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- 11/20/2020 12:15:29.325: dxgi.log created (Special K 0.10.0.XDR, Feb 8 2019)
- -------------------------------------------------------------------------------------------
- 11/20/2020 12:15:29.346: >> (TOV_DE.exe) [dxgi.dll] <<
- 11/20/2020 12:15:29.346: Loading user preferences from dxgi.ini... done! ( 2.36 ms)
- -------------------------------------------------------------------------------------------
- 11/20/2020 12:15:29.351: Working Directory: F:\Steam 2\steamapps\common\Tales of Vesperia Definitive Edition
- 11/20/2020 12:15:29.351: System Directory: C:\WINDOWS\system32
- 11/20/2020 12:15:29.351: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
- -------------------------------------------------------------------------------------------
- 11/20/2020 12:15:29.364: [ Timing ] Kernel resolution.: 0.999000 ms
- 11/20/2020 12:15:29.364: [ Timing ] New resolution....: 0.498800 ms
- 11/20/2020 12:15:29.365: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
- 11/20/2020 12:15:29.365: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
- 11/20/2020 12:15:29.371: [ Input ] Game uses DirectInput 8, installing input hooks...
- 11/20/2020 12:15:29.373: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 11/20/2020 12:15:29.373: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 11/20/2020 12:15:29.373: [ DXGI ] ================================
- 11/20/2020 12:15:29.373: [ Input ] Game uses XInput, installing input hooks...
- 11/20/2020 12:15:29.373: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9350h
- 11/20/2020 12:15:29.373: [ Input ] >> Hooking XInput 1.3
- 11/20/2020 12:15:29.373: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 94f0h
- 11/20/2020 12:15:29.373: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 93f0h
- 11/20/2020 12:15:29.374: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 11/20/2020 12:15:29.374: [ D3D 11 ] =========================================
- 11/20/2020 12:15:29.377: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4fc80h { Hooked }
- 11/20/2020 12:15:29.377: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4fdf0h { Hooked }
- 11/20/2020 12:15:29.378: [ DXGI ] Installing DXGI Hooks
- -------------------------------------------------------------------------------------------
- 11/20/2020 12:15:29.378: [ SpecialK ] === Initialization Finished! === ( 53.70 ms)
- -------------------------------------------------------------------------------------------
- 11/20/2020 12:15:29.379: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 11/20/2020 12:15:29.380: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 11/20/2020 12:15:29.380: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 11/20/2020 12:15:29.380: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 11/20/2020 12:15:29.381: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, e44cbff248h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x218c ]
- 11/20/2020 12:15:29.385: [ NvAPI ] NvAPI Init { Success }
- 11/20/2020 12:15:29.387: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
- 11/20/2020 12:15:29.387: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
- 11/20/2020 12:15:29.387: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 11/20/2020 12:15:29.388: [DieAntiDbg] tid=34d0 tried to hide itself from debuggers; please attach one and investigate!
- 11/20/2020 12:15:29.390: [ NvAPI ] >> NVIDIA Driver Version: 456.38
- 11/20/2020 12:15:29.390: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 2080' }
- 11/20/2020 12:15:29.390: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
- 11/20/2020 12:15:29.390: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
- ===========================================================================================
- 11/20/2020 12:15:29.456: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 11/20/2020 12:15:29.478: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 11/20/2020 12:15:29.496: [ D3D 11 ] Hooking D3D11
- 11/20/2020 12:15:29.799: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour
- 11/20/2020 12:15:29.800: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 11/20/2020 12:15:29.801: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 11/20/2020 12:15:29.836: [SteamInput] SteamAPI DLL ('steam_api64.dll') does not export SteamAPI_ISteamController_GetAnalogActionData; disabling SK SteamInput support.
- 11/20/2020 12:15:31.920: [ DInput 8 ] [!] DirectInput8Create (7ff6728a0000h, 2048, {...}, ppvOut=2bcf3d13d98h, 00000000h) -- [ TOV_DE.exe <Scaleform::Render::Matrix4x4<float>::Transpose>, tid=0x34d0 ]
- 11/20/2020 12:15:31.921: [ Input ] Game uses HID, installing input hooks...
- 11/20/2020 12:15:31.997: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
- 11/20/2020 12:15:31.997: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Mouse ]
- 11/20/2020 12:15:31.997: [ Input ] Calling original function: (ret=S_OK)
- 11/20/2020 12:15:32.000: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
- 11/20/2020 12:15:32.000: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
- 11/20/2020 12:15:32.001: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
- 11/20/2020 12:15:32.002: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 11/20/2020 12:15:32.107: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
- 11/20/2020 12:15:32.109: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ TOV_DE.exe <Scaleform::Render::Matrix4x4<float>::Transpose>, tid=0x34d0 ]
- 11/20/2020 12:15:32.134: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice_Detour>, tid=0x34d0 ]
- 11/20/2020 12:15:32.134: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 11/20/2020 12:15:32.134: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, e44c30e8f8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x34d0 ]
- 11/20/2020 12:15:32.135: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 11/20/2020 12:15:32.135: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (2bcfad4e080h, 0, e44c30e4b0h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x34d0 ]
- 11/20/2020 12:15:32.135: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 11/20/2020 12:15:32.135: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080' (LUID: 00000000:00010616) <Hardware>
- 11/20/2020 12:15:32.191: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 11/20/2020 12:15:32.191: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 11/20/2020 12:15:32.191: [ D3D 11 ] >> Device = 2bcfad5df48h (Feature Level: 11_0)
- 11/20/2020 12:15:32.192: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
- 11/20/2020 12:15:32.192: [Swap Chain]
- +-----------------+---------------------
- | Bits Per Color. | 8
- | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
- | Red Primary.... | 0.639648, 0.330078
- | Green Primary.. | 0.299805, 0.599609
- | Blue Primary... | 0.150391, 0.059570
- | White Point.... | 0.312500, 0.329102
- | Min Luminance.. | 0.500000
- | Max Luminance.. | 270.000000
- | " FullFrame.. | 270.000000
- +-----------------+---------------------
- 11/20/2020 12:15:32.193: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (2bcfaf30440h, 87, 00, NumModes=258, 2bcfb034f30h)) -- [ TOV_DE.exe <Scaleform::Render::Matrix4x4<float>::Transpose>, tid=0x34d0 ]
- 11/20/2020 12:15:32.194: [ DXGI ] >> 258 modes (246 removed)
- 11/20/2020 12:15:32.194: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (2bcfad5df48h, e44c30f6c0h, 2bcf3c62848h) -- [ TOV_DE.exe <Scaleform::Render::Matrix4x4<float>::Transpose>, tid=0x34d0 ]
- 11/20/2020 12:15:32.194: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 3840x2160 @ nan Hz |
- | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
- | Buffers.... | 2 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Discard |
- +-------------+-------------------------------------------------------------------------+
- 11/20/2020 12:15:32.194: [ DXGI ] >> Display Override (Requested: Windowed, Using: Fullscreen)
- 11/20/2020 12:15:32.194: [ DXGI 1.2 ] >> BGRA (R8G8B8A8) Override Required to Enable Flip Model
- 11/20/2020 12:15:32.194: [ DXGI ] >> Buffer Count Override: 3 buffers
- 11/20/2020 12:15:32.194: [ DXGI 1.5 ] >> Tearing Option: Enable
- 11/20/2020 12:15:32.194: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
- 11/20/2020 12:15:32.196: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_ce4bc0d792611bc3db8a8b6ebd3ccb77>::operator () >
- 11/20/2020 12:15:32.196: [ DXGI ] Setting Swapchain Frame Latency: 4
- 11/20/2020 12:15:32.196: [ DXGI ] Setting Device Frame Latency: 4
- 11/20/2020 12:15:32.196: [ DXGI ] + SwapChain <IDXGISwapChain> (2bcfb0387e0h) wrapped
- 11/20/2020 12:15:32.196: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=000000E44C30F6A8) -- [ TOV_DE.exe <Scaleform::Render::Matrix4x4<float>::Transpose>, tid=0x34d0 ]
- 11/20/2020 12:15:32.197: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 11/20/2020 12:15:32.197: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
- 11/20/2020 12:15:32.198: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ TOV_DE.exe <Scaleform::Render::Matrix4x4<float>::Transpose>, tid=0x34d0 ]
- 11/20/2020 12:15:32.199: [ DXGI 1.5 ] >> Tearing Override: Enable
- 11/20/2020 12:15:32.199: [ DXGI ] >> Display Override (Requested: Windowed, Using: Fullscreen)
- 11/20/2020 12:15:32.295: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
- 11/20/2020 12:15:32.355: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
- 11/20/2020 12:15:32.356: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
- 11/20/2020 12:15:32.357: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,0,0,fmt=0,0x00000002) -- [ dxgi.dll <DXGISwap_SetFullscreenState_Override>, tid=0x34d0 ]
- 11/20/2020 12:15:32.357: [ DXGI 1.5 ] >> Tearing Option: Enable
- 11/20/2020 12:15:32.357: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override >
- 11/20/2020 12:15:32.358: [SEH-Except] Exception Code: c06d007e - Flags: (Unknown) - Arg Count: 1 [ Calling Module: F:\Steam 2\steamapps\common\Tales of Vesperia Definitive Edition\dxgi.dll ]
- 11/20/2020 12:15:32.358: [SEH-Except] >> Best-Guess For Source of Exception: __delayLoadHelper2
- 11/20/2020 12:15:33.031: *** BLOCKED NtTerminateProcess (c06d007e) *** -- [ ntdll.dll < RtlUserThreadStart>, tid=0x34d0 ]
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