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- private _mat = "ShootingMat_01_Olive_F" createVehicle [0, 0, 0];
- _mat setPos getPos player;
- _mat setDir getDir player;
- _mat setVariable ["targetMin", 600, true];
- _mat setVariable ["targetMax", 1200, true];
- [
- _mat,
- {
- _this addAction
- [
- format
- [
- "<t color='#00FF00'>Reset Target (%1m - %2m)</t>",
- _mat getVariable "targetMin",
- _mat getVariable "targetMax"
- ],
- {
- private _target = param [0];
- private _caller = param [1];
- private _ID = param [2];
- private _args = param [3];
- deleteVehicle (_target getVariable ["currentTarget", objNull]);
- private _newObject = "TargetBootcampHumanSimple_F" createVehicle [0, 0, 0];
- _target setVariable ["currentTarget", _newObject];
- private _min = _target getVariable "targetMin";
- private _max = _target getVariable "targetMax";
- private _distance = random (_max - _min) + _min;
- hint format ["Target Distance: %1", round _distance];
- _newObject setPos (_target getRelPos [_distance, 0]);
- _newObject setDir (getDir _target);
- _newObject addEventHandler
- [
- "HitPart",
- {
- private _params = param [0];
- private _target = _params param [0];
- private _position = _params param [3];
- private _direct = _params param [10];
- if (_direct) then
- {
- private _hitMarker = "Sign_Sphere10cm_F" createVehicleLocal [0, 0, 0];
- _hitMarker setObjectTextureGlobal [0, "#(rgb,8,8,3)color(0,1,1,1)"];
- _hitMarker setPosASL _position;
- _hitMarker spawn
- {
- uiSleep 1;
- deleteVehicle _this;
- };
- };
- }
- ];
- },
- [ ],
- 5,
- true,
- false
- ];
- _this addAction
- [
- "<t color='#FF0000'>Pack Up</t>",
- {
- private _target = param [0];
- deleteVehicle (_target getVariable "currentTarget");
- deleteVehicle _target;
- },
- [ ],
- 5,
- true,
- false
- ];
- }
- ] remoteExec ["call", 0];
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