- This skill can only be used while the Dancer has a Waltz active. Heals the entire party.
- 1: 15 TP. +0 Speed. 50% healing power.
- 2: 15 TP. +0 Speed. 55% healing power.
- 3: 15 TP. +0 Speed. 60% healing power.
- 4: 15 TP. +0 Speed. 65% healing power.
- 5: 20 TP. +0 Speed. 80% healing power.
- 6: 20 TP. +0 Speed. 83% healing power.
- 7: 20 TP. +0 Speed. 86% healing power.
- 8: 20 TP. +0 Speed. 88% healing power.
- 9: 20 TP. +0 Speed. 90% healing power.
- 10: 25 TP. +0 Speed. 100% healing power.
- Energy Tango
- Max level: 6. Reqs: L1 Guard Tango.
- Places a buff on the Dancer that reduces the TP cost of skills for them and their row for 4 turns. TP costs can't go below 1.
- 1: 6 TP. +6 Speed. Reduces TP costs by 3.
- 2: 8 TP. +6 Speed. Reduces TP costs by 4.
- 3: 10 TP. +6 Speed. Reduces TP costs by 5.
- 4: 12 TP. +6 Speed. Reduces TP costs by 6.
- 5: 14 TP. +6 Speed. Reduces TP costs by 7.
- 6: 16 TP. +6 Speed. Reduces TP costs by 8.
- Wide Dance
- Max level: 4. Reqs: L2 Energy Tango.
- This skill can only be used while the Dancer has a Tango active. Any active dances on the Dancer will affect the entire party for the current turn.
- 1: 8 TP. +100 Speed.
- 2: 6 TP. +100 Speed.
- 3: 4 TP. +100 Speed.
- 4: 2 TP. +100 Speed.
- Trick Samba
- Max level: 8. Reqs: L1 Chase Samba.
- Places a buff on the Dancer that causes any allies on the same row as the Dancer to chase the Dancer's attacks for 3 turns. Note that the damage modifiers are run through your allies' stats, not the Dancer's in this case.
- 1: 10 TP. +6 Speed. -3 Hit Rate. 80% damage. 2 chases. 50% chance for 2nd chase.
- 2: 10 TP. +6 Speed. -3 Hit Rate. 90% damage. 2 chases. 50% chance for 2nd chase.
- 3: 10 TP. +6 Speed. -3 Hit Rate. 100% damage. 2 chases. 50% chance for 2nd chase.
- 4: 12 TP. +6 Speed. -2 Hit Rate. 100% damage. 2 chases. 65% chance for 2nd chase. 30% for 3rd chase.
- 5: 12 TP. +6 Speed. -2 Hit Rate. 107% damage. 2 chases. 65% chance for 2nd chase. 30% for 3rd chase.
- 6: 12 TP. +6 Speed. -2 Hit Rate. 114% damage. 2 chases. 65% chance for 2nd chase. 30% for 3rd chase.
- 7: 12 TP. +6 Speed. -1 Hit Rate. 120% damage. 2 chases. 65% chance for 2nd chase. 30% for 3rd chase.
- 8: 14 TP. +6 Speed. +0 Hit Rate. 120% damage. 2 chases. 75% chance for 2nd chase. 50% for 3rd chase.
- Rush Dance
- Max level: 8. Reqs: L2 Trick Samba.
- This skill can only be used while the Dancer has a Samba active. The Dancer chases all their allies' attacks for the current turn.
- 1: 14 TP. +60 Speed. -3 Hit Rate. 105% damage. 3 chases. 75% chance for 2nd chase. 50% for 3rd chase.
- 2: 14 TP. +60 Speed. -3 Hit Rate. 110% damage. 3 chases. 75% chance for 2nd chase. 50% for 3rd chase.
- 3: 14 TP. +60 Speed. -3 Hit Rate. 115% damage. 3 chases. 75% chance for 2nd chase. 50% for 3rd chase.
- 4: 17 TP. +60 Speed. -2 Hit Rate. 120% damage. 4 chases. 80% chance for 2nd chase. 60% for 3rd chase. 40% for 4th chase.
- 5: 17 TP. +60 Speed. -2 Hit Rate. 125% damage. 4 chases. 80% chance for 2nd chase. 60% for 3rd chase. 40% for 4th chase.
- 6: 17 TP. +60 Speed. -2 Hit Rate. 129% damage. 4 chases. 80% chance for 2nd chase. 60% for 3rd chase. 40% for 4th chase.
- 7: 17 TP. +60 Speed. -2 Hit Rate. 132% damage. 4 chases. 80% chance for 2nd chase. 60% for 3rd chase. 40% for 4th chase.
- 8: 20 TP. +60 Speed. -1 Hit Rate. 135% damage. 5 chases. 85% chance for 2nd chase. 70% for 3rd chase. 55% for 4th chase. 40% for 5th chase.
- Sword Dance
- Max level: 10. Reqs: L3 Fan Dance.
- Whenever the Dancer commences a regular attack, there is a chance to do more attacks. Extra attacks count as separate actions. If the Dancer knows the Nightseeker's Blade Flurry skill, the number of maximum hits possible doubles.
- 1: 20% chance. Maximum of 2 hits.
- 2: 23% chance. Maximum of 2 hits.
- 3: 26% chance. Maximum of 2 hits.
- 4: 28% chance. Maximum of 2 hits.
- 5: 28% chance. Maximum of 3 hits.
- 6: 30% chance. Maximum of 3 hits.
- 7: 31% chance. Maximum of 3 hits.
- 8: 32% chance. Maximum of 3 hits.
- 9: 33% chance. Maximum of 3 hits.
- 10: 33% chance. Maximum of 4 hits.
- Burst Saver
- Max level: 6. No Requirements.
- When the Dancer uses a Burst Skill, there's a chance for the cost of the Burst Skill to be lowered by 1. This means that Burst Skills that have a cost of 1 could potentially be used for free.
- 1: 10% chance.
- 2: 14% chance.
- 3: 18% chance.
- 4: 21% chance.
- 5: 23% chance.
- 6: 25% chance.
- Lucky Chef
- Max level: 1. No Requirements.
- Increases the amount of LUC gained when you eat a food that grants a LUC bonus. The more people that have this skill, the bigger the effect.
- 1 person: 144% LUC boost.
- 2 people: 163% LUC boost.
- 3 people: 177% LUC boost.
- 4 people: 189% LUC boost.
- 5 people: 200% LUC boost.
- ====Master Skills====
- Quick Step
- Max level: 4. No Requirements.
- This skill grants priority to an ally for the current turn. The skill itself also grants priority to the Dancer, and has an action speed modifier to ensure that it goes first.
- 1: 12 TP. +100 Speed.
- 2: 10 TP. +100 Speed.
- 3: 8 TP. +100 Speed.
- 4: 6 TP. +100 Speed.
- Beat Dance
- Max level: 6. Reqs: No Requirements.
- This skill can only be used if the Dancer has a Waltz, a Tango, and a Samba active all at once. Once that condition is fulfilled, the entire party (Dancer included) attacks all enemies. The damage modifier applies to each party member.
- 1: 12 TP. -30 Speed. -10 Hit Rate. 120% damage.
- 2: 12 TP. -30 Speed. -8 Hit Rate. 125% damage.
- 3: 14 TP. -30 Speed. -5 Hit Rate. 135% damage.
- 4: 14 TP. -30 Speed. -3 Hit Rate. 140% damage.
- 5: 14 TP. -30 Speed. -2 Hit Rate. 145% damage.
- 6: 16 TP. -30 Speed. -1 Hit Rate. 155% damage.
- Dance Mastery
- Max level: 8. Reqs: L3 Beat Dance.
- This passive raises the amount of minimum and maximum amount of Burst when the Dancer has any dances in effect. If the Dancer has 2 dances, the amount of Burst this skill grants is multiplied by 2, and the amount of Burst granted is multiplied by 3 if 3 dances are in effect. So at the maximum level, this skill raises the minimum and maximum amount of Burst that's possible to gain by 24.
- 1: +1 Burst.
- 2: +2 Burst
- 3: +3 Burst
- 4: +4 Burst
- 5: +5 Burst
- 6: +6 Burst
- 7: +7 Burst
- 8: +8 Burst
- Speed Boost
- Max level: 8. No Requirements.
- This passive increases the Dancer's action speed and hit rate. It's SUPPOSED to increase evasion, but a bug prevents it from doing so. So what ends up happening is that this skill provides no evasion. (evasion boosts are still listed in case of curiosity.) Not only that, but due to the evasion stacking bug, this skill will override Fan Dance. So unless you don't need the evasion, I don't advise taking this.
- 1: +1 Speed. +2 evasion. +2 hit rate.
- 2: +2 Speed. +5 evasion. +5 hit rate.
- 3: +3 Speed. +7 evasion. +7 hit rate.
- 4: +4 Speed. +9 evasion. +9 hit rate.
- 5: +5 Speed. +10 evasion. +10 hit rate.
- 6: +6 Speed. +11 evasion. +11 hit rate.
- 7: +7 Speed. +12 evasion. +12 hit rate.
- 8: +8 Speed. +13 evasion. +13 hit rate.
- Mist Dance
- Max level: 8. Reqs: L3 Sword Dance.
- This passive grants the Dancer's normal attacks the ability to inflict stun.
- 1: 10% infliction rate.
- 2: 14% infliction rate.
- 3: 17% infliction rate.
- 4: 20% infliction rate.
- 5: 22% infliction rate.
- 6: 24% infliction rate.
- 7: 26% infliction rate.
- 8: 28% infliction rate.
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