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- Nazrin - Intelligence
- Base Stats
- STR : 16 (+2.1)
- AGI : 17 (+2.2)
- INT : 24 (+3.1)
- Damage : 15-24
- Armor : -1
- Attacks / Second : 0.58
- Movement Speed : 305
- Turn Rate : 0.5
- Sight Range : 1800/800
- Attack Range : 400
- Missile Speed : 900
- Attack Duration : 0.4/0.5
- Base Attack Time : 1.7
- Lv. 25
- STR : 86
- AGI : 89
- INT : 118
- HP : 1784
- Mana : 1534
- Damage : 133-142
- Armor : 11.46
- [Q] Busy Rod : Passively reveals all high value targets in range - Enemy Heroes with a certain amount of gold per level, couriers, runes, non-consumable items, mounds of gold. The active fires a laser at target unit or high-value target, instantly dealing magical damage to all enemies in its path. The damage increases for each high value target in the laserβs path, and those revealed by this ability can be targeted even when outside the normal cast range.
- Base Magical Damage : 90/150/210/270
- Bonus Magical Damage per High Value Target : 30/50/70/90
- Hero Gold per Level Threshold : 170/140/110/80
- Cast Range : 650
- Laser Radius : 175
- Reveal Range : 1200/1300/1400/1500
- Reveal Radius : 600
- Mana : 85/100/115/130
- Cooldown : 8
- [W] A Tiny, Tiny, Clever Commander : Auto-Cast. Nazrin sends a rat to latch onto another Hero. Heroes that already have a rat on them or moving towards them cannot be targeted. While traveling, the rat is spell immune but can be killed by attacks. If the target is an ally, the rat will heal and restore mana over 2 seconds, and if itβs an enemy, the rat will deal physical damage while stealing mana and some unreliable gold, giving them to Nazrin when it returns. The number of rats Nazrin can have, active or inactive, is limited, and any dead ones respawn after 50 seconds.
- Enemy Total Physical Damage : 50/70/90/110
- Total Mana Stolen : 40/50/60/70
- Total Unreliable Gold Stolen : 15/25/35/45
- Ally Total Heal : 45/60/75/90
- Ally Total Mana Restored : 45/60/75/90
- Maximum Rats : 2/3/4/5
- Hero/Tower Attacks to Kill Rat : 2
- Other Attacks to Kill Rat : 4
- Rat Bounty : 15
- Cast Range : 1500
- Rat Travel Speed : 700
- Mana : 35/40/45/50
- Cooldown : 13/9/5/1
- [E] Pendulum Guard : Disarms target unit or building while absorbing a large percentage of all damage they take. At the end of the duration, the reduced damage is dealt as magical damage to all enemies around the target. Can be canceled early.
- Damage Absorb : 55/65/75/85%
- Maximum Magical Damage : 120/210/300/390
- Duration : 5
- Cast Range : 800
- Radius : 275
- Mana : 75
- Cooldown : 18/15/12/9
- [R] Gold Rush : Unearths a mound of gold at target location, taunting enemy heroes. The mound is spell immune and can only be attacked by heroes, giving a large bounty split among the team that gets the last hit. The bounty increases by a flat amount equal to half the damage enemies dealt to the mound, the total multiplied by a percentage for each enemy hero that was killed near it.
- Scepter - Increases taunt duration and reduces cooldown. The mound will send out rats with numbers and strength equal to the current level of A Tiny, Tiny, Clever Commander. If an ally gets the last hit, all stolen mana and gold is split along with the bounty.
- Taunt Duration : 2.1/2.4/2.7 (Scepter : 2.6/2.9/3.2)
- Mound Duration : 25
- Mound HP : 750/1000/1250
- Mound Armor : 8
- Base Bounty : 150/200/250
- Total Bounty Increase per Enemy Hero Killed : 30/40/50%
- Cast Range : 600
- Taunt Radius : 350
- Kill Search Radius : 1100
- Mana : 200/275/350
- Cooldown : 125/115/105 (Scepter : 100/90/80)
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