Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [CODE]
- <item name="resourceSteelPolish"> <!-- deprecated -->
- <property name="CreativeMode" value="None" />
- <property name="HoldType" value="45" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="Msteel" />
- <property name="Weight" value="0" />
- <property name="Stacknumber" value="250" />
- <property name="EconomicValue" value="35" />
- <property name="Group" value="Chemicals" />
- <property name="CraftingSkillGroup" value="craftSkillScience" />
- <property name="DescriptionKey" value="deprecatedBlockDesc" />
- </item>
- <item name="gunCrossbowAuto"><!--Element appended by: "test"-->
- <property name="Extends" value="gunCrossbow" />
- <property name="CustomIcon" value="gunCrossbow" />
- <property name="CustomIconTint" value="ffff66" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowPrefab" />
- <property name="RepairTools" value="resourceRepairKit" />
- <property name="EconomicValue" value="1500" />
- <property class="Action0">
- <property name="Class" value="Ranged" />
- <property name="Hitmask_override" value="Arrow" />
- <property name="Delay" value="0.4" /> <!-- obsolete if rounds per minute exists -->
- <property name="Magazine_items" value="ammoCrossbowBoltStone,ammoCrossbowBoltIron, ammoCrossbowBoltSteelAP" />
- </property>
- <effect_group name="Base Effects">
- <passive_effect name="ProjectileVelocity" operation="perc_add" value="0.5" />
- <passive_effect name="DamageFalloffRange" operation="base_set" value="25" />
- <passive_effect name="MaxRange" operation="base_set" value="100" />
- <passive_effect name="MagazineSize" operation="base_set" value="20" />
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" /> <!-- 3.4s -->
- <passive_effect name="EntityDamage" operation="perc_add" value=".59" />
- <passive_effect name="BlockDamage" operation="perc_add" value="0" />
- <passive_effect name="ProjectileVelocity" operation="perc_add" value="0.5" />
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.62" />
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.62" />
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10" />
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" />
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" />
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" />
- <passive_effect name="WeaponHandling" operation="base_set" value="0.5" />
- <passive_effect name="RoundsPerMinute" operation="base_set" value="150" />
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000" />
- <passive_effect name="KickDegreesVertical" operation="base_set" value="1" />
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1" />
- <display_value name="dRecoil" value="4" />
- <passive_effect name="DegradationMax" operation="base_set" value="600,2350" tier="1,6" />
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6" />
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.15" tags="EntityDamage" />
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue" />
- </effect_group>
- </item>
- <item name="gunAK47Special"><!--Element appended by: "test"-->
- <property name="Extends" value="gunAK47" />
- <property name="CustomIcon" value="gunAK47" />
- <property name="TintColor" value="0,255,0" />
- <property name="CustomIconTint" value="51,92,65" />
- <property name="UMA.Overlay0Tint" value="51,92,65" />
- <property class="Action0">
- <property name="Magazine_items" value="ammo762mmBulletFMJ,ammo762mmBulletFMJSteel" />
- <property name="ScopeCameraOffset" value="-0.00062,0,0.055" />
- </property>
- <effect_group name="Base Effects">
- <passive_effect name="EconomicValue" operation="base_set" value="60000" />
- <passive_effect name="MaxRange" operation="base_set" value="90" />
- <passive_effect name="DamageFalloffRange" operation="base_set" value="50" />
- <passive_effect name="EntityDamage" operation="perc_add" value="-.2" />
- <passive_effect name="BlockDamage" operation="perc_add" value="0" />
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth" />
- <passive_effect name="DamageModifier" operation="perc_add" value="4" tags="wood" />
- <passive_effect name="RoundsPerMinute" operation="base_set" value="400" />
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000" />
- <passive_effect name="MagazineSize" operation="base_set" value="30" />
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" />
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.4" />
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.4" />
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" />
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" />
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" />
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" />
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.5,1" />
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1" />
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.55" />
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7" />
- <passive_effect name="DegradationMax" operation="base_set" value="14000" tier="6" />
- <passive_effect name="DegradationPerUse" operation="base_set" value="1" />
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6" />
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.15" tags="EntityDamage" />
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue" />
- </effect_group>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- </items> <!-- Item limit: There can be 32k items in the game. IDs are generated internally on loading the game/items. -->[/CODE]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement