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dann1s

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Dec 17th, 2019
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  1. //prije
  2. if(GetVehicleModel(vehicleid) == 475) // sabre
  3.         {
  4.             VehStatus[vehicleid][vTuneParts][0] = YUB_CreateDynamicObject(19917, 0.0, 0.0, 0.0, 0, 0, 0); //samo kreiranje mjenjamo
  5.             VehStatus[vehicleid][vTuneParts][1] = YUB_CreateDynamicObject(1003, 0.0, 0.0, 0.0, 0, 0, 0); //samo kreiranje mjenjamo
  6.             VehStatus[vehicleid][vTuneParts][2] = YUB_CreateDynamicObject(1089, 0.0, 0.0, 0.0, 0, 0, 0); //samo kreiranje mjenjamo
  7.             AttachDynamicObjectToVehicle(VehStatus[vehicleid][vTuneParts][0], vehicleid, 0.000000, 1.599998, -0.254999, -0.000000, 0.000000, 0.000000); //Object Model: 19917 |
  8.             AttachDynamicObjectToVehicle(VehStatus[vehicleid][vTuneParts][1], vehicleid, 0.000000, -2.665013, 0.095000, 0.000000, 0.000000, 0.000000); //Object Model: 1003 |
  9.             AttachDynamicObjectToVehicle(VehStatus[vehicleid][vTuneParts][2], vehicleid, 0.000000, 0.000000, -0.115000, 0.000000, 0.000000, 0.000000); //Object Model: 1089 |
  10.         }
  11.  
  12. //sad
  13. if(GetVehicleModel(vehicleid) == 475) // sabre
  14.         {
  15.             VehStatus[vehicleid][vTuneParts][0] = YUB_CreateDynamicObject(19917, 0.0, 0.0, 0.0, 0, 0, 0, 400.0, 400.0, 1); //samo kreiranje mjenjamo
  16.             VehStatus[vehicleid][vTuneParts][1] = YUB_CreateDynamicObject(1003, 0.0, 0.0, 0.0, 0, 0, 0, 400.0, 400.0, 1); //samo kreiranje mjenjamo
  17.             VehStatus[vehicleid][vTuneParts][2] = YUB_CreateDynamicObject(1089, 0.0, 0.0, 0.0, 0, 0, 0, 400.0, 400.0, 1); //samo kreiranje mjenjamo
  18.             AttachDynamicObjectToVehicle(VehStatus[vehicleid][vTuneParts][0], vehicleid, 0.000000, 1.599998, -0.254999, -0.000000, 0.000000, 0.000000); //Object Model: 19917 |
  19.             AttachDynamicObjectToVehicle(VehStatus[vehicleid][vTuneParts][1], vehicleid, 0.000000, -2.665013, 0.095000, 0.000000, 0.000000, 0.000000); //Object Model: 1003 |
  20.             AttachDynamicObjectToVehicle(VehStatus[vehicleid][vTuneParts][2], vehicleid, 0.000000, 0.000000, -0.115000, 0.000000, 0.000000, 0.000000); //Object Model: 1089 |
  21.         }
  22.  
  23. // 400.0, 400.0, 1
  24. // ovo 400 ce biti overwrittano automatski na 800 zbog ovog 1, a 1 poslije drawdistancea i streama znaci "forcepriority", dje ce mu stavit najveci prioritet i uvjek ce bit strimano u odnosu na druge obj
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