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HyperDrive v3.4.4 Config.yml

May 10th, 2016
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  1. # ---------------------- #
  2. # ----- HyperDrive ----- #
  3. # ---------------------- #
  4.  
  5. # Should HyperDrive check for updates? #
  6. Update Checker: true
  7. # How long should HyperDrive wait in between update checking/notifications. (In Seconds) #
  8. Update Checker Reminder: 900
  9. # Should HyperDrive automatically save all warps after a curtain duration of time? #
  10. Auto Save: true
  11. # How long should HyperDrive wait in between saves to begin another warp save. (In Seconds) #
  12. Auto Save Timer: 900
  13. # Should HyperDrive display logging messages in console? #
  14. Logging Mode: false
  15.  
  16. Converters:
  17. # This toggles the essentials warp converter on startup. #
  18. Essentials Warp Converter: false
  19. # If HyperDrive finds essentials installed in the server along with it, HyperDrive will try and convert all warps. #
  20. Convert Warps In Current Plugins Folder: true
  21. # In order for this to work please add the file path to your Essentials Warp folder. #
  22. # (This must be the exact path to your Warps folder inside of the essentials folder!) #
  23. # (For Example my path is "D:\Projects\Servers\Test Server\plugins\Essentials\warps" Donn't include the quotes) #
  24. Essentials Warp Folder: ''
  25. # Should HyperDrive delete the essentials warp after it converts it? #
  26. Delete Essentials Warps: true
  27. # After HyperDrive is ready to convert the warps how long should it wait before actually begin the process (In Seconds). #
  28. Convert Delay: 5
  29. # How should the icons of these newly converted warps look? #
  30. # (Keep in mind that in order to add someone or yourself to owner of one of these warps #
  31. # you must have admin access ingame and edit them within the menu they are located in.) #
  32. Icons:
  33. # What status should these newly converted warp take as? #
  34. # Current Statuses: [Public, Server, Private] #
  35. Status: 'Server'
  36.  
  37. Options:
  38. # This will force a player to have a warp delay and cooldown no matter what. #
  39. # (Disable this feature if you want ops to be able to bypass but player will require permissions to bypass) #
  40. Force Teleportation: true
  41. # How long should the player have to wait in between page refreshs? (In Seconds) #
  42. # (This is to keep players from spamming the refresh button in menus.) #
  43. Refresh Cooldown: 3
  44. # How long should the player have to wait in between viewing more warps on a page? (In Seconds) #
  45. # (This is to keep players from spamming the view more button in menus.) #
  46. View More Cooldown: 3
  47. # How long should the player have to wait in between warps? (In Seconds) #
  48. Warp Cooldown: 15
  49. # How long should the player have to wait before actually teleporting? (In Seconds) #
  50. Warp Delay: 5
  51. # Should moving interrupt the player's teleportation? #
  52. Warp Movment Cancel: true
  53. # How many warps should a player be able to own by default? #
  54. Default Max Warps: 2
  55. Group Warping:
  56. # Should group warping be allowed? #
  57. Use Group Warping: true
  58. # What action should be performed to edit a warp? #
  59. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  60. Action: 'RIGHT_CLICK'
  61. # How should the action's format look in the lore? #
  62. Action Format: '&a[%action% To Group Warp]'
  63. # When the owner invites a player to a group how long should the request time be in seocnds? #
  64. Request Time: 15
  65. Titles:
  66. # How should the delay title look? #
  67. Delay:
  68. # Should the delay message be a title or a basic chat message? #
  69. # (True = Title/False = Chat Message) #
  70. Use Title: true
  71. # What should the main title look like? #
  72. # (You may use the placeholder %time% in both the title and subtitle) #
  73. Title: '&eTeleport Commencing In...'
  74. # What should the subtitle look like? #
  75. # (You may use the placeholder %time% in both the title and subtitle) #
  76. SubTitle: '&a%time% &eSeconds (Do Not Move)'
  77. # How long should the fade in be in seconds? #
  78. FadeIn: 1
  79. # How long should the display time in be in seconds? #
  80. Display Time: 3
  81. # How long should the fade out be in seconds? #
  82. FadeOut: 1
  83. # How should the warp title look? #
  84. Warp:
  85. # Should the warp message be a title or a basic chat message? #
  86. # (True = Title/False = Chat Message) #
  87. Use Title: true
  88. # What should the main title look like? #
  89. # (You may use the placeholder %time% in both the title and subtitle) #
  90. Title: '&eYou have been teleported'
  91. # What should the subtitle look like? #
  92. # (You may use the placeholder %time% in both the title and subtitle) #
  93. SubTitle: '&eto the &a%warp% &eWarp'
  94. # How long should the fade in be in seconds? #
  95. FadeIn: 1
  96. # How long should the display time in be in seconds? #
  97. Display Time: 3
  98. # How long should the fade out be in seconds? #
  99. FadeOut: 1
  100. # How should the cooldown title look? #
  101. Cooldown:
  102. # Should the cooldown message be a title or a basic chat message? #
  103. # (True = Title/False = Chat Message) #
  104. Use Title: true
  105. # What should the main title look like? #
  106. # (You may use the placeholder %time% in both the title and subtitle) #
  107. Title: '&cYou may not teleport'
  108. # What should the subtitle look like? #
  109. # (You may use the placeholder %time% in both the title and subtitle) #
  110. SubTitle: '&cfor another &e%timeleft% &cSeconds'
  111. # How long should the fade in be in seconds? #
  112. FadeIn: 1
  113. # How long should the display time in be in seconds? #
  114. Display Time: 3
  115. # How long should the fade out be in seconds? #
  116. FadeOut: 1
  117. Icons:
  118. # Should menu warp icons contain line borders in the lore? #
  119. Use Lines: true
  120. # How should the lines look? #
  121. Line: '*-------------------------------------------*'
  122. # What color should these lines be? #
  123. Line Colors: '&e&m'
  124. # How should the action error format look? #
  125. # (This is used when a action can't be found in the config) #
  126. Action Error: '&c[Invalid Action]'
  127. # What should be the default status of a my warp (Warp created through the menu) when its created? #
  128. # Current Statuses: [Public, Private, Server] #
  129. Default My Warp Status: 'Private'
  130. # How many characters can a warp name contain? (Don't go above 32, I recommend staying below 20) #
  131. Name Max Length: 15
  132. # What should the default name color be of each warp icon? #
  133. Default Name Color: '&6'
  134. # What should the default description color be of each warp icon? #
  135. Default Description Color: '&7'
  136. # What should the default description be of each warp icon? #
  137. Default Description: 'You can change this description in the edit warps menu!'
  138. # Would you like the warp icons to be given the enchanted effect automatically on creation? #
  139. Default Enchanted: false
  140. # What should the default id be of each warp icon? #
  141. Default Id: 2
  142. # What should the default durability be of each warp icon? #
  143. Default Durability: 0
  144. # What should the default amount be of each warp icon? #
  145. Default Amount: 1
  146. # Should HyperDrive show the warp's coorinates in the lore? #
  147. Show Coords: true
  148. # Should HyperDrive show the warp's owners in the lore? #
  149. Show Owners: true
  150. # Should HyperDrive show the warp's creation date in the lore? #
  151. Show Creation Date: true
  152. # What color should the warp's coorinates option be? #
  153. Coords Option Color: '&e'
  154. # What color should the warp's coorinates value be? #
  155. Coords Value Color: '&6'
  156. # How should the owners format look in the lore? #
  157. Owners Format: '&7Owners: %owners%'
  158. # What color should the warp's creation date be? #
  159. Creation Date Color: '&a'
  160. # How should the price format look in the lore? #
  161. Price Format: '&7Price: &a$%amount%'
  162. # If the player has purchased this for his warp's icon this will be displayed. #
  163. Enchanted Status Active: '&7Status: &aACTIVE'
  164. # If the player has not purchased this for his warp's icon this will be displayed. #
  165. Enchanted Status InActive: '&7Status: &cINACTIVE'
  166. # What action should be performed to edit a warp? #
  167. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  168. Edit Action: 'SHIFT_CLICK'
  169. # How should the action's format look in the lore? #
  170. Edit Action Format: '&a[%action% To Edit]'
  171. # What action should be performed to cancel a warp in the warp shop? #
  172. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  173. Cancel Action: 'RIGHT_CLICK'
  174. # How should the action's format look in the lore? #
  175. Cancel Action Format: '&a[%action% To Cancel]'
  176. # What status should the warp return to after being cancelled or purchased from the warp shop? #
  177. Cancel Revert Status: 'Public'
  178. # What action should be performed to buy a warp from the warp shop? #
  179. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  180. Buy Action: 'LEFT_CLICK'
  181. # How should the action's format look in the lore? #
  182. Buy Action Format: '&a[%action% To Buy]'
  183. Admin:
  184. # What action should be performed to edit a warp as a admin? (requires permission) #
  185. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  186. Edit Action: 'SHIFT_CLICK'
  187. # How should the action's format look in the lore? #
  188. Edit Action Format: '&c[%action% To Edit]'
  189. # What action should be performed to cancel a warp in the warp shop as a admin? (requires permission) #
  190. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  191. Cancel Action: 'RIGHT_CLICK'
  192. # How should the action's format look in the lore? #
  193. Cancel Action Format: '&c[%action% To Cancel]'
  194. Chat:
  195. # What message should be required to be typed by the player in order to cancel a chat interaction? (None Case-Sensitive) #
  196. Exit Text: 'Cancel'
  197. # What warps should be displayed when a player types /warp,warps,w list? #
  198. # (If it is none of these types you will be defaulted to type 0) #
  199. # (Remeber admins will see all warp at all times) #
  200. # Type 0 = shows only warps the player owns. #
  201. # Type 1 = Shows all the warps the player has access to. #
  202. # Type 2 = Shows only server warps. #
  203. Listing Type: 0
  204. Filter:
  205. # What should the filtered word be replaced with? #
  206. Symbol: '*'
  207. # What should be filtered out of a warp name? #
  208. Name Filter:
  209. - 'fuck'
  210. - 'shit'
  211. - '!'
  212. - '.'
  213. - '?'
  214. # What should be filtered out of a warp's description? #
  215. Description Filter:
  216. - 'fuck'
  217. - 'shit'
  218. # What ids should be banned from being used as a warp icon? #
  219. Id Filter:
  220. - 0
  221. - 11
  222. - 10
  223. Sounds:
  224. # Sound after teleporting. #
  225. Warp:
  226. Enabled: true
  227. # What sound should be played? #
  228. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  229. Sound: 'ENTITY_ENDERMEN_TELEPORT'
  230. # These values modify the sound's volume. #
  231. Pitch: 1
  232. Volume: 1
  233. # Sound when clicking in the menus. #
  234. Menu:
  235. Enabled: true
  236. # What sound should be played? #
  237. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  238. Sound: 'BLOCK_NOTE_PLING'
  239. # These values modify the sound's volume. #
  240. Pitch: 1
  241. volume: 1
  242. # Sound when opening the menus. #
  243. Menu Open:
  244. Enabled: true
  245. # What sound should be played? #
  246. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  247. Sound: 'BLOCK_NOTE_PLING'
  248. # These values modify the sound's volume. #
  249. Pitch: 1
  250. volume: 1
  251. Animation:
  252. # Animation/Effect while teleport is commencing. #
  253. Delay:
  254. Enabled: true
  255. # What particle animation template would you like to use? #
  256. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  257. Type: 1
  258. # What should it's radius be? #
  259. Radius: 0.4
  260. # How big should the particle radius be? #
  261. Particle Radius: 2
  262. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  263. Ratio: 16
  264. # How many particles should be displayed per tick? #
  265. Amount: 1
  266. # How long should this animation last in seconds? #
  267. Duration: 5
  268. # What should this animation's height be? #
  269. # (Only works with type 2) #
  270. Height: 2
  271. # What Particle would you like this animation to be made up of? #
  272. # (Type /hd particles in console or in-game to view a list of particles.) #
  273. Particle: 'CLOUD'
  274. # Animation/Effect after teleporting. #
  275. Warp:
  276. Enabled: true
  277. # What particle animation template would you like to use? #
  278. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  279. Type: 0
  280. # What should it's radius be? #
  281. Radius: 1.5
  282. # How big should the particle radius be? #
  283. Particle Radius: 5
  284. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  285. Ratio: 12
  286. # How many particles should be displayed per tick? #
  287. Amount: 1
  288. # How long should this animation last in seconds? #
  289. Duration: 0.5
  290. # What should this animation's height be? #
  291. # (Only works with type 2) #
  292. Height: 2
  293. # What Particle would you like this animation to be made up of? #
  294. # (Type /hd particles in console or in-game to view a list of particles.) #
  295. Particle: 'WITCH_MAGIC'
  296. # Animation/Effect while teleport is commencing for a group warp. #
  297. Group Warp Delay:
  298. Enabled: true
  299. # What particle animation template would you like to use? #
  300. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  301. Type: 4
  302. # What should it's radius be? #
  303. Radius: 5
  304. # How big should the particle radius be? #
  305. Particle Radius: 2
  306. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  307. Ratio: 16
  308. # How many particles should be displayed per tick? #
  309. Amount: 1
  310. # How long should this animation last in seconds? #
  311. Duration: 5
  312. # What should this animation's height be? #
  313. # (Only works with type 2) #
  314. Height: 2
  315. # What Particle would you like this animation to be made up of? #
  316. # (Type /hd particles in console or in-game to view a list of particles.) #
  317. Particle: 'CLOUD'
  318. # Animation/Effect after a group warp teleport. #
  319. Group Warp:
  320. Enabled: true
  321. # What particle animation template would you like to use? #
  322. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  323. Type: 0
  324. # What should it's radius be? #
  325. Radius: 3
  326. # How big should the particle radius be? #
  327. Particle Radius: 5
  328. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  329. Ratio: 12
  330. # How many particles should be displayed per tick? #
  331. Amount: 1
  332. # How long should this animation last in seconds? #
  333. Duration: 0.5
  334. # What should this animation's height be? #
  335. # (Only works with type 2) #
  336. Height: 2
  337. # What Particle would you like this animation to be made up of? #
  338. # (Type /hd particles in console or in-game to view a list of particles.) #
  339. Particle: 'WITCH_MAGIC'
  340. Prices:
  341. Use Economy: true
  342. # These are all of your prices for each action that a player can do. #
  343. Max Sell Price: 1000000
  344. Min Sell Price: 0
  345. Sell Fee: 50
  346. Create Warp: 150
  347. Delete Warp: 100
  348. Change Name: 80
  349. Change Id: 50
  350. Enchanted Price: 200
  351. Change Description: 100
  352. Change Description Color: 50
  353. Change Name Color: 50
  354. Change Amount: 35
  355. Change Status: 100
  356. Add Owner: 150
  357. Remove Owner: 150
  358. Give Ownership: 200
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