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- Failed to find any textures at WVC/InvisibleBody/ while constructing Multi(initPath=WVC/InvisibleBody/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(0.949, 0.929, 0.878, 1.000))
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.Graphic_Multi:Init (Verse.GraphicRequest)
- Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
- Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,string)
- (wrapper dynamic-method) AlienRace.HarmonyPatches:AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix_Patch0 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch6 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Failed to find any textures at WVC/InvisibleBody/ while constructing Multi(initPath=WVC/InvisibleBody/, color=RGBA(0.341, 0.322, 0.298, 1.000), colorTwo=RGBA(0.341, 0.322, 0.298, 1.000))
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.Graphic_Multi:Init (Verse.GraphicRequest)
- Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
- Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,string)
- (wrapper dynamic-method) AlienRace.HarmonyPatches:AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix_Patch0 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch6 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Failed to find any textures at WVC/InvisibleBody/ while constructing Multi(initPath=WVC/InvisibleBody/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(0.894, 0.620, 0.353, 1.000))
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.Graphic_Multi:Init (Verse.GraphicRequest)
- Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
- Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,string)
- (wrapper dynamic-method) AlienRace.HarmonyPatches:AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix_Patch0 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch6 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Failed to find any textures at WVC/InvisibleBody/ while constructing Multi(initPath=WVC/InvisibleBody/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(0.388, 0.275, 0.141, 1.000))
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.Graphic_Multi:Init (Verse.GraphicRequest)
- Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
- Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,string)
- (wrapper dynamic-method) AlienRace.HarmonyPatches:AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix_Patch0 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch6 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Failed to find any textures at WVC/InvisibleBody/ while constructing Multi(initPath=WVC/InvisibleBody/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 0.937, 0.835, 1.000))
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.Graphic_Multi:Init (Verse.GraphicRequest)
- Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
- Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,string)
- (wrapper dynamic-method) AlienRace.HarmonyPatches:AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix_Patch0 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch6 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Failed to find any textures at WVC/InvisibleBody/ while constructing Multi(initPath=WVC/InvisibleBody/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 0.937, 0.788, 1.000))
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.Graphic_Multi:Init (Verse.GraphicRequest)
- Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
- Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,string)
- (wrapper dynamic-method) AlienRace.HarmonyPatches:AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix_Patch0 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch6 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Failed to find any textures at WVC/InvisibleBody/ while constructing Multi(initPath=WVC/InvisibleBody/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 0.937, 0.741, 1.000))
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.Graphic_Multi:Init (Verse.GraphicRequest)
- Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
- Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,string)
- (wrapper dynamic-method) AlienRace.HarmonyPatches:AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix_Patch0 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch6 (Verse.PawnGraphicSet)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
- Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
- Verse.Thing:Draw ()
- Verse.ThingWithComps:Draw ()
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- SetPass(0) call failed on material with shader
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,bool)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
- RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
- ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
- ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
- (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
- RimWorld.ColonistBar:ColonistBarOnGUI ()
- RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
- (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
- (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Reached max messages limit. Stopping logging to avoid spam.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Warning (string)
- Verse.Log:Notify_MessageReceivedThreadedInternal (string,string,UnityEngine.LogType)
- UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
- Exception drawing 白云: System.ArgumentNullException: Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
- at Verse.InvisibilityMatPool.GetInvisibleMat (UnityEngine.Material baseMat) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.PawnRenderer.OverrideMaterialIfNeeded (UnityEngine.Material original, Verse.Pawn pawn, System.Boolean portrait) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.Thing.Draw () [0x00015] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
- (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
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