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- Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Bruno/Documents/Unreal Projects/TestProj/TestProj.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/Bruno/Documents/Unreal Projects/TestProj/TestProj.uproject" -cook -stage -archive -archivedirectory=C:/Users/Bruno/Desktop/TEST_EXPORT -package -ue4exe="C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -clean -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -clientconfig=Development -utf8output
- Automation.Process: Setting up command environment.
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationTool.exe=True
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.26
- CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Bruno/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.26
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Cook-2021.03.27-22.46.00.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-TestProj-Android-Development.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-TestProj-Android-Development_2.txt
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Bruno/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.26
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
- CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
- WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.3.29503.13)
- AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
- IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
- LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
- WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-91202193.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-91202193.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-91202193Manifest.json
- ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0,516s
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0,038s
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
- ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0,048s
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject=True
- BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapPassableWorld' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeap' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'SteamVR' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapPassableWorld' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeap' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'SteamVR' due to unsupported platform in plugin descriptor
- ProjectUtils.RequiresTempTarget: TestProj.uproject requires a temporary target.cs to be generated (EasyFirebase plugin is enabled)
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-91202193.dll=False
- DynamicCompilation.RequiresCompilation: Compiling C:\Users\Bruno\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-91202193.dll: Assembly does not exist
- ProjectParams.ValidateAndLog: Project Params **************
- ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- ProjectParams.ValidateAndLog: Archive=True
- ProjectParams.ValidateAndLog: ArchiveMetaData=False
- ProjectParams.ValidateAndLog: CreateAppBundle=True
- ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Bruno\Desktop\TEST_EXPORT
- ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Bruno\Documents\Unreal Projects\TestProj\Saved\StagedBuilds
- ProjectParams.ValidateAndLog: Build=True
- ProjectParams.ValidateAndLog: SkipBuildClient=False
- ProjectParams.ValidateAndLog: SkipBuildEditor=False
- ProjectParams.ValidateAndLog: Cook=True
- ProjectParams.ValidateAndLog: Clean=True
- ProjectParams.ValidateAndLog: Client=False
- ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ClientCookedTargets=TestProj
- ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
- ProjectParams.ValidateAndLog: Compressed=False
- ProjectParams.ValidateAndLog: AdditionalPakOptions=
- ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
- ProjectParams.ValidateAndLog: CookOnTheFly=False
- ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- ProjectParams.ValidateAndLog: UnversionedCookedContent=True
- ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
- ProjectParams.ValidateAndLog: NumCookersToSpawn=0
- ProjectParams.ValidateAndLog: GeneratePatch=False
- ProjectParams.ValidateAndLog: AddPatchLevel=False
- ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
- ProjectParams.ValidateAndLog: GenerateRemaster=False
- ProjectParams.ValidateAndLog: DiscVersion=
- ProjectParams.ValidateAndLog: CreateReleaseVersion=
- ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- ProjectParams.ValidateAndLog: DLCFile=
- ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- ProjectParams.ValidateAndLog: DLCPakPluginFile=False
- ProjectParams.ValidateAndLog: DiffCookedContentPath=
- ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- ProjectParams.ValidateAndLog: DedicatedServer=False
- ProjectParams.ValidateAndLog: DirectoriesToCook=
- ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph
- ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
- ProjectParams.ValidateAndLog: EditorTargets=
- ProjectParams.ValidateAndLog: Foreign=False
- ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- ProjectParams.ValidateAndLog: IsProgramTarget=False
- ProjectParams.ValidateAndLog: IterativeCooking=False
- ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
- ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
- ProjectParams.ValidateAndLog: CookAll=False
- ProjectParams.ValidateAndLog: CookPartialGC=False
- ProjectParams.ValidateAndLog: CookInEditor=False
- ProjectParams.ValidateAndLog: CookMapsOnly=False
- ProjectParams.ValidateAndLog: Deploy=False
- ProjectParams.ValidateAndLog: IterativeDeploy=False
- ProjectParams.ValidateAndLog: FastCook=False
- ProjectParams.ValidateAndLog: LogWindow=False
- ProjectParams.ValidateAndLog: Manifests=False
- ProjectParams.ValidateAndLog: MapToRun=
- ProjectParams.ValidateAndLog: NoClient=False
- ProjectParams.ValidateAndLog: NumClients=0
- ProjectParams.ValidateAndLog: NoDebugInfo=True
- ProjectParams.ValidateAndLog: SeparateDebugInfo=False
- ProjectParams.ValidateAndLog: MapFile=False
- ProjectParams.ValidateAndLog: NoCleanStage=False
- ProjectParams.ValidateAndLog: NoXGE=False
- ProjectParams.ValidateAndLog: MapsToCook=
- ProjectParams.ValidateAndLog: MapIniSectionsToCook=
- ProjectParams.ValidateAndLog: Pak=True
- ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
- ProjectParams.ValidateAndLog: IoStore=False
- ProjectParams.ValidateAndLog: SkipIoStore=False
- ProjectParams.ValidateAndLog: SkipPackage=False
- ProjectParams.ValidateAndLog: Package=True
- ProjectParams.ValidateAndLog: ForcePackageData=False
- ProjectParams.ValidateAndLog: NullRHI=False
- ProjectParams.ValidateAndLog: FakeClient=False
- ProjectParams.ValidateAndLog: EditorTest=False
- ProjectParams.ValidateAndLog: RunAutomationTests=False
- ProjectParams.ValidateAndLog: RunAutomationTest=
- ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- ProjectParams.ValidateAndLog: CrashIndex=0
- ProjectParams.ValidateAndLog: ProgramTargets=
- ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Android, C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android]
- ProjectParams.ValidateAndLog: ProjectExePaths=[Android, C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj]
- ProjectParams.ValidateAndLog: Distribution=False
- ProjectParams.ValidateAndLog: Prebuilt=False
- ProjectParams.ValidateAndLog: Prereqs=True
- ProjectParams.ValidateAndLog: AppLocalDirectory=
- ProjectParams.ValidateAndLog: NoBootstrapExe=False
- ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject
- ProjectParams.ValidateAndLog: Run=False
- ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ServerCookedTargets=
- ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
- ProjectParams.ValidateAndLog: ShortProjectName=TestProj
- ProjectParams.ValidateAndLog: SignedPak=False
- ProjectParams.ValidateAndLog: SignPak=
- ProjectParams.ValidateAndLog: SkipCook=False
- ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- ProjectParams.ValidateAndLog: SkipPak=False
- ProjectParams.ValidateAndLog: PrePak=False
- ProjectParams.ValidateAndLog: SkipStage=False
- ProjectParams.ValidateAndLog: Stage=True
- ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
- ProjectParams.ValidateAndLog: bUseExtraFlavor=False
- ProjectParams.ValidateAndLog: NativizeAssets=False
- ProjectParams.ValidateAndLog: StageDirectoryParam=
- ProjectParams.ValidateAndLog: AdditionalPackageOptions=
- ProjectParams.ValidateAndLog: Project Params **************
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject=True
- Project.Build: ********** BUILD COMMAND STARTED **********
- UE4Build.Build: ************************* UE4Build:
- UE4Build.Build: ************************* UseXGE: False
- UE4Build.Build: ************************* UseParallelExecutor: False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe TestProj Android Development -Project="C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject" -Clean -NoHotReload "C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject" -NoUBTMakefiles -remoteini="C:\Users\Bruno\Documents\Unreal Projects\TestProj" -skipdeploy -nobuilduht -log="C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-TestProj-Android-Development.txt"
- ProcessResult.StdOut: Cleaning TestProj binaries...
- CommandUtils.Run: Took 1,9180718s to run UnrealBuildTool.exe, ExitCode=0
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Build\Manifest.xml
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe TestProj Android Development -Project="C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject" "C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject" -NoUBTMakefiles -remoteini="C:\Users\Bruno\Documents\Unreal Projects\TestProj" -skipdeploy -Manifest="C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-TestProj-Android-Development_2.txt"
- ProcessResult.StdOut: PLATFORM_ANDROID_NDK_VERSION = 220200
- ProcessResult.StdOut: NDK toolchain: r22b, NDK version: 30, GccVersion: 4.9, ClangVersion: 11.0.5
- ProcessResult.StdOut: Parsing headers for TestProj
- ProcessResult.StdOut: Running UnrealHeaderTool "C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject" "C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Build\Android\TestProj\Development\TestProj.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UHT-TestProj-Android-Development_2.txt" -installed
- ProcessResult.StdOut: Reflection code generated for TestProj in 5,2867774 seconds
- ProcessResult.StdOut: Compiling Native 32-bit code with NDK API 'android-30'
- ProcessResult.StdOut: Writing manifest to C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Build\Manifest.xml
- ProcessResult.StdOut: Building TestProj...
- ProcessResult.StdOut: [Upgrade]
- ProcessResult.StdOut: [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
- ProcessResult.StdOut: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
- ProcessResult.StdOut: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
- ProcessResult.StdOut: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
- ProcessResult.StdOut: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in TestProj.Target.cs, and explicitly overriding settings that differ from the new defaults.
- ProcessResult.StdOut: [Upgrade]
- ProcessResult.StdOut: Building 13 actions with 4 processes...
- ProcessResult.StdOut: [1/13] SharedPCH.Core.h [armv7]
- ProcessResult.StdOut: [2/13] TestProj.cpp [armv7]
- ProcessResult.StdOut: [3/13] SharedPCH.Engine.h [armv7]
- ProcessResult.StdOut: [4/13] SharedPCH.Engine.RTTI.Exceptions.h [armv7]
- ProcessResult.StdOut: [5/13] Module.SIOJson.gen.cpp [armv7]
- ProcessResult.StdOut: [6/13] Module.CoreUtility.cpp [armv7]
- ProcessResult.StdOut: [7/13] Module.CoreUtility.gen.cpp [armv7]
- ProcessResult.StdOut: [8/13] Module.SIOJson.cpp [armv7]
- ProcessResult.StdOut: [9/13] Module.SocketIOClient.cpp [armv7]
- ProcessResult.StdOut: [10/13] Module.SocketIOClient.gen.cpp [armv7]
- ProcessResult.StdOut: [11/13] Module.SocketIOLib.cpp [armv7]
- ProcessResult.StdOut: [12/13] TestProj-armv7.so
- ProcessResult.StdOut: [13/13] TestProj.target
- ProcessResult.StdOut: Total time in Parallel executor: 128,51 seconds
- ProcessResult.StdOut: Deploying TestProj Android Development...
- ProcessResult.StdOut: AndroidPlugin: Plugins\Marketplace\EasyFirebase\Source\EasyFirebase\EasyFirebase_UPL.xml
- ProcessResult.StdOut: AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
- ProcessResult.StdOut: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
- ProcessResult.StdOut: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
- ProcessResult.StdOut: AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
- ProcessResult.StdOut: AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml
- ProcessResult.StdOut: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
- ProcessResult.StdOut: AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
- ProcessResult.StdOut: UPL: ..\Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/EasyFirebase_UPL.xml
- ProcessResult.StdOut: UPL: ..\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
- ProcessResult.StdOut: UPL: ..\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
- ProcessResult.StdOut: UPL: ..\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
- ProcessResult.StdOut: UPL: ..\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
- ProcessResult.StdOut: UPL: ..\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml
- ProcessResult.StdOut: UPL: ..\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
- ProcessResult.StdOut: UPL: ..\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
- ProcessResult.StdOut: Using package name: 'com.Techinox.FarmerToon'
- ProcessResult.StdOut: GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
- ProcessResult.StdOut: Writing packageInfo pkgName:com.Techinox.FarmerToon storeVersion:1 versionDisplayName:1.0 to C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\packageInfo.txt
- ProcessResult.StdOut:
- ProcessResult.StdOut: ====27/03/2021 22:54:09====PREPARING TO MAKE APK=================================================================
- ProcessResult.StdOut: bBuildForES31: true
- ProcessResult.StdOut: bSupportsVulkan: false
- ProcessResult.StdOut: Building Java with SDK API level 'android-30'
- ProcessResult.StdOut: Building with Build Tools version '29.0.2'
- ProcessResult.StdOut:
- ProcessResult.StdOut: ==== Writing to shim file C:\Users\Bruno\Documents\Unreal Projects\TestProj\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
- ProcessResult.StdOut:
- ProcessResult.StdOut: ==== Shim data file up to date so not writing. ====
- ProcessResult.StdOut:
- ProcessResult.StdOut: ==== Writing to template target file C:\Users\Bruno\Documents\Unreal Projects\TestProj\Build\Android\src\com\Techinox\FarmerToon\AlarmReceiver.java ====
- ProcessResult.StdOut:
- ProcessResult.StdOut: ==== Template target file up to date so not writing. ====
- ProcessResult.StdOut:
- ProcessResult.StdOut: ==== Writing to template target file C:\Users\Bruno\Documents\Unreal Projects\TestProj\Build\Android\src\com\Techinox\FarmerToon\DownloaderActivity.java ====
- ProcessResult.StdOut:
- ProcessResult.StdOut: ==== Template target file up to date so not writing. ====
- ProcessResult.StdOut:
- ProcessResult.StdOut: ==== Writing to template target file C:\Users\Bruno\Documents\Unreal Projects\TestProj\Build\Android\src\com\Techinox\FarmerToon\OBBDownloaderService.java ====
- ProcessResult.StdOut:
- ProcessResult.StdOut: ==== Template target file up to date so not writing. ====
- ProcessResult.StdOut: Cleaning up files based on template dir C:\Users\Bruno\Documents\Unreal Projects\TestProj\Build\Android\src\com\Techinox\FarmerToon
- ProcessResult.StdOut: Application display name is different than last build, forcing repackage.
- ProcessResult.StdOut: UPL Init: armeabi-v7a
- ProcessResult.StdOut: Admob Android init
- ProcessResult.StdOut: Context: '../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase' using Architecture='armeabi-v7a', NodeName='init', Input=''
- ProcessResult.StdOut: Variables:
- ProcessResult.StdOut: bool EnableFacebookAuth = false
- ProcessResult.StdOut: string PluginDir = ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase
- ProcessResult.StdOut: string AbsPluginDir = C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/EasyFirebase/Source/EasyFirebase
- ProcessResult.StdOut: string Architecture = armeabi-v7a
- ProcessResult.StdOut: string BuildDir = C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7
- ProcessResult.StdOut: string AbsBuildDir = C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7
- ProcessResult.StdOut: string FaceBookAppId =
- ProcessResult.StdOut: string PackageName = com.Techinox.FarmerToon
- ProcessResult.StdOut: Subsystem Google Play SDK Android init
- ProcessResult.StdOut: Android Permission Plugin Init
- ProcessResult.StdOut: Google Cloud Messaging init
- ProcessResult.StdOut: GCMClientSenderID set: false
- ProcessResult.StdOut: GooglePAD Plugin Init
- ProcessResult.StdOut: GooglePAD enabled: false
- ProcessResult.StdOut: Oculus mobile init
- ProcessResult.StdOut: Oculus Signature Files (osig) will be removed from APK
- ProcessResult.StdOut: Android Voice init
- ProcessResult.StdOut: GoogleGameSDK Android init
- ProcessResult.StdOut: On build machine.
- ProcessResult.StdOut:
- ProcessResult.StdOut: ====27/03/2021 22:54:09====PREPARING NATIVE CODE=====-armv7============================================================
- ProcessResult.StdOut: bPackageDataInsideApk = False
- ProcessResult.StdOut: Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository
- ProcessResult.StdOut: Added repository: ..\Source\ThirdParty\Android\extras\google\m2repository
- ProcessResult.StdOut: Added repository: ..\Source\ThirdParty\Android\extras\android\m2repository
- ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-auth, 11.8.0
- ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-games, 11.8.0
- ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-nearby, 11.8.0
- ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-plus, 11.8.0
- ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-auth, 17.0.0
- ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-games, 17.0.0
- ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-nearby, 17.0.0
- ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-plus, 17.0.0
- ProcessResult.StdOut: AARImports: com.google.firebase, firebase-core, 17.0.0
- ProcessResult.StdOut: AARImports: com.google.firebase, firebase-database, 19.3.0
- ProcessResult.StdOut: AARImports: com.google.firebase, firebase-auth, 19.3.1
- ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-auth, 17.0.0
- ProcessResult.StdOut: AARImports: com.google.firebase, firebase-analytics, 17.4.1
- ProcessResult.StdOut: AARImports: com.facebook.android, facebook-login, 5.15.3
- ProcessResult.StdOut: AARImports: com.android.billingclient, billing, 2.1.0
- ProcessResult.StdOut: Copying Google Play BillingApiV2 java files
- ProcessResult.StdOut:
- ProcessResult.StdOut: Directory ../Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java/BillingApiV2 copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/src
- ProcessResult.StdOut: Copying permission_library directory to staging before build
- ProcessResult.StdOut:
- ProcessResult.StdOut: Directory ..//Source/ThirdParty/AndroidPermission/permission_library copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/JavaLibs/permission_library
- ProcessResult.StdOut:
- ProcessResult.StdOut: ==== Writing to OBB data file C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Android\armv7\src\com\Techinox\FarmerToon\OBBData.java ====
- ProcessResult.StdOut:
- ProcessResult.StdOut: ==== Writing new GameActivity.java file to C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Android\armv7\src\com\epicgames\ue4\GameActivity.java ====
- ProcessResult.StdOut:
- ProcessResult.StdOut: ==== Writing new GameApplication.java file to C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Android\armv7\src\com\epicgames\ue4\GameApplication.java ====
- ProcessResult.StdOut:
- ProcessResult.StdOut: Copying new .so C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj-armv7.so file to jni folder...
- ProcessResult.StdOut: Copying libplaycore.so and proguard files
- ProcessResult.StdOut:
- ProcessResult.StdOut: File C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/../ThirdParty/play-core-native-sdk/libs/armeabi-v7a/ndk21.3.6528147/c++_shared/libplaycore.so copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/libs/armeabi-v7a/libplaycore.so
- ProcessResult.StdOut: Copying libvrapi.so
- ProcessResult.StdOut:
- ProcessResult.StdOut: File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/armeabi-v7a/libvrapi.so copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/libs/armeabi-v7a/libvrapi.so
- ProcessResult.StdOut: Copying libOVRPlugin.so
- ProcessResult.StdOut:
- ProcessResult.StdOut: File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/armeabi-v7a/libOVRPlugin.so copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/libs/armeabi-v7a/libOVRPlugin.so
- ProcessResult.StdOut:
- ProcessResult.StdOut: File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/VrApi.jar does not exist, not copied!
- ProcessResult.StdOut:
- ProcessResult.StdOut: File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/SystemUtils.jar does not exist, not copied!
- ProcessResult.StdOut:
- ProcessResult.StdOut: ====27/03/2021 22:54:10====PERFORMING FINAL APK PACKAGE OPERATION=====-armv7===========================================
- ProcessResult.StdOut: Copying EasyFirebase files to staging
- ProcessResult.StdOut:
- ProcessResult.StdOut: Directory ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/Android/Java copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/src
- ProcessResult.StdOut:
- ProcessResult.StdOut: Directory ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/Android/Java copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/app/src/main/java
- ProcessResult.StdOut:
- ProcessResult.StdOut: Directory ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/Android/permission_library copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/JavaLibs/permission_library
- ProcessResult.StdOut:
- ProcessResult.StdOut: Directory ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/Android/permission_library copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/permission_library
- ProcessResult.StdOut:
- ProcessResult.StdOut: Directory ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/Android/firebasehelperres copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/JavaLibs/firebasehelperres
- ProcessResult.StdOut:
- ProcessResult.StdOut: Directory ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/Android/firebasehelperres copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/firebasehelperres
- ProcessResult.StdOut:
- ProcessResult.StdOut: File C:/Users/Bruno/Documents/Unreal Projects/TestProj/Build/Android/strings.xml copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/firebasehelperres/res/values/strings.xml
- ProcessResult.StdOut:
- ProcessResult.StdOut: File C:/Users/Bruno/Documents/Unreal Projects/TestProj/Build/Android/strings.xml copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/firebasehelperres/src/main/res/values/strings.xml
- ProcessResult.StdOut:
- ProcessResult.StdOut: File C:/Users/Bruno/Documents/Unreal Projects/TestProj/Build/Android/GooglePlayAppID.xml copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/app/src/main/res/values/GooglePlayAppID.xml
- ProcessResult.StdOut:
- ProcessResult.StdOut: File C:/Users/Bruno/Documents/Unreal Projects/TestProj/Content/google/google-services.json copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/app/google-services.json
- ProcessResult.StdOut:
- ProcessResult.StdOut: File ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/firebase_cpp_sdk/Android/firebase_dependencies.gradle copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/app/firebase_dependencies.gradle
- ProcessResult.StdOut:
- ProcessResult.StdOut: Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:)
- ProcessResult.StdOut: Making .apk with Gradle...
- ProcessResult.StdOut: To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/6.1.1/userguide/gradle_daemon.html.
- ProcessResult.StdOut: Daemon will be stopped at the end of the build stopping after processing
- ProcessResult.StdOut:
- ProcessResult.StdOut: > Configure project :app
- ProcessResult.StdOut: registerResGeneratingTask is deprecated, use registerGeneratedResFolders(FileCollection)
- ProcessResult.StdOut: registerResGeneratingTask is deprecated, use registerGeneratedResFolders(FileCollection)
- ProcessResult.StdOut:
- ProcessResult.StdOut: > Task :app:preBuild UP-TO-DATE
- ProcessResult.StdOut: > Task :app:preDebugBuild UP-TO-DATE
- ProcessResult.StdOut: > Task :downloader_library:preBuild UP-TO-DATE
- ProcessResult.StdOut: > Task :downloader_library:preDebugBuild UP-TO-DATE
- ProcessResult.StdOut: > Task :downloader_library:compileDebugAidl NO-SOURCE
- ProcessResult.StdOut: > Task :firebasehelperres:preBuild UP-TO-DATE
- ProcessResult.StdOut: > Task :firebasehelperres:preDebugBuild UP-TO-DATE
- ProcessResult.StdOut: > Task :firebasehelperres:compileDebugAidl NO-SOURCE
- ProcessResult.StdOut: > Task :permission_library:preBuild UP-TO-DATE
- ProcessResult.StdOut: > Task :permission_library:preDebugBuild UP-TO-DATE
- ProcessResult.StdOut: > Task :permission_library:compileDebugAidl NO-SOURCE
- ProcessResult.StdOut: > Task :app:compileDebugAidl
- ProcessResult.StdOut: > Task :downloader_library:packageDebugRenderscript NO-SOURCE
- ProcessResult.StdOut: > Task :firebasehelperres:packageDebugRenderscript NO-SOURCE
- ProcessResult.StdOut: > Task :permission_library:packageDebugRenderscript NO-SOURCE
- ProcessResult.StdOut: > Task :app:compileDebugRenderscript NO-SOURCE
- ProcessResult.StdOut: > Task :app:generateDebugBuildConfig
- ProcessResult.StdOut: > Task :app:javaPreCompileDebug
- ProcessResult.StdOut: > Task :app:generateDebugResValues
- ProcessResult.StdOut: > Task :app:generateDebugResources
- ProcessResult.StdOut: > Task :app:writeDebugApplicationId
- ProcessResult.StdOut:
- ProcessResult.StdOut: > Task :app:processDebugGoogleServices
- ProcessResult.StdOut: Parsing json file: Z:\app\google-services.json
- ProcessResult.StdOut:
- ProcessResult.StdOut: > Task :downloader_library:compileDebugRenderscript NO-SOURCE
- ProcessResult.StdOut: > Task :downloader_library:generateDebugResValues
- ProcessResult.StdOut: > Task :downloader_library:generateDebugResources
- ProcessResult.StdOut: > Task :downloader_library:packageDebugResources
- ProcessResult.StdOut: > Task :firebasehelperres:compileDebugRenderscript NO-SOURCE
- ProcessResult.StdOut: > Task :firebasehelperres:generateDebugResValues
- ProcessResult.StdOut: > Task :firebasehelperres:generateDebugResources
- ProcessResult.StdOut: > Task :firebasehelperres:packageDebugResources
- ProcessResult.StdOut: > Task :permission_library:generateDebugResValues
- ProcessResult.StdOut: > Task :permission_library:compileDebugRenderscript NO-SOURCE
- ProcessResult.StdOut: > Task :permission_library:generateDebugResources
- ProcessResult.StdOut: > Task :permission_library:packageDebugResources
- ProcessResult.StdOut: > Task :app:createDebugCompatibleScreenManifests
- ProcessResult.StdOut: > Task :app:extractDeepLinksDebug
- ProcessResult.StdOut: > Task :downloader_library:extractDeepLinksDebug
- ProcessResult.StdOut: > Task :downloader_library:processDebugManifest
- ProcessResult.StdOut: > Task :firebasehelperres:extractDeepLinksDebug
- ProcessResult.StdOut: > Task :firebasehelperres:processDebugManifest
- ProcessResult.StdOut: > Task :permission_library:extractDeepLinksDebug
- ProcessResult.StdOut: > Task :permission_library:processDebugManifest
- ProcessResult.StdOut:
- ProcessResult.StdOut: > Task :app:processDebugManifest
- ProcessResult.StdOut: Z:\app\src\main\AndroidManifest.xml:24:9-31:50 Warning:
- ProcessResult.StdOut: activity#com.google.firebase.auth.internal.FederatedSignInActivity@android:launchMode was tagged at AndroidManifest.xml:24 to replace other declarations but no other declaration present
- ProcessResult.StdOut:
- ProcessResult.StdOut: > Task :downloader_library:compileDebugLibraryResources
- ProcessResult.StdOut: > Task :app:mergeDebugResources
- ProcessResult.StdOut: > Task :firebasehelperres:compileDebugLibraryResources
- ProcessResult.StdOut: > Task :permission_library:compileDebugLibraryResources
- ProcessResult.StdOut: > Task :downloader_library:generateDebugBuildConfig
- ProcessResult.StdOut: > Task :downloader_library:parseDebugLocalResources
- ProcessResult.StdOut: > Task :downloader_library:javaPreCompileDebug
- ProcessResult.StdOut: > Task :firebasehelperres:generateDebugBuildConfig
- ProcessResult.StdOut: > Task :firebasehelperres:parseDebugLocalResources
- ProcessResult.StdOut: > Task :firebasehelperres:javaPreCompileDebug
- ProcessResult.StdOut: > Task :permission_library:parseDebugLocalResources
- ProcessResult.StdOut: > Task :permission_library:generateDebugBuildConfig
- ProcessResult.StdOut: > Task :permission_library:javaPreCompileDebug
- ProcessResult.StdOut: > Task :app:mergeDebugShaders
- ProcessResult.StdOut: > Task :app:compileDebugShaders NO-SOURCE
- ProcessResult.StdOut: > Task :app:generateDebugAssets UP-TO-DATE
- ProcessResult.StdOut: > Task :downloader_library:mergeDebugShaders
- ProcessResult.StdOut: > Task :downloader_library:compileDebugShaders NO-SOURCE
- ProcessResult.StdOut: > Task :downloader_library:generateDebugAssets UP-TO-DATE
- ProcessResult.StdOut: > Task :downloader_library:packageDebugAssets
- ProcessResult.StdOut: > Task :firebasehelperres:mergeDebugShaders
- ProcessResult.StdOut: > Task :firebasehelperres:compileDebugShaders NO-SOURCE
- ProcessResult.StdOut: > Task :firebasehelperres:generateDebugAssets UP-TO-DATE
- ProcessResult.StdOut: > Task :firebasehelperres:packageDebugAssets
- ProcessResult.StdOut: > Task :permission_library:mergeDebugShaders
- ProcessResult.StdOut: > Task :permission_library:compileDebugShaders NO-SOURCE
- ProcessResult.StdOut: > Task :permission_library:generateDebugAssets UP-TO-DATE
- ProcessResult.StdOut: > Task :permission_library:packageDebugAssets
- ProcessResult.StdOut: > Task :app:mergeDebugAssets
- ProcessResult.StdOut: > Task :downloader_library:generateDebugRFile
- ProcessResult.StdOut: > Task :downloader_library:compileDebugJavaWithJavac
- ProcessResult.StdOut: > Task :firebasehelperres:generateDebugRFile
- ProcessResult.StdOut: > Task :firebasehelperres:compileDebugJavaWithJavac
- ProcessResult.StdOut: > Task :permission_library:generateDebugRFile
- ProcessResult.StdOut: > Task :app:processDebugResources
- ProcessResult.StdOut:
- ProcessResult.StdOut: > Task :permission_library:compileDebugJavaWithJavac
- ProcessResult.StdOut: Note: Z:\permission_library\src\main\java\com\google\vr\sdk\samples\permission\PermissionFragment.java uses or overrides a deprecated API.
- ProcessResult.StdOut: Note: Recompile with -Xlint:deprecation for details.
- ProcessResult.StdOut:
- ProcessResult.StdOut: > Task :firebasehelperres:bundleLibCompileToJarDebug
- ProcessResult.StdOut: > Task :downloader_library:bundleLibCompileToJarDebug
- ProcessResult.StdOut: > Task :permission_library:bundleLibCompileToJarDebug
- ProcessResult.StdOut:
- ProcessResult.StdOut: > Task :app:compileDebugJavaWithJavac
- ProcessResult.StdOut: The following annotation processors are not incremental: lifecycle-compiler-2.0.0.jar (androidx.lifecycle:lifecycle-compiler:2.0.0).
- ProcessResult.StdOut: Make sure all annotation processors are incremental to improve your build speed.
- ProcessResult.StdOut: Note: Some input files use or override a deprecated API.
- ProcessResult.StdOut: Note: Recompile with -Xlint:deprecation for details.
- ProcessResult.StdOut:
- ProcessResult.StdOut: > Task :app:compileDebugSources
- ProcessResult.StdOut: > Task :app:processDebugJavaRes NO-SOURCE
- ProcessResult.StdOut: > Task :downloader_library:processDebugJavaRes NO-SOURCE
- ProcessResult.StdOut: > Task :downloader_library:bundleLibResDebug NO-SOURCE
- ProcessResult.StdOut: > Task :firebasehelperres:processDebugJavaRes NO-SOURCE
- ProcessResult.StdOut: > Task :firebasehelperres:bundleLibResDebug NO-SOURCE
- ProcessResult.StdOut: > Task :permission_library:processDebugJavaRes NO-SOURCE
- ProcessResult.StdOut: > Task :permission_library:bundleLibResDebug NO-SOURCE
- ProcessResult.StdOut: > Task :app:checkDebugDuplicateClasses
- ProcessResult.StdOut: > Task :downloader_library:bundleLibRuntimeToJarDebug
- ProcessResult.StdOut: > Task :firebasehelperres:bundleLibRuntimeToJarDebug
- ProcessResult.StdOut: > Task :permission_library:bundleLibRuntimeToJarDebug
- ProcessResult.StdOut: > Task :app:dexBuilderDebug
- ProcessResult.StdOut: > Task :app:mergeDebugJavaResource
- ProcessResult.StdOut: > Task :app:mergeLibDexDebug
- ProcessResult.StdOut: > Task :app:mergeExtDexDebug
- ProcessResult.StdOut: > Task :app:mergeDebugJniLibFolders
- ProcessResult.StdOut: > Task :downloader_library:mergeDebugJniLibFolders
- ProcessResult.StdOut: > Task :firebasehelperres:mergeDebugJniLibFolders
- ProcessResult.StdOut: > Task :downloader_library:mergeDebugNativeLibs
- ProcessResult.StdOut: > Task :downloader_library:stripDebugDebugSymbols NO-SOURCE
- ProcessResult.StdOut: > Task :downloader_library:copyDebugJniLibsProjectOnly
- ProcessResult.StdOut: > Task :app:mergeProjectDexDebug
- ProcessResult.StdOut: > Task :permission_library:mergeDebugJniLibFolders
- ProcessResult.StdOut: > Task :app:validateSigningDebug
- ProcessResult.StdOut: > Task :firebasehelperres:mergeDebugNativeLibs
- ProcessResult.StdOut: > Task :firebasehelperres:stripDebugDebugSymbols NO-SOURCE
- ProcessResult.StdOut: > Task :firebasehelperres:copyDebugJniLibsProjectOnly
- ProcessResult.StdOut: > Task :permission_library:mergeDebugNativeLibs
- ProcessResult.StdOut: > Task :permission_library:stripDebugDebugSymbols NO-SOURCE
- ProcessResult.StdOut: > Task :permission_library:copyDebugJniLibsProjectOnly
- ProcessResult.StdOut: > Task :app:mergeDebugNativeLibs
- ProcessResult.StdOut: > Task :app:stripDebugDebugSymbols
- ProcessResult.StdOut: > Task :app:packageDebug
- ProcessResult.StdOut: > Task :app:assembleDebug
- ProcessResult.StdOut: > Task :app:ue4CompleteDebug
- ProcessResult.StdOut:
- ProcessResult.StdOut: Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0.
- ProcessResult.StdOut: Use '--warning-mode all' to show the individual deprecation warnings.
- ProcessResult.StdOut: See https://docs.gradle.org/6.1.1/userguide/command_line_interface.html#sec:command_line_warnings
- ProcessResult.StdOut:
- ProcessResult.StdOut: BUILD SUCCESSFUL in 1m 56s
- ProcessResult.StdOut: 77 actionable tasks: 77 executed
- ProcessResult.StdOut: Writing symbols to C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries/Android\TestProj_Symbols_v1/TestProj-armv7\libUE4.so
- ProcessResult.StdOut:
- ProcessResult.StdOut: ====27/03/2021 22:56:10====COMPLETED MAKE APK=======================================================================
- ProcessResult.StdOut: Total execution time: 261,40 seconds
- CommandUtils.Run: Took 261,5532519s to run UnrealBuildTool.exe, ExitCode=0
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj.target=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj.target=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj-armv7.so=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj-armv7.so=True
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Build\Manifest.xml
- UE4Build.CheckBuildProducts: Build products *******
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj.target=True
- UE4Build.CheckBuildProducts: C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj.target
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj-armv7.so=True
- UE4Build.CheckBuildProducts: C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj-armv7.so
- UE4Build.CheckBuildProducts: End Build products *******
- Project.Build: ********** BUILD COMMAND COMPLETED **********
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject=True
- Project.Cook: ********** COOK COMMAND STARTED **********
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- Project.Cook: Cleaning cooked data.
- CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject
- CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.03.27-22.56.10.txt
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject" -run=Cook -TargetPlatform=Android_ASTC -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog="C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.03.27-22.56.10.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- ProcessResult.StdOut: LogInit: Display: Running engine for game: TestProj
- ProcessResult.StdOut: LogHAL: Display: Platform has ~ 16 GB [17124098048 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For Android_ASTC
- ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
- ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
- ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Bruno/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
- ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/Bruno/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=126.79MBs, RandomWriteSpeed=78.55MBs. Assigned SpeedClass 'Local'
- CommandUtils.Run: Took 6,7655183s to run UE4Editor-Cmd.exe, ExitCode=16384
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Cook-2021.03.27-22.56.17.txt
- InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.03.27-22.56.10.txt C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Cook-2021.03.27-22.56.17.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.03.27-22.56.10.txt
- Log.WriteException: ==============================================================================
- Log.WriteException: ERROR: Cook failed.
- Log.WriteException: (see C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace)
- Log.WriteException:
- Log.WriteException: CommandletException: Editor terminated with exit code 16384 while running Cook for C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject; see log C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Cook-2021.03.27-22.56.17.txt
- Log.WriteException: à AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 426
- Log.WriteException: à AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 238
- Log.WriteException: à AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 89
- Log.WriteException: à Project.Cook(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:ligne 266Wrapped by AutomationException: Cook failed.
- Log.WriteException: à Project.Cook(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:ligne 278
- Log.WriteException: à BuildCookRun.DoBuildCookRun(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 206
- Log.WriteException: à BuildCookRun.ExecuteBuild() dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 39
- Log.WriteException: à AutomationTool.BuildCommand.Execute() dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 263
- Log.WriteException: à AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 547
- Log.WriteException: à AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 511
- Log.WriteException: à AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:ligne 175
- Log.WriteException: à AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:ligne 87
- Log.WriteException: à AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 737
- Log.WriteException: à AutomationTool.Program.Main(String[] Arguments) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:ligne 87
- Log.WriteException: ==============================================================================
- Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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