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  1. 11/20/2020 12:15:29.325: dxgi.log created (Special K 0.10.0.XDR, Feb 8 2019)
  2. -------------------------------------------------------------------------------------------
  3. 11/20/2020 12:15:29.346: >> (TOV_DE.exe) [dxgi.dll] <<
  4. 11/20/2020 12:15:29.346: Loading user preferences from dxgi.ini... done! ( 2.36 ms)
  5. -------------------------------------------------------------------------------------------
  6. 11/20/2020 12:15:29.351: Working Directory: F:\Steam 2\steamapps\common\Tales of Vesperia Definitive Edition
  7. 11/20/2020 12:15:29.351: System Directory: C:\WINDOWS\system32
  8. 11/20/2020 12:15:29.351: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
  9. -------------------------------------------------------------------------------------------
  10. 11/20/2020 12:15:29.364: [ Timing ] Kernel resolution.: 0.999000 ms
  11. 11/20/2020 12:15:29.364: [ Timing ] New resolution....: 0.498800 ms
  12. 11/20/2020 12:15:29.365: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
  13. 11/20/2020 12:15:29.365: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
  14. 11/20/2020 12:15:29.371: [ Input ] Game uses DirectInput 8, installing input hooks...
  15. 11/20/2020 12:15:29.373: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  16. 11/20/2020 12:15:29.373: [ DXGI ] Importing CreateDXGIFactory{1|2}
  17. 11/20/2020 12:15:29.373: [ DXGI ] ================================
  18. 11/20/2020 12:15:29.373: [ Input ] Game uses XInput, installing input hooks...
  19. 11/20/2020 12:15:29.373: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9350h
  20. 11/20/2020 12:15:29.373: [ Input ] >> Hooking XInput 1.3
  21. 11/20/2020 12:15:29.373: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 94f0h
  22. 11/20/2020 12:15:29.373: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 93f0h
  23. 11/20/2020 12:15:29.374: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  24. 11/20/2020 12:15:29.374: [ D3D 11 ] =========================================
  25. 11/20/2020 12:15:29.377: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4fc80h { Hooked }
  26. 11/20/2020 12:15:29.377: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4fdf0h { Hooked }
  27. 11/20/2020 12:15:29.378: [ DXGI ] Installing DXGI Hooks
  28. -------------------------------------------------------------------------------------------
  29. 11/20/2020 12:15:29.378: [ SpecialK ] === Initialization Finished! === ( 53.70 ms)
  30. -------------------------------------------------------------------------------------------
  31. 11/20/2020 12:15:29.379: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  32. 11/20/2020 12:15:29.380: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  33. 11/20/2020 12:15:29.380: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  34. 11/20/2020 12:15:29.380: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  35. 11/20/2020 12:15:29.381: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, e44cbff248h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x218c ]
  36. 11/20/2020 12:15:29.385: [ NvAPI ] NvAPI Init { Success }
  37. 11/20/2020 12:15:29.387: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  38. 11/20/2020 12:15:29.387: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  39. 11/20/2020 12:15:29.387: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  40. 11/20/2020 12:15:29.388: [DieAntiDbg] tid=34d0 tried to hide itself from debuggers; please attach one and investigate!
  41. 11/20/2020 12:15:29.390: [ NvAPI ] >> NVIDIA Driver Version: 456.38
  42. 11/20/2020 12:15:29.390: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 2080' }
  43. 11/20/2020 12:15:29.390: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
  44. 11/20/2020 12:15:29.390: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
  45. ===========================================================================================
  46. 11/20/2020 12:15:29.456: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  47. 11/20/2020 12:15:29.478: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  48. 11/20/2020 12:15:29.496: [ D3D 11 ] Hooking D3D11
  49. 11/20/2020 12:15:29.799: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour
  50. 11/20/2020 12:15:29.800: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  51. 11/20/2020 12:15:29.801: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  52. 11/20/2020 12:15:29.836: [SteamInput] SteamAPI DLL ('steam_api64.dll') does not export SteamAPI_ISteamController_GetAnalogActionData; disabling SK SteamInput support.
  53. 11/20/2020 12:15:31.920: [ DInput 8 ] [!] DirectInput8Create (7ff6728a0000h, 2048, {...}, ppvOut=2bcf3d13d98h, 00000000h) -- [ TOV_DE.exe <Scaleform::Render::Matrix4x4<float>::Transpose>, tid=0x34d0 ]
  54. 11/20/2020 12:15:31.921: [ Input ] Game uses HID, installing input hooks...
  55. 11/20/2020 12:15:31.997: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
  56. 11/20/2020 12:15:31.997: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Mouse ]
  57. 11/20/2020 12:15:31.997: [ Input ] Calling original function: (ret=S_OK)
  58. 11/20/2020 12:15:32.000: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
  59. 11/20/2020 12:15:32.000: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
  60. 11/20/2020 12:15:32.001: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  61. 11/20/2020 12:15:32.002: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  62. 11/20/2020 12:15:32.107: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
  63. 11/20/2020 12:15:32.109: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ TOV_DE.exe <Scaleform::Render::Matrix4x4<float>::Transpose>, tid=0x34d0 ]
  64. 11/20/2020 12:15:32.134: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice_Detour>, tid=0x34d0 ]
  65. 11/20/2020 12:15:32.134: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  66. 11/20/2020 12:15:32.134: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, e44c30e8f8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x34d0 ]
  67. 11/20/2020 12:15:32.135: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  68. 11/20/2020 12:15:32.135: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (2bcfad4e080h, 0, e44c30e4b0h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x34d0 ]
  69. 11/20/2020 12:15:32.135: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  70. 11/20/2020 12:15:32.135: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080' (LUID: 00000000:00010616) <Hardware>
  71. 11/20/2020 12:15:32.191: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  72. 11/20/2020 12:15:32.191: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  73. 11/20/2020 12:15:32.191: [ D3D 11 ] >> Device = 2bcfad5df48h (Feature Level: 11_0)
  74. 11/20/2020 12:15:32.192: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
  75. 11/20/2020 12:15:32.192: [Swap Chain]
  76. +-----------------+---------------------
  77. | Bits Per Color. | 8
  78. | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
  79. | Red Primary.... | 0.639648, 0.330078
  80. | Green Primary.. | 0.299805, 0.599609
  81. | Blue Primary... | 0.150391, 0.059570
  82. | White Point.... | 0.312500, 0.329102
  83. | Min Luminance.. | 0.500000
  84. | Max Luminance.. | 270.000000
  85. | " FullFrame.. | 270.000000
  86. +-----------------+---------------------
  87. 11/20/2020 12:15:32.193: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (2bcfaf30440h, 87, 00, NumModes=258, 2bcfb034f30h)) -- [ TOV_DE.exe <Scaleform::Render::Matrix4x4<float>::Transpose>, tid=0x34d0 ]
  88. 11/20/2020 12:15:32.194: [ DXGI ] >> 258 modes (246 removed)
  89. 11/20/2020 12:15:32.194: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (2bcfad5df48h, e44c30f6c0h, 2bcf3c62848h) -- [ TOV_DE.exe <Scaleform::Render::Matrix4x4<float>::Transpose>, tid=0x34d0 ]
  90. 11/20/2020 12:15:32.194: [Swap Chain]
  91. +-------------+-------------------------------------------------------------------------+
  92. | Resolution. | 3840x2160 @ nan Hz |
  93. | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
  94. | Buffers.... | 2 |
  95. | MSAA....... | Not Used (or Offscreen) |
  96. | Mode....... | Windowed |
  97. | Scaling.... | Unspecified |
  98. | Scanlines.. | Unspecified |
  99. | Flags...... | 0x0002 |
  100. | SwapEffect. | Discard |
  101. +-------------+-------------------------------------------------------------------------+
  102. 11/20/2020 12:15:32.194: [ DXGI ] >> Display Override (Requested: Windowed, Using: Fullscreen)
  103. 11/20/2020 12:15:32.194: [ DXGI 1.2 ] >> BGRA (R8G8B8A8) Override Required to Enable Flip Model
  104. 11/20/2020 12:15:32.194: [ DXGI ] >> Buffer Count Override: 3 buffers
  105. 11/20/2020 12:15:32.194: [ DXGI 1.5 ] >> Tearing Option: Enable
  106. 11/20/2020 12:15:32.194: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
  107. 11/20/2020 12:15:32.196: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_ce4bc0d792611bc3db8a8b6ebd3ccb77>::operator () >
  108. 11/20/2020 12:15:32.196: [ DXGI ] Setting Swapchain Frame Latency: 4
  109. 11/20/2020 12:15:32.196: [ DXGI ] Setting Device Frame Latency: 4
  110. 11/20/2020 12:15:32.196: [ DXGI ] + SwapChain <IDXGISwapChain> (2bcfb0387e0h) wrapped
  111. 11/20/2020 12:15:32.196: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=000000E44C30F6A8) -- [ TOV_DE.exe <Scaleform::Render::Matrix4x4<float>::Transpose>, tid=0x34d0 ]
  112. 11/20/2020 12:15:32.197: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  113. 11/20/2020 12:15:32.197: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  114. 11/20/2020 12:15:32.198: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ TOV_DE.exe <Scaleform::Render::Matrix4x4<float>::Transpose>, tid=0x34d0 ]
  115. 11/20/2020 12:15:32.199: [ DXGI 1.5 ] >> Tearing Override: Enable
  116. 11/20/2020 12:15:32.199: [ DXGI ] >> Display Override (Requested: Windowed, Using: Fullscreen)
  117. 11/20/2020 12:15:32.295: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
  118. 11/20/2020 12:15:32.355: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
  119. 11/20/2020 12:15:32.356: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
  120. 11/20/2020 12:15:32.357: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,0,0,fmt=0,0x00000002) -- [ dxgi.dll <DXGISwap_SetFullscreenState_Override>, tid=0x34d0 ]
  121. 11/20/2020 12:15:32.357: [ DXGI 1.5 ] >> Tearing Option: Enable
  122. 11/20/2020 12:15:32.357: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override >
  123. 11/20/2020 12:15:32.358: [SEH-Except] Exception Code: c06d007e - Flags: (Unknown) - Arg Count: 1 [ Calling Module: F:\Steam 2\steamapps\common\Tales of Vesperia Definitive Edition\dxgi.dll ]
  124. 11/20/2020 12:15:32.358: [SEH-Except] >> Best-Guess For Source of Exception: __delayLoadHelper2
  125. 11/20/2020 12:15:33.031: *** BLOCKED NtTerminateProcess (c06d007e) *** -- [ ntdll.dll < RtlUserThreadStart>, tid=0x34d0 ]
  126.  
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