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- command /colour:
- trigger:
- open chest with 3 rows named "&a&lName Colour" to player
- format slot 22 of player with hopper named "&7Reset" to close then run [make console execute command "/nick %player% off"]
- if player's money is less than {@1}:
- format slot 9 of player with Red Stained Glass Pane named "&4%player%" with lore "&7Click here to purchase" to be unstealable
- if player's money is more than or equal to {@1}:
- format slot 9 of player with Red Stained Glass Pane named "&4%player%" with lore "&7Click here to purchase." to close then run [make console execute command "eco take %player% {@1}"]->[make console execute command "/nick %player% &4%player%"]
- if player's money is less than {@1}:
- format slot 10 of player with Blue Stained Glass Pane named "&9%player%" with lore "&7Click here to purchase" to be unstealable
- if player's money is more than or equal to {@1}:
- format slot 10 of player with Blue Stained Glass Pane named "&9%player%" with lore "&7Click here to purchase." to close then run [make console execute command "eco take %player% {@1}"]->[make console execute command "/nick %player% &9%player%"]
- if player's money is less than {@1}:
- format slot 11 of player with Light Blue Stained Glass Pane named "&b%player%" with lore "&7Click here to purchase" to be unstealable
- if player's money is more than or equal to {@1}:
- format slot 11 of player with Light Blue Stained Glass Pane named "&b%player%" with lore "&7Click here to purchase." to close then run [make console execute command "eco take %player% {@1}"]->[make console execute command "/nick %player% &b%player%"]
- if player's money is less than {@1}:
- format slot 12 of player with Magenta Stained Glass Pane named "&5%player%" with lore "&7Click here to purchase" to be unstealable
- if player's money is more than or equal to {@1}:
- format slot 12 of player with Magenta Stained Glass Pane named "&5%player%" with lore "&7Click here to purchase." to close then run [make console execute command "eco take %player% {@1}"]->[make console execute command "/nick %player% &5%player%"]
- if player's money is less than {@1}:
- format slot 13 of player with Pink Stained Glass Pane named "&d%player%" with lore "&7Click here to purchase" to be unstealable
- if player's money is more than or equal to {@1}:
- format slot 13 of player with Pink Stained Glass Pane named "&d%player%" with lore "&7Click here to purchase." to close then run [make console execute command "eco take %player% {@1}"]->[make console execute command "/nick %player% &d%player%"]
- if player's money is less than {@1}:
- format slot 14 of player with Yellow Stained Glass Pane named "&e%player%" with lore "&7Click here to purchase" to be unstealable
- if player's money is more than or equal to {@1}:
- format slot 14 of player with Yellow Stained Glass Pane named "&e%player%" with lore "&7Click here to purchase." to close then run [make console execute command "eco take %player% {@1}"]->[make console execute command "/nick %player% &e%player%"]
- if player's money is less than {@1}:
- format slot 15 of player with Green Stained Glass Pane named "&2%player%" with lore "&7Click here to purchase" to be unstealable
- if player's money is more than or equal to {@1}:
- format slot 15 of player with Green Stained Glass Pane named "&2%player%" with lore "&7Click here to purchase." to close then run [make console execute command "eco take %player% {@1}"]->[make console execute command "/nick %player% &2%player%"]
- if player's money is less than {@1}:
- format slot 16 of player with Light Green Stained Glass Pane named "&a%player%" with lore "&7Click here to purchase" to be unstealable
- if player's money is more than or equal to {@1}:
- format slot 16 of player with Light Green Stained Glass Pane named "&a%player%" with lore "&7Click here to purchase." to close then run [make console execute command "eco take %player% {@1}"]->[make console execute command "/nick %player% &a%player%"]
- if player's money is less than {@1}:
- format slot 17 of player with White Stained Glass Pane named "&f%player%" with lore "&7Click here to purchase" to be unstealable
- if player's money is more than or equal to {@1}:
- format slot 17 of player with White Stained Glass Pane named "&f%player%" with lore "&7Click here to purchase." to close then run [make console execute command "eco take %player% {@1}"]->[make console execute command "/nick %player% &f%player%"]
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