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- public void UseItemEffect(Player player, Rectangle rectangle) {
- Color color = new Color();
- //This is the same general effect done with the Fiery Greatsword
- int dust = Dust.NewDust(new Vector2((float) rectangle.X, (float) rectangle.Y), rectangle.Width, rectangle.Height, 29, (player.velocity.X * 0.2f) + (player.direction * 3), player.velocity.Y * 0.2f, 100, color, 1.9f);
- Main.dust[dust].noGravity = true;
- }
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