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- //prije
- if(GetVehicleModel(vehicleid) == 475) // sabre
- {
- VehStatus[vehicleid][vTuneParts][0] = YUB_CreateDynamicObject(19917, 0.0, 0.0, 0.0, 0, 0, 0); //samo kreiranje mjenjamo
- VehStatus[vehicleid][vTuneParts][1] = YUB_CreateDynamicObject(1003, 0.0, 0.0, 0.0, 0, 0, 0); //samo kreiranje mjenjamo
- VehStatus[vehicleid][vTuneParts][2] = YUB_CreateDynamicObject(1089, 0.0, 0.0, 0.0, 0, 0, 0); //samo kreiranje mjenjamo
- AttachDynamicObjectToVehicle(VehStatus[vehicleid][vTuneParts][0], vehicleid, 0.000000, 1.599998, -0.254999, -0.000000, 0.000000, 0.000000); //Object Model: 19917 |
- AttachDynamicObjectToVehicle(VehStatus[vehicleid][vTuneParts][1], vehicleid, 0.000000, -2.665013, 0.095000, 0.000000, 0.000000, 0.000000); //Object Model: 1003 |
- AttachDynamicObjectToVehicle(VehStatus[vehicleid][vTuneParts][2], vehicleid, 0.000000, 0.000000, -0.115000, 0.000000, 0.000000, 0.000000); //Object Model: 1089 |
- }
- //sad
- if(GetVehicleModel(vehicleid) == 475) // sabre
- {
- VehStatus[vehicleid][vTuneParts][0] = YUB_CreateDynamicObject(19917, 0.0, 0.0, 0.0, 0, 0, 0, 400.0, 400.0, 1); //samo kreiranje mjenjamo
- VehStatus[vehicleid][vTuneParts][1] = YUB_CreateDynamicObject(1003, 0.0, 0.0, 0.0, 0, 0, 0, 400.0, 400.0, 1); //samo kreiranje mjenjamo
- VehStatus[vehicleid][vTuneParts][2] = YUB_CreateDynamicObject(1089, 0.0, 0.0, 0.0, 0, 0, 0, 400.0, 400.0, 1); //samo kreiranje mjenjamo
- AttachDynamicObjectToVehicle(VehStatus[vehicleid][vTuneParts][0], vehicleid, 0.000000, 1.599998, -0.254999, -0.000000, 0.000000, 0.000000); //Object Model: 19917 |
- AttachDynamicObjectToVehicle(VehStatus[vehicleid][vTuneParts][1], vehicleid, 0.000000, -2.665013, 0.095000, 0.000000, 0.000000, 0.000000); //Object Model: 1003 |
- AttachDynamicObjectToVehicle(VehStatus[vehicleid][vTuneParts][2], vehicleid, 0.000000, 0.000000, -0.115000, 0.000000, 0.000000, 0.000000); //Object Model: 1089 |
- }
- // 400.0, 400.0, 1
- // ovo 400 ce biti overwrittano automatski na 800 zbog ovog 1, a 1 poslije drawdistancea i streama znaci "forcepriority", dje ce mu stavit najveci prioritet i uvjek ce bit strimano u odnosu na druge obj
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