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Jan 19th, 2020
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  1. set_attack_value(AT_UTILT, AG_SPRITE, sprite_get("utilt"));
  2. set_attack_value(AT_UTILT, AG_NUM_WINDOWS, 4);
  3. set_attack_value(AT_UTILT, AG_HURTBOX_SPRITE, sprite_get("utilt_hurt"));
  4.  
  5. set_window_value(AT_UTILT, 1, AG_WINDOW_TYPE, 1);
  6. set_window_value(AT_UTILT, 1, AG_WINDOW_LENGTH, 6);
  7. set_window_value(AT_UTILT, 1, AG_WINDOW_ANIM_FRAMES, 3);
  8.  
  9. set_window_value(AT_UTILT, 2, AG_WINDOW_TYPE, 1);
  10. set_window_value(AT_UTILT, 2, AG_WINDOW_LENGTH, 7);
  11. set_window_value(AT_UTILT, 2, AG_WINDOW_ANIM_FRAMES, 1);
  12. set_window_value(AT_UTILT, 2, AG_WINDOW_ANIM_FRAME_START, 3);
  13.  
  14. set_window_value(AT_UTILT, 3, AG_WINDOW_TYPE, 1);
  15. set_window_value(AT_UTILT, 3, AG_WINDOW_LENGTH, 5);
  16. set_window_value(AT_UTILT, 3, AG_WINDOW_ANIM_FRAMES, 1);
  17. set_window_value(AT_UTILT, 3, AG_WINDOW_ANIM_FRAME_START, 4);
  18.  
  19. set_window_value(AT_UTILT, 4, AG_WINDOW_TYPE, 1);
  20. set_window_value(AT_UTILT, 4, AG_WINDOW_LENGTH, 8);
  21. set_window_value(AT_UTILT, 4, AG_WINDOW_ANIM_FRAMES, 4);
  22. set_window_value(AT_UTILT, 4, AG_WINDOW_ANIM_FRAME_START, 6);
  23. set_window_value(AT_UTILT, 4, AG_WINDOW_HAS_WHIFFLAG, 5);
  24.  
  25. set_num_hitboxes(AT_UTILT,2);
  26.  
  27. set_hitbox_value(AT_UTILT, 1, HG_PARENT_HITBOX, 1);
  28. set_hitbox_value(AT_UTILT, 1, HG_HITBOX_TYPE, 1);
  29. set_hitbox_value(AT_UTILT, 1, HG_WINDOW, 2);
  30. set_hitbox_value(AT_UTILT, 1, HG_LIFETIME, 5);
  31. set_hitbox_value(AT_UTILT, 1, HG_HITBOX_X, 13);
  32. set_hitbox_value(AT_UTILT, 1, HG_HITBOX_Y, -47);
  33. set_hitbox_value(AT_UTILT, 1, HG_WIDTH, 29);
  34. set_hitbox_value(AT_UTILT, 1, HG_HEIGHT, 35);
  35. set_hitbox_value(AT_UTILT, 1, HG_PRIORITY, 2);
  36. set_hitbox_value(AT_UTILT, 1, HG_DAMAGE, 5);
  37. set_hitbox_value(AT_UTILT, 1, HG_ANGLE, 90);
  38. set_hitbox_value(AT_UTILT, 1, HG_BASE_KNOCKBACK, 7);
  39. set_hitbox_value(AT_UTILT, 1, HG_KNOCKBACK_SCALING, 0);
  40. set_hitbox_value(AT_UTILT, 1, HG_HIT_SFX, asset_get("sfx_blow_weak2"));
  41.  
  42. set_hitbox_value(AT_UTILT, 2, HG_PARENT_HITBOX, 2);
  43. set_hitbox_value(AT_UTILT, 2, HG_HITBOX_TYPE, 1);
  44. set_hitbox_value(AT_UTILT, 2, HG_WINDOW, 3);
  45. set_hitbox_value(AT_UTILT, 2, HG_LIFETIME, 5);
  46. set_hitbox_value(AT_UTILT, 2, HG_HITBOX_X, 13);
  47. set_hitbox_value(AT_UTILT, 2, HG_HITBOX_Y, -65);
  48. set_hitbox_value(AT_UTILT, 2, HG_WIDTH, 32);
  49. set_hitbox_value(AT_UTILT, 2, HG_HEIGHT, 79);
  50. set_hitbox_value(AT_UTILT, 2, HG_PRIORITY, 1);
  51. set_hitbox_value(AT_UTILT, 2, HG_DAMAGE, 8);
  52. set_hitbox_value(AT_UTILT, 2, HG_ANGLE, 70);
  53. set_hitbox_value(AT_UTILT, 2, HG_BASE_KNOCKBACK, 11);
  54. set_hitbox_value(AT_UTILT, 2, HG_KNOCKBACK_SCALING, .30);
  55. set_hitbox_value(AT_UTILT, 2, HG_BASE_HITPAUSE, 6);
  56. set_hitbox_value(AT_UTILT, 2, HG_HITPAUSE_SCALING, .35);
  57. set_hitbox_value(AT_UTILT, 2, HG_VISUAL_EFFECT_Y_OFFSET, -16);
  58. set_hitbox_value(AT_UTILT, 2, HG_HIT_SFX, asset_get("sfx_blow_weak2"));
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