Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Any% with Cleft on English
- Last Update: 9/27/2021
- --Prologue--
- - Jr. Troopa Skip
- - Playground 10 coin Block [10 coins]
- - Coin block [11 coins]
- - 4 Trampoline coins [15 coins]
- - Equip Power Jump
- - Goomnut
- - 2 Block coins [17 coins]
- - Get Close Call
- Red and Blue Goomba:
- T1: Power Jump Red; Headbonk Red [3FP]
- T2: Power Jump Blue; Do Nothing [1FP]
- T3: Fire Flower [Up 1]
- - Eat Goomnut [Mash A] [4FP]
- Goomba King:
- T1: Power Jump King; Headbonk Tree
- T2: Power Jump King; Headbonk King
- Magikoopa:
- T1: Power Jump; Headbonk x2
- T2: Jump x2
- -- Chapter 1 --
- - 1 Block coin [18 coins]
- - POW Block
- - 10 coin Block [28 coins]
- Fuzzy Shell Fight:
- T1: POW Block [Mash A]; Untimed Power Shell
- - Bush coin [29 coins]
- - 5 coins on the path [34 coins]
- - Shell Toss the Thunder Bolt
- - Hidden Fire Flower
- - Hit the Heart Block
- First strike the Koopa with Jump
- Koopa fight 1: Key
- T1: Power Jump Koopa; Shell Toss untimed
- - Get Power Bounce
- - Staircase Skip
- - Get Bombette
- Jail Fight: 9 Coins
- T1: Fire Flower [Mash A]; Body Slam
- - Collect 9 coins after fight [43 coins]
- - Log Skip
- - Get 1st Flower Seed in south room from the Bul-ulb (Flower Person)
- - Bomb the rock; take train to Chapter 2
- -- Blue House Skip --
- - Get 2 Whacka Bumps
- - Rock climb
- - Left Letter
- - Right Letter
- ~ First Strike with Bomb
- Cleft:
- T1: Bomb
- ~ If you miss the first strike use the Thunder Bolt [Up 1]
- Level Up: FP
- 10, 10, 3
- - Get 5-7 coins from Cleft [48-50 coins]
- - Get 2nd Flower Seed Early
- - Switch to Kooper while doing Early Seed remap [Up 1]
- - Middle Letter
- - Get Parakarry
- - Get Speedy Spin
- - Take off Power Jump
- - Equip Speedy Spin and Power Bounce
- - Blue House Skip, Odd Key
- - Switch to Parakarry [Down 1]
- Blooper: 30 HP
- T1: Bounce; Shell Shot
- T2: Bounce; Sky Dive
- -- Chapter 5 --
- ~ You can get Fire Shield now or during Peach Warp 1 or 2, it is slightly faster to grab it while doing Peach Warps, but if you grab it while in chapter 5, it removes any risk of failing Glower jumps
- - Get Life Shroom
- - Get Ultra Hammer
- - Upgrade Parakarry [Up 1]
- - Take off Power Bounce
- - Equip Power Jump and Close Call
- - Get Maple Syrup from 2nd block
- Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
- -- Enter Flower Fields --
- - Get Jammin' Jelly
- - Get Volcano Vase
- - Talk to Kolorado to get 3rd Seed from him
- - Beach Hidden Repel Gel
- - Go to Forever Forest
- Forever Forest:
- - Right 2x
- - Left 1x
- - Left 1x
- - Go left for Flower Seed 4
- From the Seed:
- - Right 1x
- - Give all seeds to Toad girl
- -- Flower Fields --
- - Early Lakilester
- - Shooting Star
- - Bomb rock
- - Talk to the Sun
- - Switch to Parakarry [Down 1]
- Spike Fight: 50 HP - Block (2/4) ~ It's 12 frames faster to block than to not block
- T1: Power Jump; Shell Shot [7, 5] [40]
- T2: Power Jump; Shell Shot [4, 0] [30]
- T3: Whacka [Up 2]; Shell Shot [7, 7] [24]
- T4: T. Bolt [Up 1]; Shell Shot [4, 4] [13]
- T5: Shell Shot; Star Storm [0]
- - Go to Volcano and Peach Warp (Get Ultra Boots if you're going risky, don't forget hidden Life Shroom and Maple Syrup)
- Peach Scene: Sneaky Parasol
- -- Chapter 7 --
- - Get S. Jump Charge
- - Get Ultra Boots (or don't if you have them already)
- - Get hidden Life Shroom
- - Get hidden Maple Syrup
- - Go to Volcano and Peach Warp
- - Get Fire Shield
- Peach Scene: Hold B
- -- Chapter 8 --
- - Upgrade Bombette [Down 2] - [Down + R]
- - Get Repel Gel behind tree
- - Go to Shooting Star Summit
- -- Bowser's Castle --
- Koopatrols:
- T1: Shooting Star [Down 3]; Power Bomb
- - Get Jail Life Shroom
- - Island Life Shroom
- - Quiz answers: 1, 1, 2, 1, 1
- - Maze Hallway: Up, Down, Down, Up, Down, Up
- - Hit Heart Block
- Duplighosts: Block (3/4)
- T1: Power Shell; Switch to Bombette [Down 1]
- T2: Power Bomb; Star Storm
- ~ You need at least one to transform
- ~ If all transform into Bombette just Power Bomb them
- Level Up: BP
- 10, 10, 6
- - Take off Power Jump
- - Equip S. Jump Charge and Power Bounce
- - Switch to Parakarry [Down 1]
- Jr Troopa:
- T1: Charge; Shell Shot
- T2: Shell Shot; Whacka [Up 1]
- T3: Charge; Shell Shot
- T4: Shell Shot; Maple Syrup [Up 2]
- T5: Charge; Do Nothing
- T6: Bounce x6; Shell Shot if 5 capped
- T7: Star Storm if 4 capped
- - Eat Maple Syrup [Up 2]
- - Eat Ultra Shroom if you're at 3 HP (Skip if at 10HP)
- - Get Last Stand in the right room bottom floor in chest
- Library:
- - Get Life Shroom
- - Get Power Rush
- - Take off S. Jump Charge and Power Bounce
- - Equip Last Stand, Power Rush, and Fire Shield
- Order: S. Jump Charge [2nd], Power Bounce [3rd], Last Stand [4th], Power Rush [5th], Fire Shield [7th]
- Hallway Bowser: block all
- T1: Star Storm; Sky Dive [4hp, 10fp] [41]
- T2: Jump x2; Sky Dive [4hp, 10fp] [31]
- T3: Star Beam; Shell Shot [4hp, 7fp] [26]
- T4: Jump x2; Shell Shot [4hp, 4fp] [13]
- T5: Jump x2; Shell Shot [4hp, 1fp] [0]
- Hallway Bowser: block all
- T1: Star Storm; Sky Dive [4hp, 10fp] [41]
- T2: Jump x2; Sky Dive [4hp, 10fp] [31]
- T3: Star Beam; Shell Shot [4hp, 7fp] [26]
- T4: Jump x2; Shell Shot [4hp, 4fp] [13] - Star Shield
- T5: Star Beam; Do Nothing [4hp, 4fp] [13] - Do Nothing with Parakarry on this turn only if at 5 HP
- T6: Jump x2; Shell Shot
- - If turn 1 5HP + Close Call turn 3 + turn 4 Star Shield, Do Nothing with Parakarry turn 4 or else he heals
- Hallway Bowser: block all - Turn 1 Fire, no Close Call x2
- T1: Star Storm; Sky Dive [4hp, 10fp] [41]
- T2: Jump x2; Sky Dive [4hp, 10fp] [31]
- T3: Star Beam; Shell Shot [4hp, 7fp] [26]
- T4: Jump x2; Shell Shot [10hp, 4fp] [13] - Life Shroom
- T5: Star Storm; Shell Shot [4hp, 1fp] [1] - hope for no heal
- T6: Hammer if Star Shield / Jump x1 if attacked
- Level Up: FP
- 10, 15, 6
- - Take off Speedy Spin, Fire Shield, and Last Stand
- - Equip Power Bounce and S. Jump Charge
- Order: Speedy Spin [8th], Fire Shield [7th], Last Stand [4th], Power Bounce [3rd], S. Jump Charge [2nd]
- ~ Jammin' Jelly is always [Up 2]
- Final Bowser: Phase 1
- T1: Charge; Shell Shot [95]
- T2: Bounce x3; Shell Shot (Purposely fail on 3 bounces) [76]
- T3: Star Beam
- Refer to this sheet for the different variations. Warning: Do not do a run without studying this sheet first, you won't be able to react fast enough if you don't have the sheet on the correct part. In general this is how the fight should go.
- FINAL BOWSER:
- https://docs.google.com/document/d/1ehgg-aUJyZJHTKnYjoLmThrSYDmlwLFqfCm0OLx3xiY/edit?usp=sharing
- For the item list during this fight look here:
- https://docs.google.com/document/d/11DRHctthFluIy-WWYVdTAoKX7f6vfvxTnCxGtkHZXeM/edit?usp=sharing
- Turn 1 Peach Beam:
- T1: Peach Beam
- T2: Charge
- T3: Charge
- T4: Charge
- T5: Repel Gel [Mash A]
- T6: Jammin' Jelly [Down 1]
- T7: Charge
- T8: Repel Gel [Mash A]
- T9: Charge
- T10: Peach Beam
- T11: Bounce x5; Shell Shot
- T12: Jump x2 if danger / Star Storm if not in danger
- - Take off anything for Speedy Spin
- - Luigi Skip :)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement