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- set_attack_value(AT_UTILT, AG_SPRITE, sprite_get("utilt"));
- set_attack_value(AT_UTILT, AG_NUM_WINDOWS, 4);
- set_attack_value(AT_UTILT, AG_HURTBOX_SPRITE, sprite_get("utilt_hurt"));
- set_window_value(AT_UTILT, 1, AG_WINDOW_TYPE, 1);
- set_window_value(AT_UTILT, 1, AG_WINDOW_LENGTH, 6);
- set_window_value(AT_UTILT, 1, AG_WINDOW_ANIM_FRAMES, 3);
- set_window_value(AT_UTILT, 2, AG_WINDOW_TYPE, 1);
- set_window_value(AT_UTILT, 2, AG_WINDOW_LENGTH, 7);
- set_window_value(AT_UTILT, 2, AG_WINDOW_ANIM_FRAMES, 1);
- set_window_value(AT_UTILT, 2, AG_WINDOW_ANIM_FRAME_START, 3);
- set_window_value(AT_UTILT, 3, AG_WINDOW_TYPE, 1);
- set_window_value(AT_UTILT, 3, AG_WINDOW_LENGTH, 5);
- set_window_value(AT_UTILT, 3, AG_WINDOW_ANIM_FRAMES, 1);
- set_window_value(AT_UTILT, 3, AG_WINDOW_ANIM_FRAME_START, 4);
- set_window_value(AT_UTILT, 4, AG_WINDOW_TYPE, 1);
- set_window_value(AT_UTILT, 4, AG_WINDOW_LENGTH, 8);
- set_window_value(AT_UTILT, 4, AG_WINDOW_ANIM_FRAMES, 4);
- set_window_value(AT_UTILT, 4, AG_WINDOW_ANIM_FRAME_START, 6);
- set_window_value(AT_UTILT, 4, AG_WINDOW_HAS_WHIFFLAG, 5);
- set_num_hitboxes(AT_UTILT,2);
- set_hitbox_value(AT_UTILT, 1, HG_PARENT_HITBOX, 1);
- set_hitbox_value(AT_UTILT, 1, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_UTILT, 1, HG_WINDOW, 2);
- set_hitbox_value(AT_UTILT, 1, HG_LIFETIME, 5);
- set_hitbox_value(AT_UTILT, 1, HG_HITBOX_X, 13);
- set_hitbox_value(AT_UTILT, 1, HG_HITBOX_Y, -47);
- set_hitbox_value(AT_UTILT, 1, HG_WIDTH, 29);
- set_hitbox_value(AT_UTILT, 1, HG_HEIGHT, 35);
- set_hitbox_value(AT_UTILT, 1, HG_PRIORITY, 2);
- set_hitbox_value(AT_UTILT, 1, HG_DAMAGE, 5);
- set_hitbox_value(AT_UTILT, 1, HG_ANGLE, 90);
- set_hitbox_value(AT_UTILT, 1, HG_BASE_KNOCKBACK, 7);
- set_hitbox_value(AT_UTILT, 1, HG_KNOCKBACK_SCALING, 0);
- set_hitbox_value(AT_UTILT, 1, HG_HIT_SFX, asset_get("sfx_blow_weak2"));
- set_hitbox_value(AT_UTILT, 2, HG_PARENT_HITBOX, 2);
- set_hitbox_value(AT_UTILT, 2, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_UTILT, 2, HG_WINDOW, 3);
- set_hitbox_value(AT_UTILT, 2, HG_LIFETIME, 5);
- set_hitbox_value(AT_UTILT, 2, HG_HITBOX_X, 13);
- set_hitbox_value(AT_UTILT, 2, HG_HITBOX_Y, -65);
- set_hitbox_value(AT_UTILT, 2, HG_WIDTH, 32);
- set_hitbox_value(AT_UTILT, 2, HG_HEIGHT, 79);
- set_hitbox_value(AT_UTILT, 2, HG_PRIORITY, 1);
- set_hitbox_value(AT_UTILT, 2, HG_DAMAGE, 8);
- set_hitbox_value(AT_UTILT, 2, HG_ANGLE, 70);
- set_hitbox_value(AT_UTILT, 2, HG_BASE_KNOCKBACK, 11);
- set_hitbox_value(AT_UTILT, 2, HG_KNOCKBACK_SCALING, .30);
- set_hitbox_value(AT_UTILT, 2, HG_BASE_HITPAUSE, 6);
- set_hitbox_value(AT_UTILT, 2, HG_HITPAUSE_SCALING, .35);
- set_hitbox_value(AT_UTILT, 2, HG_VISUAL_EFFECT_Y_OFFSET, -16);
- set_hitbox_value(AT_UTILT, 2, HG_HIT_SFX, asset_get("sfx_blow_weak2"));
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