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- private void mario(HashMap<Player, Integer> map) {
- t1 = null;
- t2 = null;
- t3 = null;
- for (Player p : ((HashMap<Player, Integer>) map.clone()).keySet()) {
- if (t1 == null) {
- t1 = p;
- } else if (t2 == null) {
- if (map.get(t1) < map.get(p)) {
- t2 = t1;
- t1 = p;
- } else {
- t2 = t1;
- }
- } else if (t3 == null) {
- if (map.get(t1) < map.get(p)) {
- t3 = t1;
- t1 = p;
- } else {
- if (map.get(t2) < map.get(p)) {
- t3 = t2;
- t2 = p;
- } else {
- t3 = p;
- }
- }
- } else {
- if (map.get(t1) < map.get(p)) {
- t3 = t2;
- t2 = t1;
- t1 = p;
- } else if (map.get(t2) < map.get(p)) {
- t3 = t2;
- t2 = p;
- } else if (map.get(t2) < map.get(p)) {
- t3 = p;
- }
- }
- }
- }
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