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  1. Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Bruno/Documents/Unreal Projects/TestProj/TestProj.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/Bruno/Documents/Unreal Projects/TestProj/TestProj.uproject" -cook -stage -archive -archivedirectory=C:/Users/Bruno/Desktop/TEST_EXPORT -package -ue4exe="C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -clean -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -clientconfig=Development -utf8output
  2. Automation.Process: Setting up command environment.
  3. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationTool.exe=True
  4. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  5. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  6. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
  7. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
  8. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
  9. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
  10. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  11. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.26
  12. CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Bruno/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.26
  13. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Cook-2021.03.27-22.46.00.txt
  14. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt
  15. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-TestProj-Android-Development.txt
  16. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-TestProj-Android-Development_2.txt
  17. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
  18. CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Bruno/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.26
  19. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
  20. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
  21. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
  22. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
  23. CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
  24. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
  25. WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.3.29503.13)
  26. AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
  27. IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
  28. LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
  29. WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
  30. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-91202193.dll
  31. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-91202193.pdb
  32. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-91202193Manifest.json
  33. ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0,516s
  34. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
  35. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
  36. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
  37. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
  38. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
  39. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
  40. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
  41. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
  42. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
  43. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
  44. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
  45. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
  46. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
  47. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
  48. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
  49. ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
  50. ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0,038s
  51. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
  52. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  53. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
  54. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
  55. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
  56. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
  57. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  58. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  59. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
  60. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
  61. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  62. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
  63. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  64. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
  65. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  66. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
  67. ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0,048s
  68. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject=True
  69. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject=True
  70. BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject
  71. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor
  72. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor
  73. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapPassableWorld' due to unsupported platform in plugin descriptor
  74. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeap' due to unsupported platform in plugin descriptor
  75. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
  76. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
  77. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'SteamVR' due to unsupported platform in plugin descriptor
  78. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor
  79. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor
  80. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapPassableWorld' due to unsupported platform in plugin descriptor
  81. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeap' due to unsupported platform in plugin descriptor
  82. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
  83. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
  84. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'SteamVR' due to unsupported platform in plugin descriptor
  85. ProjectUtils.RequiresTempTarget: TestProj.uproject requires a temporary target.cs to be generated (EasyFirebase plugin is enabled)
  86. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-91202193.dll=False
  87. DynamicCompilation.RequiresCompilation: Compiling C:\Users\Bruno\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-91202193.dll: Assembly does not exist
  88. ProjectParams.ValidateAndLog: Project Params **************
  89. ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  90. ProjectParams.ValidateAndLog: Archive=True
  91. ProjectParams.ValidateAndLog: ArchiveMetaData=False
  92. ProjectParams.ValidateAndLog: CreateAppBundle=True
  93. ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Bruno\Desktop\TEST_EXPORT
  94. ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Bruno\Documents\Unreal Projects\TestProj\Saved\StagedBuilds
  95. ProjectParams.ValidateAndLog: Build=True
  96. ProjectParams.ValidateAndLog: SkipBuildClient=False
  97. ProjectParams.ValidateAndLog: SkipBuildEditor=False
  98. ProjectParams.ValidateAndLog: Cook=True
  99. ProjectParams.ValidateAndLog: Clean=True
  100. ProjectParams.ValidateAndLog: Client=False
  101. ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
  102. ProjectParams.ValidateAndLog: ClientCookedTargets=TestProj
  103. ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
  104. ProjectParams.ValidateAndLog: Compressed=False
  105. ProjectParams.ValidateAndLog: AdditionalPakOptions=
  106. ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
  107. ProjectParams.ValidateAndLog: CookOnTheFly=False
  108. ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  109. ProjectParams.ValidateAndLog: UnversionedCookedContent=True
  110. ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
  111. ProjectParams.ValidateAndLog: NumCookersToSpawn=0
  112. ProjectParams.ValidateAndLog: GeneratePatch=False
  113. ProjectParams.ValidateAndLog: AddPatchLevel=False
  114. ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
  115. ProjectParams.ValidateAndLog: GenerateRemaster=False
  116. ProjectParams.ValidateAndLog: DiscVersion=
  117. ProjectParams.ValidateAndLog: CreateReleaseVersion=
  118. ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  119. ProjectParams.ValidateAndLog: DLCFile=
  120. ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  121. ProjectParams.ValidateAndLog: DLCPakPluginFile=False
  122. ProjectParams.ValidateAndLog: DiffCookedContentPath=
  123. ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  124. ProjectParams.ValidateAndLog: DedicatedServer=False
  125. ProjectParams.ValidateAndLog: DirectoriesToCook=
  126. ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph
  127. ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
  128. ProjectParams.ValidateAndLog: EditorTargets=
  129. ProjectParams.ValidateAndLog: Foreign=False
  130. ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  131. ProjectParams.ValidateAndLog: IsProgramTarget=False
  132. ProjectParams.ValidateAndLog: IterativeCooking=False
  133. ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
  134. ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
  135. ProjectParams.ValidateAndLog: CookAll=False
  136. ProjectParams.ValidateAndLog: CookPartialGC=False
  137. ProjectParams.ValidateAndLog: CookInEditor=False
  138. ProjectParams.ValidateAndLog: CookMapsOnly=False
  139. ProjectParams.ValidateAndLog: Deploy=False
  140. ProjectParams.ValidateAndLog: IterativeDeploy=False
  141. ProjectParams.ValidateAndLog: FastCook=False
  142. ProjectParams.ValidateAndLog: LogWindow=False
  143. ProjectParams.ValidateAndLog: Manifests=False
  144. ProjectParams.ValidateAndLog: MapToRun=
  145. ProjectParams.ValidateAndLog: NoClient=False
  146. ProjectParams.ValidateAndLog: NumClients=0
  147. ProjectParams.ValidateAndLog: NoDebugInfo=True
  148. ProjectParams.ValidateAndLog: SeparateDebugInfo=False
  149. ProjectParams.ValidateAndLog: MapFile=False
  150. ProjectParams.ValidateAndLog: NoCleanStage=False
  151. ProjectParams.ValidateAndLog: NoXGE=False
  152. ProjectParams.ValidateAndLog: MapsToCook=
  153. ProjectParams.ValidateAndLog: MapIniSectionsToCook=
  154. ProjectParams.ValidateAndLog: Pak=True
  155. ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
  156. ProjectParams.ValidateAndLog: IoStore=False
  157. ProjectParams.ValidateAndLog: SkipIoStore=False
  158. ProjectParams.ValidateAndLog: SkipPackage=False
  159. ProjectParams.ValidateAndLog: Package=True
  160. ProjectParams.ValidateAndLog: ForcePackageData=False
  161. ProjectParams.ValidateAndLog: NullRHI=False
  162. ProjectParams.ValidateAndLog: FakeClient=False
  163. ProjectParams.ValidateAndLog: EditorTest=False
  164. ProjectParams.ValidateAndLog: RunAutomationTests=False
  165. ProjectParams.ValidateAndLog: RunAutomationTest=
  166. ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  167. ProjectParams.ValidateAndLog: CrashIndex=0
  168. ProjectParams.ValidateAndLog: ProgramTargets=
  169. ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Android, C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android]
  170. ProjectParams.ValidateAndLog: ProjectExePaths=[Android, C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj]
  171. ProjectParams.ValidateAndLog: Distribution=False
  172. ProjectParams.ValidateAndLog: Prebuilt=False
  173. ProjectParams.ValidateAndLog: Prereqs=True
  174. ProjectParams.ValidateAndLog: AppLocalDirectory=
  175. ProjectParams.ValidateAndLog: NoBootstrapExe=False
  176. ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject
  177. ProjectParams.ValidateAndLog: Run=False
  178. ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  179. ProjectParams.ValidateAndLog: ServerCookedTargets=
  180. ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
  181. ProjectParams.ValidateAndLog: ShortProjectName=TestProj
  182. ProjectParams.ValidateAndLog: SignedPak=False
  183. ProjectParams.ValidateAndLog: SignPak=
  184. ProjectParams.ValidateAndLog: SkipCook=False
  185. ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  186. ProjectParams.ValidateAndLog: SkipPak=False
  187. ProjectParams.ValidateAndLog: PrePak=False
  188. ProjectParams.ValidateAndLog: SkipStage=False
  189. ProjectParams.ValidateAndLog: Stage=True
  190. ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
  191. ProjectParams.ValidateAndLog: bUseExtraFlavor=False
  192. ProjectParams.ValidateAndLog: NativizeAssets=False
  193. ProjectParams.ValidateAndLog: StageDirectoryParam=
  194. ProjectParams.ValidateAndLog: AdditionalPackageOptions=
  195. ProjectParams.ValidateAndLog: Project Params **************
  196. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject=True
  197. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject=True
  198. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject=True
  199. Project.Build: ********** BUILD COMMAND STARTED **********
  200. UE4Build.Build: ************************* UE4Build:
  201. UE4Build.Build: ************************* UseXGE: False
  202. UE4Build.Build: ************************* UseParallelExecutor: False
  203. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  204. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  205. CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe TestProj Android Development -Project="C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject" -Clean -NoHotReload "C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject" -NoUBTMakefiles -remoteini="C:\Users\Bruno\Documents\Unreal Projects\TestProj" -skipdeploy -nobuilduht -log="C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-TestProj-Android-Development.txt"
  206. ProcessResult.StdOut: Cleaning TestProj binaries...
  207. CommandUtils.Run: Took 1,9180718s to run UnrealBuildTool.exe, ExitCode=0
  208. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  209. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Build\Manifest.xml
  210. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  211. CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe TestProj Android Development -Project="C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject" "C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject" -NoUBTMakefiles -remoteini="C:\Users\Bruno\Documents\Unreal Projects\TestProj" -skipdeploy -Manifest="C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-TestProj-Android-Development_2.txt"
  212. ProcessResult.StdOut: PLATFORM_ANDROID_NDK_VERSION = 220200
  213. ProcessResult.StdOut: NDK toolchain: r22b, NDK version: 30, GccVersion: 4.9, ClangVersion: 11.0.5
  214. ProcessResult.StdOut: Parsing headers for TestProj
  215. ProcessResult.StdOut: Running UnrealHeaderTool "C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject" "C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Build\Android\TestProj\Development\TestProj.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UHT-TestProj-Android-Development_2.txt" -installed
  216. ProcessResult.StdOut: Reflection code generated for TestProj in 5,2867774 seconds
  217. ProcessResult.StdOut: Compiling Native 32-bit code with NDK API 'android-30'
  218. ProcessResult.StdOut: Writing manifest to C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Build\Manifest.xml
  219. ProcessResult.StdOut: Building TestProj...
  220. ProcessResult.StdOut: [Upgrade]
  221. ProcessResult.StdOut: [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
  222. ProcessResult.StdOut: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
  223. ProcessResult.StdOut: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
  224. ProcessResult.StdOut: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
  225. ProcessResult.StdOut: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in TestProj.Target.cs, and explicitly overriding settings that differ from the new defaults.
  226. ProcessResult.StdOut: [Upgrade]
  227. ProcessResult.StdOut: Building 13 actions with 4 processes...
  228. ProcessResult.StdOut: [1/13] SharedPCH.Core.h [armv7]
  229. ProcessResult.StdOut: [2/13] TestProj.cpp [armv7]
  230. ProcessResult.StdOut: [3/13] SharedPCH.Engine.h [armv7]
  231. ProcessResult.StdOut: [4/13] SharedPCH.Engine.RTTI.Exceptions.h [armv7]
  232. ProcessResult.StdOut: [5/13] Module.SIOJson.gen.cpp [armv7]
  233. ProcessResult.StdOut: [6/13] Module.CoreUtility.cpp [armv7]
  234. ProcessResult.StdOut: [7/13] Module.CoreUtility.gen.cpp [armv7]
  235. ProcessResult.StdOut: [8/13] Module.SIOJson.cpp [armv7]
  236. ProcessResult.StdOut: [9/13] Module.SocketIOClient.cpp [armv7]
  237. ProcessResult.StdOut: [10/13] Module.SocketIOClient.gen.cpp [armv7]
  238. ProcessResult.StdOut: [11/13] Module.SocketIOLib.cpp [armv7]
  239. ProcessResult.StdOut: [12/13] TestProj-armv7.so
  240. ProcessResult.StdOut: [13/13] TestProj.target
  241. ProcessResult.StdOut: Total time in Parallel executor: 128,51 seconds
  242. ProcessResult.StdOut: Deploying TestProj Android Development...
  243. ProcessResult.StdOut: AndroidPlugin: Plugins\Marketplace\EasyFirebase\Source\EasyFirebase\EasyFirebase_UPL.xml
  244. ProcessResult.StdOut: AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
  245. ProcessResult.StdOut: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
  246. ProcessResult.StdOut: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
  247. ProcessResult.StdOut: AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
  248. ProcessResult.StdOut: AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml
  249. ProcessResult.StdOut: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
  250. ProcessResult.StdOut: AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
  251. ProcessResult.StdOut: UPL: ..\Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/EasyFirebase_UPL.xml
  252. ProcessResult.StdOut: UPL: ..\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
  253. ProcessResult.StdOut: UPL: ..\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
  254. ProcessResult.StdOut: UPL: ..\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
  255. ProcessResult.StdOut: UPL: ..\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
  256. ProcessResult.StdOut: UPL: ..\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml
  257. ProcessResult.StdOut: UPL: ..\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
  258. ProcessResult.StdOut: UPL: ..\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
  259. ProcessResult.StdOut: Using package name: 'com.Techinox.FarmerToon'
  260. ProcessResult.StdOut: GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
  261. ProcessResult.StdOut: Writing packageInfo pkgName:com.Techinox.FarmerToon storeVersion:1 versionDisplayName:1.0 to C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\packageInfo.txt
  262. ProcessResult.StdOut:
  263. ProcessResult.StdOut: ====27/03/2021 22:54:09====PREPARING TO MAKE APK=================================================================
  264. ProcessResult.StdOut: bBuildForES31: true
  265. ProcessResult.StdOut: bSupportsVulkan: false
  266. ProcessResult.StdOut: Building Java with SDK API level 'android-30'
  267. ProcessResult.StdOut: Building with Build Tools version '29.0.2'
  268. ProcessResult.StdOut:
  269. ProcessResult.StdOut: ==== Writing to shim file C:\Users\Bruno\Documents\Unreal Projects\TestProj\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
  270. ProcessResult.StdOut:
  271. ProcessResult.StdOut: ==== Shim data file up to date so not writing. ====
  272. ProcessResult.StdOut:
  273. ProcessResult.StdOut: ==== Writing to template target file C:\Users\Bruno\Documents\Unreal Projects\TestProj\Build\Android\src\com\Techinox\FarmerToon\AlarmReceiver.java ====
  274. ProcessResult.StdOut:
  275. ProcessResult.StdOut: ==== Template target file up to date so not writing. ====
  276. ProcessResult.StdOut:
  277. ProcessResult.StdOut: ==== Writing to template target file C:\Users\Bruno\Documents\Unreal Projects\TestProj\Build\Android\src\com\Techinox\FarmerToon\DownloaderActivity.java ====
  278. ProcessResult.StdOut:
  279. ProcessResult.StdOut: ==== Template target file up to date so not writing. ====
  280. ProcessResult.StdOut:
  281. ProcessResult.StdOut: ==== Writing to template target file C:\Users\Bruno\Documents\Unreal Projects\TestProj\Build\Android\src\com\Techinox\FarmerToon\OBBDownloaderService.java ====
  282. ProcessResult.StdOut:
  283. ProcessResult.StdOut: ==== Template target file up to date so not writing. ====
  284. ProcessResult.StdOut: Cleaning up files based on template dir C:\Users\Bruno\Documents\Unreal Projects\TestProj\Build\Android\src\com\Techinox\FarmerToon
  285. ProcessResult.StdOut: Application display name is different than last build, forcing repackage.
  286. ProcessResult.StdOut: UPL Init: armeabi-v7a
  287. ProcessResult.StdOut: Admob Android init
  288. ProcessResult.StdOut: Context: '../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase' using Architecture='armeabi-v7a', NodeName='init', Input=''
  289. ProcessResult.StdOut: Variables:
  290. ProcessResult.StdOut: bool EnableFacebookAuth = false
  291. ProcessResult.StdOut: string PluginDir = ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase
  292. ProcessResult.StdOut: string AbsPluginDir = C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/EasyFirebase/Source/EasyFirebase
  293. ProcessResult.StdOut: string Architecture = armeabi-v7a
  294. ProcessResult.StdOut: string BuildDir = C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7
  295. ProcessResult.StdOut: string AbsBuildDir = C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7
  296. ProcessResult.StdOut: string FaceBookAppId =
  297. ProcessResult.StdOut: string PackageName = com.Techinox.FarmerToon
  298. ProcessResult.StdOut: Subsystem Google Play SDK Android init
  299. ProcessResult.StdOut: Android Permission Plugin Init
  300. ProcessResult.StdOut: Google Cloud Messaging init
  301. ProcessResult.StdOut: GCMClientSenderID set: false
  302. ProcessResult.StdOut: GooglePAD Plugin Init
  303. ProcessResult.StdOut: GooglePAD enabled: false
  304. ProcessResult.StdOut: Oculus mobile init
  305. ProcessResult.StdOut: Oculus Signature Files (osig) will be removed from APK
  306. ProcessResult.StdOut: Android Voice init
  307. ProcessResult.StdOut: GoogleGameSDK Android init
  308. ProcessResult.StdOut: On build machine.
  309. ProcessResult.StdOut:
  310. ProcessResult.StdOut: ====27/03/2021 22:54:09====PREPARING NATIVE CODE=====-armv7============================================================
  311. ProcessResult.StdOut: bPackageDataInsideApk = False
  312. ProcessResult.StdOut: Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository
  313. ProcessResult.StdOut: Added repository: ..\Source\ThirdParty\Android\extras\google\m2repository
  314. ProcessResult.StdOut: Added repository: ..\Source\ThirdParty\Android\extras\android\m2repository
  315. ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-auth, 11.8.0
  316. ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-games, 11.8.0
  317. ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-nearby, 11.8.0
  318. ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-plus, 11.8.0
  319. ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-auth, 17.0.0
  320. ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-games, 17.0.0
  321. ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-nearby, 17.0.0
  322. ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-plus, 17.0.0
  323. ProcessResult.StdOut: AARImports: com.google.firebase, firebase-core, 17.0.0
  324. ProcessResult.StdOut: AARImports: com.google.firebase, firebase-database, 19.3.0
  325. ProcessResult.StdOut: AARImports: com.google.firebase, firebase-auth, 19.3.1
  326. ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-auth, 17.0.0
  327. ProcessResult.StdOut: AARImports: com.google.firebase, firebase-analytics, 17.4.1
  328. ProcessResult.StdOut: AARImports: com.facebook.android, facebook-login, 5.15.3
  329. ProcessResult.StdOut: AARImports: com.android.billingclient, billing, 2.1.0
  330. ProcessResult.StdOut: Copying Google Play BillingApiV2 java files
  331. ProcessResult.StdOut:
  332. ProcessResult.StdOut: Directory ../Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java/BillingApiV2 copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/src
  333. ProcessResult.StdOut: Copying permission_library directory to staging before build
  334. ProcessResult.StdOut:
  335. ProcessResult.StdOut: Directory ..//Source/ThirdParty/AndroidPermission/permission_library copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/JavaLibs/permission_library
  336. ProcessResult.StdOut:
  337. ProcessResult.StdOut: ==== Writing to OBB data file C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Android\armv7\src\com\Techinox\FarmerToon\OBBData.java ====
  338. ProcessResult.StdOut:
  339. ProcessResult.StdOut: ==== Writing new GameActivity.java file to C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Android\armv7\src\com\epicgames\ue4\GameActivity.java ====
  340. ProcessResult.StdOut:
  341. ProcessResult.StdOut: ==== Writing new GameApplication.java file to C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Android\armv7\src\com\epicgames\ue4\GameApplication.java ====
  342. ProcessResult.StdOut:
  343. ProcessResult.StdOut: Copying new .so C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj-armv7.so file to jni folder...
  344. ProcessResult.StdOut: Copying libplaycore.so and proguard files
  345. ProcessResult.StdOut:
  346. ProcessResult.StdOut: File C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/../ThirdParty/play-core-native-sdk/libs/armeabi-v7a/ndk21.3.6528147/c++_shared/libplaycore.so copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/libs/armeabi-v7a/libplaycore.so
  347. ProcessResult.StdOut: Copying libvrapi.so
  348. ProcessResult.StdOut:
  349. ProcessResult.StdOut: File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/armeabi-v7a/libvrapi.so copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/libs/armeabi-v7a/libvrapi.so
  350. ProcessResult.StdOut: Copying libOVRPlugin.so
  351. ProcessResult.StdOut:
  352. ProcessResult.StdOut: File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/armeabi-v7a/libOVRPlugin.so copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/libs/armeabi-v7a/libOVRPlugin.so
  353. ProcessResult.StdOut:
  354. ProcessResult.StdOut: File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/VrApi.jar does not exist, not copied!
  355. ProcessResult.StdOut:
  356. ProcessResult.StdOut: File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/SystemUtils.jar does not exist, not copied!
  357. ProcessResult.StdOut:
  358. ProcessResult.StdOut: ====27/03/2021 22:54:10====PERFORMING FINAL APK PACKAGE OPERATION=====-armv7===========================================
  359. ProcessResult.StdOut: Copying EasyFirebase files to staging
  360. ProcessResult.StdOut:
  361. ProcessResult.StdOut: Directory ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/Android/Java copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/src
  362. ProcessResult.StdOut:
  363. ProcessResult.StdOut: Directory ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/Android/Java copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/app/src/main/java
  364. ProcessResult.StdOut:
  365. ProcessResult.StdOut: Directory ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/Android/permission_library copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/JavaLibs/permission_library
  366. ProcessResult.StdOut:
  367. ProcessResult.StdOut: Directory ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/Android/permission_library copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/permission_library
  368. ProcessResult.StdOut:
  369. ProcessResult.StdOut: Directory ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/Android/firebasehelperres copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/JavaLibs/firebasehelperres
  370. ProcessResult.StdOut:
  371. ProcessResult.StdOut: Directory ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/Android/firebasehelperres copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/firebasehelperres
  372. ProcessResult.StdOut:
  373. ProcessResult.StdOut: File C:/Users/Bruno/Documents/Unreal Projects/TestProj/Build/Android/strings.xml copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/firebasehelperres/res/values/strings.xml
  374. ProcessResult.StdOut:
  375. ProcessResult.StdOut: File C:/Users/Bruno/Documents/Unreal Projects/TestProj/Build/Android/strings.xml copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/firebasehelperres/src/main/res/values/strings.xml
  376. ProcessResult.StdOut:
  377. ProcessResult.StdOut: File C:/Users/Bruno/Documents/Unreal Projects/TestProj/Build/Android/GooglePlayAppID.xml copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/app/src/main/res/values/GooglePlayAppID.xml
  378. ProcessResult.StdOut:
  379. ProcessResult.StdOut: File C:/Users/Bruno/Documents/Unreal Projects/TestProj/Content/google/google-services.json copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/app/google-services.json
  380. ProcessResult.StdOut:
  381. ProcessResult.StdOut: File ../Plugins/Marketplace/EasyFirebase/Source/EasyFirebase/../ThirdParty/firebase_cpp_sdk/Android/firebase_dependencies.gradle copied to C:/Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Android/armv7/gradle/app/firebase_dependencies.gradle
  382. ProcessResult.StdOut:
  383. ProcessResult.StdOut: Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:)
  384. ProcessResult.StdOut: Making .apk with Gradle...
  385. ProcessResult.StdOut: To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/6.1.1/userguide/gradle_daemon.html.
  386. ProcessResult.StdOut: Daemon will be stopped at the end of the build stopping after processing
  387. ProcessResult.StdOut:
  388. ProcessResult.StdOut: > Configure project :app
  389. ProcessResult.StdOut: registerResGeneratingTask is deprecated, use registerGeneratedResFolders(FileCollection)
  390. ProcessResult.StdOut: registerResGeneratingTask is deprecated, use registerGeneratedResFolders(FileCollection)
  391. ProcessResult.StdOut:
  392. ProcessResult.StdOut: > Task :app:preBuild UP-TO-DATE
  393. ProcessResult.StdOut: > Task :app:preDebugBuild UP-TO-DATE
  394. ProcessResult.StdOut: > Task :downloader_library:preBuild UP-TO-DATE
  395. ProcessResult.StdOut: > Task :downloader_library:preDebugBuild UP-TO-DATE
  396. ProcessResult.StdOut: > Task :downloader_library:compileDebugAidl NO-SOURCE
  397. ProcessResult.StdOut: > Task :firebasehelperres:preBuild UP-TO-DATE
  398. ProcessResult.StdOut: > Task :firebasehelperres:preDebugBuild UP-TO-DATE
  399. ProcessResult.StdOut: > Task :firebasehelperres:compileDebugAidl NO-SOURCE
  400. ProcessResult.StdOut: > Task :permission_library:preBuild UP-TO-DATE
  401. ProcessResult.StdOut: > Task :permission_library:preDebugBuild UP-TO-DATE
  402. ProcessResult.StdOut: > Task :permission_library:compileDebugAidl NO-SOURCE
  403. ProcessResult.StdOut: > Task :app:compileDebugAidl
  404. ProcessResult.StdOut: > Task :downloader_library:packageDebugRenderscript NO-SOURCE
  405. ProcessResult.StdOut: > Task :firebasehelperres:packageDebugRenderscript NO-SOURCE
  406. ProcessResult.StdOut: > Task :permission_library:packageDebugRenderscript NO-SOURCE
  407. ProcessResult.StdOut: > Task :app:compileDebugRenderscript NO-SOURCE
  408. ProcessResult.StdOut: > Task :app:generateDebugBuildConfig
  409. ProcessResult.StdOut: > Task :app:javaPreCompileDebug
  410. ProcessResult.StdOut: > Task :app:generateDebugResValues
  411. ProcessResult.StdOut: > Task :app:generateDebugResources
  412. ProcessResult.StdOut: > Task :app:writeDebugApplicationId
  413. ProcessResult.StdOut:
  414. ProcessResult.StdOut: > Task :app:processDebugGoogleServices
  415. ProcessResult.StdOut: Parsing json file: Z:\app\google-services.json
  416. ProcessResult.StdOut:
  417. ProcessResult.StdOut: > Task :downloader_library:compileDebugRenderscript NO-SOURCE
  418. ProcessResult.StdOut: > Task :downloader_library:generateDebugResValues
  419. ProcessResult.StdOut: > Task :downloader_library:generateDebugResources
  420. ProcessResult.StdOut: > Task :downloader_library:packageDebugResources
  421. ProcessResult.StdOut: > Task :firebasehelperres:compileDebugRenderscript NO-SOURCE
  422. ProcessResult.StdOut: > Task :firebasehelperres:generateDebugResValues
  423. ProcessResult.StdOut: > Task :firebasehelperres:generateDebugResources
  424. ProcessResult.StdOut: > Task :firebasehelperres:packageDebugResources
  425. ProcessResult.StdOut: > Task :permission_library:generateDebugResValues
  426. ProcessResult.StdOut: > Task :permission_library:compileDebugRenderscript NO-SOURCE
  427. ProcessResult.StdOut: > Task :permission_library:generateDebugResources
  428. ProcessResult.StdOut: > Task :permission_library:packageDebugResources
  429. ProcessResult.StdOut: > Task :app:createDebugCompatibleScreenManifests
  430. ProcessResult.StdOut: > Task :app:extractDeepLinksDebug
  431. ProcessResult.StdOut: > Task :downloader_library:extractDeepLinksDebug
  432. ProcessResult.StdOut: > Task :downloader_library:processDebugManifest
  433. ProcessResult.StdOut: > Task :firebasehelperres:extractDeepLinksDebug
  434. ProcessResult.StdOut: > Task :firebasehelperres:processDebugManifest
  435. ProcessResult.StdOut: > Task :permission_library:extractDeepLinksDebug
  436. ProcessResult.StdOut: > Task :permission_library:processDebugManifest
  437. ProcessResult.StdOut:
  438. ProcessResult.StdOut: > Task :app:processDebugManifest
  439. ProcessResult.StdOut: Z:\app\src\main\AndroidManifest.xml:24:9-31:50 Warning:
  440. ProcessResult.StdOut: activity#com.google.firebase.auth.internal.FederatedSignInActivity@android:launchMode was tagged at AndroidManifest.xml:24 to replace other declarations but no other declaration present
  441. ProcessResult.StdOut:
  442. ProcessResult.StdOut: > Task :downloader_library:compileDebugLibraryResources
  443. ProcessResult.StdOut: > Task :app:mergeDebugResources
  444. ProcessResult.StdOut: > Task :firebasehelperres:compileDebugLibraryResources
  445. ProcessResult.StdOut: > Task :permission_library:compileDebugLibraryResources
  446. ProcessResult.StdOut: > Task :downloader_library:generateDebugBuildConfig
  447. ProcessResult.StdOut: > Task :downloader_library:parseDebugLocalResources
  448. ProcessResult.StdOut: > Task :downloader_library:javaPreCompileDebug
  449. ProcessResult.StdOut: > Task :firebasehelperres:generateDebugBuildConfig
  450. ProcessResult.StdOut: > Task :firebasehelperres:parseDebugLocalResources
  451. ProcessResult.StdOut: > Task :firebasehelperres:javaPreCompileDebug
  452. ProcessResult.StdOut: > Task :permission_library:parseDebugLocalResources
  453. ProcessResult.StdOut: > Task :permission_library:generateDebugBuildConfig
  454. ProcessResult.StdOut: > Task :permission_library:javaPreCompileDebug
  455. ProcessResult.StdOut: > Task :app:mergeDebugShaders
  456. ProcessResult.StdOut: > Task :app:compileDebugShaders NO-SOURCE
  457. ProcessResult.StdOut: > Task :app:generateDebugAssets UP-TO-DATE
  458. ProcessResult.StdOut: > Task :downloader_library:mergeDebugShaders
  459. ProcessResult.StdOut: > Task :downloader_library:compileDebugShaders NO-SOURCE
  460. ProcessResult.StdOut: > Task :downloader_library:generateDebugAssets UP-TO-DATE
  461. ProcessResult.StdOut: > Task :downloader_library:packageDebugAssets
  462. ProcessResult.StdOut: > Task :firebasehelperres:mergeDebugShaders
  463. ProcessResult.StdOut: > Task :firebasehelperres:compileDebugShaders NO-SOURCE
  464. ProcessResult.StdOut: > Task :firebasehelperres:generateDebugAssets UP-TO-DATE
  465. ProcessResult.StdOut: > Task :firebasehelperres:packageDebugAssets
  466. ProcessResult.StdOut: > Task :permission_library:mergeDebugShaders
  467. ProcessResult.StdOut: > Task :permission_library:compileDebugShaders NO-SOURCE
  468. ProcessResult.StdOut: > Task :permission_library:generateDebugAssets UP-TO-DATE
  469. ProcessResult.StdOut: > Task :permission_library:packageDebugAssets
  470. ProcessResult.StdOut: > Task :app:mergeDebugAssets
  471. ProcessResult.StdOut: > Task :downloader_library:generateDebugRFile
  472. ProcessResult.StdOut: > Task :downloader_library:compileDebugJavaWithJavac
  473. ProcessResult.StdOut: > Task :firebasehelperres:generateDebugRFile
  474. ProcessResult.StdOut: > Task :firebasehelperres:compileDebugJavaWithJavac
  475. ProcessResult.StdOut: > Task :permission_library:generateDebugRFile
  476. ProcessResult.StdOut: > Task :app:processDebugResources
  477. ProcessResult.StdOut:
  478. ProcessResult.StdOut: > Task :permission_library:compileDebugJavaWithJavac
  479. ProcessResult.StdOut: Note: Z:\permission_library\src\main\java\com\google\vr\sdk\samples\permission\PermissionFragment.java uses or overrides a deprecated API.
  480. ProcessResult.StdOut: Note: Recompile with -Xlint:deprecation for details.
  481. ProcessResult.StdOut:
  482. ProcessResult.StdOut: > Task :firebasehelperres:bundleLibCompileToJarDebug
  483. ProcessResult.StdOut: > Task :downloader_library:bundleLibCompileToJarDebug
  484. ProcessResult.StdOut: > Task :permission_library:bundleLibCompileToJarDebug
  485. ProcessResult.StdOut:
  486. ProcessResult.StdOut: > Task :app:compileDebugJavaWithJavac
  487. ProcessResult.StdOut: The following annotation processors are not incremental: lifecycle-compiler-2.0.0.jar (androidx.lifecycle:lifecycle-compiler:2.0.0).
  488. ProcessResult.StdOut: Make sure all annotation processors are incremental to improve your build speed.
  489. ProcessResult.StdOut: Note: Some input files use or override a deprecated API.
  490. ProcessResult.StdOut: Note: Recompile with -Xlint:deprecation for details.
  491. ProcessResult.StdOut:
  492. ProcessResult.StdOut: > Task :app:compileDebugSources
  493. ProcessResult.StdOut: > Task :app:processDebugJavaRes NO-SOURCE
  494. ProcessResult.StdOut: > Task :downloader_library:processDebugJavaRes NO-SOURCE
  495. ProcessResult.StdOut: > Task :downloader_library:bundleLibResDebug NO-SOURCE
  496. ProcessResult.StdOut: > Task :firebasehelperres:processDebugJavaRes NO-SOURCE
  497. ProcessResult.StdOut: > Task :firebasehelperres:bundleLibResDebug NO-SOURCE
  498. ProcessResult.StdOut: > Task :permission_library:processDebugJavaRes NO-SOURCE
  499. ProcessResult.StdOut: > Task :permission_library:bundleLibResDebug NO-SOURCE
  500. ProcessResult.StdOut: > Task :app:checkDebugDuplicateClasses
  501. ProcessResult.StdOut: > Task :downloader_library:bundleLibRuntimeToJarDebug
  502. ProcessResult.StdOut: > Task :firebasehelperres:bundleLibRuntimeToJarDebug
  503. ProcessResult.StdOut: > Task :permission_library:bundleLibRuntimeToJarDebug
  504. ProcessResult.StdOut: > Task :app:dexBuilderDebug
  505. ProcessResult.StdOut: > Task :app:mergeDebugJavaResource
  506. ProcessResult.StdOut: > Task :app:mergeLibDexDebug
  507. ProcessResult.StdOut: > Task :app:mergeExtDexDebug
  508. ProcessResult.StdOut: > Task :app:mergeDebugJniLibFolders
  509. ProcessResult.StdOut: > Task :downloader_library:mergeDebugJniLibFolders
  510. ProcessResult.StdOut: > Task :firebasehelperres:mergeDebugJniLibFolders
  511. ProcessResult.StdOut: > Task :downloader_library:mergeDebugNativeLibs
  512. ProcessResult.StdOut: > Task :downloader_library:stripDebugDebugSymbols NO-SOURCE
  513. ProcessResult.StdOut: > Task :downloader_library:copyDebugJniLibsProjectOnly
  514. ProcessResult.StdOut: > Task :app:mergeProjectDexDebug
  515. ProcessResult.StdOut: > Task :permission_library:mergeDebugJniLibFolders
  516. ProcessResult.StdOut: > Task :app:validateSigningDebug
  517. ProcessResult.StdOut: > Task :firebasehelperres:mergeDebugNativeLibs
  518. ProcessResult.StdOut: > Task :firebasehelperres:stripDebugDebugSymbols NO-SOURCE
  519. ProcessResult.StdOut: > Task :firebasehelperres:copyDebugJniLibsProjectOnly
  520. ProcessResult.StdOut: > Task :permission_library:mergeDebugNativeLibs
  521. ProcessResult.StdOut: > Task :permission_library:stripDebugDebugSymbols NO-SOURCE
  522. ProcessResult.StdOut: > Task :permission_library:copyDebugJniLibsProjectOnly
  523. ProcessResult.StdOut: > Task :app:mergeDebugNativeLibs
  524. ProcessResult.StdOut: > Task :app:stripDebugDebugSymbols
  525. ProcessResult.StdOut: > Task :app:packageDebug
  526. ProcessResult.StdOut: > Task :app:assembleDebug
  527. ProcessResult.StdOut: > Task :app:ue4CompleteDebug
  528. ProcessResult.StdOut:
  529. ProcessResult.StdOut: Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0.
  530. ProcessResult.StdOut: Use '--warning-mode all' to show the individual deprecation warnings.
  531. ProcessResult.StdOut: See https://docs.gradle.org/6.1.1/userguide/command_line_interface.html#sec:command_line_warnings
  532. ProcessResult.StdOut:
  533. ProcessResult.StdOut: BUILD SUCCESSFUL in 1m 56s
  534. ProcessResult.StdOut: 77 actionable tasks: 77 executed
  535. ProcessResult.StdOut: Writing symbols to C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries/Android\TestProj_Symbols_v1/TestProj-armv7\libUE4.so
  536. ProcessResult.StdOut:
  537. ProcessResult.StdOut: ====27/03/2021 22:56:10====COMPLETED MAKE APK=======================================================================
  538. ProcessResult.StdOut: Total execution time: 261,40 seconds
  539. CommandUtils.Run: Took 261,5532519s to run UnrealBuildTool.exe, ExitCode=0
  540. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj.target=True
  541. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj.target=True
  542. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj-armv7.so=True
  543. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj-armv7.so=True
  544. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\Documents\Unreal Projects\TestProj\Intermediate\Build\Manifest.xml
  545. UE4Build.CheckBuildProducts: Build products *******
  546. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj.target=True
  547. UE4Build.CheckBuildProducts: C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj.target
  548. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj-armv7.so=True
  549. UE4Build.CheckBuildProducts: C:\Users\Bruno\Documents\Unreal Projects\TestProj\Binaries\Android\TestProj-armv7.so
  550. UE4Build.CheckBuildProducts: End Build products *******
  551. Project.Build: ********** BUILD COMMAND COMPLETED **********
  552. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject=True
  553. Project.Cook: ********** COOK COMMAND STARTED **********
  554. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  555. Project.Cook: Cleaning cooked data.
  556. CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject
  557. CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.03.27-22.56.10.txt
  558. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  559. CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject" -run=Cook -TargetPlatform=Android_ASTC -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog="C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.03.27-22.56.10.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
  560. ProcessResult.StdOut: LogInit: Display: Running engine for game: TestProj
  561. ProcessResult.StdOut: LogHAL: Display: Platform has ~ 16 GB [17124098048 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  562. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  563. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  564. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  565. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  566. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  567. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  568. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  569. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  570. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  571. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  572. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  573. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  574. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  575. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  576. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  577. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  578. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  579. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  580. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  581. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  582. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  583. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  584. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  585. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  586. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  587. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  588. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  589. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  590. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  591. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  592. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  593. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  594. ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For Android_ASTC
  595. ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  596. ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
  597. ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
  598. ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Bruno/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
  599. ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  600. ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/Bruno/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=126.79MBs, RandomWriteSpeed=78.55MBs. Assigned SpeedClass 'Local'
  601. CommandUtils.Run: Took 6,7655183s to run UE4Editor-Cmd.exe, ExitCode=16384
  602. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Cook-2021.03.27-22.56.17.txt
  603. InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.03.27-22.56.10.txt C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Cook-2021.03.27-22.56.17.txt
  604. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.03.27-22.56.10.txt
  605. Log.WriteException: ==============================================================================
  606. Log.WriteException: ERROR: Cook failed.
  607. Log.WriteException: (see C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace)
  608. Log.WriteException:
  609. Log.WriteException: CommandletException: Editor terminated with exit code 16384 while running Cook for C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject; see log C:\Users\Bruno\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Cook-2021.03.27-22.56.17.txt
  610. Log.WriteException: à AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 426
  611. Log.WriteException: à AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 238
  612. Log.WriteException: à AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 89
  613. Log.WriteException: à Project.Cook(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:ligne 266Wrapped by AutomationException: Cook failed.
  614. Log.WriteException: à Project.Cook(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:ligne 278
  615. Log.WriteException: à BuildCookRun.DoBuildCookRun(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 206
  616. Log.WriteException: à BuildCookRun.ExecuteBuild() dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 39
  617. Log.WriteException: à AutomationTool.BuildCommand.Execute() dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 263
  618. Log.WriteException: à AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 547
  619. Log.WriteException: à AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 511
  620. Log.WriteException: à AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:ligne 175
  621. Log.WriteException: à AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:ligne 87
  622. Log.WriteException: à AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 737
  623. Log.WriteException: à AutomationTool.Program.Main(String[] Arguments) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:ligne 87
  624. Log.WriteException: ==============================================================================
  625. Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  626.  
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