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- 1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
- 2>------ Build started: Project: Linger, Configuration: Development_Editor x64 ------
- 2>Parsing headers for LingerEditor
- 2> Running UnrealHeaderTool "M:\Linger\Linger.uproject" "M:\Linger\Intermediate\Build\Win64\LingerEditor\Development\LingerEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- 2>Reflection code generated for LingerEditor in 11,6159662 seconds
- 2>Building 8 actions with 12 processes...
- 2> [1/8] CrowdTestAIController.cpp
- 2>C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(38): error C2143: syntax error: missing ';' before '<class-head>'
- 2>C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(38): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(40): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2> [2/8] FlockCrowdFollowingComponent.gen.cpp
- 2>Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(38): error C2143: syntax error: missing ';' before '<class-head>'
- 2>Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(38): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(40): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>M:\Linger\Intermediate\Build\Win64\UE4Editor\Inc\Linger\FlockCrowdFollowingComponent.gen.cpp(162): error C2664: 'UCrowdFollowingComponent::UCrowdFollowingComponent(const UCrowdFollowingComponent &)': cannot convert argument 1 from 'FVTableHelper' to 'const UCrowdFollowingComponent &'
- 2> M:\Linger\Intermediate\Build\Win64\UE4Editor\Inc\Linger\FlockCrowdFollowingComponent.gen.cpp(162): note: Reason: cannot convert from 'FVTableHelper' to 'const UCrowdFollowingComponent'
- 2> M:\Linger\Intermediate\Build\Win64\UE4Editor\Inc\Linger\FlockCrowdFollowingComponent.gen.cpp(162): note: No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
- 2> [3/8] FlockCrowdFollowingComponent.cpp
- 2>C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(38): error C2143: syntax error: missing ';' before '<class-head>'
- 2>C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(38): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(40): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>M:\Linger\Source\Linger\FlockCrowdFollowingComponent.cpp(11): error C2664: 'UCrowdFollowingComponent::UCrowdFollowingComponent(const UCrowdFollowingComponent &)': cannot convert argument 1 from 'const FObjectInitializer' to 'const UCrowdFollowingComponent &'
- 2> M:\Linger\Source\Linger\FlockCrowdFollowingComponent.cpp(12): note: Reason: cannot convert from 'const FObjectInitializer' to 'const UCrowdFollowingComponent'
- 2> M:\Linger\Source\Linger\FlockCrowdFollowingComponent.cpp(12): note: No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
- 2>M:\Linger\Source\Linger\FlockCrowdFollowingComponent.cpp(28): error C2248: 'UCrowdFollowingComponent::GetCrowdAgentCollisions': cannot access private member declared in class 'UCrowdFollowingComponent'
- 2> C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(50): note: see declaration of 'UCrowdFollowingComponent::GetCrowdAgentCollisions'
- 2> C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(38): note: see declaration of 'UCrowdFollowingComponent'
- 2>M:\Linger\Source\Linger\FlockCrowdFollowingComponent.cpp(102): error C2248: 'UCrowdFollowingComponent::ApplyCrowdAgentVelocity': cannot access private member declared in class 'UCrowdFollowingComponent'
- 2> C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(77): note: see declaration of 'UCrowdFollowingComponent::ApplyCrowdAgentVelocity'
- 2> C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(38): note: see declaration of 'UCrowdFollowingComponent'
- 2> [4/8] CrowdTestAIController.gen.cpp
- 2> [5/8] CrowdTestChar.cpp
- 2> [6/8] FlockManager.cpp
- 2>C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(38): error C2143: syntax error: missing ';' before '<class-head>'
- 2>C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(38): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(40): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>M:\Linger\Source\Linger\FlockManager.cpp(707): error C2248: 'UCrowdFollowingComponent::AbortMove': cannot access private member declared in class 'UCrowdFollowingComponent'
- 2> C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(60): note: see declaration of 'UCrowdFollowingComponent::AbortMove'
- 2> C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\AIModule\Classes\Navigation/CrowdFollowingComponent.h(38): note: see declaration of 'UCrowdFollowingComponent'
- 2>UnrealBuildTool : error : UBT ERROR: Failed to produce item: M:\Linger\Binaries\Win64\UE4Editor-Linger.dll
- 2> (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
- 2>Total build time: 17,74 seconds (Parallel executor: 0,00 seconds)
- 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.20\Engine\Build\BatchFiles\Build.bat" LingerEditor Win64 Development "M:\Linger\Linger.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
- 2>Done building project "Linger.vcxproj" -- FAILED.
- ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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