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- Shader "Custom/CullOffDiffuse" {
- Properties {
- _MainTex ("Base (RGB)", 2D) = "white" {}
- }
- SubShader {
- Tags { "RenderType"="Opaque" }
- LOD 200
- Cull Back
- CGPROGRAM
- #pragma surface surf Lambert
- sampler2D _MainTex;
- struct Input {
- float2 uv_MainTex;
- };
- void surf (Input IN, inout SurfaceOutput o) {
- half4 c = tex2D (_MainTex, IN.uv_MainTex);
- o.Albedo = c.rgb;
- o.Alpha = c.a;
- }
- ENDCG
- Cull Front
- CGPROGRAM
- #pragma surface surf LightBacks
- half4 LightingLightBacks (SurfaceOutput s, half3 lightDir, half atten) {
- half NdotL = dot (s.Normal * -1, lightDir);
- half4 c;
- c.rgb = s.Albedo * _LightColor0.rgb * (NdotL * atten);
- c.a = s.Alpha;
- return c;
- }
- sampler2D _MainTex;
- struct Input {
- float2 uv_MainTex;
- };
- void surf (Input IN, inout SurfaceOutput o) {
- half4 c = tex2D (_MainTex, IN.uv_MainTex);
- o.Albedo = c.rgb;
- o.Alpha = c.a;
- }
- ENDCG
- }
- FallBack "Diffuse"
- }
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