Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- handle_1 = [] spawn {
- while{true} do {
- sleep 60;
- // if there is over certain number of groups (162?) for one side, you can not create new groups anymore
- // lets delete empty groups then, so zeus can spawn more units
- {
- if(local _x && count units _x == 0) then {
- deleteGroup _x;
- sleep 1;
- };
- } forEach allGroups;
- // prevent negative rating
- if(player == player && {rating player < 0}) then {
- player addRating (-(rating player));
- };
- };
- };
Advertisement
Add Comment
Please, Sign In to add comment