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Dec 1st, 2018
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  1. [CODE]
  2. <item name="resourceSteelPolish"> <!-- deprecated -->
  3. <property name="CreativeMode" value="None" />
  4. <property name="HoldType" value="45" />
  5. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  6. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  7. <property name="Material" value="Msteel" />
  8. <property name="Weight" value="0" />
  9. <property name="Stacknumber" value="250" />
  10. <property name="EconomicValue" value="35" />
  11. <property name="Group" value="Chemicals" />
  12. <property name="CraftingSkillGroup" value="craftSkillScience" />
  13. <property name="DescriptionKey" value="deprecatedBlockDesc" />
  14. </item>
  15.  
  16.  
  17.  
  18. <item name="gunCrossbowAuto"><!--Element appended by: "test"-->
  19. <property name="Extends" value="gunCrossbow" />
  20. <property name="CustomIcon" value="gunCrossbow" />
  21. <property name="CustomIconTint" value="ffff66" />
  22. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowPrefab" />
  23. <property name="RepairTools" value="resourceRepairKit" />
  24. <property name="EconomicValue" value="1500" />
  25. <property class="Action0">
  26. <property name="Class" value="Ranged" />
  27. <property name="Hitmask_override" value="Arrow" />
  28. <property name="Delay" value="0.4" /> <!-- obsolete if rounds per minute exists -->
  29. <property name="Magazine_items" value="ammoCrossbowBoltStone,ammoCrossbowBoltIron, ammoCrossbowBoltSteelAP" />
  30. </property>
  31. <effect_group name="Base Effects">
  32. <passive_effect name="ProjectileVelocity" operation="perc_add" value="0.5" />
  33. <passive_effect name="DamageFalloffRange" operation="base_set" value="25" />
  34. <passive_effect name="MaxRange" operation="base_set" value="100" />
  35. <passive_effect name="MagazineSize" operation="base_set" value="20" />
  36. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" /> <!-- 3.4s -->
  37. <passive_effect name="EntityDamage" operation="perc_add" value=".59" />
  38. <passive_effect name="BlockDamage" operation="perc_add" value="0" />
  39. <passive_effect name="ProjectileVelocity" operation="perc_add" value="0.5" />
  40. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.62" />
  41. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.62" />
  42. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10" />
  43. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" />
  44. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" />
  45. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" />
  46. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" />
  47. <passive_effect name="WeaponHandling" operation="base_set" value="0.5" />
  48. <passive_effect name="RoundsPerMinute" operation="base_set" value="150" />
  49. <passive_effect name="BurstRoundCount" operation="base_set" value="1000" />
  50. <passive_effect name="KickDegreesVertical" operation="base_set" value="1" />
  51. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1" />
  52. <display_value name="dRecoil" value="4" />
  53. <passive_effect name="DegradationMax" operation="base_set" value="600,2350" tier="1,6" />
  54. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6" />
  55. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.15" tags="EntityDamage" />
  56. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue" />
  57. </effect_group>
  58. </item>
  59.  
  60. <item name="gunAK47Special"><!--Element appended by: "test"-->
  61. <property name="Extends" value="gunAK47" />
  62. <property name="CustomIcon" value="gunAK47" />
  63. <property name="TintColor" value="0,255,0" />
  64. <property name="CustomIconTint" value="51,92,65" />
  65. <property name="UMA.Overlay0Tint" value="51,92,65" />
  66. <property class="Action0">
  67. <property name="Magazine_items" value="ammo762mmBulletFMJ,ammo762mmBulletFMJSteel" />
  68. <property name="ScopeCameraOffset" value="-0.00062,0,0.055" />
  69. </property>
  70. <effect_group name="Base Effects">
  71. <passive_effect name="EconomicValue" operation="base_set" value="60000" />
  72. <passive_effect name="MaxRange" operation="base_set" value="90" />
  73. <passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
  74. <passive_effect name="EntityDamage" operation="perc_add" value="-.2" />
  75. <passive_effect name="BlockDamage" operation="perc_add" value="0" />
  76. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
  77. <passive_effect name="DamageModifier" operation="perc_add" value="4" tags="wood" />
  78. <passive_effect name="RoundsPerMinute" operation="base_set" value="400" />
  79. <passive_effect name="BurstRoundCount" operation="base_set" value="1000" />
  80. <passive_effect name="MagazineSize" operation="base_set" value="30" />
  81. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" />
  82. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.4" />
  83. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.4" />
  84. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" />
  85. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" />
  86. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" />
  87. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" />
  88. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.5,1" />
  89. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1" />
  90. <display_value name="dRecoil" value="5" />
  91. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.55" />
  92. <passive_effect name="WeaponHandling" operation="base_set" value="0.7" />
  93. <passive_effect name="DegradationMax" operation="base_set" value="14000" tier="6" />
  94. <passive_effect name="DegradationPerUse" operation="base_set" value="1" />
  95. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6" />
  96. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.15" tags="EntityDamage" />
  97. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue" />
  98. </effect_group>
  99. <property name="Group" value="Ammo/Weapons" />
  100. </item>
  101.  
  102.  
  103.  
  104. </items> <!-- Item limit: There can be 32k items in the game. IDs are generated internally on loading the game/items. -->[/CODE]
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