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a guest Jun 19th, 2019 73 Never
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  1. //
  2. // Simple passthrough fragment shader
  3. //
  4. varying vec2 v_vTexcoord;
  5. varying vec4 v_vColour;
  6.  
  7. uniform float uRozjasnienie;
  8.  
  9. void main()
  10. {
  11.     gl_FragColor = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord ) + vec4(vec3(uRozjasnienie), 0);
  12. }
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