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Aug 27th, 2018
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  1. Update v1.2.0:
  2.  
  3. New Features & Content
  4.  
  5. New Prologue Skip Option. Added the ability to skip the opening missions and cinematics of the campaign and skip to your first mission as a mercenary commander, helping a group of miners.
  6.  
  7. Combat Morale replaced with Resolve. Players now gain a consistent amount of Resolve every round of combat, and can use it to activate Precision Strike and Vigilance. The amount of Resolve gained each round is determined by the Morale on board your ship.
  8.  
  9. New Memorial Wall added in the Argo. Players can now access a list of fallen MechWarriors and view a variety of statistics they logged during their mercenary careers.
  10.  
  11. New Events. A number of new mercenary events have been added to the game.
  12.  
  13. Improvements to save game management.
  14. Added ability to create custom names for manual saves
  15. Permanent saves are marked with gold triangle icons and tooltips
  16. Added percent progress to save game refresh
  17. Added the ability for users to disable warning when deleting saves
  18. Deleting a save game no longer scrolls back to the top of the list each time
  19. Quality-of-Life Improvements.
  20. Added the ability to restart in any combat mission without loading a save game (excludes iron man)
  21. Added initiative status icon overlays for MechWarrior portraits in combat
  22. Added more sorting options for inventory items
  23. Components are now sorted logically in the Store and MechBay
  24. Added more color swatches for mercenary outfit color schemes
  25. Added new floating text for Precision Strikes
  26. Added popup message when ‘Mech with invalid configuration is detected
  27. Added new popup for selling multiple items in the store
  28. Added ultrawide version of main menu cinematic for 21:9 aspect ratios
  29. ‘Mech selection weight class filters changed from individual toggles to exclusive subsets, including new "All" button added to show all weight classes.
  30.  
  31.  
  32. UI
  33. We now show the proper number of health boxes and Xs on the After Action Review screen when someone with low guts is incapacitated or killed
  34. Fixed the mechbay storage list so that we don't clear the filters when you scrap a ‘Mech part.
  35. The Timeline now reflects modified MechWarrior names and portraits
  36. Pressing ESC now closes "Delete Campaign" prompts in the Load Campaign menu
  37. Fixed an issue with a “Discard Changes” prompt displaying in certain circumstances after exiting Video Settings with no changes made
  38. Fixed an issue with using square bracket characters in save game search field
  39. The ENTER key now works on Mission Success / Mission Failure screens
  40. Tooltips no longer displayed for planets behind planet summary panel in navigation
  41. Added a default firing arc when no weapons are available (or when an Ace Pilot moves after shooting)
  42. Removed the Back button during heraldry creation when a new account is registered
  43. Fixed a warning prompt message in the MechBay
  44. Fixed a visual-only issue with Heat Efficiency rating after equipping Heat Exchangers
  45. Fixed an issue in which items purchased from the store via the Mech Lab ("Check Store" button) disappeared until a refit is reloaded after reverting changes
  46. The Mech Lab underweight warning now only displays if at least 0.5 tons are free
  47. Removed the empty month option when registering a new account
  48. Fixed a tooltip on incomplete Mechs in MechBay
  49. Fixed game options menu opening when using Esc to close the withdraw confirmation popup opened via button in upper-right corner
  50. Fixed Heat Exchanger icons sometimes not loading
  51. Fixed empty available weapons and equipment sections when customizing ‘Mechs
  52. Fixed several layout and fill issues in MechBay
  53. Fixed save game slot hitbox area so rapid deletes won't double click and load saves
  54. Fixed text overflow in Welcome Commander message popup
  55. Hardpoint icons are now consistent with Weapon icons
  56. Fixed scroll position of event descriptions persisting between events in some cases
  57. Fixed an issue where the ‘Mech paperdoll was mirroring the structure displayed for the rear view
  58. Fixed overheat warning not always showing for melee or DFA attacks
  59. Updated MechBay tutorial information
  60. Fixed some orange buttons being transparent
  61. Updated Game Tips to reflect new morale mechanic
  62. Fixed display of overheat/shutdown warnings overlapping when Called Shot is active
  63. Fixed bug where canceling the commander's customization without changes could still cause the confirmation popup to come up
  64. Fixed disabled ability tooltips being displayed in tutorial under specific circumstances
  65. MechWarriors killed in action no longer display injury text in the ARR
  66. Disabled zoom camera during multi-target attacks
  67. Fixed cases where melee camera would spin around rapidly prior to attack
  68. Fixed camera taking too long to focus on player ‘Mech when attacked, sometimes missing the beginning of impacts
  69. Prevent the "Follow Cam" from moving up over the top of the unit it's following
  70.  
  71. AI
  72. Mountain Hold map bug fix, widening a specific path to prevent inefficient AI movement.
  73. Fixed convoy escape zone on Escarpment Valley map to prevent units from blocking mission completion
  74. Escarpment Valley map bug fix to tweak the road area to remove rocks that were bottlenecking and blocking convoy units.
  75. Expanded play bounds on Alpine Cathedral Destroy base map to include spawners to prevent pathing issues for reinforcements.
  76. Bleak Ridge map update to fix broken spawns.
  77. Sunken Hills map bug fix. Moving some spawners and shifting the terrain slightly to improve play and stop units from being blocked.
  78. Fixed the possibility that the AI would take paths that would get it stranded
  79. Fixed a bug in jump selection state where it was looking through the wrong list of enemies, which included dead ones, and was causing DFA selection to not work sometimes
  80. Fixed a bad spawn location on Toxic Mire map with a movement of a spawner.
  81. Fixed enemy vehicles spawning in Assassinate contracts on Split Range map sometimes not being able to reach the player
  82. Bleak Ridge map bug fix moving rocks to prevent movement blocker
  83. Improved patrol route pathing
  84. Fixed case where AI would look at player's morale instead of its own when deciding whether to use Precision Strike
  85. Fixed instance where an enemy ‘Mech takes no action when deciding whether to make a melee attack based on its target's unsteady state
  86. Fixed case where AI would brace instead of performing opportunistic DFA attacks
  87. Fixed multiplying support weapon damage by melee/DFA multipliers
  88.  
  89. Accounts
  90. Updates and adjustments for GDPR compliance.
  91.  
  92. Modding
  93. MetaDataDatabase switched over to using Natural Keys instead of Guids where possible
  94.  
  95. Launcher
  96. New "Force Focus" option in Launcher to skip the disabling of ghosting in Windows to address potential crashing issues on some systems
  97.  
  98. Audio
  99. Footsteps VFX now differentiate between biomes
  100.  
  101. Bugfixes
  102. Fixed a case in the skirmish MechBay where copying a ‘Mech, then canceling, would leave that phantom copy as the active ‘Mech.
  103. Fixed a Timeline freeze and planet arrival saves not being generated.
  104. Fix for game not progressing after loading specific auto saves
  105. Fixed an issue where adding illegal characters to the search filter would cause saves to not appear after text is cleaned up.
  106. Removed old clear achievement debug hotkey
  107. Fix to make the negotiation sliders reset properly after backing out of the lance configuration screen
  108. DFA can now produce a pilot injury if you take both your own legs off with it
  109. On Capture Base missions, the player can no longer target the friendly dropship
  110. Updated portrait manager with new beard skinning
  111. Fixed cases where Ultra and High quality settings could be reversed after changing quality settings and restarting
  112. Fixed Highlander animation when transitioning from idle to brace
  113. Fixed some background textures in Mech Bay
  114. Fixed visual issue with MRB rating stars disappearing after reaching max rank
  115. Fixed MechWarrior training prompt for pilots with already maxed out skills
  116. Fixed some text that could show through the finance widget
  117. Fixed weapon hit effects sometimes applying when weapon misses
  118. Fixed background shadow in Lance deployment menu
  119. Fixed facility decals in Sandy Mesa map
  120. Fixed galactic background showing during Navigation menu transition in ultrawide resolutions
  121. Fixed rare cases where Forest buff didn't apply on tiles with trees in some maps
  122. Fixed missing tooltip in Mech Bay for right leg armor bar
  123. Fixed tooltip hit box in Mech Bay when multiple icons are present in the selected lance configuration
  124. Fixed building in Raw Cliffsides missing collisions
  125. Fixed cases where objective success sound would play unnecessarily
  126. Fixed display of some Rough Terrain movement pips on Hidden Lagoon
  127. Fixed redundant VO barks when selecting "Done" to end turn prior to contact with OpFor
  128. Added collision to tunnel on Highway map
  129. Equipment/Weapons sold while in the Refit screen are removed from the refit interface to prevent work orders that include sold parts from being created
  130. Fixed potential soft lock if ejecting last MechWarrior and withdrawing at the same time while confirming both prompts with Enter key
  131. Fixed cranes not falling when lower strut is destroyed by ‘Mech impact
  132. Fixed parts of destroyed buildings reappearing after loading combat save
  133. Fixed some Assassination contracts completing early after loading combat save (not retroactive)
  134. Fixed case of camera clipping through pirate base
  135. Capturing all three silos during Itrom Attack now auto-completes the mission (no longer requires moving ‘Mechs to the Evac Zone)
  136. Fixed ice regions missing from map after loading a combat save
  137. Fixed incorrect max head armor on Commando and Spider in Mech Lab (was 30, now 45)
  138. Fixed possibility of sprinting ‘Mechs onto same position as OpFor Mech in specific circumstances
  139. Fixed some missing/incorrect movement pips in Hidden Lagoon
  140. Fixed case where losing silo Bravo could cause explosion of silo Charlie in Itrom Attack
  141. Fixed flickering shadows when ‘Mechs are idle
  142. Fixed some hair styles in character creation being too reflective
  143. Fixed incorrect shadows displaying in Barracks when switching between rooms
  144. Fixed potential soft-lock state after loading a combat save created by pressing Enter to confirm save dialog
  145. Fixed missing rain effect in Medium and High graphic settings
  146. Fixed lightning issue in character creation with specific hairstyles and light combinations
  147. Fixed scars in portraits getting more intense after each save game load (until game restarted)
  148. Fixed display of rings around planets on loading screen
  149. Fixed enemy reinforcements being unable to reach the player's ‘Mechs during simple battle contracts on The Mine map
  150. Fixed last applied portrait changes being applied to both Commander and hired MechWarrior
  151. Fixed deleted saves showing again after entering and removing text in the search field
  152. Fixed buff icon for destroyed buildings
  153. Fixed item selection not clearing in the Store when switching to an empty tab
  154. Fixed overheat audio alarms, VO, and VFX from not playing in certain circumstances
  155. Fixed several cases where enemy units could spawn in stuck positions (unable to engage player)
  156. Fixed a spammy warning about melee weapons that "can't technically fire" (but actually can)
  157. Fixed enemy contact being reported multiple times
  158. Fixed bug where standing in an Evac Zone area prior to its appearance as an objective could block progression in specific missions
  159. Fixed bug that put player in combat during Itrom Attack prior to enemy unit contact
  160. Removed mid-air floating rocks in Smithon
  161. Fixed path in BarterTown to be walkable as expected
  162. Fixed cases where ‘Mechs would turn in place prior to attacking a target already in melee range
  163. Fixed a bug with entering combat where neutral tab target buildings weren't starting combat (including some turret generators)
  164. Fixed Ace Pilots getting stability reduced twice if they fire and then move
  165. Fixed Ace Pilots using "done" not getting the appropriate stability reduction applied
  166. When Reserving an entire lance only one pilot's VO bark is played instead of the entire team
  167. Fixed issue where wrong the ‘Mech shadow was cast in the MechBay
  168. Fixed typos in some pilot bios
  169. Fixed Restore Defaults in video settings not impacting resolution when in fullscreen mode (PC only)
  170. Fixed potential item duplication issue
  171. Fixed incorrect lighting when loading a save game where ship is docked to JumpShip
  172. Fixed stuck Panther on Smithon map
  173.  
  174. Many additional small improvements and bug fixes
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