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TKGP Dec 2nd, 2017 57 Never
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  1. local snd = sound_object("monsters\\stinger\\idle_0")
  2. snd:play_at_pos(victim, victim:position(), delay/level.get_time_factor(), sound_object.s3d + sound_object.looped)
  3. snd.volume = 5 -- ??
  4. local function stop_fly_snd()
  5.     snd:stop()
  6.     snd = nil
  7.     return true
  8. end
  9. CreateTimeEvent("fly_sounds", "fly_sounds_"..id, 600, stop_fly_snd)
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