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  1. DebugMessage: Version 1.30 last updated on: 07-19-2013 06:31
  2. DebugMessage: Entering WinMain
  3. Debug Message: Command Line:
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 7/20/2013, 14:13:40
  7. DirectX Version: DirectX 11
  8. Machine Name: DESKTOPPC
  9. Operating System: Windows 7 Enterprise 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130505-1534)
  10. Languages: English (Regional Setting: English)
  11. System Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD
  12. System Model: MS-7529
  13. BIOS: Default System BIOS
  14. Processor: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz (2 CPUs), ~2.6GHz
  15. Physical Memory: 4096MB RAM
  16. Page File: 1938MB used, 4711MB available
  17. Windows Dir: C:\Windows
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY1
  23. Card Name: ATI Radeon HD 5670
  24. Manufacturer: Advanced Micro Devices, Inc.
  25. Chip Type: AMD Radeon Graphics Processor (0x68D8)
  26. DAC Type: Internal DAC(400MHz)
  27. Key Device: Enum\PCI\VEN_1002&DEV_68D8&SUBSYS_21D91458&REV_00
  28. Display Memory: 2426 MB
  29. Current Display Mode: 1920 x 1080 (32 bit) (60Hz)
  30. Monitor Name: BenQ G2220HD (Analog)
  31. Monitor Max Resolution:
  32. Driver Name: aticfx32.dll,aticfx32.dll,aticfx32.dll,atiumdag.dll,atidxx32.dll,atiumdva.cap
  33. Driver Version: 8.17.0010.1191
  34. Driver Date: 3/29/2013 12:37:00
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: Speakers (High Definition Audio Device)
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_14627529&REV_1000
  45. Manufacturer ID: 1
  46. Product ID: 65535
  47. Driver Name: HdAudio.sys
  48. Provider: Microsoft
  49. Driver Version: 6.01.7601.17514
  50. Driver Date: 11/20/2010 20:00:21
  51. Type: WDM
  52. Other Drivers:
  53. Acceleration Level: 1
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57. Sound device 1:
  58. Description: Digital Audio (S/PDIF) (High Definition Audio Device)
  59. Default Sound Playback: No
  60. Default Voice Playback: No
  61. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_14627529&REV_1000
  62. Manufacturer ID: 1
  63. Product ID: 65535
  64. Driver Name: HdAudio.sys
  65. Provider: Microsoft
  66. Driver Version: 6.01.7601.17514
  67. Driver Date: 11/20/2010 20:00:21
  68. Type: WDM
  69. Other Drivers:
  70. Acceleration Level: 1
  71. Cap Flags: 0
  72. Min/Max Sample Rate: 0, 0
  73.  
  74.  
  75.  
  76. DebugMessage: *********END dxdiag info.*********
  77. DebugMessage: Using 0 samples for multisampling.
  78. DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
  79. DebugMessage: HAL (hardware vertex processing)ATI Radeon HD 5670
  80. DebugMessage: Presentation Interval: Immediate.
  81. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  82. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  83. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  84. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  85. DebugMessage: Bump mapping is supported.
  86. Debug Message: Device is now ready
  87. Debug Message: GFX-THREAD: DISABLED
  88. DebugMessage: Border size reported as 6 by 28
  89. DebugMessage: Shell initialization complete
  90. DebugMessage: Elemental: Legendary Heroes is activated.
  91. DebugMessage: ***** Initializing Game *****
  92. DebugMessage: Loaded font Arial-13
  93. DebugMessage: Loaded font Trajan Pro_lu-16
  94. DebugMessage: Loaded font Trajan Pro_lu-13
  95. DebugMessage: Timer Frequency is 0 271061
  96. DebugMessage: Initializing sound card.
  97. DebugMessage: initailizing bink
  98. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
  99. DebugMessage: No string tables in C:\Users\User\Documents\My Games\LegendaryHeroes\Mods/Data/*.str
  100. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Movies\*.bik
  101. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
  102. DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\*.bik
  103. DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\*.bik
  104. DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Maps\*.bik
  105. DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Shadows\*.bik
  106. DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\*.bik
  107. DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\Maps\*.bik
  108. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\sfx\*.wav
  109. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Music\*.mp3
  110. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Event Music\*.mp3
  111. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Layered Music\*.mp3
  112. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Ambient SFX\*.mp3
  113. DebugMessage: Create anchor mwin
  114. DebugMessage: Load texture atlas.
  115. DebugMessage: InitializeWorld
  116. DebugMessage: Loaded font Tahoma-13Bold
  117. DebugMessage: Loaded font Trajan Pro-17Bold
  118. DebugMessage: Loaded font Trajan Pro-21Bold
  119. DebugMessage: Loaded font Trajan Pro-37Bold
  120. DebugMessage: Loaded font Tahoma-32Bold
  121. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  122. Debug Message: Allocation successful
  123. DebugMessage: Create popup manager.
  124. DebugMessage: InitializeMWinStripEngine
  125. DebugMessage: InitializeMWinDeferredTextRenderer
  126. DebugMessage: Initialize effect system.
  127. DebugMessage: InitializeSpellRepository
  128. DebugMessage: InitializeTriggerManager
  129. DebugMessage: InitializeMusicLayerGroupManager
  130. DebugMessage: Loaded font Tahoma-16Bold
  131. DebugMessage: Loaded font Trajan Pro-19Bold
  132. DebugMessage: Loaded font Trajan Pro-16Bold
  133. Debug Message: Total objects deleted: 1
  134. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  135. Debug Message: Allocation successful
  136. Debug Message: UnzipHelper attempting to read file with uncompressed size of 45726107
  137. Debug Message: Total objects deleted: 0
  138. DebugMessage: Begin LoadCoreXMLData3
  139. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Items\*.xml
  140. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Stamps\*.xml
  141. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Tiles\*.xml
  142. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Tiles\Shadows\*.xml
  143. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\RaceTypes\*.xml
  144. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Effects\*.xml
  145. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Quests\*.xml
  146. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\*.xml
  147. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\*.xml
  148. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml
  149. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml
  150. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Gfx\*.xml
  151. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Movies\*.xml
  152. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Screens\*.xml
  153. DebugMessage: LoadCoreXMLData finished 3
  154. Debug Message: MapManager registered 11 files on disk
  155. Debug Message: MapManager registered 80 files on disk
  156. DebugMessage: No files found matching mask Data\Maps\Campaigns\*.xml
  157. Debug Message: MapManager registered 0 files on disk
  158. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Maps\*.xml
  159. Debug Message: MapManager registered 0 files on disk
  160. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Maps\TacticalMaps\*.xml
  161. Debug Message: MapManager registered 0 files on disk
  162. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml
  163. Debug Message: MapManager registered 0 files on disk
  164. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml
  165. Debug Message: MapManager registered 0 files on disk
  166. DebugMessage: LoadCoreXMLData finished
  167. DebugMessage: Create setup screens.
  168. DebugMessage: Loaded font Segoe UI Semibold-13Bold
  169. DebugMessage: Loaded font Trajan Pro-32Bold
  170. DebugMessage: Loaded font Trajan Pro-24Bold
  171. DebugMessage: Loaded font Tahoma-11Bold
  172. DebugMessage: Loaded font Arial-11
  173. DebugMessage: Loaded font Tahoma-19Bold
  174. DebugMessage: Loaded font Segoe UI Semibold-17Bold
  175. DebugMessage: Loaded font Segoe UI Semibold-16Bold
  176. DebugMessage: Loaded font Segoe UI Semibold-11Bold
  177. DebugMessage: Loaded font Tahoma-15Bold
  178. DebugMessage: Loaded font BankGothic Md BT-12
  179. DebugMessage: No string tables in C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips
  180. DebugMessage: Set mouse.
  181. DebugMessage: Set update timer.
  182. Debug Message: UnzipHelper attempting to read file with uncompressed size of 149
  183. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  184. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  185. Debug Message: UnzipHelper attempting to read file with uncompressed size of 149
  186. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  187. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  188. Debug Message: UnzipHelper attempting to read file with uncompressed size of 209
  189. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  190. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  191. Debug Message: UnzipHelper attempting to read file with uncompressed size of 149
  192. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  193. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  194. Debug Message: UnzipHelper attempting to read file with uncompressed size of 209
  195. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  196. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  197. Debug Message: UnzipHelper attempting to read file with uncompressed size of 370
  198. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  199. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  200. Debug Message: UnzipHelper attempting to read file with uncompressed size of 236
  201. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  202. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  203. Debug Message: UnzipHelper attempting to read file with uncompressed size of 369
  204. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  205. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  206. Debug Message: UnzipHelper attempting to read file with uncompressed size of 370
  207. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  208. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  209. Debug Message: UnzipHelper attempting to read file with uncompressed size of 370
  210. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  211. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  212. Debug Message: LOADING GAME: C:\Users\User\Documents\My Games\LegendaryHeroes\Saves\Campaign\LegendaryHeroesScenario Save 1.EleSav
  213. Debug Message: UnzipHelper attempting to read file with uncompressed size of 60755095
  214. Debug Message: Attempting to allocate memory of size: 63963136 bytes
  215. Debug Message: Allocation successful
  216. Debug Message: StopAllXMLDataThreads Called
  217. Debug Message: Stopped CoreXMLDataThread1
  218. Debug Message: Stopped CoreXMLDataThread2
  219. Debug Message: Stopped CoreXMLDataThread3
  220. Debug Message: Stopped CoreXMLDataThread4
  221. Debug Message: Stopped Load Game XML Thread
  222. Debug Message: Stopped Load Game XML Thread #2
  223. Debug Message: LOAD GAME: Loading XML Data (start)
  224. Debug Message: Total objects deleted: 168249
  225. Debug Message: LOAD GAME: Loading XML Data (end)
  226. Debug Message: Loaded saved game with map file: LH_AnthysWarMap
  227. DebugMessage: LOAD GAME: Loading Quick Data - Complete
  228. DebugMessage: Loaded font Tahoma-14Bold
  229. DebugMessage: Loaded font Trajan Pro-11Bold
  230. DebugMessage: Loaded font Verdana-13
  231. DebugMessage: Loaded font Tahoma-12Bold
  232. DebugMessage: Loaded font Trajan Pro-15Bold
  233. DebugMessage: Loaded font Tahoma-9
  234. DebugMessage: Loaded font Tahoma-11
  235. Debug Message: InitializeWorld: Map File: LH_AnthysWarMap
  236. Debug Message: Stamp Quantity: 18
  237. Debug Message: Land Mass Size: 0
  238. Debug Message: Land Mass Min Spawns: 0
  239. Debug Message: Land Mass Max Spawns: 0
  240. Debug Message: Forest Quantity: 0
  241. Debug Message: Mountain Generation Option: 0
  242. Debug Message: Map Random Seed: 1374209536
  243. DebugMessage: A* Path too long to calculate (103.121284). Aborting
  244. DebugMessage: A* Path too long to calculate (108.466583). Aborting
  245. DebugMessage: A* Path too long to calculate (32.015621). Aborting
  246. DebugMessage: A* Path too long to calculate (138.000000). Aborting
  247. DebugMessage: A* Path too long to calculate (19.000000). Aborting
  248. DebugMessage: A* Path too long to calculate (28.160255). Aborting
  249. DebugMessage: A* Path too long to calculate (103.237587). Aborting
  250. DebugMessage: A* Path too long to calculate (136.693085). Aborting
  251. DebugMessage: A* Path too long to calculate (47.423622). Aborting
  252. Debug Message: Map Generation Complete
  253. Debug Message: LOAD GAME: Game Save Version: 12
  254. Debug Message: LOAD GAME: Game Version (at time of save): 1.30
  255. Debug Message: WARNING: Player 0 is founding a city at 54, 46 without any tile yields
  256. Debug Message: WARNING: Player 0 is founding a city at 44, 38 without any tile yields
  257. Debug Message: WARNING: Player 0 is founding a city at 49, 47 without any tile yields
  258. Debug Message: Player faction Empire of Kraxis is set to difficulty Beginner
  259. Debug Message: WARNING: Player 1 is founding a city at 128, 70 without any tile yields
  260. Debug Message: WARNING: Player 1 is founding a city at 116, 92 without any tile yields
  261. Debug Message: WARNING: Player 1 is founding a city at 123, 66 without any tile yields
  262. Debug Message: WARNING: Player 1 is founding a city at 118, 85 without any tile yields
  263. Debug Message: WARNING: Player 1 is founding a city at 117, 76 without any tile yields
  264. Debug Message: WARNING: Player 1 is founding a city at 117, 69 without any tile yields
  265. Debug Message: Player faction Empire of Resoln is set to difficulty Normal
  266. Debug Message: WARNING: Player 2 is founding a city at 133, 90 without any tile yields
  267. Debug Message: WARNING: Player 2 is founding a city at 133, 80 without any tile yields
  268. Debug Message: Player faction Empire of Yithril is set to difficulty Easy
  269. Debug Message: Player faction Empire of Magnar is set to difficulty Easy
  270. Debug Message: WARNING: Player 4 is founding a city at 152, 48 without any tile yields
  271. Debug Message: WARNING: Player 4 is founding a city at 152, 53 without any tile yields
  272. Debug Message: Player faction Kingdom of Pariden is set to difficulty Easy
  273. Debug Message: Player faction Kingdom of Tarth is set to difficulty Novice
  274. Debug Message: Player faction Kingdom of Gilden is set to difficulty Beginner
  275. Debug Message: WARNING: Player 7 is founding a city at 27, 108 without any tile yields
  276. Debug Message: WARNING: Player 7 is founding a city at 11, 86 without any tile yields
  277. Debug Message: Player faction Kingdom of Capitar is set to difficulty Beginner
  278. Debug Message: WARNING: Player 8 is founding a city at 70, 81 without any tile yields
  279. Debug Message: Player faction Yithril Invasion Force is set to difficulty Beginner
  280. Debug Message: WARNING: Player 9 is founding a city at 14, 33 without any tile yields
  281. Debug Message: Player faction Monsters and Ruffians is set to difficulty Normal
  282. Debug Message: Player faction Denizens of the Wildlands is set to difficulty Normal
  283. Debug Message: Player faction Kingdom NPC Player is set to difficulty Normal
  284. Debug Message: Player faction Empire NPC Player is set to difficulty Normal
  285. DebugMessage: LOAD GAME: Loading World - Complete
  286. DebugMessage: Loaded font Verdana-13Bold
  287. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
  288. Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_-528888805
  289. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_668843245
  290. Debug Message: Generating portrait: Portrait_Unit_Medium_Altarian_-297384649
  291. Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_-241964675
  292. Debug Message: Generating portrait: Portrait_Champion_Inslow_1877385292
  293. Debug Message: Generating portrait: Portrait_Unit_Quest_Archer_1181081919
  294. Debug Message: Generating portrait: Portrait_Grunt_-603413970-46880_1596360827
  295. Debug Message: Generating portrait: Portrait_Champion_Jesselde_1541542325
  296. Debug Message: Generating portrait: Portrait_Champion_Gaylyn_412114388
  297. Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_250190941
  298. Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
  299. DebugMessage: Player_List setting size 181 x 0
  300. Debug Message: InitMapGfx Started...
  301. Debug Message: InitMapGfx finished.
  302. DebugMessage: Loaded font Trajan Pro-13Bold
  303. DebugMessage: Loaded font Tahoma-13
  304. DebugMessage: Loaded font Trajan Pro-13
  305. DebugMessage: Loaded font Tahoma-19
  306. DebugMessage: Loaded font Times New Roman-21Bold
  307. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_1161487301
  308. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_1850153738
  309. Debug Message: Generating portrait: Portrait_Unit_Horseman_Altarian_-1115987258
  310. Debug Message: Generating portrait: Portrait_Unit_Crossbowman_Altarian_643973075
  311. Debug Message: Generating portrait: Portrait_Unit_Heavy_Altarian_900734649
  312. Debug Message: Generating portrait: Portrait_Unit_Mage_Altarian_-1871897285
  313. Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-1475958264
  314. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_-1757567496
  315. Debug Message: Generating portrait: Portrait_Unit_Henchman_TorchBearer_1247879817
  316. Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Altarian_1475925408
  317. Debug Message: Generating portrait: Portrait_Unit_Magic_Heavy_Altarian_-1623990044
  318. Debug Message: Generating portrait: Portrait_Paladin Archer_45705450-23394_-1410995575
  319. Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
  320. DebugMessage: Loaded font Segoe UI Semibold-12Bold
  321. Debug Message: Creating terrain gfx...
  322. Debug Message: FinishInitMapGfx started.
  323. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  324. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  325. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  326. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  327. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  328. Debug Message: FinishInitMapGfx finished.
  329. DebugMessage: Loaded font Trajan Pro72Bold
  330. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  331. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  332. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  333. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Great_Mill_01. Only the first 100 will be displayed.
  334. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  335. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  336. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  337. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  338. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  339. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  340. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  341. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  342. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Bazar_02. Only the first 100 will be displayed.
  343. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Iron_Foundry_01. Only the first 100 will be displayed.
  344. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Fortress_03. Only the first 100 will be displayed.
  345. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  346. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  347. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  348. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  349. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  350. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  351. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  352. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  353. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  354. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  355. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  356. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  357. Debug Message: WARNING: File does not include mesh data
  358. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  359. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  360. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  361. Debug Message: WARNING: File does not include mesh data
  362. Debug Message: WARNING: File does not include mesh data
  363. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  364. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  365. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  366. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  367. Debug Message: WARNING: File does not include mesh data
  368. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  369. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  370. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  371. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  372. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  373. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  374. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  375. Debug Message: WARNING: File does not include mesh data
  376. Debug Message: WARNING: File does not include mesh data
  377. Debug Message: WARNING: File does not include mesh data
  378. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  379. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  380. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  381. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  382. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  383. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  384. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  385. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  386. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  387. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  388. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  389. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  390. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  391. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  392. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  393. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  394. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  395. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  396. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  397. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  398. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  399. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Fort_01. Only the first 100 will be displayed.
  400. Debug Message: -------------------------
  401. Debug Message: - Ending Turn 182 -
  402. Debug Message: Current Memory Usage: 1165488 KB
  403. Debug Message: Cities in World: 39
  404. Debug Message: Units in World: 975
  405. DebugMessage: AI: Has chosen not to train any units.
  406. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Fortress_03. Only the first 100 will be displayed.
  407. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  408. Debug Message: Failed to create new road between Kett and Hagudst
  409. Debug Message: WARNING: CCaravan::OnRespawn couldn't find a trade route between home city Hagudst and trade city Kett
  410. Debug Message: Failed to create new road between Hagudst and Kett
  411. Debug Message: WARNING: CCaravan::OnRespawn couldn't find a trade route between home city Kett and trade city Hagudst
  412. Debug Message: AI Lord Markin: Now researching Agriculture
  413. DebugMessage: AutoSaving - Begin
  414. DebugMessage: AutoSaving - Complete
  415. DebugMessage: Loaded font Arial-11Bold
  416. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_1333588481
  417. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_242671860
  418. Debug Message: -------------------------
  419. Debug Message: - Ending Turn 183 -
  420. Debug Message: Current Memory Usage: 1202756 KB
  421. Debug Message: Cities in World: 39
  422. Debug Message: Units in World: 985
  423. Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
  424. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Fortress_03. Only the first 100 will be displayed.
  425. DebugMessage: AI: Has chosen not to train any units.
  426. DebugMessage: AutoSaving - Begin
  427. DebugMessage: AutoSaving - Complete
  428. Debug Message: Generating portrait: Portrait_Champion_Jesselde_1541542325
  429. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Great_Mill_01. Only the first 100 will be displayed.
  430. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Iron_Foundry_01. Only the first 100 will be displayed.
  431. Debug Message: -------------------------
  432. Debug Message: - Ending Turn 184 -
  433. Debug Message: Current Memory Usage: 1208724 KB
  434. Debug Message: Cities in World: 39
  435. Debug Message: Units in World: 986
  436. Debug Message: Warning, tile design K_Great_Mill_01 now has 142 objects when it used to have 100
  437. Debug Message: Generating portrait: Portrait_Champion_Inslow_1877385292
  438. Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_250190941
  439. DebugMessage: AI: Has chosen not to train any units.
  440. DebugMessage: AI: Has chosen not to train any units.
  441. DebugMessage: AI: Has chosen not to train any units.
  442. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Fortress_03. Only the first 100 will be displayed.
  443. DebugMessage: AI: Has chosen not to train any units.
  444. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  445. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  446. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  447. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  448. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  449. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  450. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  451. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  452. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  453. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  454. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  455. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  456. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  457. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  458. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  459. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  460. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  461. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  462. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  463. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  464. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  465. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  466. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  467. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  468. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  469. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  470. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  471. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  472. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  473. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  474. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  475. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  476. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  477. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  478. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  479. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  480. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  481. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  482. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  483. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  484. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  485. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  486. Debug Message: AI Emperor Karavox: Now researching Rituals
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