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faf1.hltas

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May 26th, 2022
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  1. version 1
  2. frametime0ms 0.0000000001
  3. hlstrafe_version 3
  4. load_command _bxt_norefresh 0;bxt_autopause 1;load FAFstart1
  5. frames
  6. lgagstminspeed 30
  7. strafing vectorial
  8. //bind z "bxt_tas_loadscript faf1.hltas"
  9. ----------|------|------|0.001|-|-|1|sv_maxspeed 320;sensitivity 0;alias _game;//bxt_ch_set_health 5000;bxt_disable_autosave 1;//bxt_water_remove 1
  10. ----------|------|------|0.001|-|-|6|bxt_timer_reset;//bxt_cap_start
  11. s03--D-c--|------|------|0.001|-121.8603|-|1|unpause;bxt_autopause 0
  12. target_yaw 90
  13. s03--D-c--|------|------|0.001|-121.8603|-|1|alias _game tstart
  14. target_yaw 270
  15. s03--D-c--|------|------|0.001|-134.7207|-|134
  16. s03--D-c--|------|----2-|0.001|267|-|149
  17. s03--D-cg-|------|------|0.001|-90.05617|-|282|//stopper
  18. s03----cg-|------|------|0.05|-59.00353|-|1
  19. s03----cg-|------|------|0.001|-52.583595|-|20
  20. s03----cg-|------|--u---|0.001|-55.676075|-|1
  21. target_yaw 180
  22. s03----cg-|------|------|0.001|-90|-|1|alias _game
  23. target_yaw 270
  24. s03----cg-|------|------|0.001|-90|0|1|weapon_9mmAR
  25. save qs
  26. s03--D-c--|------|------|0.001|25.563562|0|126
  27. target_yaw 90
  28. s03----c--|------|-du-2-|0.001|-90|-1.5|1
  29. target_yaw 270
  30. s03--D-c--|------|------|0.001|-34.00657|0|45
  31. s03--D-c--|------|-d----|0.001|-34.00657|-89|1
  32. s03--D-cg-|------|------|0.001|-90|0|1
  33. change pitch to 20 over 0.375 s
  34. s03--D-cg-|------|------|0.001|-90|-|216
  35. s03--D-c--|------|------|0.001|-85.784645|-|109
  36. s03--D-c--|------|------|0.001|-65.58802|-|26
  37. s03----c--|------|------|0.001|276.94672|-|28
  38. ----------|------|--u---|0.0000000001|-|-89|6
  39. ----------|--r---|------|0.001|271|20|4
  40. ----------|------|--u---|0.0000000001|225|50|36
  41. ----------|------|-d----|0.0000000001|-|20|1
  42. ----------|------|------|0.0000000001|-|-|1
  43. s03--D-c--|------|------|0.001|180|-|1
  44. change target_yaw to 180 over 0.25 s
  45. s03--D-c--|------|------|0.001|180|-|115
  46. s03--D-c--|------|------|0.001|180|-|1|weapon_shotgun
  47. seed 0
  48. save qs
  49. s03--D-c--|------|------|0.001|180|-|7
  50. s03--D-c--|------|---1--|0.001|180|-|2
  51. s03--D-c--|------|------|0.001|180|-|48|weapon_gauss
  52. s03--D-c--|------|------|0.001|179.56984|-|77
  53. target_yaw velocity_lock
  54. s03--D-c--|------|------|0.001|79.21198|-|150
  55. s03--D-cg-|------|------|0.001|158.85262|-|155|bxt_autopause 1
  56. save qs
  57. ----------|------|------|0.001|-|-|7
  58. s03--D-cg-|------|----2-|0.001|158.85262|-|133|unpause;bxt_autopause 0
  59. s03--D--g-|------|------|0.001|273.96484|-|114
  60. s03--D-cg-|------|------|0.001|47.40911|-|113
  61. s03--D-cg-|------|------|0.001|47.40911|-|140|bxt_autopause 1
  62. save gb
  63. //save SURFACE11
  64. ----------|------|------|0.001|-|-|7
  65. s03--D-c--|------|------|0.001|27.206297|-|1|unpause;bxt_autopause 0
  66. ----------|------|------|0.001|223.3204|0|1
  67. target_yaw 141
  68. s03--D-c--|------|------|0.001|27.206297|20|1
  69. change target_yaw to 110 over 0.3 s
  70. change pitch to 40 over 0.3 s
  71. s03--D-c--|------|------|0.001|27.206297|-|47|weapon_shotgun
  72. s03--D-c--|------|------|0.001|180|-|301
  73. s03--D-c--|------|------|0.001|180|-|1
  74. save qs
  75. s03----c--|------|------|0.001|270|-|9
  76. ----------|------|-d-1--|0.001|-|45|1
  77. change target_yaw to -126 over 0.2 s
  78. s03--D-c--|------|------|0.001|258.78018|-|34|weapon_gauss
  79. s03--D-c--|------|------|0.001|225.21902|-|74
  80. s03----c--|------|------|0.01|255.24966|-|1
  81. s03--D-cg-|------|------|0.001|232.67078|-|198
  82. save qs
  83. s03--D-cg-|------|------|0.001|232.67078|-|8
  84. s03--D-cg-|------|--u---|0.05|233.67097|-|1
  85. change target_yaw to 31 over 0.4 s
  86. s03----cg-|------|----2-|0.001|270|-|1
  87. s03----cg-|------|----2-|0.001|270|-|79
  88. save gb
  89. s03-------|------|------|0.001|143.83986|-|85
  90. s03----c--|------|------|0.001|65.67075|-|104
  91. s03----c--|------|------|0.001|23.733269|-|133
  92. s03----cg-|------|------|0.001|23.588598|-|88
  93. s03----cg-|------|------|0.001|-266.9138|-|11
  94. target_yaw 188
  95. s03----cg-|------|------|0.001|-266.9138|0|1
  96. target_yaw 31
  97. s03----cg-|------|----2-|0.001|-266.9138|40|8
  98. change target_yaw to 225 over 0.4 s
  99. s03----cg-|------|------|0.001|-266.9138|40|54
  100. s13----cg-|------|------|0.001|-356.76556|-|9
  101. s03----cg-|------|------|0.001|543.1406|-|41
  102. s23----c--|------|------|0.001|-12.275172|-|34
  103. s03----c--|------|------|0.001|-319.08838|-|92
  104. s22----c--|------|------|0.001|-|-|6
  105. seed 0
  106. s03----c--|------|------|0.001|-90|-|100
  107. s03----c--|------|------|0.001|-90|-|79
  108. s03----c--|------|------|0.001|-185.3315|-|30
  109. ----------|fl----|------|0.001|225|0|46
  110. s03----c--|------|------|0.001|180|-|2
  111. target_yaw 0
  112. s03----c--|------|------|0.001|180|0|1|bxt_autopause 1
  113. target_yaw velocity_lock
  114. s03----c--|------|------|0.001|180|40|1|weapon_9mmAR
  115. save qs
  116. //save SURFACE12
  117. ----------|------|------|0.001|-|-|5
  118. ----------|------|----2-|0.001|-0.5|-15.2|1|unpause
  119. s03--D-c--|------|------|0.001|172.63913|40|22
  120. s03--D-c--|------|-d----|0.001|172.63913|-89|1
  121. s03--D-c--|------|------|0.001|159.92097|40|1|weapon_gauss
  122. change pitch to 0 over 0.55 s
  123. s03--D-c--|------|------|0.001|159.92097|-|26|unpause
  124. s03--D-cg-|------|------|0.001|179.03842|-|133
  125. s03--D-c--|------|------|0.001|177.86137|-|133
  126. s03----cg-|------|------|0.001|180|-|251
  127. ///ljdbcgw|flrbud|jdu12r|
  128. s03----cg-|------|-d----|0.001|180|-|14
  129. target_yaw 180
  130. ----------|------|-du---|0.0000000001|-|-89|6
  131. s03-------|------|-d----|0.001|10|0|19
  132. ----------|------|-du---|0.0000000001|-|-|22
  133. ----------|------|-d----|0.001|-|-|1
  134. ----------|------|-d----|0.001|-|-|30
  135. s22-------|------|------|0.001|-|-|1
  136. s22-------|------|----2-|0.001|-|-|19
  137. s22-------|------|------|0.001|-|-|259
  138. s03-------|------|------|0.001|90|-|60
  139. ----------|------|------|0.05|180|-|1
  140. ----------|--r---|------|0.001|180|-|41
  141. ----------|------|--u---|0.0000000001|90|-|5
  142. ----------|f-----|------|0.001|188|-|30
  143. ----------|------|--u---|0.0000000001|225|-|27
  144. ----------|------|------|0.001|180|-|1
  145. ----------|------|------|0.001|180|-|1
  146. ----------|------|-d----|0.029|90|-|1
  147. save gb
  148. ----------|------|------|0.001|90|-|5
  149. target_yaw 90
  150. s03----C--|------|------|0.001|71.206085|0|11|unpause
  151. target_yaw 180
  152. s03----C--|------|------|0.001|71.206085|0|1
  153. target_yaw 90
  154. s13----C--|------|------|0.001|34.67203|-|36
  155. s13----C--|------|------|0.001|120.73016|-|14
  156. s13-------|------|------|0.001|120.73016|-|96|weapon_hornetgun
  157. s13-------|------|------|0.001|120.73016|-|1
  158. seed 0
  159. save qs
  160. ----------|------|------|0.001|-|-|5
  161. s22----C--|------|------|0.001|-|-|64|unpause;bxt_autopause 0
  162. s03----c--|------|------|0.001|90|-|155
  163. target_yaw 130
  164. s03-------|------|--u-2-|0.001|90|-|1
  165. target_yaw 90
  166. s03----c--|------|------|0.0000000001|1|-|1|weapon_gauss
  167. change target_yaw to 269.5 over 0.5 s
  168. change pitch to 0 over 0.9 s
  169. s03----c--|------|----2-|0.001|1|-|509
  170. //save qs
  171. s03----c--|------|----2-|0.001|1|-|5
  172. save gb
  173. s03----c--|------|j-----|0.001|45|-|200
  174. s03----c--|------|j-----|0.001|45|-|240
  175. ----------|------|------|0.001|-|-|45
  176. ----------|------|------|0.001|-|-|3
  177. ----------|------|------|0.001|89|0|1|//GB changelevel
  178. ----------|------|------|0.001|90|0|1|weapon_9mmAR
  179. ----------|------|------|0.001|270|0|3
  180. ----------|------|-d--2-|0.001|90|10|1
  181. ----------|------|-d----|0.001|270|0|6
  182. target_yaw velocity_lock
  183. s13--D-c--|------|------|0.001|194.19598|-|174|weapon_gauss;bxt_autopause 1
  184. save qs
  185. ----------|------|------|0.001|-|-|4
  186. s13--D-c--|------|----2-|0.001|194.19598|-|62|unpause;bxt_autopause 0
  187. s13----c--|------|------|0.001|194.19598|-|37
  188. s13--D-c--|------|------|0.001|188.16638|-|146
  189. s13----c--|------|------|0.001|188.16638|-|52
  190. s03--D-c--|------|------|0.001|299.83438|-|186
  191. target_yaw -119
  192. s03----c--|------|------|0.001|272.01816|-|18|bxt_autopause 1
  193. save gb
  194. ----------|------|------|0.001|-|-|4
  195. s03----c--|------|------|0.001|272.01816|-|1|unpause;bxt_autopause 0
  196. target_yaw 198.8
  197. s03----c--|------|------|0.001|272.01816|0|1
  198. target_yaw -119
  199. s03--D-C--|------|----2-|0.001|37.773186|-|1
  200. change target_yaw to 0 over 0.165 s
  201. s03--D-C--|------|----2-|0.001|37.773186|-|166
  202. s03--D-C--|------|------|0.25|37.773186|-|1
  203. s03l-D-c--|------|------|0.001|89.65457|-|12|bxt_autopause 1
  204. save gb
  205. //save SURFACE13
  206. ----------|------|------|0.001|-|-|4
  207. target_yaw 0
  208. s03l-D-c--|------|------|0.001|-90|-|74|unpause;bxt_autopause 0
  209. target_yaw 90
  210. s03l-D-c--|------|------|0.001|-90|-|1
  211. target_yaw 0
  212. s03l-D-c--|------|------|0.001|-143.28113|-|27
  213. s03l-D-c--|------|------|0.001|-143.28113|-|15
  214. s03--D-c--|------|------|0.001|35.64579|-|264
  215. target_yaw velocity_lock
  216. change pitch to 60 over 0.585 s
  217. s03--D-c--|------|------|0.001|35.64579|-|139
  218. s03--D-c--|------|------|0.001|80.072655|-|64
  219. s03--D-c--|------|------|0.001|85.6891|-|69
  220. s03--D-c--|------|------|0.001|0|-|315
  221. target_yaw 245
  222. s03--D-c--|------|--u-2-|0.001|0|-|1
  223. change pitch to 0 over 0.5 s
  224. target_yaw velocity_lock
  225. s03--D-c--|------|------|0.001|31.090733|-|20
  226. s03--D-c--|------|------|0.001|-26.02157|-|21
  227. s03--D-c--|------|------|0.001|-150.63922|-|103
  228. s03--D-c--|------|------|0.001|-150.24796|-|89|bxt_autopause 1
  229. save gb
  230. ----------|------|------|0.001|-|-|4
  231. s03--D-c--|------|------|0.001|-154.02821|-|267|unpause;bxt_autopause 0
  232. s03--D-c--|------|------|0.001|-101.42608|-|1
  233. ----------|------|------|0.001|76.377686|0|1
  234. s03--D-c--|------|------|0.001|-147.29008|-|25
  235. s03--D-c--|------|----2-|0.001|-155.40137|-|108
  236. s03--D-c--|------|------|0.001|16.7809|-|377
  237. save gb
  238. s03--D-c--|------|------|0.001|16.7809|-|18
  239. ----------|------|------|0.001|180|0|1
  240. target_yaw -76.5
  241. s03--D-c--|------|----2-|0.001|16.7809|-|1
  242. change target_yaw to 90 over 0.5 s
  243. s03--D-c--|------|------|0.001|16.7809|-|216|bxt_autopause 1
  244. save gb
  245. ----------|------|------|0.001|-|-|4
  246. s03--D-c--|------|------|0.001|3.2236686|-|95|unpause;bxt_autopause 0
  247. s03--D-c--|------|------|0.001|92.790855|-|192
  248. target_yaw -90
  249. s03--D-c--|------|------|0.001|146.99968|-|1|bxt_autopause 1
  250. target_yaw 90
  251. s03--D-c--|------|------|0.001|146.99968|-|32|weapon_hornetgun
  252. save gb
  253. //save SURFACE14
  254. ----------|------|------|0.001|-|-|4
  255. s03--D-c--|------|------|0.001|63.795547|-|113|unpause;bxt_autopause 0
  256. ----------|------|--u---|0.05|-|-|1
  257. change target_yaw to 180 over 0.3 s
  258. s03----c--|------|------|0.001|0|-|200
  259. s03-------|------|--u---|0.0000000001|0|-|5
  260. s03----c--|------|------|0.001|90|-|107
  261. ----------|------|----2-|0.001|180.1|-5|1|alias _game tstop
  262. ----------|--r---|------|0.2|180|0|1|weapon_tripmine;
  263. change yaw to 270 over 0.16 s
  264. ----------|------|--u---|0.001|-|-|10
  265. ----------|------|------|0.001|-|-|100
  266. ----------|f-----|------|0.001|270|-|85
  267. ----------|------|---1--|0.001|270|-22|1|alias _game
  268. ----------|------|------|0.001|-|0|1|weapon_9mmAR
  269. target_yaw -90
  270. //save qs
  271. reset 30 0
  272. ----------|------|------|0.001|270|0|4
  273. ----------|f-----|------|0.001|270|0|1
  274. ----------|f-----|------|0.001|270|0|49
  275. ----------|------|jd----|0.001|270|0|1
  276. ----------|------|jd--2-|0.001|270|0|10
  277. change target_yaw to 90 over 0.4 s
  278. s03----c--|------|-d----|0.001|89.8|0|114
  279. s03----c--|------|------|0.001|89.9|-|80
  280. s03----c--|------|------|0.001|89.9|-|11
  281. s03----c--|------|------|0.001|89.9|-|100
  282. s03----c--|------|------|0.001|87.56659|-|220|bxt_autopause 1
  283. //save SURFACE15
  284. //----------|------|------|0.001|-|-|4
  285. s03----c--|------|------|0.001|90|-|2|unpause;bxt_autopause 0
  286. s03----cg-|------|------|0.001|90|-|265
  287. change pitch to -70 over 0.2 s
  288. s03-------|------|-d--2-|0.001|90|-|205
  289. s03-------|------|-d--2-|0.001|90|-70|4
  290. //save surface15rng2
  291. change pitch to 70 over 0.2 s
  292. target_yaw velocity_lock
  293. s03----c--|------|------|0.001|138.03122|-|110
  294. s03----c--|------|------|0.001|73.56658|-|705
  295. s03----c--|------|------|0.005|117.505875|-|1
  296. s03----c--|------|------|0.001|72.78358|-|203
  297. ----------|------|------|0.001|-|-|1
  298. ----------|------|------|0.001|-|-|1|stopper
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